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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.17.9481
- Passed cmdline options:
- -missile_lighting
- -nomotiondebris
- -3dshockwave
- -soft_particles
- -post_process
- -fxaa
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -snd_preload
- -mod blueplanet2,blueplanet,mediavps_3612
- -mipmap
- -spec
- -glow
- -env
- Deprecated flag '-spec' found. Please remove from your cmdline.
- Deprecated flag '-glow' found. Please remove from your cmdline.
- Deprecated flag '-env' found. Please remove from your cmdline.
- Building file index...
- Found root pack 'C:\GOG Games\Freespace 2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
- Found root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
- Found root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
- Found root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
- Found root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
- Found root pack 'C:\GOG Games\Freespace 2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
- Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
- Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
- Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
- Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
- Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
- Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
- Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'C:\GOG Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
- Found root pack 'C:\GOG Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\GOG Games\Freespace 2\blueplanet2\' ... 3 files
- Searching root pack 'C:\GOG Games\Freespace 2\blueplanet2\adv-bp2.vp' ... 33 files
- Searching root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-audio1.vp' ... 243 files
- Searching root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-core.vp' ... 92 files
- Searching root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-visuals1.vp' ... 682 files
- Searching root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-visuals2.vp' ... 2480 files
- Searching root 'C:\GOG Games\Freespace 2\blueplanet\' ... 0 files
- Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\adv-bp.vp' ... 358 files
- Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
- Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files
- Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files
- Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 400 files
- Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files
- Searching root 'C:\GOG Games\Freespace 2\mediavps_3612\' ... 0 files
- Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'C:\GOG Games\Freespace 2\' ... 42 files
- Searching root pack 'C:\GOG Games\Freespace 2\multi-mission-pack.vp' ... 110 files
- Searching root pack 'C:\GOG Games\Freespace 2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' ... 52 files
- Searching root 'e:\' ... 0 files
- Found 37 roots and 20892 files.
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)
- Capture device: Integrated Microphone Array (ID
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1024x600 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : ATI Mobility Radeon HD 5470
- OpenGL Version : 4.0.10179 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Using extension "GL_EXT_framebuffer_blit".
- Using extension "GL_EXT_geometry_shader4".
- Using extension "GL_EXT_texture_array".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling deferred light shader...
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: deferred-f.sdr
- Compiling post-processing shader 1 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Compiling post-processing shader 2 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 3 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 4 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Compiling post-processing shader 8 ...
- Loading built-in default shader for: shadowdebug-v.sdr
- Loading built-in default shader for: shadowdebug-f.sdr
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.00
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
- TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
- TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
- TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
- TBM => Starting parse of 'bp2-equip-sct.tbm' ...
- TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
- TBM => Starting parse of 'bp2-csc-sct.tbm' ...
- TBM => Starting parse of 'bp2-betty-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'bp-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'bp-mus.tbm' ...
- TBM => Starting parse of 'bp2-mus.tbm' ...
- TABLES => Starting parse of 'colors.tbl'...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'bp-mfl.tbm' ...
- TBM => Starting parse of 'bp2-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'bp2-amr.tbm' ...
- TBM => Starting parse of 'bp-aip.tbm' ...
- TBM => Starting parse of 'bp2-aip.tbm' ...
- Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
- Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'bp-wxp.tbm' ...
- TBM => Starting parse of 'bp2-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
- BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'bp-wep.tbm' ...
- TBM => Starting parse of 'bp2-wep.tbm' ...
- Ignoring free flight speed for weapon 'Trebuchet#Aegis'
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'bp2-obt.tbm' ...
- TBM => Starting parse of 'chimera-shp.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'bp-shp.tbm' ...
- TBM => Starting parse of 'bp2-shp.tbm' ...
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
- Particle effect for impact spew disabled on ship 'Moon Landscape'.
- Particle effect for damage spew disabled on ship 'Moon Landscape'.
- Particle effect for impact spew disabled on ship 'The GRID'.
- Particle effect for damage spew disabled on ship 'The GRID'.
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'bp-str.tbm' ...
- TBM => Starting parse of 'bp2-str.tbm' ...
- loading animated cursor "cursor"
- TBM => Starting parse of 'bp-main-hall.tbm' ...
