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zOMBOTech

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Jun 4th, 2013
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  1. /*
  2.              Prohibido TOTALMENTE el Robo de Créditos o la
  3.               Publicación de este MAPA sin Mi Permiso.
  4.                
  5.     SIMPLE MAPA --> Laboratorio ZomboTech En Los Santos
  6.     CREDITOS: OTACON ;)
  7.         NOTA: Menos Creditos para los que me los critican.. JO'PUTAS! :D xD ;)
  8. /*
  9. #include <a_samp>
  10. new ZomboTech[2];
  11. public OnFilterScriptInit() {
  12.     CreateObject(10023, 1480.35632, -1757.86841, 22.14510,   0.00000, 0.00000, 0.00000);
  13.     CreateObject(10024, 1480.32996, -1757.88733, 16.12110,   0.00000, 0.00000, 0.00000);
  14.     CreateObject(10027, 1480.34314, -1806.17114, 57.78710,   0.00000, 0.00000, 0.00000);
  15.     CreateObject(10270, 1480.41907, -1790.98938, 20.13710,   0.00000, 0.00000, 0.00000);
  16.     CreateObject(728, 1451.05835, -1757.65430, 14.89180,   0.00000, 0.00000, 0.00000);
  17.     CreateObject(728, 1454.00366, -1760.04761, 14.89180,   0.00000, 0.00000, 0.00000);
  18.     CreateObject(728, 1457.19897, -1757.43884, 14.89180,   0.00000, 0.00000, 0.00000);
  19.     CreateObject(728, 1460.26807, -1759.65369, 14.89180,   0.00000, 0.00000, 0.00000);
  20.     CreateObject(728, 1463.98157, -1757.20667, 14.89180,   0.00000, 0.00000, 0.00000);
  21.     CreateObject(728, 1497.64331, -1757.64063, 14.89180,   0.00000, 0.00000, 0.00000);
  22.     CreateObject(728, 1500.33472, -1759.99463, 14.89180,   0.00000, 0.00000, 0.00000);
  23.     CreateObject(728, 1503.82654, -1757.33704, 14.89180,   0.00000, 0.00000, 0.00000);
  24.     CreateObject(728, 1507.03906, -1759.57690, 14.89180,   0.00000, 0.00000, 0.00000);
  25.     CreateObject(728, 1511.00903, -1757.12537, 14.89180,   0.00000, 0.00000, 0.00000);
  26.     CreateObject(728, 1488.45667, -1801.80005, 14.89180,   0.00000, 0.00000, -124.00000);
  27.     CreateObject(728, 1489.59570, -1806.44421, 14.89180,   0.00000, 0.00000, -142.00000);
  28.     CreateObject(728, 1488.71509, -1811.27966, 14.89180,   0.00000, 0.00000, -185.00000);
  29.     CreateObject(728, 1485.08801, -1815.12378, 14.89180,   0.00000, 0.00000, -200.00000);
  30.     CreateObject(728, 1480.53381, -1816.24475, 14.89180,   0.00000, 0.00000, -238.00000);
  31.     CreateObject(728, 1476.03821, -1815.42603, 14.89180,   0.00000, 0.00000, -258.00000);
  32.     CreateObject(728, 1472.25195, -1812.16162, 14.89180,   0.00000, 0.00000, -281.00000);
  33.     CreateObject(728, 1470.68799, -1807.38501, 14.89180,   0.00000, 0.00000, -316.00000);
  34.     CreateObject(728, 1471.83459, -1802.35864, 14.89180,   0.00000, 0.00000, -353.00000);
  35.     CreateObject(728, 1475.10388, -1798.76367, 14.89180,   0.00000, 0.00000, 331.00000);
  36.     CreateObject(728, 1480.02271, -1797.31641, 14.89180,   0.00000, 0.00000, 311.00000);
  37.     CreateObject(728, 1484.76282, -1798.28113, 14.89180,   0.00000, 0.00000, 283.00000);
  38.     CreateObject(10145, 1480.34314, -1806.17114, 52.26510,   0.00000, 0.00000, 0.00000);
  39.     ZomboTech[0]=CreateObject(18753, 1458.31580, -1802.53442, 11.97320,   0.00000, 0.00000, 0.00000);
