Advertisement
Guest User

Untitled

a guest
Jan 8th, 2013
78
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 46.89 KB | None | 0 0
  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.17.9481
  6. Passed cmdline options:
  7. -missile_lighting
  8. -nomotiondebris
  9. -3dshockwave
  10. -soft_particles
  11. -post_process
  12. -fxaa
  13. -orbradar
  14. -rearm_timer
  15. -targetinfo
  16. -3dwarp
  17. -ship_choice_3d
  18. -weapon_choice_3d
  19. -snd_preload
  20. -mod blueplanet2,blueplanet,mediavps_3612
  21. -mipmap
  22. -spec
  23. -glow
  24. -env
  25. Deprecated flag '-spec' found. Please remove from your cmdline.
  26. Deprecated flag '-glow' found. Please remove from your cmdline.
  27. Deprecated flag '-env' found. Please remove from your cmdline.
  28. Building file index...
  29. Found root pack 'C:\GOG Games\Freespace 2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
  30. Found root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
  31. Found root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
  32. Found root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
  33. Found root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
  34. Found root pack 'C:\GOG Games\Freespace 2\blueplanet\adv-bp.vp' with a checksum of 0x6e9d550d
  35. Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x53c3080c
  36. Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0xc9c97c6b
  37. Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0x16ea6fad
  38. Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x8c01538d
  39. Found root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0x6a0a46ec
  40. Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  41. Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  42. Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  43. Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  44. Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  45. Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  46. Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  47. Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  48. Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  49. Found root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  50. Found root pack 'C:\GOG Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
  51. Found root pack 'C:\GOG Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  52. Found root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  53. Found root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  54. Found root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  55. Found root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  56. Found root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  57. Found root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  58. Found root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  59. Found root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  60. Found root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  61. Searching root 'C:\GOG Games\Freespace 2\blueplanet2\' ... 3 files
  62. Searching root pack 'C:\GOG Games\Freespace 2\blueplanet2\adv-bp2.vp' ... 33 files
  63. Searching root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-audio1.vp' ... 243 files
  64. Searching root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-core.vp' ... 92 files
  65. Searching root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-visuals1.vp' ... 682 files
  66. Searching root pack 'C:\GOG Games\Freespace 2\blueplanet2\bp2-visuals2.vp' ... 2480 files
  67. Searching root 'C:\GOG Games\Freespace 2\blueplanet\' ... 0 files
  68. Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\adv-bp.vp' ... 358 files
  69. Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
  70. Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files
  71. Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files
  72. Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 400 files
  73. Searching root pack 'C:\GOG Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files
  74. Searching root 'C:\GOG Games\Freespace 2\mediavps_3612\' ... 0 files
  75. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  76. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  77. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  78. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  79. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  80. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  81. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
  82. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  83. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  84. Searching root pack 'C:\GOG Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
  85. Searching root 'C:\GOG Games\Freespace 2\' ... 42 files
  86. Searching root pack 'C:\GOG Games\Freespace 2\multi-mission-pack.vp' ... 110 files
  87. Searching root pack 'C:\GOG Games\Freespace 2\multi-voice-pack.vp' ... 307 files
  88. Searching root pack 'C:\GOG Games\Freespace 2\Root_fs2.vp' ... 157 files
  89. Searching root pack 'C:\GOG Games\Freespace 2\smarty_fs2.vp' ... 10 files
  90. Searching root pack 'C:\GOG Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  91. Searching root pack 'C:\GOG Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  92. Searching root pack 'C:\GOG Games\Freespace 2\stu_fs2.vp' ... 2355 files
  93. Searching root pack 'C:\GOG Games\Freespace 2\tango1_fs2.vp' ... 32 files
  94. Searching root pack 'C:\GOG Games\Freespace 2\tango2_fs2.vp' ... 15 files
  95. Searching root pack 'C:\GOG Games\Freespace 2\tango3_fs2.vp' ... 10 files
  96. Searching root pack 'C:\GOG Games\Freespace 2\warble_fs2.vp' ... 52 files
  97. Searching root 'e:\' ... 0 files
  98. Found 37 roots and 20892 files.
  99. Setting language to English
  100. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  101. Initializing OpenAL...
  102. OpenAL Vendor : Creative Labs Inc.
  103. OpenAL Renderer : Software
  104. OpenAL Version : 1.1
  105.  
  106. Found extension "ALC_EXT_EFX".
  107.  
  108. Sample rate: 44100 (44100)
  109. EFX version: 1.0
  110. Max auxiliary sends: 1
  111. Playback device: Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)
  112. Capture device: Integrated Microphone Array (ID
  113. ... OpenAL successfully initialized!
  114. Initializing OpenGL graphics device at 1024x600 with 32-bit color...
  115. Initializing WGL...
  116. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  117. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  118. OpenGL Vendor : ATI Technologies Inc.
  119. OpenGL Renderer : ATI Mobility Radeon HD 5470
  120. OpenGL Version : 4.0.10179 Compatibility Profile Context
  121.  