- TBM => Starting parse of 'bp2-main-hall.tbm' ...
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 2603
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Verifying 'Naiome.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'sdf.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Sean BP3 Clone.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Sean BP3.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'Sean.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'Sean BP3.plr' with version 0...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- PLR => Loading complete!
- CSG => Loading 'Sean BP3.bp2-p2.csg' with version 0...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Loading complete!
- CSG => Loading 'Sean BP3.bp2-p2.csg' with version 0...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.355 (0.355)
- Frame 0 too long!!: frametime = 0.327 (0.327)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'Sean BP3.bp2-p2.csg' with version 0...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Someone passed an extension to bm_load for file '2_LoadingBGM03.png'
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: main-g.sdr
- Shader features:
- Geometry Transformation
- Shadow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Deferred lighting
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'bp2-18.fs2'
- Hmmm... Extension passed to mission_load...
- Using callsign: Laporte
- Using callsign: Kovacs
- Using callsign: Falconer
- Using callsign: Vidaura
- Using alternate ship type name: GVT Argo
- Using alternate ship type name: GVT Argo
- Using alternate ship type name: GVT Argo
- Using callsign: 486th Tactical
- Using callsign: 486th Tactical
- Using callsign: 486th Tactical
- Using callsign: 486th Tactical
- Using callsign: 486th Tactical
- Using callsign: 486th Tactical
- Using callsign: 899th Undine
- Using callsign: 899th Undine
- Using callsign: 899th Undine
- Using callsign: 899th Undine
- Using callsign: 899th Undine
- Using callsign: 899th Undine
- Using callsign: 477th Ta Dehent
- Using callsign: 477th Ta Dehent
- Using callsign: 477th Ta Dehent
- Using callsign: 477th Ta Dehent
- Using callsign: 477th Ta Dehent
- Using callsign: 477th Ta Dehent
- Using callsign: 13th Eidolon
- Using callsign: 13th Eidolon
- Using callsign: 13th Eidolon
- Using callsign: 13th Eidolon
- Using callsign: 13th Eidolon
- Using callsign: 13th Eidolon
- Using callsign: 13th Eidolon
- Using callsign: 13th Eidolon
- Using callsign: 13th Eidolon
- Using callsign: 13th Eidolon
- Using callsign: 13th Eidolon
- Using callsign: 13th Eidolon
- Starting mission message count : 294
- Ending mission message count : 298
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'nighthawk.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- IBX: Found a good IBX to read for 'nighthawk.pof'.
- IBX-DEBUG => POF checksum: 0xbbd23708, IBX checksum: 0x9b3d3ae9 -- "nighthawk.pof"
- Submodel 'detail-1b' is detail level 1 of 'detail-1a'
- Loading model 'miner2v-01.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- BMPMAN: Found EFF (miner02vtile04-glow.eff) with 58 frames at 10 fps.
- Potential problem found: Unrecognized subsystem type 'miner02va-claw1', believed to be in ship miner2v-01.pof
- Unknown special object type $elect01 while reading model miner2v-01.pof
- Unknown special object type $elect02 while reading model miner2v-01.pof
- Unknown special object type $elect03 while reading model miner2v-01.pof
- Unknown special object type $elect04 while reading model miner2v-01.pof
- Unknown special object type $elect05 while reading model miner2v-01.pof
- Unknown special object type $elect06 while reading model miner2v-01.pof
- Unknown special object type $elect07 while reading model miner2v-01.pof
- Unknown special object type $elect08 while reading model miner2v-01.pof
- IBX: Found a good IBX to read for 'miner2v-01.pof'.
- IBX-DEBUG => POF checksum: 0xf19a1ac1, IBX checksum: 0x74e5e791 -- "miner2v-01.pof"
- Submodel 'miner02vb-claw1' is detail level 1 of 'miner02va-claw1'
- Submodel 'miner02vc-claw1' is detail level 2 of 'miner02va-claw1'
- Allocating space for at least 11 new ship subsystems ... a total of 200 is now available (11 in-use).
- Loading model 'cruiser2V-01.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- IBX: Found a good IBX to read for 'cruiser2V-01.pof'.
