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tervari map

Jun 13th, 2013
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  1. [B]I will place the most recent update on the Tervari Region Map on this first post. This is just a thread for data compilation. [/B]
  2.  
  3. [B][U]UPDATED AS OF 06/13/13[/U][/B]
  4.  
  5. [B]The Tervari Region[/B]
  6. Disambiguation: Terra[land, ground, earth] + Varietas[variety, diversity, difference]
  7. Can be translated as "Diverse Land" or "Land of Different People and Places".
  8. [IMG]http://img854.imageshack.us/img854/6531/tervarimapv2copy.jpg[/IMG]
  9. [HIDE=Map divided into north and south by ds screen][IMG]http://img22.imageshack.us/img22/9033/tervarimapv2townmap.jpg[/IMG][/HIDE]
  10. [HIDE= Region Description]
  11. [B]Tervari[/B] is a very big and diverse region, taking up two map screens (a la Kanto x Johto), however it is divided into a north sub-region and a south sub-region. (If we base on the ds emulator, each screen can show one sub-region)
  12.  
  13. [B]North Tervari[/B] is basically composed of highlands such as a tundra area, a plateau, a mountain range and the pokemon world's highest mountain, the [B]Mountain of Creation[/B], where the region's Creator is said to reside. Compared to South Tervari, the north is more rural, but is rich in tradition and folklore. It features a city composed of treehouses (a la Fortree City) which has the [B]Tree of Knowledge[/B] in its core (a humongous Library Treehouse) and a japanese-themed city that is dubbed '[B]The First Hamlet of Tervari[/B]' which is now the most populated area in the region(and possibly the world), taking up a whole plateau in size and housing 3(!) gyms. Three rivers flow from the northern part of North Tervari to the largest lake in the world, the [B]Great Basin[/B], which is rumored to have great secrets within. It is surrounded by a peculiar mountain range formation which makes it look like a literal basin. On the Southeast part is [B]Ash Mountain[/B], an active volcano which spews ash more often than lava. On the southwest is [B]Rune Desert[/B], a desert that was said to be a city that got pulverized when a powerful pokemon rampaged.
  14.  
  15. [B]South Tervari[/B] is mostly urbanized, and is split into east and west by the [B]Tervari Canyon[/B], which stems from the mountains that hold the Great Basin. The long coastline of South Tervari is made up of white sandy beaches, stretching from west to east. On the sea are some islands accessible by boat. Most notable are the [B]Red Feather Island, Yellow Feather Island and Blue Feather Island[/B], in which 3 ancient lighthouses stand. These lighthouses are said to be pokemon-made, and as to why pokemon built them is currently unknown. Local folklore states that Legendary Pokemon sleep within each island.
  16.  
  17. Formerly in the eastern coast of South Tervari, the [B]Pokemon League[/B] is now situated at the center of the subregion, directly at the end of the Tervari Canyon.[/HIDE]
  18. Map legends:
  19. [B]Names in Black[/B] means the area is fully accessible before Elite 4.
  20. [B][COLOR="Red"]Names in Red[/COLOR][/B] means the area is only unlocked after Elite 4.
  21. [B][COLOR="Green"]Names in Green[/COLOR][/B] means the area is accessible before Elite 4 but access is limited until after Elite 4.
  22. [HIDE= City/ Town Legend]
  23. [IMG]http://img191.imageshack.us/img191/6162/tervarimapv2townscities.jpg[/IMG]
  24. [B][COLOR="Green"]Luxuria City Suburbs[/COLOR][/B].
  25. This is where your house is. At postgame, The Luxuria Mayor opens his mansion's backyard to the public, where you could find some pokemon not native in the region.
  26. [B]Luxuria City [1st gym: Normal-type][/B].
  27. Quite a big city and has the Pokemon Lab and the Xtransciever[?] Dev't Company.
  28. [B][COLOR="Red"]Luxuria Resort[/COLOR][/B].
  29. Unlocked Postgame, kinda like a Join Avenue, and everyday a catchable starter pokemon plays here.
  30. [B][COLOR="red"]Coastlink City[/COLOR][/B].
  31. A port city, but you won't use any of the boats here. Super Rod is obtainable here. The Pokemon Hotel is a place where you can battle some gym leaders and/or champions in Tervari and other regions with high-level teams. The people available change everyday. This city is unlocked postgame.