  122. Using extension "GL_EXT_fog_coord".
  123. Using extension "GL_ARB_multitexture".
  124. Using extension "GL_ARB_texture_env_add".
  125. Using extension "GL_ARB_texture_compression".
  126. Using extension "GL_EXT_texture_compression_s3tc".
  127. Using extension "GL_EXT_texture_filter_anisotropic".
  128. Using extension "GL_ARB_texture_env_combine".
  129. Using extension "GL_EXT_compiled_vertex_array".
  130. Using extension "GL_EXT_draw_range_elements".
  131. Using extension "GL_ARB_texture_mirrored_repeat".
  132. Using extension "GL_ARB_texture_non_power_of_two".
  133. Using extension "GL_ARB_vertex_buffer_object".
  134. Using extension "GL_ARB_pixel_buffer_object".
  135. Using extension "GL_SGIS_generate_mipmap".
  136. Using extension "GL_EXT_framebuffer_object".
  137. Using extension "GL_ARB_texture_rectangle".
  138. Using extension "GL_EXT_bgra".
  139. Using extension "GL_ARB_texture_cube_map".
  140. Using extension "GL_EXT_texture_lod_bias".
  141. Using extension "GL_ARB_point_sprite".
  142. Using extension "GL_ARB_shading_language_100".
  143. Using extension "GL_ARB_shader_objects".
  144. Using extension "GL_ARB_vertex_shader".
  145. Using extension "GL_ARB_fragment_shader".
  146. Using extension "GL_ARB_shader_texture_lod".
  147. Using extension "GL_ARB_texture_float".
  148. Using extension "GL_ARB_draw_elements_base_vertex".
  149. Using extension "GL_EXT_framebuffer_blit".
  150. Using extension "GL_EXT_geometry_shader4".
  151. Using extension "GL_EXT_texture_array".
  152. Found special extension function "wglSwapIntervalEXT".
  153.  
  154. Compiling new shader:
  155. Loading built-in default shader for: soft-v.sdr
  156. Loading built-in default shader for: soft-f.sdr
  157. Shader features:
  158. Depth-blended Particles
  159. Compiling new shader:
  160. Loading built-in default shader for: soft-v.sdr
  161. Loading built-in default shader for: soft-f.sdr
  162. Shader features:
  163. Distorted Particles
  164. Compiling deferred light shader...
  165. Loading built-in default shader for: deferred-v.sdr
  166. Loading built-in default shader for: deferred-f.sdr
  167.  
  168. Compiling post-processing shader 1 ...
  169. Loading built-in default shader for: post-v.sdr
  170. Loading built-in default shader for: post-f.sdr
  171. Compiling post-processing shader 2 ...
  172. Loading built-in default shader for: post-v.sdr
  173. Loading built-in default shader for: blur-f.sdr
  174. Compiling post-processing shader 3 ...
  175. Loading built-in default shader for: post-v.sdr
  176. Loading built-in default shader for: blur-f.sdr
  177. Compiling post-processing shader 4 ...
  178. Loading built-in default shader for: post-v.sdr
  179. Loading built-in default shader for: brightpass-f.sdr
  180. Compiling post-processing shader 5 ...
  181. Loading built-in default shader for: fxaa-v.sdr
  182. Loading built-in default shader for: fxaa-f.sdr
  183. Compiling post-processing shader 6 ...
  184. Loading built-in default shader for: post-v.sdr
  185. Loading built-in default shader for: fxaapre-f.sdr
  186. Compiling post-processing shader 7 ...
  187. Loading built-in default shader for: post-v.sdr
  188. Loading built-in default shader for: ls-f.sdr
  189. Compiling post-processing shader 8 ...
  190. Loading built-in default shader for: shadowdebug-v.sdr
  191. Loading built-in default shader for: shadowdebug-f.sdr
  192.  
  193. Max texture units: 8 (16)
  194. Max elements vertices: 2147483647
  195. Max elements indices: 16777215
  196. Max texture size: 16384x16384
  197. Max render buffer size: 16384x16384
  198. Can use compressed textures: YES
  199. Texture compression available: YES
  200. Post-processing enabled: YES
  201. Using trilinear texture filter.
  202. OpenGL Shader Version: 4.00
  203. ... OpenGL init is complete!
  204. Size of bitmap info = 742 KB
  205. Size of bitmap extra info = 48 bytes
  206. ANI cursorweb with size 24x24 (25.0% wasted)
  207. GRAPHICS: Initializing default colors...
  208. Game Settings Table: Using Standard Loops For SEXP Arguments
  209. Game Settings Table: Using standard event chaining behavior
  210. Game Settings Table: External shaders are DISABLED
  211. SCRIPTING: Beginning initialization sequence...
  212. SCRIPTING: Beginning Lua initialization...
  213. LUA: Opening LUA state...
  214. LUA: Initializing base Lua libraries...
  215. LUA: Beginning ADE initialization
  216. ADE: Initializing enumeration constants...
  217. ADE: Assigning Lua session...
  218. SCRIPTING: Beginning main hook parse sequence....
  219. Wokka! Error opening file (scripting.tbl)!
  220. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  221. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  222. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  223. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  224. TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
  225. TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
  226. TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
  227. TBM => Starting parse of 'bp2-stupid-sct.tbm' ...
  228. TBM => Starting parse of 'bp2-equip-sct.tbm' ...
  229. TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  230. TBM => Starting parse of 'bp2-csc-sct.tbm' ...
  231. TBM => Starting parse of 'bp2-betty-sct.tbm' ...
  232. SCRIPTING: Inititialization complete.
  233. SCRIPTING: Splash screen overrides checked
  234. SCRIPTING: Splash hook has been run
  235. SCRIPTING: Splash screen conditional hook has been run
  236. Using high memory settings...
  237. Wokka! Error opening file (interface.tbl)!
  238. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  239. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  240. TBM => Starting parse of 'bp-sdf.tbm' ...
  241. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  242. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  243. Windows reported 16 joysticks, we found 0
  244. Current soundtrack set to -1 in event_music_reset_choices
  245. TBM => Starting parse of 'mv_music-mus.tbm' ...
  246. TBM => Starting parse of 'bp-mus.tbm' ...
  247. TBM => Starting parse of 'bp2-mus.tbm' ...
  248. TABLES => Starting parse of 'colors.tbl'...
  249. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  250. TBM => Starting parse of 'bp-mfl.tbm' ...
  251. TBM => Starting parse of 'bp2-mfl.tbm' ...
  252. Wokka! Error opening file (armor.tbl)!
  253. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  254. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  255. TBM => Starting parse of 'bp2-amr.tbm' ...
  256. TBM => Starting parse of 'bp-aip.tbm' ...
  257. TBM => Starting parse of 'bp2-aip.tbm' ...
  258. Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams"
  259. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  260. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  261. TBM => Starting parse of 'bp-wxp.tbm' ...
