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  1.  
  2. autoexec.cfg:
  3. // --- #schocky 2015 ---
  4. // launch-options: -console -novid -full -w 1920 -h 1080 -nod3d9ex -dxlevel 80
  5.  
  6.  
  7. //--- options ---
  8. // --- keys ---
  9. bind "F1" "cl_interp 0.0152;cl_interp_ratio 1;cl_cmdrate 66;cl_updaterate 66"
  10. bind "F2" "cl_interp 0.0303030303;cl_interp_ratio 1;cl_cmdrate 66;cl_updaterate 66"
  11. bind "F3" "cl_interp 0.1000;cl_interp_ratio 2;cl_cmdrate 30;cl_updaterate 20"
  12. bind "F6" "cl_interp 0;cl_interp_ratio 1;cl_cmdrate 100;cl_updaterate 1000000"
  13. bind "KP_END" "join_class scout"
  14. bind "KP_DOWNARROW" "join_class soldier"
  15. bind "KP_PGDN" "join_class pyro"
  16. bind "KP_LEFTARROW" "join_class demoman"
  17. bind "KP_5" "join_class heavyweapons"
  18. bind "KP_RIGHTARROW" "join_class engineer"
  19. bind "KP_HOME" "join_class medic"
  20. bind "KP_UPARROW" "join_class sniper"
  21. bind "KP_PGUP" "join_class spy"
  22. bind "KP_ENTER" "record fix;stop
  23. bind "KP_DEL" "hud_reloadscheme"
  24.  
  25. // --- mouse ---
  26. sensitivity "3"
  27. m_rawinput "1"
  28.  
  29. // --- audio/voice ---
  30. volume "0.03"
  31. snd_pitchquality "0"
  32. dsp_enhance_stereo "0"
  33. snd_mix_async "1"
  34. snd_mixahead ".05"
  35. snd_async_fullyasync "1"
  36. voice_enable "1"
  37. snd_musicvolume "0.0"
  38.  
  39. // --- video ---
  40. exec fps
  41. // --- maxfps/fov_desired ---
  42. cl_hud_playerclass_use_playermodel 0
  43. fps_max "720" // getting almost no noticable tearing with hz*5 :X
  44. fov_desired "90"
  45. cpu_frequency_monitoring "0"
  46. mat_monitorgamma "1.8"
  47. mat_monitorgamma_tv_enabled "1"
  48. mat_monitorgamma_tv_exp "2.2"
  49. mat_monitorgamma_tv_range_max "255"
  50. mat_monitorgamma_tv_range_min "0"
  51.  
  52. // --- multiplayer ---
  53. cl_crosshair_file "crosshair5"
  54. cl_crosshair_scale "28"
  55. cl_crosshair_green "255"
  56. cl_crosshair_red "255"
  57. cl_crosshair_blue "0"
  58. cl_crosshairalpha "255"
  59. cl_allowdownload "1"
  60. cl_downloadfilter "nosounds"
  61.  
  62. // --- advanced ---
  63. cl_hud_playerclass_use_playermodel "0"
  64. cl_autoreload "1"
  65. hud_fastswitch "0"
  66. r_drawviewmodel "0"
  67. cl_hud_minmode "0"
  68. hud_classautokill "0"
  69. tf_respawn_on_loadoutchanges "1"
  70. tf_medigun_autoheal "1"
  71. cl_autorezoom "0"
  72. hud_takesshots "1"
  73. tf_remember_lastswitched "1"
  74. viewmodel_fov "90"
  75. viewmodel_fov_demo "90"
  76. fov_desired "90"
  77. cl_showfps "2"
  78. cl_playerspraydisable "0"
  79. tf_colorblindassist "0"
  80. cl_disablehtmlmotd "1"
  81. cl_spec_carrieditems "1"
  82. cl_use_tournament_specgui "1"
  83. tf_simple_disguise_menu "0"
  84. hud_combattext "1"
  85. hud_medichealtargetmarker "1"
  86. hud_medicautocallersthreshold "50"
  87. tf_dingalingaling "1"
  88. tf_dingaling_volume "1"
  89. glow_outline_effect_enable "1"
  90. cl_cloud_settings "0"
  91. cl_notifications_show_ingame "1"
  92. cl_trading_show_requests_from "2"
  93. sb_close_browser_on_connect "1"
  94. cl_forcepreload "1"
  95. cl_cloud_settings "0"
  96. sys_minidumpspewlines "1"
  97. cl_loadondemand_default "0"
  98. ai_expression_optimization "0"
  99. cl_mvm_wave_status_visible_during_wave "1"
  100. cl_use_tournament_specgui "1"
  101. hud_combattext_batching "0"
  102.  