  32. [B][COLOR="red"]Stardom Valley[/COLOR][/B](?)
  33. A “minigame” center where R/S/E Contests, Pokeathlon and Pokestar Studios are gathered in one place. Only accessible postgame.
  34. [B]Prowesce City [2nd gym: Fighting-type][/B].
  35. Has a Pokemon School. Also has the Pokemon Tablet PC Inc., or PokeTab Inc. for short.
  36. [B]Fogress City [3rd gym: Flying-type][/B].
  37. A big trade city with a department store. Also has a battle restaurant/café where the Name Rater hangs out.
  38. [B]Basin's Spout[/B].
  39. Essentially a Pokemon Park.
  40. [B]Cresciege Town[/B].
  41. A stronghold town of Team Aegis.
  42. [B]Einsbolt City [4th gym: Electric-type][/B].
  43. A city with a power plant that powers the Tervari Railroad Transit.
  44. [B]Westream City [5th gym: Ground-type][/B].
  45. An Oasis city. Many vendors/item traders here.
  46. [B]Verisil City [6th gym: Grass-type][/B].
  47. A treehouse city. Houses the Tree of Knowledge, the biggest library in the region. Also has the PokeGreenhouse where you can grow berries. Pokemon sometimes gather depending on the berries planted.
  48. [B][COLOR="Green"]Tournament Island[/COLOR][/B].
  49. An island accessible by train where people from around the world gather to participate in the Battle Frontier and the Pokemon World Tournament.
  50. [B]Ventherea City [7th gym: Poison-type][/B].
  51. Basically a Pokemon Lab and Weather Lab town. Most residents are researchers.
  52. [B][COLOR="green"]Safari Zone[/COLOR][/B].
  53. Developed by Ventherea City to study pokemon in their natural habitat.
  54. [B]Arcavis Town [8th gym: Psychic-type][/B].
  55. A town taken over by Team Aegis. Gym Leader's whereabouts unknown. The Aegis Trieres, a big warship, is docked here.
  56. [B]Tervari Hamlet [9th-11th gym: Ghost, Dark and Bug-type][/B].
  57. Ironically the most populated city in the region. A Japanese-themed city, it has a whopping 3 gyms whose gym leaders will challenge you to a triple battle when you beat them once each.
  58. [B]Sierravasse Town[/B].
  59. A town that has an 'elevator' irrigation system to carry water supplies from the Great Basin to Tervari Hamlet.
  60. [B]Sunfalzen City [12th gym: Fire-type][/B].
  61. The biggest port city [and second biggest city] in Tervari. The Gym Leader uses the Old Pokemon League building as his gym before postgame. Afterward he returns to his own Gym Building. Sunfalzen has a sewer system that is home to some poison, dark and water pokemon.
  62. [B]Victory Road Entrance[/B].
  63. Has numerous gates that open if you have the required badges. Has a Trainer House with some trainers preparing for the arduous Victory Road.
  64. [B][COLOR="green"]Victory Clearing[/COLOR][/B].
  65. A mountain clearing which signifies that you cleared Victory Road. Has gates to enter either the Victory Hall or the Victory Tube.
  66. [B]Pokemon League/ [COLOR="Red"]Pokemon League Ruins[/COLOR][/B].
  67. This is the new Pokemon League Building. Destroyed by Team Aegis during endgame.
  68. [B]Old Pokemon League Bldg./[COLOR="green"] Pokemon League[/COLOR][/B].
  69. Used by the Sunfalzen Gym Leader as his gym, but became the new Pokemon League Bldg. at postgame.
  70. [B][COLOR="red"]Logbend Town[/COLOR][/B].
  71. A laidback town that was unaffected by Team Aegis' sieges. Team Aegis backstory is explained here. Unlocked Postgame.
  72. [B][COLOR="red"]Riverclog Town[/COLOR][/B].
  73. A mountaineer town. Information about the legend of the Mountain of Creation is explained here. Houses the Riverclog Temple, a temple filled with monks itching to battle. Unlocked Postgame.
  74. [B][COLOR="red"]Conferica Town[/COLOR][/B].
  75. The Champion's and the Team Aegis Leader's town. Does not welcome outsiders too much because of its tradition. Has an Herbal store to buy bitter medicine and incenses. The treehouse shrine is a place to pray for bountiful harvest. Unlocked Postgame
  76. [/HIDE]
  77. [HIDE= Landmark Legend]
  78. [IMG]http://img546.imageshack.us/img546/7370/tervarimapv2townslandma.jpg[/IMG]
  79. [B][COLOR="Green"]Trinity Mountain[/COLOR][/B].