- IBX-DEBUG => POF checksum: 0x42a70a35, IBX checksum: 0x5fd81218 -- "cruiser2V-01.pof"
- Submodel 'vcruiserb' is detail level 1 of 'vcruisera'
- Submodel 'vcruiserc' is detail level 2 of 'vcruisera'
- Submodel 'vcruiserd' is detail level 3 of 'vcruisera'
- Loading model 'freighter2v-01.pof'
- IBX: Found a good IBX to read for 'freighter2v-01.pof'.
- IBX-DEBUG => POF checksum: 0xffa11309, IBX checksum: 0xecb07581 -- "freighter2v-01.pof"
- Submodel 'vasfreight-b' is detail level 1 of 'vasfreight-a'
- Submodel 'vasfreight-c' is detail level 2 of 'vasfreight-a'
- Submodel 'vasfreight-d' is detail level 3 of 'vasfreight-a'
- Loading model 'cargo2v-01.pof'
- IBX: Found a good IBX to read for 'cargo2v-01.pof'.
- IBX-DEBUG => POF checksum: 0xce00c37b, IBX checksum: 0x0c06a96d -- "cargo2v-01.pof"
- Submodel 'cargo-b' is detail level 1 of 'cargo-a'
- Submodel 'cargo-c' is detail level 2 of 'cargo-a'
- Submodel 'cargo-d' is detail level 3 of 'cargo-a'
- Loading model 'transport02.pof'
- IBX: Found a good IBX to read for 'transport02.pof'.
- IBX-DEBUG => POF checksum: 0x52f3eee4, IBX checksum: 0xf0f6d7f5 -- "transport02.pof"
- Submodel 'transport02b-hull' is detail level 1 of 'transport02a-hull'
- Submodel 'transport02c-hull' is detail level 2 of 'transport02a-hull'
- Submodel 'transport02d-hull' is detail level 3 of 'transport02a-hull'
- Submodel 'gearightb' is detail level 1 of 'gearighta'
- Submodel 'gearightc' is detail level 2 of 'gearighta'
- Submodel 'gearleftb' is detail level 1 of 'gearlefta'
- Submodel 'gearleftc' is detail level 2 of 'gearlefta'
- Loading model 'AWACS2V-01.pof'
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- IBX: Found a good IBX to read for 'AWACS2V-01.pof'.
- IBX-DEBUG => POF checksum: 0xb9ad220a, IBX checksum: 0x0d431c67 -- "AWACS2V-01.pof"
- Submodel 'awac2vb' is detail level 1 of 'awac2va'
- Submodel 'awac2vc' is detail level 2 of 'awac2va'
- Submodel 'awac2vd' is detail level 3 of 'awac2va'
- Submodel 'radarb' is detail level 1 of 'radara'
- Submodel 'radarc' is detail level 2 of 'radara'
- Submodel 'radarb-destroyed' is detail level 1 of 'radara-destroyed'
- Submodel 'radarc-destroyed' is detail level 2 of 'radara-destroyed'
- Loading model 'freighter05.pof'
- IBX: Found a good IBX to read for 'freighter05.pof'.
- IBX-DEBUG => POF checksum: 0xf6fd5d33, IBX checksum: 0xf46ab547 -- "freighter05.pof"
- Submodel 'freighter05b-hull' is detail level 1 of 'freighter05a-hull'
- Submodel 'freighter05c-hull' is detail level 2 of 'freighter05a-hull'
- Submodel 'freighter05d-hull' is detail level 3 of 'freighter05a-hull'
- Loading model 'cargo04.pof'
- IBX: Found a good IBX to read for 'cargo04.pof'.
- IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x254a1ef0 -- "cargo04.pof"
- Submodel 'freighter05b-cargo' is detail level 1 of 'freighter05a-cargo'
- Submodel 'freighter05c-cargo' is detail level 2 of 'freighter05a-cargo'
- Submodel 'freighter05d-cargo' is detail level 3 of 'freighter05a-cargo'
- Allocating space for at least 8 new ship subsystems ... a total of 400 is now available (202 in-use).
- Loading model 'aldo_tf_leto.pof'
- IBX: Found a good IBX to read for 'aldo_tf_leto.pof'.
