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SunGodBoy--AmadisLFE

New Stats 1 DBZRPG

Nov 13th, 2015
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  1. Zure:
  2. Powerlevel: 630,947
  3. Health: 880
  4. Ki: 590
  5. Attacks:
  6. x3 Crimson Rain: Its color is crimson red. Damage: 5-10 Number of Blasts: 10-20.
  7.  
  8. Mega Buster: "MEGA BUSTER!!" An Energy wave he created, he shoots it like the Buster Cannon and its Green in color. Damage: 15 to 40
  9.  
  10. Spirit Annihilator: Zure charges up some Ki in his right hand and then hits the opponent on the chest. Damage: 45 to 85
  11.  
  12. x4 Super Masenko: Damage: Depends on Charging, max 100.
  13.  
  14. x4 Burning Attack: Damage: Depends on Charging, max 100.
  15.  
  16. x4 Finish Buster: Damage: Depends on Charging, max 125.
  17.  
  18. Change the Future!: Counter attack, takes 75 Ki, if someone shoots you with any Ranged Attack, you immediately dodge and move towards your opponent, dealing 40 damage.
  19.  
  20. x4 Hellzone Grenade: An Unblockable Skill, it surrounds your enemy from all directions. 20 Blasts. 1-40 Damage
  21.  
  22. x2 Ray Assault: Zure Shoots some rays from both of his hands like a a gun. Damage: 10-20. Maximum Rays: 2-12
  23.  
  24. Break Assault: "You have another thing coming at you" Zure charges at his opponent and then moves quickly creating an afterimage that attacks the opponent, then Zure launches the Opponent Into the Air and shoots an Energy Wave at them, doing 50 Damage. Trust me, there are more to this 1 attack.
  25.  
  26. Explosive Wave: Zure makes a huge explosion that Damages all the enemies for a max of 45 damage, takes more Ki as it hits more enemies.
  27.  
  28. Transformations:
  29. Azure Flame: Zure transforms gaining a Blue flame-ish aura around his head and hands, He has mastered the form quite well now, Damage is multiplied by x2 costs 15 Ki per turn.
  30. Azure Burst: Zure gains a x2.5 Damage boost, but it does take 18 Ki Each turn, His Blue Flames change into Crimson Flames, and his eyes also turn Crimson Red, damn he is possessed.
  31.  
  32. Passives:
  33. Maintain Transformation 5: Reduces Transformation Cost by 50%
  34. Durable Body 5: Increases Health by 80
  35. Ki Control 5: Increases Ki by 80
  36. Strong Combat: Does 10 more Damage in normal Melee Combat, raising his Max Normal Damage to 25. ( Its 15 Normally )
  37.  
  38. Items:
  39. None
  40.  
  41. Kamina:
  42. Powerlevel: 487,832
  43. Health: 465
  44. Ki: 540
  45. Special Technique, Burning Soul Of A Man Cannonball Attack! (??) A combination attack where Kamina picks up his partner and hurls them at top speed to their enemy, the only limit is the will of the partner.
  46.  
  47. Burning Attack: Damage: Depends on Charging, max 100.
  48. Change the Future!: Counter attack, takes 75 Ki, if someone shoots you with any Ranged Attack, you immediately dodge and move towards your opponent, dealing 40 damage.
  49.  
  50. Hissatsu: Giga Drill Break: By channeling his Ki into the tip of his Katana and spinning it, flies at top speed to create an unstoppable force that breaks through any opponent!
  51. Deals double damage if the target opponent is Immobilized! (100)
  52.  
  53. Sunglasses Trap: By filling with his sunglasses with and creating the second pair with stronger Ki, Kamina Immobilizes an opponent by locking them in place with their arms and legs being forcibly attached to the sunglasses! (30, does no damage)
  54.  
  55. Burning Explosion Cut: A Katana combo with even more Ki filled into than before, but still finishes with a dynamic explosion! (65)
  56.  
  57. Ki Cutter: By blasting the land with Ki, Kamina is able to create an explosion underneath all ground enemies, has no effect on enemies in the air! (40)
  58.  