  80. The first cave in the game, yet has the most varied-leveled pokemon encounters depending on where you enter it. Fully accessed postgame.
  81. [B]Fogress Ranch[/B].
  82. The Fogress City Gym Leader owns this ranch. Has a Moo Moo Milk store and 2 sets of Pokemon Daycares. (so you can breed up to 4)
  83. [B][COLOR="green"]Trinity Mountain Tunnel[/COLOR][/B].
  84. Still has some pokemon encounters albeit fewer because a Train Rail Project is ongoing here. Fully accessed postgame.
  85. [B][COLOR="Green"]Rune Ruins[/COLOR][/B].
  86. Ruins of Rune Desert that is said to be once a developed city destroyed by a rampaging pokemon.
  87. [B]Rune Desert[/B].
  88. A mysterious Desert where the sandstorm was never reported to stop since ancient times.
  89. [B]Einsbolt Power Plant[/B].
  90. Uses both windmills and a manmade waterfall from the Great Basin to generate electricity. Electric-type Pokemon and some Poison-type Pokemon thrive here.
  91. [B][COLOR="Red"]Rune Mountain[/COLOR][/B].
  92. A mountain shrouded in mystery. Unlocked postgame.
  93. [B]Secoia Forest[/B].
  94. A large forest that is home to many kinds of pokemon. Large trees and secrets aplenty.
  95. [B]Cape Mansion[/B].
  96. An abandoned vacation house that is now home to some ghost and psychic pokemon. Fully accessible postgame.
  97. [B][COLOR="Green"]Trainyard Cape[/COLOR][/B].
  98. A place where train cars are stored when not in use. Some Steel-type pokemon can be caught here.
  99. [B][COLOR="green"]Mountain of Creation West Entrance[/COLOR][/B].
  100. First entrance to the largest Mountain in the region. It stretches up to Ventherea City. Fully accessible postgame.
  101. [B][COLOR="green"]Mountain of Creation East Entrance[/COLOR][/B].
  102. Can only be entered via Dive HM. Requires Flash. Fully accessible postgame.
  103. [B]Memoir Forest[/B].
  104. A cemetery for humans and pokemon alike. Ghost, Psychic, and Dark Pokemon encountered here.
  105. [B][COLOR="green"]Justice Forest[/COLOR][/B].
  106. A large forest that can only be fully accessed with Waterfall HM postgame.
  107. [B]Tervari Plateau[/B].
  108. An uphill cavern that is full of Stength HM puzzles. Also has a small cave full of fossils within.
  109. [B]Tervari Shrine Tower[/B].
  110. A shrine that is home to some Grass, Bug, Dark and Ghost-type Pokemon.
  111. [B][COLOR="Green"]Sierra Eclessia[/COLOR][/B].
  112. A mountain range that requires Flash on higher parts. It stretches north to the Aegis Colosseum.
  113. [B]Aegis Colosseum[/B].
  114. Main HQ of Team Aegis.
  115. [B]Ash Tunnel[/B].
  116. A cave route that has the entrance to Ash Volcano.
  117. [B][COLOR="green"]Ash Volcano[/COLOR][/B].
  118. Home to powerful fire pokemon. Has hidden chambers that are unlocked postgame.
  119. [B]Red Feather Island[/B].
  120. Only accessible by boat. Home to the Fire Lighthouse that hasn't been lit for generations.
  121. [B][COLOR="red"]East Ruins Island[/COLOR].[/B]
  122. Only accessible postgame by Dive. Some Water, Rock Pokemon, and Unown live here. Has a hidden chamber that houses Legendary Pokemon.
  123. [B]Blue Feather Island[/B].
  124. Only accessible by boat. Home to the Ice Lighthouse that hasn't been lit for generations.
  125. [B][COLOR="red"]West Ruins Island[/COLOR].[/B]
  126. Only accessible postgame by Dive. Some Water, Rock Pokemon, and Unown live here. Has a hidden chamber that houses Legendary Pokemon.
  127. [B]Yellow Feather Island[/B].
  128. Only accessible by boat. Home to the Lightning Lighthouse that hasn't been lit for generations.
  129. [B][COLOR="red"]Sea Coast Tunnel[/COLOR][/B].