  262. TBM => Starting parse of 'bp2-wxp.tbm' ...
  263. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  264. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  265. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  266. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  267. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  268. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  269. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  270. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  271. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  272. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  273. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  274. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  275. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
  276. TBM => Starting parse of 'mv_core-wep.tbm' ...
  277. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  278. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  279. TBM => Starting parse of 'bp-wep.tbm' ...
  280. TBM => Starting parse of 'bp2-wep.tbm' ...
  281. Ignoring free flight speed for weapon 'Trebuchet#Aegis'
  282. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  283. TBM => Starting parse of 'bp2-obt.tbm' ...
  284. TBM => Starting parse of 'chimera-shp.tbm' ...
  285. TBM => Starting parse of 'mv_core-shp.tbm' ...
  286. TBM => Starting parse of 'radar-shp.tbm' ...
  287. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  288. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  289. TBM => Starting parse of 'bp-shp.tbm' ...
  290. TBM => Starting parse of 'bp2-shp.tbm' ...
  291. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  292. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  293. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  294. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  295. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  296. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  297. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  298. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  299. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead.
  300. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  301. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  302. Particle effect for impact spew disabled on ship 'The GRID'.
  303. Particle effect for damage spew disabled on ship 'The GRID'.
  304. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  305. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  306. TBM => Starting parse of 'mv_effects-str.tbm' ...
  307. TBM => Starting parse of 'bp-str.tbm' ...
  308. TBM => Starting parse of 'bp2-str.tbm' ...
  309. loading animated cursor "cursor"
  310. TBM => Starting parse of 'bp-main-hall.tbm' ...
  311. TBM => Starting parse of 'bp2-main-hall.tbm' ...
  312. MediaVPs: Flaming debris script loaded!
  313. MediaVPs: Explosions script loaded!
  314. Ships.tbl is : VALID
  315. Weapons.tbl is : VALID
  316. cfile_init() took 2603
  317. Compiling video-processing shader ...
  318. Loading built-in default shader for: video-v.sdr
  319. Loading built-in default shader for: video-f.sdr
  320. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  321. PLR => Verifying 'Naiome.plr' with version 0...
  322. PLR => Parsing: Flags...
  323. PLR => Verifying complete!
  324. PLR => Verifying 'sdf.plr' with version 0...
  325. PLR => Parsing: Flags...
  326. PLR => Verifying complete!
  327. PLR => Verifying 'Sean BP3 Clone.plr' with version 0...
  328. PLR => Parsing: Flags...
  329. PLR => Verifying complete!
  330. PLR => Verifying 'Sean BP3.plr' with version 0...
  331. PLR => Parsing: Flags...
  332. PLR => Verifying complete!
  333. PLR => Verifying 'Sean.plr' with version 0...
  334. PLR => Parsing: Flags...
  335. PLR => Verifying complete!
  336. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  337. PLR => Loading 'Sean BP3.plr' with version 0...
  338. PLR => Parsing: Flags...
  339. PLR => Parsing: Info...
  340. PLR => Parsing: Scoring...
  341. PLR => Parsing: ScoringMulti...
  342. PLR => Parsing: HUD...
  343. PLR => Parsing: Variables...
  344. PLR => Parsing: Multiplayer...
  345. PLR => Parsing: Controls...
  346. PLR => Parsing: Settings...
  347. Someone passed an extension to bm_load for file 'hammer1.pcx'
  348. PLR => Loading complete!
  349. CSG => Loading 'Sean BP3.bp2-p2.csg' with version 0...
  350. CSG => Parsing: Flags...
  351. CSG => Parsing: Info...
  352. CSG => Parsing: Missions...
  353. CSG => Parsing: Techroom...
  354. CSG => Parsing: Loadout...
  355. CSG => Parsing: Scoring...
  356. CSG => Parsing: RedAlert...
  357. CSG => Parsing: HUD...
  358. CSG => Parsing: Variables...
  359. CSG => Parsing: Settings...
  360. CSG => Parsing: Controls...
  361. CSG => Parsing: Cutscenes...
  362. CSG => Loading complete!
  363. CSG => Loading 'Sean BP3.bp2-p2.csg' with version 0...
  364. CSG => Parsing: Flags...
  365. CSG => Parsing: Info...
  366. CSG => Parsing: Missions...
  367. CSG => Parsing: Techroom...
  368. CSG => Parsing: Loadout...
  369. CSG => Parsing: Scoring...
  370. CSG => Parsing: RedAlert...
  371. CSG => Parsing: HUD...
  372. CSG => Parsing: Variables...
  373. CSG => Parsing: Settings...
  374. CSG => Parsing: Controls...
  375. CSG => Parsing: Cutscenes...
  376. CSG => Loading complete!
  377. Frame 0 too long!!: frametime = 0.355 (0.355)
  378. Frame 0 too long!!: frametime = 0.327 (0.327)
  379. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  380. CSG => Loading 'Sean BP3.bp2-p2.csg' with version 0...
  381. CSG => Parsing: Flags...
  382. CSG => Parsing: Info...
  383. CSG => Parsing: Missions...
  384. CSG => Parsing: Techroom...
  385. CSG => Parsing: Loadout...
  386. CSG => Parsing: Scoring...
  387. CSG => Parsing: RedAlert...
  388. CSG => Parsing: HUD...
  389. CSG => Parsing: Variables...
  390. CSG => Parsing: Settings...
  391. CSG => Parsing: Controls...
  392. CSG => Parsing: Cutscenes...
  393. CSG => Loading complete!
  394. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  395. =================== STARTING LEVEL LOAD ==================
  396. Someone passed an extension to bm_load for file '2_LoadingBGM03.png'
  397. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  398. Starting model page in...