- IBX-DEBUG => POF checksum: 0x6cdcf2af, IBX checksum: 0xeade1c9b -- "aldo_tf_leto.pof"
- Loading model 'cruiser02.pof'
- IBX: Found a good IBX to read for 'cruiser02.pof'.
- IBX-DEBUG => POF checksum: 0xee515f57, IBX checksum: 0xa43832eb -- "cruiser02.pof"
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Loading model 'transport2t-01.pof'
- IBX: Found a good IBX to read for 'transport2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x9f39d2a6, IBX checksum: 0x90f695ef -- "transport2t-01.pof"
- Submodel 'tranb' is detail level 1 of 'trana'
- Submodel 'tranc' is detail level 2 of 'trana'
- Submodel 'trand' is detail level 3 of 'trana'
- Loading model 'navbuoy.pof'
- IBX: Found a good IBX to read for 'navbuoy.pof'.
- IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0xf7820816 -- "navbuoy.pof"
- Loading model 'UEFoculus.pof'
- IBX: Found a good IBX to read for 'UEFoculus.pof'.
- IBX-DEBUG => POF checksum: 0x282bd68b, IBX checksum: 0x22461991 -- "UEFoculus.pof"
- Loading model 'custos.pof'
- IBX: Found a good IBX to read for 'custos.pof'.
- IBX-DEBUG => POF checksum: 0xd5157f79, IBX checksum: 0xf2de4c77 -- "custos.pof"
- Loading model 'jackal-e.pof'
- Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
- Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
- IBX: Found a good IBX to read for 'jackal-e.pof'.
- IBX-DEBUG => POF checksum: 0x6da1d174, IBX checksum: 0x9f2f794b -- "jackal-e.pof"
- Loading model 'fighter2v-01.pof'
- IBX: Found a good IBX to read for 'fighter2v-01.pof'.
- IBX-DEBUG => POF checksum: 0xdd50d54b, IBX checksum: 0x08265e59 -- "fighter2v-01.pof"
- Loading model 'ss01.pof'
- IBX: Found a good IBX to read for 'ss01.pof'.
- IBX-DEBUG => POF checksum: 0xf1684686, IBX checksum: 0x395f4efb -- "ss01.pof"
- Loading model 'escapepod01.pof'
- IBX: Found a good IBX to read for 'escapepod01.pof'.
- IBX-DEBUG => POF checksum: 0x43783a23, IBX checksum: 0xadea2ade -- "escapepod01.pof"
- Submodel 'flightpod01b' is detail level 1 of 'flightpod01a'
- Submodel 'flightpod01c' is detail level 2 of 'flightpod01a'
- Submodel 'flightpod01d' is detail level 3 of 'flightpod01a'
- Loading model 'fighterCW-02t.pof'
- IBX: Found a good IBX to read for 'fighterCW-02t.pof'.
- IBX-DEBUG => POF checksum: 0xb1df84c2, IBX checksum: 0x26adb128 -- "fighterCW-02t.pof"
- Loading model 'fighter2t-03.pof'
- IBX: Found a good IBX to read for 'fighter2t-03.pof'.
- IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
- Loading model 'fighter2t-05.pof'
- IBX: Found a good IBX to read for 'fighter2t-05.pof'.
- IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
- Loading model 'fighter07.pof'
- IBX: Found a good IBX to read for 'fighter07.pof'.
- IBX-DEBUG => POF checksum: 0x14e1c998, IBX checksum: 0xd6efa7b5 -- "fighter07.pof"
- Submodel 'fighter07b' is detail level 1 of 'fighter07a'
- Submodel 'fighter07c' is detail level 2 of 'fighter07a'
- Submodel 'fighter07d' is detail level 3 of 'fighter07a'
- Loading model 'fighter2v-02.pof'
- IBX: Found a good IBX to read for 'fighter2v-02.pof'.
- IBX-DEBUG => POF checksum: 0x963873d5, IBX checksum: 0x7f9a4eb9 -- "fighter2v-02.pof"
- Loading model 'fighter08.pof'
- Potential problem found: Unrecognized subsystem type 'ABFlaps', believed to be in ship fighter08.pof
- IBX: Found a good IBX to read for 'fighter08.pof'.