  130. Unlockable postgame. Home to some water pokemon.
  131. [B][COLOR="red"]Sea Coast Mountain[/COLOR][/B].
  132. Unlockable postgame. Legendary Pokemon are said to sleep within.
  133. [B][COLOR="red"]Sunken Temple[/COLOR][/B].
  134. A temple located deep beneath a trench. A legendary pokemon is said to sleep here.
  135. [B][COLOR="red"]Kaleido Island[/COLOR][/B].
  136. Only accessible via boat postgame after acquiring the Kaleido Ticket. The whole island is said to change from time to time for some unknown reason.
  137. [B][COLOR="red"]Mountain of Creation North Entrance[/COLOR][/B].
  138. Home to the highest-leveled pokemon in Tervari.
  139. [B][COLOR="red"]Mountain of Creation Summit[/COLOR][/B].
  140. It is said that the creator of Tervari sleeps here.
  141. [B][COLOR="red"]Chronlesce Forest[/COLOR][/B].
  142. It is said that time flows differently in this forest.
  143. [B][COLOR="Green"]Great Basin/ Tower of Legends[/COLOR][/B].
  144. The center of the whole Tervari region. This is the prime source of water supply for the whole region. It is said that the Tower of Legends shall rise again from the depths of this lake to be the home of the creator.
  145. [/HIDE]
  146. [HIDE=Route Map+Descriptions]
  147. [IMG]http://img40.imageshack.us/img40/2193/tervarimapv2townsroutes.jpg[/IMG]
  148. [B]Route T1: A fairly standard straight route with a few patches of tall grass.[/B]
  149. [I]North Exit: Prowesce City
  150. West Exit: Trinity Mountain
  151. South Exit: Luxuria City[/I]
  152. This route has gives access to Trinity Mountain, but is blocked by a tree that needs HM Cut.
  153. [B]Route T2: A grassy route with a few trainers. [/B]
  154. [I]East Exit: Trade Bridge
  155. West Exit: Prowesce City[/I]
  156. At the end of the route, the ground becomes rocky, telling that you’re a few walks away from the Tervari Canyon. If you still haven’t gotten your 2nd badge, the bridge entrance is blocked because of structural maintenance.
  157. [B]Trade Bridge: A steel bridge with many people sightseeing.[/B]
  158. [I]East Exit: Route T3
  159. West Exit: Route T2[/I]
  160. Showcases a 3D angle(if possible) showing the Tervari Canyon and the Great Basin in the distance. There are some people willing to trade items here, mostly something like potions for Sitrus Berries or trading common status berries for a Lum Berry.
  161. [B]Route T3: A grass and dark grass route.[/B]
  162. [I]North Exit: Fogress City
  163. West Exit: Trade Bridge[/I]
  164. A standard L-route with grassy patches and a dark grass patch.
  165. [B]Route T4: A grassy route with a brook.[/B]
  166. [I]North Exit: Sierravasse Town
  167. East exit: Fogress Ranch
  168. South Exit: Fogress City[/I]
  169. A standard northward route to Sierravasse Town, but you are obstructed by a brook which is only crossable via Surf HM. The Fogress Ranch is accessible at the east end of the route.
  170. [B]Route T5: A short uphill route.[/B]
  171. [I]East Exit: Fogress City
  172. West Exit: Basin's Spout[/I]
  173. This is a route that goes straight up to the Basin’s Spout.
  174. [B]Route T6: A short straightforward route.[/B]
  175. [I]East Exit: Fogress City
  176. West Exit: Canyon Bridge[/I]
  177. If you haven’t gotten the 3rd badge yet, the end of the route is blocked by two trainers battling each other.
  178. [B]Canyon Bridge: A natural rock bridge.[/B]
  179. [I]East Exit: Route T6
  180. West Exit:Route T7[/I]
  181. Another 3D angle bridge(if possible).
  182. [B]Route T7: A grass and dark grass route by the riverside.[/B]
  183. [I]East Exit: Canyon Bridge
  184. West Exit: Trinity Tunnel
  185. South Exit: Trinity Mountain[/I]
  186. A standard grassy route with trainers. This route has a river that goes to an underwater entrance of the Trinity Mountain, albeit only accessible by Surf HM and Dive HM.