  40.     ZomboTech[1]=CreateObject(18753, 1498.27576, -1802.53442, 11.93920,   0.00000, 0.00000, 0.00000);
  41.     SetObjectMaterial(ZomboTech[0], 0, 10023, "bigwhitesfe", "archgrnd2_SFE", -1);
  42.     SetObjectMaterial(ZomboTech[1], 0, 10023, "bigwhitesfe", "archgrnd2_SFE", -1);
  43.     return true;
  44. }
  45. public OnPlayerConnect(playerid) {
  46.     RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
  47.     RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
  48.     RemoveBuildingForPlayer(playerid, 4045, 1479.3359, -1802.2891, 12.5469, 0.25);
  49.     RemoveBuildingForPlayer(playerid, 4046, 1479.5234, -1852.6406, 24.5156, 0.25);
  50.     RemoveBuildingForPlayer(playerid, 4047, 1531.6328, -1852.6406, 24.5156, 0.25);
  51.     RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25);
  52.     RemoveBuildingForPlayer(playerid, 4217, 1449.2500, -1852.5703, 22.3672, 0.25);
  53.     RemoveBuildingForPlayer(playerid, 713, 1407.1953, -1749.3125, 13.0938, 0.25);
  54.     RemoveBuildingForPlayer(playerid, 1266, 1482.0859, -1859.9688, 25.0391, 0.25);
  55.     RemoveBuildingForPlayer(playerid, 713, 1405.2344, -1821.1172, 13.1016, 0.25);
  56.     RemoveBuildingForPlayer(playerid, 620, 1417.9766, -1832.5313, 11.9844, 0.25);
  57.     RemoveBuildingForPlayer(playerid, 673, 1405.5781, -1831.6953, 12.3984, 0.25);
  58.     RemoveBuildingForPlayer(playerid, 1265, 1465.4766, -1848.2500, 12.9922, 0.25);
  59.     RemoveBuildingForPlayer(playerid, 1372, 1466.9453, -1847.8438, 12.6641, 0.25);
  60.     RemoveBuildingForPlayer(playerid, 1372, 1419.7344, -1846.5469, 12.6641, 0.25);
  61.     RemoveBuildingForPlayer(playerid, 1265, 1420.4297, -1845.3438, 12.9844, 0.25);
  62.     RemoveBuildingForPlayer(playerid, 1372, 1419.6953, -1844.2031, 12.6641, 0.25);
  63.     RemoveBuildingForPlayer(playerid, 1220, 1420.4922, -1842.4375, 12.9297, 0.25);
  64.     RemoveBuildingForPlayer(playerid, 1220, 1419.7266, -1842.8516, 12.9297, 0.25);
  65.     RemoveBuildingForPlayer(playerid, 1230, 1419.6719, -1842.0313, 12.9766, 0.25);
  66.     RemoveBuildingForPlayer(playerid, 4170, 1433.9531, -1844.4063, 21.4219, 0.25);
  67.     RemoveBuildingForPlayer(playerid, 700, 1447.1016, -1832.5000, 12.9141, 0.25);
  68.     RemoveBuildingForPlayer(playerid, 1231, 1432.3047, -1832.9141, 15.2891, 0.25);
  69.     RemoveBuildingForPlayer(playerid, 4174, 1435.7656, -1823.6641, 15.1797, 0.25);
  70.     RemoveBuildingForPlayer(playerid, 620, 1456.3984, -1832.5313, 11.9844, 0.25);
  71.     RemoveBuildingForPlayer(playerid, 673, 1464.0938, -1831.8828, 12.3984, 0.25);
  72.     RemoveBuildingForPlayer(playerid, 1260, 1482.0859, -1859.9688, 25.0391, 0.25);
  73.     RemoveBuildingForPlayer(playerid, 4004, 1479.5234, -1852.6406, 24.5156, 0.25);
  74.     RemoveBuildingForPlayer(playerid, 1357, 1487.6953, -1848.1094, 12.8125, 0.25);
  75.     RemoveBuildingForPlayer(playerid, 1372, 1486.2109, -1848.1250, 12.6641, 0.25);
  76.     RemoveBuildingForPlayer(playerid, 1372, 1468.0625, -1847.7891, 12.6641, 0.25);
  77.     RemoveBuildingForPlayer(playerid, 1230, 1488.9219, -1848.2734, 12.9766, 0.25);
  78.     RemoveBuildingForPlayer(playerid, 1231, 1480.0313, -1832.9141, 15.2891, 0.25);