- IBX-DEBUG => POF checksum: 0xa3d1fd3f, IBX checksum: 0x42c4ab5b -- "fighter08.pof"
- Loading model 'fighter2t-01.pof'
- IBX: Found a good IBX to read for 'fighter2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x1934a7e5, IBX checksum: 0xabda126a -- "fighter2t-01.pof"
- Loading model 'TF-13_Kvasir.pof'
- IBX: Found a good IBX to read for 'TF-13_Kvasir.pof'.
- IBX-DEBUG => POF checksum: 0xabf66929, IBX checksum: 0x0fc3b1a6 -- "TF-13_Kvasir.pof"
- Loading model 'sensorpicket.pof'
- No subsystems found for model "sensorpicket.pof".
- IBX: Found a good IBX to read for 'sensorpicket.pof'.
- IBX-DEBUG => POF checksum: 0xbfebae79, IBX checksum: 0x1545cc52 -- "sensorpicket.pof"
- OpenGL: Created 512x512 FBO!
- ANI targhit1 with size 31x21 (34.4% wasted)
- Loading model 'htsb.pof'
- Model htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'htsb.pof'.
- IBX-DEBUG => POF checksum: 0x817cd0e6, IBX checksum: 0xe35865e5 -- "htsb.pof"
- Adding default sun.
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'support2t-01.pof'
- IBX: Found a good IBX to read for 'support2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Loading model 'support2v-01.pof'
- IBX: Found a good IBX to read for 'support2v-01.pof'.
- IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
- Submodel 'hercb' is detail level 1 of 'herca'
- Submodel 'hercc' is detail level 2 of 'herca'
- Submodel 'hercd' is detail level 3 of 'herca'
- Loading model 'uefsupport.pof'
- IBX: Found a good IBX to read for 'uefsupport.pof'.
- IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
- Allocating space for at least 321 new ship subsystems ... a total of 800 is now available (327 in-use).
- About to page in ships!
- ANI shieldft-01 with size 112x93 (27.3% wasted)
- ANI shieldft-03 with size 112x93 (27.3% wasted)
- ANI shieldft-05 with size 112x93 (27.3% wasted)
- ANI shield-f07 with size 112x93 (27.3% wasted)
- ANI shield-f08 with size 112x93 (27.3% wasted)
- ANI shieldfv-01 with size 112x93 (27.3% wasted)
- ANI shieldfv-02 with size 112x93 (27.3% wasted)
- ANI shieldAurora with size 112x93 (27.3% wasted)
- ANI genericshield with size 112x93 (27.3% wasted)
- ANI shield-TF13Kvasir with size 112x93 (27.3% wasted)
- ANI shieldjackal with size 112x93 (27.3% wasted)
- ANI shieldainsarii with size 112x93 (27.3% wasted)
- ANI shield-scimitar with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
- Loading model 'avenger3.pof'
- Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'avenger3.pof'.
- IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
- Loading model 'VulcanGUN.pof'
- Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'VulcanGUN.pof'.
- IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
- Loading model 'FB11a.pof'
- Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'FB11a.pof'.
- IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
- Loading model 'machinegun.pof'
- Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'machinegun.pof'.
- IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
- Loading model 'Talon.pof'
- Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Talon.pof'.
- IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
- Loading model 'TachyionGUN.pof'
- Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'TachyionGUN.pof'.
- IBX-DEBUG => POF checksum: 0x93a351da, IBX checksum: 0x012e3508 -- "TachyionGUN.pof"
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- Loading model 'Shotgun.pof'
- Model Shotgun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Shotgun.pof'.
- IBX-DEBUG => POF checksum: 0xcfc39449, IBX checksum: 0x36ab02a2 -- "Shotgun.pof"
- Could not find a usable bitmap for 'Ammo Pack'!
- WARNING: "Could not find a usable bitmap (invisible) for weapon 'Ammo Pack'!" at weapons.cpp:3153
- Received post for event GS_EVENT_QUIT_GAME during state transtition. Find Allender if you are unsure if this is bad.
- Int3(): From d:\fso\scp bp branch\code\globalincs\windebug.cpp at line 1371
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