  187. [B]Route T8: Rune Desert East Route.[/B]
  188. [I]East Exit: Einsbolt City
  189. West Exit: Westream City[/I]
  190. Has permanent sandstorm weather. You encounter many pokemon that thrive in the desert. If you haven’t gotten the 4th badge yet, workers block the way, saying that they’re fixing the power outage at the town gate.
  191. [B]Route T9: Rune Desert North Route.[/B]
  192. [I]North Exit: Secoia Forest
  193. South Exit: Westream City[/I]
  194. Blocked from the gate to Secoia Forest if you haven’t gotten your 6th badge. Has permanent sandstorm weather. You encounter many pokemon that live in the desert. At the north end of the route is Secoia Forest.
  195. [B]Route T10: Dark Grass fork route.[/B]
  196. [I]North Exit: Mountain of Creation West Entrance
  197. East Exit: West Basin Bridge
  198. South Exit: Einsbolt Power Plant[/I]
  199. Cannot be accessed until you have gotten the 7th badge. Route 10 is mainly a dark grass route that has permanent rain weather. This route is quite a fork road; at the south you can go by the river route (Surf HM required) and end up at the old part of the Einsbolt Power Plant. At the east is West Basin Bridge, but cannot be accessed because of repairs from a recent incident. At the northwest is the Tervari region’s north coastline, leading to the back of Cape Mansion where you get the Surf HM. At the northeast is the Mountain of Creation West Entrance, serving as a detour while the bridge is inaccessible but requires the Surf HM to access.
  200. [B]West Basin Bridge: A long, reinforced concrete bridge which is also a sluice gate.[/B]
  201. [I]East Exit: Route T11
  202. West Exit: Route T10[/I]
  203. Cannot be accessed until the events in Ventherea City have transpired. The first time you go to this bridge, there are boulders obstructing passage back to Verisil City, implying that there has been a recent landslide.
  204. [B]Route T11: Grassy and mountainous route.[/B]
  205. [I]North Exit: Mountain of Creation West Entrance
  206. East Exit: Ventherea City
  207. West Exit: West Basin Bridge[/I]
  208. A grassy/ dark grass route with a Strength Puzzle. There is also a waterfall here that goes to the upper part of Mountain of Creation West Entrance. Surf HM and Waterfall HM required.
  209. [B]Route T12: A short route with a river at the center.[/B]
  210. [I]North Exit: Ventherea City
  211. South Exit: Safari Zone[/I]
  212. A grassy downhill route that has some trees that need Cut. Has a river that stretches throughout the route. It goes straight to the Safari Zone.
  213. [B]Route T13: Grassy and mountainous route.[/B]
  214. [I]East Exit: East Basin Bridge
  215. West Exit: Ventherea City[/I]
  216. Almost the same as route 11 but has no waterfall. If you haven’t gotten your 8th badge, the path to East Basin Bridge is blocked by Team Aegis grunts.
  217. [B]East Basin Bridge: A long brick bridge that is also a sluice gate.[/B]
  218. [I]East Exit: Route T14
  219. West Exit: Route T13[/I]
  220. A sluice gate bridge swarmed by Team Aegis the first time you go to this bridge.
  221. [B]Route T14: A dark grass route.[/B]
  222. [I]North Exit: Memoir Forest
  223. East Exit: Arcavis Town
  224. South Exit: Justice Forest[/I]
  225. This route has permanent rain. At south is Justice Forest, but cannot be fully accessed unless you have both Surf HM and Waterfall HM. At north is Memoir Forest, a cemetery. At northwest is a river route going southward to an almost hidden house beside Safari Zone. At the east end is the entrance to Arcavis Town.
  226. [B][COLOR="Red"]Route T15[/COLOR]: An uphill route with patches of grass and dark grass.[/B]
  227. [I]North Exit: Logbend Town
  228. East Exit: Sierra Eclessia
  229. South Exit: Arcavis Town[/I]
  230. Only accessible postgame. A very standard uphill route with some mountainous areas and Strength puzzles. At the east, has access to the underground part of Sierra Eclessia. Leads to Logbend Town.
  231. [B][COLOR="Red"]Route T16[/COLOR]: Mostly a water route.[/B]
  232. [I]North Exit: Riverclog Town
  233. East Exit: Aegis Colosseum
  234. West Exit: Mountain of Creation East Entrance
  235. South Exit: Logbend Town[/I]
  236. Only accessible postgame. Many water pokemon reside here. Needs Surf HM, Waterfall HM and Dive HM to fully access the underwater cave that is the Mountain of Creation East Entrance. At the northeast end is a ruined and abandoned part of the Aegis Colosseum. At the northwest end is Riverclog town.