  399. Beginning level bitmap paging...
  400. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  401. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  402. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  403. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  404. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  405. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  406. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  407. Loading warp model
  408. Loading model 'warp.pof'
  409. Compiling new shader:
  410. Loading built-in default shader for: main-v.sdr
  411. Loading built-in default shader for: main-f.sdr
  412. Shader features:
  413. Lighting
  414. Animated Effects
  415. Compiling new shader:
  416. Loading built-in default shader for: main-v.sdr
  417. Loading built-in default shader for: main-f.sdr
  418. Shader features:
  419. Lighting
  420. Fog Effect
  421. Animated Effects
  422. Compiling new shader:
  423. Loading built-in default shader for: main-v.sdr
  424. Loading built-in default shader for: main-f.sdr
  425. Loading built-in default shader for: main-g.sdr
  426. Shader features:
  427. Geometry Transformation
  428. Shadow Mapping
  429. Compiling new shader:
  430. Loading built-in default shader for: main-v.sdr
  431. Loading built-in default shader for: main-f.sdr
  432. Shader features:
  433. Lighting
  434. Deferred lighting
  435. Compiling new shader:
  436. Loading built-in default shader for: main-v.sdr
  437. Loading built-in default shader for: main-f.sdr
  438. Shader features:
  439. Lighting
  440. Fog Effect
  441. Deferred lighting
  442. IBX: Found a good IBX to read for 'warp.pof'.
  443. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  444. 300
  445. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  446. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  447. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  448. SHOCKWAVE => Loading default shockwave model...
  449. Loading model 'shockwave.pof'
  450. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  451. Compiling new shader:
  452. Loading built-in default shader for: main-v.sdr
  453. Loading built-in default shader for: main-f.sdr
  454. Shader features:
  455. Lighting
  456. Diffuse Mapping
  457. Glow Mapping
  458. Animated Effects
  459. Compiling new shader:
  460. Loading built-in default shader for: main-v.sdr
  461. Loading built-in default shader for: main-f.sdr
  462. Shader features:
  463. Lighting
  464. Fog Effect
  465. Diffuse Mapping
  466. Glow Mapping
  467. Animated Effects
  468. Compiling new shader:
  469. Loading built-in default shader for: main-v.sdr
  470. Loading built-in default shader for: main-f.sdr
  471. Shader features:
  472. Lighting
  473. Diffuse Mapping
  474. Glow Mapping
  475. Deferred lighting
  476. Compiling new shader:
  477. Loading built-in default shader for: main-v.sdr
  478. Loading built-in default shader for: main-f.sdr
  479. Shader features:
  480. Lighting
  481. Fog Effect
  482. Diffuse Mapping
  483. Glow Mapping
  484. Deferred lighting
  485. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  486. IBX: Found a good IBX to read for 'shockwave.pof'.
  487. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  488. SHOCKWAVE => Default model load: SUCCEEDED!!