  59. Double Spiral Boomerang: Infusing his sunglasses with one hand and creating a Ki version with the other Kamina can either throw them both at one enemy or throw one at two enemies! (40, costs 80 Ki to use)
  60.  
  61. Skull Break: By working like a Pile Bunker, a regular punch is backed with Ki (Up to a limit of 80) and is shot outwards when the punch lands. (20)
  62.  
  63. Super Inazuma Kick: By bending one leg inwards, air resistance is reduced and the force of the attack is increased. Instead of bouncing off when the kick lands, the user body surfs on the opponent’s chest, dragging them along the ground before leaping off. (30)
  64.  
  65. Transformations:
  66. Spiral Energy Level 2:
  67. At 50% or lower HP, activates and grants a small (5%) HP regeneration and a small (5%) Ki regeneration for each of the owner’s turns.
  68. Angel:
  69. You gain a x1.5 Powerboost, with a cost of 8 Ki per turn, requires Good Alignment. Appearance Changes: You get White Wings, and your aura turns white.
  70. Angel 2:
  71. You gain a x2.5 Powerboost, with a cost of 12 Ki per turn, requires Good Alignment. Appearance Changes: You get White Wings, and your aura turns more white. By more white, I mean it gets more Lighter.
  72.  
  73. Passives:
  74. Durable Body 5: Gives 80+ more health.
  75. Ki Control 5: Gives 80+ more Ki.
  76. Items:
  77. None
  78.  
  79. Harpor:
  80. Powerlevel: 604,116
  81. Health: 815
  82. Ki: 590
  83. Attacks:
  84. Buster Cannon: Damage = Depends on Charging, max 30. Powerlevel required: 27,500
  85.  
  86. Burning Attack: Damage = Depends on Charging, max 65. Powerlevel required: 34,000
  87.  
  88. Change the Future!: Counter attack, takes 75 Ki, if someone shoots you with any Ranged Attack, you immediately dodge and move towards your opponent, dealing 40 damage. Powerlevel required: 27,500
  89.  
  90. God Breaker: Counter attack, takes 75 Ki, if someone hits you with a melee move, you immediately dodge it and stun your opponent with a kick to the guts, then you blast them doing 40 damage. Powerlevel required: 27,500
  91.  
  92. Rally: Can be used to add to the power of any attack at a MAX of 50+ Damage but Inflicts 2x the damage added to the attack at himself!!
  93.  
  94. Breaker dust: Turns all saiyans into great apes! if they choose to look up!
  95.  
  96. Omega Unleashed : Harpor Concentrates his ki energy into a small ball that can be given at most 100 ki. Harpor then hides it in his body ready to release at any time
  97. After this harpor can release this with any of his other Close Combat attacks. People cannot evade this unless they have fought harpor atleast 3 times.
  98.  
  99. Conzpiracy V2: Harpor can now give parts of his shield to others If they need protection!
  100. Also, Harpor can take Ki from his shield and add it to his normal ki energy! Others that the shield is given to can only do this if their alignment is the same has harpor’s
  101.  
  102. Sonic Boom!: Harpor screams as loud as he possibly can going to his very max power! and all opponents and allies lose 10 ki because of their fatigue due to trying to not get blown back! also it breaks him out of any trap!(50 ki)
  103.  
  104. Your a disgrace to the human race: Grabs his ally and throws him/her at the opponent at extreme speeds! dealing 50 damage to your ally but giving a 100% increase to your allies next attack!
  105.  
  106. I only need my tail: First the opponent is punched in the stomach and stunned! After this Harpor turns around and fights his opponent only using his tail! His tail moves so fast! Dealing 70 damage in a matter of seconds! After this Harpor grabs the opponents neck using his tail!
  107. Making them go back to their base form due to the lack of oxygen!(unless their another race that can survive without oxygen of course!(70)
  108.  
  109. God Hammer: If someone launches a punch at harpor he can grab their attack and move their ki through his body. While putting the same amount of ki used for the punch that the opponent used to deliver back 2x the normal damage!…. However if the opponent is the Good alignment the move will still work but because he cycled good ki through his body he takes 50 damage!