  237. [B][COLOR="red"]Route T17[/COLOR]: An uphill snowy route.[/B]
  238. [I]East Exit: Riverclog Town
  239. West Exit: Mountain of Creation North Entrance[/I]
  240. Only accessible postgame. A mountainous route that has thick snow. Depending on the season it has snowy or blizzard weather. Has permanent hail in battle. Many Ice-type pokemon live here. At the end of the route is the Mountain of Creation North Entrance.
  241. [B][COLOR="red"]Route T18[/COLOR]: A downhill snowy route.[/B]
  242. [I]East Exit: Mountain of Creation North Entrance
  243. West Exit: Conferica Town[/I]
  244. Only accessible postgame. A mountainous route that has thick snow. Depending on the season it has snowy or blizzard weather. Has permanent hail in battle. Many Ice-type pokemon live here.
  245. [B]Route T19: An uphill route.[/B]
  246. [I]North Exit: Arcavis Town
  247. South Exit: Hamlet Plateau[/I]
  248. A mountainous uphill route with a few patches of grass. Leads southward to Hamlet Plateau.
  249. [B]Route T20: A downhill route.[/B]
  250. [I]East Exit: Tervari Hamlet
  251. West Exit: Sierravasse Town[/I]
  252. A mountainous downhill route with a humongous pipe on the side of the route. It leads westward to Sierravasse Town.
  253. [B]Route T21: A grass/dark grass route.[/B]
  254. [I]North Exit: Fogress City
  255. South Exit: Sunfalzen City[/I]
  256. A fairly simple L-route that has a pokemon blocking the way. You won't be able to fully access this route from Fogress City @ early game.
  257. [B]Route T22: A mountainous route.[/B]
  258. [I]East Exit: Sunfalzen City
  259. West Exit: Victory Road Entrance[/I]
  260. A trainer-infested route with cut and strength puzzles. Leads westward to Victory Road.
  261. [B]Victory Road[/B]
  262. [I]North Exit: Victory Road Entrance
  263. South Exit: Victory Clearing[/I]
  264. A long and arduous mountain that is infested with powerful pokemon and trainers.
  265. [B]Victory Hall[/B]
  266. [I]East Exit: Victory Clearing
  267. West Exit: New Pokemon League/ Pokemon League Ruins[/I]
  268. A straight path that has the statues of past champions from previous games. [Blue, Lance, Red, Steven, Wallace, Cynthia, Alder, Iris] The path leads to the Pokemon League near endgame/ Pokemon League Ruins postgame.
  269. [B][COLOR="red"]Victory Tube[/COLOR][/B]
  270. [I]North Exit: Old Pokemon League/ Pokemon League
  271. West Exit: Victory Clearing[/I]
  272. Only accessible postgame. An underwater tunnel that is infested by strong trainers. The path leads to the Pokemon League postgame.
  273. [B][COLOR="red"]Route T23[/COLOR]: A mountainous route.[/B]
  274. [I]North Exit: Trinity Mountain
  275. East Exit: Prowesce City
  276. West Exit: Coastlink City [/I]
  277. Only accessible postgame. A short uphill route with a few grass patches. Has an access point to Trinity Mountain; one is westward by land and another is northwest by Surf HM. Leads to Coastlink City.
  278. [B][COLOR="red"]Route T24[/COLOR]: A coastline route[/B]
  279. [I]North Exit: Trinity Mountain
  280. East Exit: Luxuria Resort
  281. West Exit: Coastlink City[/I]
  282. Only accessible postgame. A grassy route with trainers on land and sea. Has an access point to Trinity Mountain.
  283. [B][COLOR="red"]Route T25[/COLOR]: A coastline and sea route.[/B]
  284. [I]North Exit: Sea Coast Tunnel
  285. East Exit: Sunken Temple
  286. South Exit: Sea Coast Mountain[/I]
  287. Only accessible postgame. A very long route that has a lot of trainers. It has a diving spot that goes into a sunken temple with hidden treasures inside, and is said to be the resting place of an ancient legendary Pokemon. At the south end of the route is Sea Coast Mountain.
  288. [/HIDE]
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