  489. MISSION LOAD: 'bp2-18.fs2'
  490. Hmmm... Extension passed to mission_load...
  491. Using callsign: Laporte
  492. Using callsign: Kovacs
  493. Using callsign: Falconer
  494. Using callsign: Vidaura
  495. Using alternate ship type name: GVT Argo
  496. Using alternate ship type name: GVT Argo
  497. Using alternate ship type name: GVT Argo
  498. Using callsign: 486th Tactical
  499. Using callsign: 486th Tactical
  500. Using callsign: 486th Tactical
  501. Using callsign: 486th Tactical
  502. Using callsign: 486th Tactical
  503. Using callsign: 486th Tactical
  504. Using callsign: 899th Undine
  505. Using callsign: 899th Undine
  506. Using callsign: 899th Undine
  507. Using callsign: 899th Undine
  508. Using callsign: 899th Undine
  509. Using callsign: 899th Undine
  510. Using callsign: 477th Ta Dehent
  511. Using callsign: 477th Ta Dehent
  512. Using callsign: 477th Ta Dehent
  513. Using callsign: 477th Ta Dehent
  514. Using callsign: 477th Ta Dehent
  515. Using callsign: 477th Ta Dehent
  516. Using callsign: 13th Eidolon
  517. Using callsign: 13th Eidolon
  518. Using callsign: 13th Eidolon
  519. Using callsign: 13th Eidolon
  520. Using callsign: 13th Eidolon
  521. Using callsign: 13th Eidolon
  522. Using callsign: 13th Eidolon
  523. Using callsign: 13th Eidolon
  524. Using callsign: 13th Eidolon
  525. Using callsign: 13th Eidolon
  526. Using callsign: 13th Eidolon
  527. Using callsign: 13th Eidolon
  528. Starting mission message count : 294
  529. Ending mission message count : 298
  530. Current soundtrack set to -1 in event_music_reset_choices
  531. Current soundtrack set to -1 in event_music_set_soundtrack
  532. Loading model 'nighthawk.pof'
  533. Compiling new shader:
  534. Loading built-in default shader for: main-v.sdr
  535. Loading built-in default shader for: main-f.sdr
  536. Shader features:
  537. Lighting
  538. Diffuse Mapping
  539. Specular Mapping
  540. Normal Mapping
  541. Environment Mapping
  542. Animated Effects
  543. Compiling new shader:
  544. Loading built-in default shader for: main-v.sdr
  545. Loading built-in default shader for: main-f.sdr
  546. Shader features:
  547. Lighting
  548. Fog Effect
  549. Diffuse Mapping
  550. Specular Mapping
  551. Normal Mapping
  552. Environment Mapping
  553. Animated Effects
  554. Compiling new shader:
  555. Loading built-in default shader for: main-v.sdr
  556. Loading built-in default shader for: main-f.sdr
  557. Shader features:
  558. Lighting
  559. Diffuse Mapping
  560. Specular Mapping
  561. Normal Mapping
  562. Environment Mapping
  563. Deferred lighting
  564. Compiling new shader:
  565. Loading built-in default shader for: main-v.sdr
  566. Loading built-in default shader for: main-f.sdr
  567. Shader features:
  568. Lighting
  569. Fog Effect
  570. Diffuse Mapping
  571. Specular Mapping
  572. Normal Mapping
  573. Environment Mapping
  574. Deferred lighting
  575. Compiling new shader:
  576. Loading built-in default shader for: main-v.sdr
  577. Loading built-in default shader for: main-f.sdr
  578. Shader features:
  579. Lighting
  580. Diffuse Mapping
  581. Glow Mapping
  582. Normal Mapping
  583. Animated Effects
  584. Compiling new shader:
  585. Loading built-in default shader for: main-v.sdr
  586. Loading built-in default shader for: main-f.sdr
  587. Shader features:
  588. Lighting
  589. Fog Effect
  590. Diffuse Mapping
  591. Glow Mapping
  592. Normal Mapping
  593. Animated Effects
  594. Compiling new shader:
  595. Loading built-in default shader for: main-v.sdr
  596. Loading built-in default shader for: main-f.sdr
  597. Shader features:
  598. Lighting
  599. Diffuse Mapping
  600. Glow Mapping
  601. Normal Mapping
  602. Deferred lighting
  603. Compiling new shader:
  604. Loading built-in default shader for: main-v.sdr
  605. Loading built-in default shader for: main-f.sdr
  606. Shader features:
  607. Lighting
  608. Fog Effect
  609. Diffuse Mapping
  610. Glow Mapping
  611. Normal Mapping
  612. Deferred lighting
  613. Compiling new shader:
  614. Loading built-in default shader for: main-v.sdr
  615. Loading built-in default shader for: main-f.sdr
  616. Shader features:
  617. Lighting
  618. Diffuse Mapping
  619. Animated Effects
  620. Compiling new shader:
  621. Loading built-in default shader for: main-v.sdr
  622. Loading built-in default shader for: main-f.sdr
  623. Shader features:
  624. Lighting
  625. Fog Effect
  626. Diffuse Mapping
  627. Animated Effects
  628. Compiling new shader:
  629. Loading built-in default shader for: main-v.sdr
  630. Loading built-in default shader for: main-f.sdr
  631. Shader features:
  632. Lighting
  633. Diffuse Mapping
  634. Deferred lighting
  635. Compiling new shader:
  636. Loading built-in default shader for: main-v.sdr
  637. Loading built-in default shader for: main-f.sdr
  638. Shader features:
  639. Lighting
  640. Fog Effect
  641. Diffuse Mapping
  642. Deferred lighting
  643. Compiling new shader:
  644. Loading built-in default shader for: main-v.sdr
  645. Loading built-in default shader for: main-f.sdr
  646. Shader features:
  647. Lighting
  648. Diffuse Mapping
  649. Glow Mapping
  650. Specular Mapping
  651. Environment Mapping
  652. Animated Effects
  653. Compiling new shader:
  654. Loading built-in default shader for: main-v.sdr
  655. Loading built-in default shader for: main-f.sdr
  656. Shader features:
  657. Lighting
  658. Fog Effect
  659. Diffuse Mapping
  660. Glow Mapping
  661. Specular Mapping
  662. Environment Mapping
  663. Animated Effects
  664. Compiling new shader:
  665. Loading built-in default shader for: main-v.sdr
  666. Loading built-in default shader for: main-f.sdr
  667. Shader features:
  668. Lighting
  669. Diffuse Mapping
  670. Glow Mapping
  671. Specular Mapping
  672. Environment Mapping
  673. Deferred lighting
  674. Compiling new shader:
  675. Loading built-in default shader for: main-v.sdr
  676. Loading built-in default shader for: main-f.sdr
  677. Shader features:
  678. Lighting
  679. Fog Effect
  680. Diffuse Mapping
  681. Glow Mapping
  682. Specular Mapping
  683. Environment Mapping
  684. Deferred lighting
  685. IBX: Found a good IBX to read for 'nighthawk.pof'.