  103. //--- net ---
  104. // --- settings ---
  105. cl_cmdrate "66"
  106. cl_interp "0.0303030303"
  107. cl_interp_ratio "1"
  108. cl_smooth "0"
  109. cl_smoothtime "0"
  110. cl_lagcomp_errorcheck "1"
  111. cl_pred_optimize "2"
  112. cl_updaterate "66"
  113. net_graphmsecs "100000"
  114. rate "1000000"
  115.  
  116. // --- graph ---
  117. net_graph "1"
  118. net_graphproportionalfont "0"
  119. net_graphheight "1050"
  120. net_graphpos "2"
  121. net_graphsolid "0"
  122.  
  123. //--- threading ---
  124. mat_queue_mode "2"
  125. r_threaded_client_shadow_manager "1"
  126. cl_threaded_client_leaf_system "1"
  127. r_threaded_particles "1"
  128. r_threaded_renderables "1"
  129. cl_threaded_bone_setup "1"
  130. r_queued_decals "0"
  131. r_queued_ropes "0"
  132. r_queued_post_processing "0"
  133.  
  134. //--- p-rec ---
  135. prec_notify "1"
  136. prec_mode "2"
  137. prec_make_screens "1"
  138. prec_sound "1"
  139.  
  140. //--- cleaning up and stopping debug flooding ---
  141. adsp_debug "0"
  142. cl_clearhinthistory "1"
  143. cl_debugrumble "0"
  144. cl_rumblescale "0"
  145. mat_debugdepthval "0"
  146. mat_debugdepthvalmax "0"
  147. mat_debug_postprocessing_effects "0"
  148. cl_ask_blacklist_opt_out "1"
  149. cl_ask_favorite_opt_out "1"
  150. sb_dontshow_maxplayer_warning "1"
  151. tf_explanations_backpackpanel "1"
  152. tf_explanations_charinfo_armory_panel "1"
  153. tf_explanations_charinfopanel "1"
  154. tf_explanations_craftingpanel "1"
  155. tf_explanations_discardpanel "1"
  156. tf_explanations_store "1"
  157. tf_training_has_prompted_for_forums "1"
  158. tf_training_has_prompted_for_loadout 1
  159. tf_training_has_prompted_for_offline_practice "1"
  160. tf_training_has_prompted_for_options "1"
  161. tf_training_has_prompted_for_training "1"
  162. con_filter_enable "1"
  163. con_filter_text_out "particle"
  164. con_filter_text_out "material"
  165. con_filter_text_out "muzzle"
  166. con_filter_text_out "Cannot update control point"
  167. con_filter_text_out "doesn't have attachment"
  168.  
  169.  
  170. clear
  171. //--- end ---\\
  172.  
  173.  
  174.  
  175. fps.cfg:
  176. ai_expression_optimization 1
  177. cl_cloud_settings 0
  178. cl_detaildist 0
  179. cl_detailfade 0
  180. cl_drawmonitors 0
  181. cl_ejectbrass 0
  182. cl_forcepreload 1
  183. cl_hud_playerclass_use_playermodel 0
  184. cl_jiggle_bone_framerate_cutoff 0
  185. cl_loadondemand_default 0
  186. cl_localnetworkbackdoor 1
  187. cl_muzzleflash_dlight_1st 0
  188. cl_new_impact_effects 0
  189. cl_notifications_show_ingame 0
  190. cl_phys_props_enable 0
  191. cl_phys_props_max 0
  192. cl_playerspraydisable 1
  193. cl_ragdoll_collide 0
  194. cl_ragdoll_fade_time 0
  195. cl_ragdoll_forcefade 1
  196. cl_ragdoll_physics_enable 0
  197. cl_show_splashes 0
  198. cl_showhelp 0
  199. cl_showpluginmessages 0
  200. commentary 0
  201. dsp_enhance_stereo 0
  202. dsp_slow_cpu 1
  203. fast_fogvolume 1
  204. flex_smooth 1
  205. func_break_max_pieces 0
  206. g_ragdoll_fadespeed 0
  207. g_ragdoll_lvfadespeed 0
  208. glow_outline_effect_enable 0
  209. host_thread_mode 0
  210. hud_achievement_count 0
  211. hud_achievement_tracker 0
  212. hud_deathnotice_time 2
  213. hud_saytext_time 2
  214. in_usekeyboardsampletime 0
  215. lod_transitiondist 0
  216. mat_aaquality 0
  217. mat_alphacoverage 0
  218. mat_antialias 0
  219. mat_autoexposure_max 0
  220. mat_autoexposure_min 0