  110.  
  111. Ki Cling: This move deflects ki back at the opponent at 1.5x damage(Including material items fused with ki. This one is for kamina hehe.) Costs 1.5x the ki of the blast being deflected.
  112.  
  113. Omega Boom: Omega flash can now be controlled and deals 100 damage taking 100 ki if directed at one person. However if split… 2: 50 to each. 4: 25 to each. 6: 12 to each.
  114.  
  115. Magnified Omega zoom: This attack is like Omega Zoom except it is much larger and “Electrified” Also it usually deals 85 damage but you can charge it at a rate of 85+ per turn. Not useful in 1v1’s because if Harpor is hit 3 times while charging it he loses the ki and the charged damage is gone. (85 per turn)
  116.  
  117. Stomach Rumble: A physical attack, which involves Harpor grabbing the opponents head and repeatedly punches the opponent in the stomach dealing 10 per punch. If the opponent is punched more than 6 times the opponent is stunned with a cap at 8 punches. (10 per punch)
  118. Transformations:
  119. LSSJ: x1.50 Damage Boost, it increases by 0.05 each turn, so from x1.50 it turns x0.55. Costs 10 Ki per turn.
  120. LSSJ2: x2.50 Damage Boost, it increases by 0.05 each 2 turns for, so from x2.50 it runs x2.55. Costs 16 Ki per turn.
  121. Passives:
  122. Items:
  123. None
  124.  
  125. Trouse:
  126. Powerlevel: 103,033
  127. Health: 320
  128. Ki: 535
  129. Attacks:
  130. Super Nova: AoE attack that now deals 60 damage for 80 ki in place of Nova
  131.  
  132. Shooting Stars: 5 Rays, each one deals 25 damage. 125 ki.
  133.  
  134. Comet Storm- Barrage, 10 blasts, each cause a small explosion and is a blue-white color. 4 damage.
  135.  
  136. Silencer- A very fast strike that can cause any one to pass out for a short amount of time as long as he has a clear, uncovered shot to his opponents spine or chest. Seeing this as a potentially deadly and unfair move, he refuses to teach anyone how to do it.
  137.  
  138. Burning Attack: Damage: Depends on Charging, max 65.
  139.  
  140. Change the Future!: Counter attack, takes 75 Ki, if someone shoots you with any Ranged Attack, you immediately dodge and move towards your opponent, dealing 40 damage.
  141.  
  142. Transformations:
  143. ???:
  144. Trouse can access a Kaio-Ken like state, stronger than a super saiyan, but it is activated by pure rage and lasts until calmed down or knocked out. He becomes a completely different person, acting like an angrier version of Vegeta. After leaving this form, he passes out and forgets anything that happened while in this form. No one knows how or why this only happens to him, but they just know that is does. x2 Powerboost
  145.  
  146. “Rage of the Tuffles”: A transformation that multiplies all damage dealt by 3, taking 75 ki to enter and takes 10 HP per turn. Ki costs of attacks are multiplied by 2. If stunned, the form will be reverted and the user will remain stunned after for an extra turn, and the user will be stunned for the next turn if they reverts for any other reason. The user cannot be killed by the health drain of this form, but will be reverted if there is not enough health to drain.
  147.  
  148. Battle Armor:
  149. Bio-android Battle Armor: This takes away 20% of damage received from an incoming attack unless the attack deals 100 damage or greater, in which all damage is taken and the armor no longer prevents damage for that fight.
  150. Passives:
  151. Durable Body 5: 80+ Health.
  152. Ki Control 4: 70+ Ki
  153. Maintain Transformation 3: 30% Less Ki used with Transformations.
  154.  
  155. Items:
  156. None
  157.  
  158. Lira:
  159. Powerlevel: 673,390
  160. Health: 905
  161. Ki: 590
  162. Attacks:
  163. Hell’s Dark: It does 100 damage but takes two turns to charge.
  164. Mid Air Assault: does 20 damage, costs 10 ki, It is a flying kick from mid air.
  165. God Combination: A barrage of fists that does 40 damage.
  166. Heaven’s Barrage: A barrage of 6 ki blast that does a total of 50 damage and can be split up into two groups that do 25 damage each group.