  686. IBX-DEBUG => POF checksum: 0xbbd23708, IBX checksum: 0x9b3d3ae9 -- "nighthawk.pof"
  687. Submodel 'detail-1b' is detail level 1 of 'detail-1a'
  688. Loading model 'miner2v-01.pof'
  689. Compiling new shader:
  690. Loading built-in default shader for: main-v.sdr
  691. Loading built-in default shader for: main-f.sdr
  692. Shader features:
  693. Lighting
  694. Diffuse Mapping
  695. Specular Mapping
  696. Environment Mapping
  697. Animated Effects
  698. Compiling new shader:
  699. Loading built-in default shader for: main-v.sdr
  700. Loading built-in default shader for: main-f.sdr
  701. Shader features:
  702. Lighting
  703. Fog Effect
  704. Diffuse Mapping
  705. Specular Mapping
  706. Environment Mapping
  707. Animated Effects
  708. Compiling new shader:
  709. Loading built-in default shader for: main-v.sdr
  710. Loading built-in default shader for: main-f.sdr
  711. Shader features:
  712. Lighting
  713. Diffuse Mapping
  714. Specular Mapping
  715. Environment Mapping
  716. Deferred lighting
  717. Compiling new shader:
  718. Loading built-in default shader for: main-v.sdr
  719. Loading built-in default shader for: main-f.sdr
  720. Shader features:
  721. Lighting
  722. Fog Effect
  723. Diffuse Mapping
  724. Specular Mapping
  725. Environment Mapping
  726. Deferred lighting
  727. BMPMAN: Found EFF (miner02vtile04-glow.eff) with 58 frames at 10 fps.
  728. Potential problem found: Unrecognized subsystem type 'miner02va-claw1', believed to be in ship miner2v-01.pof
  729. Unknown special object type $elect01 while reading model miner2v-01.pof
  730. Unknown special object type $elect02 while reading model miner2v-01.pof
  731. Unknown special object type $elect03 while reading model miner2v-01.pof
  732. Unknown special object type $elect04 while reading model miner2v-01.pof
  733. Unknown special object type $elect05 while reading model miner2v-01.pof
  734. Unknown special object type $elect06 while reading model miner2v-01.pof
  735. Unknown special object type $elect07 while reading model miner2v-01.pof
  736. Unknown special object type $elect08 while reading model miner2v-01.pof
  737. IBX: Found a good IBX to read for 'miner2v-01.pof'.
  738. IBX-DEBUG => POF checksum: 0xf19a1ac1, IBX checksum: 0x74e5e791 -- "miner2v-01.pof"
  739. Submodel 'miner02vb-claw1' is detail level 1 of 'miner02va-claw1'
  740. Submodel 'miner02vc-claw1' is detail level 2 of 'miner02va-claw1'
  741. Allocating space for at least 11 new ship subsystems ... a total of 200 is now available (11 in-use).
  742. Loading model 'cruiser2V-01.pof'
  743. Compiling new shader:
  744. Loading built-in default shader for: main-v.sdr
  745. Loading built-in default shader for: main-f.sdr
  746. Shader features:
  747. Lighting
  748. Diffuse Mapping
  749. Glow Mapping
  750. Specular Mapping
  751. Normal Mapping
  752. Environment Mapping
  753. Animated Effects
  754. Compiling new shader:
  755. Loading built-in default shader for: main-v.sdr
  756. Loading built-in default shader for: main-f.sdr
  757. Shader features:
  758. Lighting
  759. Fog Effect
  760. Diffuse Mapping
  761. Glow Mapping
  762. Specular Mapping
  763. Normal Mapping
  764. Environment Mapping
  765. Animated Effects
  766. Compiling new shader:
  767. Loading built-in default shader for: main-v.sdr
  768. Loading built-in default shader for: main-f.sdr
  769. Shader features:
  770. Lighting
  771. Diffuse Mapping
  772. Glow Mapping
  773. Specular Mapping
  774. Normal Mapping
  775. Environment Mapping
  776. Deferred lighting
  777. Compiling new shader:
  778. Loading built-in default shader for: main-v.sdr
  779. Loading built-in default shader for: main-f.sdr
  780. Shader features:
  781. Lighting
  782. Fog Effect
  783. Diffuse Mapping
  784. Glow Mapping
  785. Specular Mapping
  786. Normal Mapping
  787. Environment Mapping
  788. Deferred lighting
  789. IBX: Found a good IBX to read for 'cruiser2V-01.pof'.
  790. IBX-DEBUG => POF checksum: 0x42a70a35, IBX checksum: 0x5fd81218 -- "cruiser2V-01.pof"
  791. Submodel 'vcruiserb' is detail level 1 of 'vcruisera'
  792. Submodel 'vcruiserc' is detail level 2 of 'vcruisera'
  793. Submodel 'vcruiserd' is detail level 3 of 'vcruisera'
  794. Loading model 'freighter2v-01.pof'
  795. IBX: Found a good IBX to read for 'freighter2v-01.pof'.
  796. IBX-DEBUG => POF checksum: 0xffa11309, IBX checksum: 0xecb07581 -- "freighter2v-01.pof"
  797. Submodel 'vasfreight-b' is detail level 1 of 'vasfreight-a'
  798. Submodel 'vasfreight-c' is detail level 2 of 'vasfreight-a'
  799. Submodel 'vasfreight-d' is detail level 3 of 'vasfreight-a'
  800. Loading model 'cargo2v-01.pof'
  801. IBX: Found a good IBX to read for 'cargo2v-01.pof'.
  802. IBX-DEBUG => POF checksum: 0xce00c37b, IBX checksum: 0x0c06a96d -- "cargo2v-01.pof"
  803. Submodel 'cargo-b' is detail level 1 of 'cargo-a'
  804. Submodel 'cargo-c' is detail level 2 of 'cargo-a'
  805. Submodel 'cargo-d' is detail level 3 of 'cargo-a'
  806. Loading model 'transport02.pof'
  807. IBX: Found a good IBX to read for 'transport02.pof'.
  808. IBX-DEBUG => POF checksum: 0x52f3eee4, IBX checksum: 0xf0f6d7f5 -- "transport02.pof"
  809. Submodel 'transport02b-hull' is detail level 1 of 'transport02a-hull'
  810. Submodel 'transport02c-hull' is detail level 2 of 'transport02a-hull'
  811. Submodel 'transport02d-hull' is detail level 3 of 'transport02a-hull'
  812. Submodel 'gearightb' is detail level 1 of 'gearighta'
  813. Submodel 'gearightc' is detail level 2 of 'gearighta'
  814. Submodel 'gearleftb' is detail level 1 of 'gearlefta'
  815. Submodel 'gearleftc' is detail level 2 of 'gearlefta'
  816. Loading model 'AWACS2V-01.pof'
  817. Found live debris model for 'radara'
  818. Found live debris model for 'radara'
  819. Found live debris model for 'radara'
  820. Found live debris model for 'radara'
  821. IBX: Found a good IBX to read for 'AWACS2V-01.pof'.
  822. IBX-DEBUG => POF checksum: 0xb9ad220a, IBX checksum: 0x0d431c67 -- "AWACS2V-01.pof"
  823. Submodel 'awac2vb' is detail level 1 of 'awac2va'
  824. Submodel 'awac2vc' is detail level 2 of 'awac2va'
  825. Submodel 'awac2vd' is detail level 3 of 'awac2va'
  826. Submodel 'radarb' is detail level 1 of 'radara'