  221. mat_bumpmap 0
  222. mat_clipz 1
  223. mat_colcorrection_disableentities 0
  224. mat_colorcorrection 0
  225. mat_compressedtextures 1
  226. mat_diffuse 1
  227. mat_disable_bloom 1
  228. mat_disable_fancy_blending 1
  229. mat_disable_lightwarp 1
  230. mat_disable_ps_patch 1
  231. mat_envmapsize 8
  232. mat_envmaptgasize 8
  233. mat_fastnobump 0
  234. mat_fastspecular 1
  235. mat_filterlightmaps 1
  236. mat_filtertextures 1
  237. mat_forceaniso 0
  238. mat_forcehardwaresync 0
  239. mat_forcemanagedtextureintohardware 0
  240. mat_framebuffercopyoverlaysize 8
  241. mat_hdr_enabled 0
  242. mat_hdr_level 0
  243. mat_levelflush 1
  244. mat_max_worldmesh_vertices 8
  245. mat_maxframelatency 0
  246. mat_mipmaptextures 1
  247. mat_motion_blur_enabled 0
  248. mat_motion_blur_forward_enabled 0
  249. mat_motion_blur_strength 0
  250. mat_non_hdr_bloom_scalefactor 0
  251. mat_parallaxmap 0
  252. mat_phong 0
  253. mat_picmip 2
  254. mat_reducefillrate 1
  255. mat_reduceparticles 1
  256. mat_shadowstate 0
  257. mat_software_aa_blur_one_pixel_lines 0
  258. mat_software_aa_strength 0
  259. mat_software_aa_strength_vgui 0
  260. mat_software_aa_tap_offset 0
  261. mat_softwarelighting 0
  262. mat_specular 0
  263. mat_trilinear 1
  264. mat_use_compressed_hdr_textures 1
  265. mat_viewportscale 1
  266. mat_viewportupscale 1
  267. mat_vsync 0
  268. mat_wateroverlaysize 8
  269. mod_load_anims_async 1
  270. mod_load_mesh_async 1
  271. mod_load_vcollide_async 1
  272. mp_decals 0
  273. mp_usehwmmodels -1
  274. mp_usehwmvcds -1
  275. muzzleflash_light 0
  276. prop_active_gib_limit 0
  277. props_break_max_pieces 0
  278. r_3dsky 0
  279. r_ambientboost 0
  280. r_ambientfactor 0
  281. r_ambientmin 0
  282. r_avglight 0
  283. r_bloomtintb 0
  284. r_bloomtintexponent 0
  285. r_bloomtintg 0
  286. r_bloomtintr 0
  287. r_cheapwaterend 2000
  288. r_cheapwaterstart 1
  289. r_decal_cullsize 0
  290. r_decals 0
  291. r_decalstaticprops 0
  292. r_dopixelvisibility 0
  293. r_drawbatchdecals 0
  294. r_drawdetailprops 0
  295. r_drawflecks 0
  296. r_drawmodeldecals 0
  297. r_drawtracers_firstperson 1
  298. r_dynamic 0
  299. r_eyes 0
  300. r_fastzreject -1
  301. r_flashlightdepthtexture 0
  302. r_flex 0
  303. r_forcewaterleaf 1
  304. r_hunkalloclightmaps 0
  305. r_lightaverage 0
  306. r_lightcache_zbuffercache 0
  307. r_lod 2
  308. r_maxdlights 0
  309. r_maxmodeldecal 0
  310. r_maxnewsamples 0
  311. r_maxsampledist 0
  312. r_occlusion 0
  313. r_pixelfog 1
  314. r_propsmaxdist 0
  315. r_propsmaxdist 1
  316. r_renderoverlayfragment 0
  317. r_rootlod 2
  318. r_ropetranslucent 0
  319. r_shadowmaxrendered 0
  320. r_shadowrendertotexture 0
  321. r_shadows 0
  322. r_spray_lifetime 0
  323. r_sse2 1
  324. r_staticprop_lod 4
  325. r_teeth 0
  326. r_unloadlightmaps 0
  327. r_waterdrawreflection 0
  328. r_waterdrawrefraction 1
  329. r_waterforceexpensive 0
  330. r_waterforcereflectentities 0
  331. r_worldlights 0
  332. ragdoll_sleepaftertime 0
  333. rope_averagelight 0
  334. rope_collide 0
  335. rope_rendersolid 0
  336. rope_shake 0
  337. rope_smooth 0
  338. rope_subdiv 0
  339. rope_wind_dist 0
  340. sys_minidumpspewlines 20
  341. tf_particles_disable_weather 1
  342. tf_playergib 0
  343. tracer_extra 0
  344. violence_ablood 1
  345. violence_agibs 0
  346. violence_hblood 1
  347. violence_hgibs 0
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