  167. Transformations:
  168. SSJ: Costs 10 Ki Per turn, boosts damage by x1.5 and Powerlevel by x50 Temporarily.
  169. SSJ2: Costs 15 Ki Per turn, boosts damage by x2.5 and Powerlevel by x100 Temporarily.
  170. Passives:
  171. Durable Body 5: 80+ Health.
  172. Ki Control 5: 80+ Ki
  173. Maintain Transformation 5: 50% Less Ki used with Transformations.
  174. Items:
  175. None
  176.  
  177. Ranipla:
  178. Powerlevel: 300,000
  179. Health: 430
  180. Ki: 555
  181. Attacks:
  182. Green Kira: Ranipla shoots a green energy wave that does 25 to 50 Damage
  183. Blue Kira: Its actually an Energy Transferrer, Ranipla can shoot a Blue wave at his Allies and Pass over some Energy, The amount of energy he gives is multiplied by 2, so if he gave 15 Energy, it will actually give 30 Energy to the other fighter, however, it does have a cooldown of one turn.
  184. Speed Burst: Ranipla charges at his opponent at full speed with his aura on and Punches his opponent in the Guts, the more Speed he gives, the more Damage he does, Minimum: 30, Maximum: 100. It can get stronger if he can find a way to go faster.
  185. Double Breaker Cannon: Ranipla Charges 2 red beams in his hands and then shoots it either at just 1 target, or 2 targets, Damage is minimum 25 for each beam ( There are only 2 ) and Maximum is 40, Believe me, there are more than just 2 ways to use it.
  186. Transformations:
  187. Armor Lock: Now you all have heard of Damage Boosting Transformations yes? Well this one boosts Damage only by 10%/x1.10, but it resists 15% Damage! 1.15 ( 15% = 1.15 ). Costs 12 Ki per turn.
  188. Armor Lock 2: An Enhanced Version of the Armor lock yes..Gives a 1.30 Damage Boost and a 1.35 Damage Resistance. Costs 18 Ki Per Turn.
  189. Passives:
  190. Durable Body 5: 80+ Health.
  191. Ki Control 5: 80+ Ki
  192. Maintain Transformation 3: 30% Less Ki used with Transformations.
  193. Items:
  194. None
  195.  
  196. Rivule:
  197. Powerlevel: 14,056
  198. Health: 185
  199. Ki: 400
  200. Attacks:
  201. Electro Ray – Rivule shoots 2 Rays which are covered with Electricity, has a 1/6 chance to Stun the Enemy for a turn. (20)
  202. Sword-Ki Shockwave: Rivule can Concentrate a lot of energy into his sword overloading it, and then he slams the Ground with it creating a Blue Ki Shockwave that heads right towards the Opponent and deals 120 Damage. ( 120 Ki Required )
  203.  
  204. Passives:
  205. Swordsmanship Lvl 1:
  206. Allows the use of Swords, you can also Channel a little bit of your energy through the sword.
  207.  
  208. Items:
  209. Steel Longsword:
  210. A very long, slim, smooth blade made of steel is held by a grip wrapped in extravagant, maroon sting ray leather.A sharp, dual-edged blade makes this weapon the choice for any warrior looking for a versatile weapon ideal for any combat style. The blade has a barbed, curled cross-guard, which makes sure the blade is both balanced and capable of protecting the owner’s hands against any sliding sword. The blade itself is bare. No decorations of any sorts are on it, the blade needs no decorations, it only needs to be strong and sharp.
  211.  
  212.  
  213. Simon:
  214. Powerlevel: 8265
  215. Health: 185
  216. Ki: 400
  217. Attacks:
  218. 10-Punch Combo: Ten punches delivered consecutively, deals an even more consistent 20 Damage! (10)
  219. Lagann Impact: A spring launched attack where Simon headbutts the opponent at top speed! (50)
  220. Passives:
  221. None
  222. Items:
  223. None
  224.  
  225. ( Note, the only Items I am Counting are weapons, no Normal ones )
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