  827. Submodel 'radarc' is detail level 2 of 'radara'
  828. Submodel 'radarb-destroyed' is detail level 1 of 'radara-destroyed'
  829. Submodel 'radarc-destroyed' is detail level 2 of 'radara-destroyed'
  830. Loading model 'freighter05.pof'
  831. IBX: Found a good IBX to read for 'freighter05.pof'.
  832. IBX-DEBUG => POF checksum: 0xf6fd5d33, IBX checksum: 0xf46ab547 -- "freighter05.pof"
  833. Submodel 'freighter05b-hull' is detail level 1 of 'freighter05a-hull'
  834. Submodel 'freighter05c-hull' is detail level 2 of 'freighter05a-hull'
  835. Submodel 'freighter05d-hull' is detail level 3 of 'freighter05a-hull'
  836. Loading model 'cargo04.pof'
  837. IBX: Found a good IBX to read for 'cargo04.pof'.
  838. IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x254a1ef0 -- "cargo04.pof"
  839. Submodel 'freighter05b-cargo' is detail level 1 of 'freighter05a-cargo'
  840. Submodel 'freighter05c-cargo' is detail level 2 of 'freighter05a-cargo'
  841. Submodel 'freighter05d-cargo' is detail level 3 of 'freighter05a-cargo'
  842. Allocating space for at least 8 new ship subsystems ... a total of 400 is now available (202 in-use).
  843. Loading model 'aldo_tf_leto.pof'
  844. IBX: Found a good IBX to read for 'aldo_tf_leto.pof'.
  845. IBX-DEBUG => POF checksum: 0x6cdcf2af, IBX checksum: 0xeade1c9b -- "aldo_tf_leto.pof"
  846. Loading model 'cruiser02.pof'
  847. IBX: Found a good IBX to read for 'cruiser02.pof'.
  848. IBX-DEBUG => POF checksum: 0xee515f57, IBX checksum: 0xa43832eb -- "cruiser02.pof"
  849. Submodel 'turret02b' is detail level 1 of 'turret02a'
  850. Submodel 'turret01b' is detail level 1 of 'turret01a'
  851. Loading model 'transport2t-01.pof'
  852. IBX: Found a good IBX to read for 'transport2t-01.pof'.
  853. IBX-DEBUG => POF checksum: 0x9f39d2a6, IBX checksum: 0x90f695ef -- "transport2t-01.pof"
  854. Submodel 'tranb' is detail level 1 of 'trana'
  855. Submodel 'tranc' is detail level 2 of 'trana'
  856. Submodel 'trand' is detail level 3 of 'trana'
  857. Loading model 'navbuoy.pof'
  858. IBX: Found a good IBX to read for 'navbuoy.pof'.
  859. IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0xf7820816 -- "navbuoy.pof"
  860. Loading model 'UEFoculus.pof'
  861. IBX: Found a good IBX to read for 'UEFoculus.pof'.
  862. IBX-DEBUG => POF checksum: 0x282bd68b, IBX checksum: 0x22461991 -- "UEFoculus.pof"
  863. Loading model 'custos.pof'
  864. IBX: Found a good IBX to read for 'custos.pof'.
  865. IBX-DEBUG => POF checksum: 0xd5157f79, IBX checksum: 0xf2de4c77 -- "custos.pof"
  866. Loading model 'jackal-e.pof'
  867. Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof
  868. Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof
  869. Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof
  870. Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof
  871. Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof
  872. Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof
  873. Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof
  874. Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof
  875. Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof
  876. Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof
  877. Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof
  878. Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof
  879. Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof
  880. Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof
  881. Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof
  882. Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof
  883. Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof
  884. Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof
  885. Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof
  886. Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof
  887. Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof
  888. Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof
  889. Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof
  890. Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof
  891. Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof
  892. Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof
  893. Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof
  894. Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof
  895. Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof
  896. Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof
  897. Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof
  898. Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof
  899. Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof
  900. Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof
  901. Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof
  902. Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof
  903. IBX: Found a good IBX to read for 'jackal-e.pof'.
  904. IBX-DEBUG => POF checksum: 0x6da1d174, IBX checksum: 0x9f2f794b -- "jackal-e.pof"
  905. Loading model 'fighter2v-01.pof'
  906. IBX: Found a good IBX to read for 'fighter2v-01.pof'.
  907. IBX-DEBUG => POF checksum: 0xdd50d54b, IBX checksum: 0x08265e59 -- "fighter2v-01.pof"
  908. Loading model 'ss01.pof'
  909. IBX: Found a good IBX to read for 'ss01.pof'.
  910. IBX-DEBUG => POF checksum: 0xf1684686, IBX checksum: 0x395f4efb -- "ss01.pof"
  911. Loading model 'escapepod01.pof'
  912. IBX: Found a good IBX to read for 'escapepod01.pof'.
  913. IBX-DEBUG => POF checksum: 0x43783a23, IBX checksum: 0xadea2ade -- "escapepod01.pof"
  914. Submodel 'flightpod01b' is detail level 1 of 'flightpod01a'
  915. Submodel 'flightpod01c' is detail level 2 of 'flightpod01a'
  916. Submodel 'flightpod01d' is detail level 3 of 'flightpod01a'
  917. Loading model 'fighterCW-02t.pof'
  918. IBX: Found a good IBX to read for 'fighterCW-02t.pof'.
  919. IBX-DEBUG => POF checksum: 0xb1df84c2, IBX checksum: 0x26adb128 -- "fighterCW-02t.pof"
  920. Loading model 'fighter2t-03.pof'
  921. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  922. IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof"
  923. Loading model 'fighter2t-05.pof'
  924. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  925. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  926. Loading model 'fighter07.pof'