  79.     RemoveBuildingForPlayer(playerid, 3997, 1479.3359, -1802.2891, 12.5469, 0.25);
  80.     RemoveBuildingForPlayer(playerid, 4171, 1503.3984, -1848.3359, 21.4609, 0.25);
  81.     RemoveBuildingForPlayer(playerid, 620, 1504.8438, -1832.5313, 11.9844, 0.25);
  82.     RemoveBuildingForPlayer(playerid, 673, 1499.0469, -1832.2734, 12.8828, 0.25);
  83.     RemoveBuildingForPlayer(playerid, 1265, 1515.3828, -1850.0547, 12.9844, 0.25);
  84.     RemoveBuildingForPlayer(playerid, 1265, 1514.4219, -1850.0391, 12.9922, 0.25);
  85.     RemoveBuildingForPlayer(playerid, 700, 1512.9453, -1832.3516, 13.4688, 0.25);
  86.     RemoveBuildingForPlayer(playerid, 1372, 1516.6875, -1850.0547, 12.6641, 0.25);
  87.     RemoveBuildingForPlayer(playerid, 700, 1404.9141, -1765.2656, 12.9141, 0.25);
  88.     RemoveBuildingForPlayer(playerid, 4173, 1427.2734, -1756.1797, 15.0000, 0.25);
  89.     RemoveBuildingForPlayer(playerid, 673, 1415.3125, -1748.5625, 12.3984, 0.25);
  90.     RemoveBuildingForPlayer(playerid, 620, 1429.5313, -1748.4219, 12.9063, 0.25);
  91.     RemoveBuildingForPlayer(playerid, 700, 1438.0313, -1747.9375, 13.4453, 0.25);
  92.     RemoveBuildingForPlayer(playerid, 620, 1447.9063, -1748.2266, 12.9063, 0.25);
  93.     RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
  94.     RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
  95.     RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
  96.     RemoveBuildingForPlayer(playerid, 620, 1516.0000, -1748.6016, 13.0078, 0.25);
  97.     RemoveBuildingForPlayer(playerid, 4048, 1531.6328, -1852.6406, 24.5156, 0.25);
  98.     RemoveBuildingForPlayer(playerid, 1372, 1538.9453, -1849.2734, 12.6641, 0.25);
  99.     RemoveBuildingForPlayer(playerid, 1230, 1538.8359, -1847.6250, 13.6719, 0.25);
  100.     RemoveBuildingForPlayer(playerid, 1220, 1538.3906, -1847.9297, 12.9297, 0.25);
  101.     RemoveBuildingForPlayer(playerid, 1220, 1539.1016, -1847.2969, 12.9297, 0.25);
  102.     RemoveBuildingForPlayer(playerid, 1231, 1529.2891, -1832.9141, 15.2891, 0.25);
  103.     RemoveBuildingForPlayer(playerid, 620, 1549.5313, -1832.3125, 12.8828, 0.25);
  104.     RemoveBuildingForPlayer(playerid, 673, 1555.6641, -1830.5938, 13.0234, 0.25);
  105.     RemoveBuildingForPlayer(playerid, 4175, 1524.4141, -1823.8516, 15.1797, 0.25);
  106.     RemoveBuildingForPlayer(playerid, 700, 1554.8203, -1816.1563, 13.4766, 0.25);
  107.     RemoveBuildingForPlayer(playerid, 673, 1553.2578, -1764.8125, 12.7969, 0.25);
  108.     RemoveBuildingForPlayer(playerid, 4172, 1534.7656, -1756.1797, 15.0000, 0.25);
  109.     RemoveBuildingForPlayer(playerid, 620, 1533.2656, -1749.0234, 12.8047, 0.25);
  110.     RemoveBuildingForPlayer(playerid, 673, 1522.1641, -1748.5703, 13.0234, 0.25);
  111.     RemoveBuildingForPlayer(playerid, 700, 1553.7031, -1747.9375, 13.4063, 0.25);
  112.     return true;
  113. }
  114. /*
  115.              Prohibido TOTALMENTE el Robo de Créditos o la
  116.               Publicación de este MAPA sin Mi Permiso.
  117.                
  118.     SIMPLE MAPA --> Laboratorio ZomboTech En Los Santos
  119.     CREDITOS: OTACON ;)
  120.         NOTA: Menos Creditos para los que me los critican.. JO'PUTAS! :D xD ;)
  121. /*
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