  927. IBX: Found a good IBX to read for 'fighter07.pof'.
  928. IBX-DEBUG => POF checksum: 0x14e1c998, IBX checksum: 0xd6efa7b5 -- "fighter07.pof"
  929. Submodel 'fighter07b' is detail level 1 of 'fighter07a'
  930. Submodel 'fighter07c' is detail level 2 of 'fighter07a'
  931. Submodel 'fighter07d' is detail level 3 of 'fighter07a'
  932. Loading model 'fighter2v-02.pof'
  933. IBX: Found a good IBX to read for 'fighter2v-02.pof'.
  934. IBX-DEBUG => POF checksum: 0x963873d5, IBX checksum: 0x7f9a4eb9 -- "fighter2v-02.pof"
  935. Loading model 'fighter08.pof'
  936. Potential problem found: Unrecognized subsystem type 'ABFlaps', believed to be in ship fighter08.pof
  937. IBX: Found a good IBX to read for 'fighter08.pof'.
  938. IBX-DEBUG => POF checksum: 0xa3d1fd3f, IBX checksum: 0x42c4ab5b -- "fighter08.pof"
  939. Loading model 'fighter2t-01.pof'
  940. IBX: Found a good IBX to read for 'fighter2t-01.pof'.
  941. IBX-DEBUG => POF checksum: 0x1934a7e5, IBX checksum: 0xabda126a -- "fighter2t-01.pof"
  942. Loading model 'TF-13_Kvasir.pof'
  943. IBX: Found a good IBX to read for 'TF-13_Kvasir.pof'.
  944. IBX-DEBUG => POF checksum: 0xabf66929, IBX checksum: 0x0fc3b1a6 -- "TF-13_Kvasir.pof"
  945. Loading model 'sensorpicket.pof'
  946. No subsystems found for model "sensorpicket.pof".
  947. IBX: Found a good IBX to read for 'sensorpicket.pof'.
  948. IBX-DEBUG => POF checksum: 0xbfebae79, IBX checksum: 0x1545cc52 -- "sensorpicket.pof"
  949. OpenGL: Created 512x512 FBO!
  950. ANI targhit1 with size 31x21 (34.4% wasted)
  951. Loading model 'htsb.pof'
  952. Model htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  953. IBX: Found a good IBX to read for 'htsb.pof'.
  954. IBX-DEBUG => POF checksum: 0x817cd0e6, IBX checksum: 0xe35865e5 -- "htsb.pof"
  955. Adding default sun.
  956. =================== STARTING LEVEL DATA LOAD ==================
  957. Loading model 'support2t-01.pof'
  958. IBX: Found a good IBX to read for 'support2t-01.pof'.
  959. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  960. Submodel 'bodyb' is detail level 1 of 'bodya'
  961. Submodel 'bodyc' is detail level 2 of 'bodya'
  962. Submodel 'bodyd' is detail level 3 of 'bodya'
  963. Loading model 'support2v-01.pof'
  964. IBX: Found a good IBX to read for 'support2v-01.pof'.
  965. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  966. Submodel 'hercb' is detail level 1 of 'herca'
  967. Submodel 'hercc' is detail level 2 of 'herca'
  968. Submodel 'hercd' is detail level 3 of 'herca'
  969. Loading model 'uefsupport.pof'
  970. IBX: Found a good IBX to read for 'uefsupport.pof'.
  971. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof"
  972. Allocating space for at least 321 new ship subsystems ... a total of 800 is now available (327 in-use).
  973. About to page in ships!
  974. ANI shieldft-01 with size 112x93 (27.3% wasted)
  975. ANI shieldft-03 with size 112x93 (27.3% wasted)
  976. ANI shieldft-05 with size 112x93 (27.3% wasted)
  977. ANI shield-f07 with size 112x93 (27.3% wasted)
  978. ANI shield-f08 with size 112x93 (27.3% wasted)
  979. ANI shieldfv-01 with size 112x93 (27.3% wasted)
  980. ANI shieldfv-02 with size 112x93 (27.3% wasted)
  981. ANI shieldAurora with size 112x93 (27.3% wasted)
  982. ANI genericshield with size 112x93 (27.3% wasted)
  983. ANI shield-TF13Kvasir with size 112x93 (27.3% wasted)
  984. ANI shieldjackal with size 112x93 (27.3% wasted)
  985. ANI shieldainsarii with size 112x93 (27.3% wasted)
  986. ANI shield-scimitar with size 112x93 (27.3% wasted)
  987. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  988. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  989. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  990. Loading model 'avenger3.pof'
  991. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  992. IBX: Found a good IBX to read for 'avenger3.pof'.
  993. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof"
  994. Loading model 'VulcanGUN.pof'
  995. Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  996. IBX: Found a good IBX to read for 'VulcanGUN.pof'.
  997. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof"
  998. Loading model 'FB11a.pof'
  999. Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1000. IBX: Found a good IBX to read for 'FB11a.pof'.
  1001. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof"
  1002. Loading model 'machinegun.pof'
  1003. Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1004. IBX: Found a good IBX to read for 'machinegun.pof'.
  1005. IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof"
  1006. Loading model 'Talon.pof'
  1007. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1008. IBX: Found a good IBX to read for 'Talon.pof'.
  1009. IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof"
  1010. Loading model 'TachyionGUN.pof'
  1011. Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1012. IBX: Found a good IBX to read for 'TachyionGUN.pof'.
  1013. IBX-DEBUG => POF checksum: 0x93a351da, IBX checksum: 0x012e3508 -- "TachyionGUN.pof"
  1014. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  1015. Loading model 'Shotgun.pof'
  1016. Model Shotgun.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1017. IBX: Found a good IBX to read for 'Shotgun.pof'.
  1018. IBX-DEBUG => POF checksum: 0xcfc39449, IBX checksum: 0x36ab02a2 -- "Shotgun.pof"
  1019. Could not find a usable bitmap for 'Ammo Pack'!
  1020. WARNING: "Could not find a usable bitmap (invisible) for weapon 'Ammo Pack'!" at weapons.cpp:3153
  1021. Received post for event GS_EVENT_QUIT_GAME during state transtition. Find Allender if you are unsure if this is bad.
  1022. Int3(): From d:\fso\scp bp branch\code\globalincs\windebug.cpp at line 1371
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement