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- Using configuration source: "C:\Users\JohnClive\Documents\My Games\Zero-K\springsettings.cfg"
- ============== <User Config> ==============
- AdvSky = 1
- AllowDeferredMapRendering = 1
- AllowDeferredModelRendering = 1
- BumpWaterAnisotropy = 2
- BumpWaterBlurReflection = 1
- BumpWaterDepthBits = 16
- BumpWaterReflection = 2
- BumpWaterShoreWaves = 0
- BumpWaterTexSizeReflection = 128
- CamMode = 1
- CamTimeExponent = 4.0
- CamTimeFactor = 1.0
- DualScreenMiniMapOnLeft = 1
- DynamicSky = 1
- FPSFOV = 90
- FSAALevel = 2
- Fullscreen = 0
- GroundDetail = 100
- GroundScarAlphaFade = 1
- HangTimeout = 0
- HardwareCursor = 1
- InitialNetworkTimeout = 0
- InputTextGeo = 0.37799999 0.19288884 0.02 0.25
- LODScale = 1.000
- LODScaleReflection = 1.000
- LODScaleRefraction = 1.000
- LODScaleShadow = 1.000
- LastSelectedMap = Tropical
- LastSelectedMod = Zero-K $VERSION
- LastSelectedScript = Commanders
- LoadingMT = 1
- MaxParticles = 20000
- MaxSounds = 32
- MaximumTransmissionUnit = 0
- MiddleClickScrollSpeed = -0.005
- MouseDragScrollThreshold = 0
- ReconnectTimeout = 0
- ScrollWheelSpeed = -25
- ShadowMapSize = 8192
- Shadows = 1
- ShowClock = 0
- ShowPlayerInfo = 0
- SmoothLines = 1
- TreeRadius = 1000
- UnitIconDist = 151
- UnitLodDist = 9999
- UsePBO = 0
- Water = 4
- WindowBorderless = 1
- WindowPosX = 0
- WindowPosY = 0
- XResolution = 1366
- XResolutionWindowed = 1366
- YResolution = 768
- YResolutionWindowed = 768
- ============== </User Config> ==============
- Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, OBJParser, ModelRenderContainer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path
- Enabled log sections: Sound(Notice)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 103.0.1-280-g0b43e12 develop
- Build Environment: boost-105500, GNU libstdc++ version 20130531
- Compiler Version: gcc-4.8.1
- Operating System: Microsoft Windows
- Microsoft Business Edition, 64-bit (build 9200)
- Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz; 8131MB RAM, 16323MB pagefile
- Word Size: 32-bit (emulated)
- CPU Clock: std::chrono::high_resolution_clock
- Physical CPU Cores: 4
- Logical CPU Cores: 4
- [CMyMath::Init] CPU SSE mask: 127, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 1, SSE 4.2: 1
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- Supported Video modes on Display 1 x:0 y:0 1366x768:
- 640x480, 720x480, 720x576, 800x600, 1280x720, 1024x768, 1280x768, 1360x768, 1366x768, 1280x800, 1152x864, 1280x960, 1280x1024
- SDL version: linked 2.0.4; compiled 2.0.4
- GL version: 4.5.0 NVIDIA 375.57
- GL vendor: NVIDIA Corporation
- GL renderer: GeForce GT 420/PCIe/SSE2
- GLSL version: 4.50 NVIDIA
- GLEW version: 1.5.8
- Video RAM: total 1024MB, available 835MB
- SwapInterval: 1
- FBO::maxSamples: 32
- GL info:
- haveARB: 1, haveGLSL: 1, ATI hacks: 0
- FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
- maximum texture size: 16384, compress MIP-map textures: 0
- maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
- maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
- number of UniformBufferBindings: 84 (64kB)
- VSync disabled
- [InitOpenGL] video mode set to 1366x768:24bit @60Hz (windowed)
- [WatchDog::Install] disabled
- [WatchDog] registering controls for thread [main]
- [ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
- [ThreadPool::SetThreadCount][2] #threads=3
- [DataDirs] Isolation Mode!
- Using read-write data directory: C:\Users\JohnClive\Documents\My Games\Zero-K\
- Using read-only data directory: C:\Users\JohnClive\Documents\My Games\Spring\
- Using read-only data directory: C:\Users\JohnClive\Documents\My Games\Zero-K\engine\103.0.1-280-g0b43e12\
- Scanning: C:\Users\JohnClive\Documents\My Games\Zero-K\engine\103.0.1-280-g0b43e12\base
- Scanning: C:\Users\JohnClive\Documents\My Games\Zero-K\maps
- Scanning: C:\Users\JohnClive\Documents\My Games\Zero-K\games
- Scanning: C:\Users\JohnClive\Documents\My Games\Zero-K\packages
- CArchiveScanner: 21 ms
- [f=-000001] [Sound] OpenAL info:
- [f=-000001] [Sound] Available Devices:
- [f=-000001] [Sound] Speakers (Realtek High Definition Audio)
- [f=-000001] [Sound] Speakers (Realtek High Definition Audio)
- [f=-000001] [Sound] Device: OpenAL Soft
- [f=-000001] [Sound] Vendor: OpenAL Community
- [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0
- [f=-000001] [Sound] Renderer: OpenAL Soft
- [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
- [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
- [f=-000001] [Sound] Max Sounds: 32
- [f=-000001] [WatchDog] registering controls for thread [audio]
- [f=-000001] Joysticks found: 0
- [f=-000001] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
- [f=-000001] [ThreadPool::SetThreadCount][2] #threads=2
- [f=-000001] [Threading] Main thread CPU affinity mask set: 12
- [Info] Using filesystem-writepath: C:\Users\JohnClive\Documents\My Games\Zero-K
- [f=-000001] [StartScript] Loading StartScript from: C:\Users\JohnClive\AppData\Local\Temp\tmpDB53.tmp
- [f=-000001] Hosting on: localhost:8452
- [f=-000001] Connecting to local server
- [f=-000001] [AddGameSetupArchivesToVFS] using map: Fields_Of_Isis
- [f=-000001] Checksums: game=0x5D801D8C map=0xBFFD2056
- [f=-000001] PreGame::StartServer: 125 ms
- [f=-000001] [InitOpenGL] video mode set to 1366x768:24bit @60Hz (windowed)
- [f=-000001] [AddGameSetupArchivesToVFS] using map: Fields_Of_Isis
- [f=-000001] [AddGameSetupArchivesToVFS] using game: Tutorial - Running Start r389 (archive: Tutorial - Running Start r389.sdz)
- [f=-000001] Recording demo to: C:\Users\JohnClive\Documents\My Games\Zero-K\demos\20161023_195856_Fields_Of_Isis_103.0.1-280-g0b43e12 develop.sdfz
- [f=-000001] PreGame::GameDataReceived: 68 ms
- [f=-000001] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
- [f=-000001] [LuaIntro] Searching for new Widgets
- [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
- [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
- [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
- [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
- [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
- [f=-000001] [LuaIntro] Found new widget "SpringLogo"
- [f=-000001] [LuaIntro] Found new widget "LoadTexture"
- [f=-000001] [LuaIntro] Found new widget "LoadProgress"
- [f=-000001] [LuaIntro] Found new widget "Main"
- [f=-000001] [LuaIntro] Found new widget "Music"
- [f=-000001] [LuaIntro] Found new widget "WM Stuff"
- [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
- [f=-000001] [LuaIntro] Loading widget: WM Stuff <wm.lua>
- [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
- [f=-000001] [LuaIntro] Loading widget: Main <main.lua>
- [f=-000001] [LuaIntro] Loading widget: Music <music.lua>
- [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
- [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
- [f=-000001] [WatchDog] registering controls for thread [load]
- [f=-000001] Parsing Map Information
- [f=-000001] Loading SMF
- [f=-000001] Loading Map (45 MB)
- [f=-000001] Loading Radar Icons
- [f=-000001] Loading GameData Definitions
- [f=-000001] Loading UnitDefs_posts
- [f=-000001] Loacing FeatureDefs_posts
- [f=-000001] Loading WeaponDefs_posts
- [f=-000001] Loading ArmorDefs_posts
- [f=-000001] [defs.lua] loading all *Defs tables: 1376ms
- [f=-000001] Game::LoadDefs (GameData): 1564 ms
- [f=-000001] Loading Sound Definitions
- [f=-000001] [Sound] parsed 315 sounds from gamedata/sounds.lua
- [f=-000001] Game::LoadDefs (Sound): 18 ms
- [f=-000001] Creating Smooth Height Mesh
- [f=-000001] SmoothHeightMesh::MakeSmoothMesh: 38 ms
- [f=-000001] Creating QuadField & CEGs
- [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 5
- [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
- [f=-000001] Creating Unit Textures
- [f=-000001] Creating Sky
- [f=-000001] Loading Weapon Definitions
- [f=-000001] Loading Unit Definitions
- [f=-000001] Loading Feature Definitions
- [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
- [f=-000001] Initializing Map Features
- [f=-000001] Creating ShadowHandler
- [f=-000001] Creating GroundDrawer
- [f=-000001] Loading Map Tiles
- [f=-000001] Loading Square Textures
- [f=-000001] CSMFGroundTextures::ConvolveHeightMap: 1 ms
- [f=-000001] Switching to ROAM Mesh Rendering
- [f=-000001] Creating TreeDrawer
- [f=-000001] Loaded DecalsDrawer: Legacy
- [f=-000001] Creating ProjectileDrawer & UnitDrawer
- [f=-000001] Creating Projectile Textures
- [f=-000001] Creating Water
- [f=-000001] Game::LoadInterface (Camera&Mouse): 486 ms
- [f=-000001] Game::LoadInterface (Console): 2 ms
- [f=-000001] InfoTexture: shaders
- [f=-000001] Loading LuaRules
- [f=-000001] Total: 135 quads
- [f=-000001] Total: 135 quads
- [f=-000001] Total: 135 quads
- LuaRules: Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
- LuaRules: Loaded gadget: Save/Load <api_saveload.lua>
- LuaRules: Loaded gadget: base64 api for missions <mission_base64.lua>
- LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua>
- LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua>
- LuaRules: Loaded gadget: Mex Placement <mex_placement.lua>
- LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua>
- LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua>
- LuaRules: Loaded gadget: ShareControl <share_control.lua>
- LuaRules: Loaded gadget: UnitPriority <unit_priority.lua>
- LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua>
- LuaRules: Loaded gadget: Script notification <unit_script_notification.lua>
- LuaRules: Loaded gadget: Antinuke Handler <unit_antinuke_handler.lua>
- LuaRules: Loaded gadget: Attributes <unit_attributes.lua>
- LuaRules: Loaded gadget: Boolean Disable <unit_boolean_disable.lua>
- LuaRules: Loaded gadget: Impulse Float Toggle <unit_impulsefloat_toggle.lua>
- LuaRules: Loaded gadget: LockOptions <lockunits_modoption.lua>
- LuaRules: Loaded gadget: Perks <game_perks.lua>
- LuaRules: Loaded gadget: Shield Charge <unit_shield_charge.lua>
- LuaRules: Loaded gadget: Stockpile <unit_stockpile.lua>
- LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua>
- LuaRules: Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua>
- LuaRules: Loaded gadget: Aircraft Command <unit_bomber_command.lua>
- LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua>
- LuaRules: Loaded gadget: Allow Builder Hold Fire <unit_allow_builder_hold_fire.lua>
- LuaRules: Loaded gadget: Area Guard <cmd_areaguard.lua>
- LuaRules: Loaded gadget: Block Load Onto <unit_block_loadonto.lua>
- LuaRules: Loaded gadget: Blocking Tag Implementation <feature_blocking_tag_implementation.lua>
- LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua>
- LuaRules: Loaded gadget: CAI <ai_cai.lua>
- LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
- LuaRules: Loaded gadget: Capture <unit_capture.lua>
- LuaRules: Loaded gadget: Carrier Drones <unit_carrier_drones.lua>
- LuaRules: Loaded gadget: Control gunship strafe range <unit_control_gunship_stafe_range.lua>
- LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua>
- LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua>
- LuaRules: Loaded gadget: Dev Commands <dbg_dev_commands.lua>
- LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
- LuaRules: Loaded gadget: Dont fire at radar <unit_dont_fire_at_radar.lua>
- LuaRules: Loaded gadget: Experience <unit_xp.lua>
- LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua>
- LuaRules: Loaded gadget: Fall Damage <unit_fall_damage.lua>
- LuaRules: Loaded gadget: Feature Effects <feature_fx.lua>
- LuaRules: Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua>
- LuaRules: Loaded gadget: GameRules Events <unit_gamerules_events.lua>
- LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua>
- LuaRules: Loaded gadget: Gunship Strafe Control <unit_gunship_strafe_control.lua>
- LuaRules: Loaded gadget: Hide Autorepairlevel Command <cmd_hide_autorepairlevel.lua>
- LuaRules: Loaded gadget: Instant Self Destruct <unit_instant_self_destruct.lua>
- LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua>
- LuaRules: Loaded gadget: LUS <unit_script.lua>
- LuaRules: Loaded gadget: Lag Monitor <game_lagmonitor.lua>
- LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
- LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua>
- LuaRules: Loaded gadget: Mission Ready <init_mission_ready.lua>
- LuaRules: Loaded gadget: Mission Runner <mission_runner.lua>
- LuaRules: Loaded gadget: Mod statistics <mod_stats.lua>
- LuaRules: Loaded gadget: Modular Comm Info <api_modularcomms.lua>
- LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua>
- LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua>
- LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua>
- LuaRules: Loaded gadget: Overkill Prevention <unit_overkill_prevention.lua>
- LuaRules: Loaded gadget: Overkill Prevention Placeholder <unit_overkill_prevention_placeholder.lua>
- LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua>
- LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
- LuaRules: Loaded gadget: Prevent Landship <unit_prevent_landship.lua>
- LuaRules: Loaded gadget: Projectile Radar Homing <weapon_projectile_radar_homing.lua>
- LuaRules: Loaded gadget: Projectile Retarget <weapon_projectile_retarget.lua>
- LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua>
- LuaRules: Loaded gadget: Reclaim HP changer <unit_reclaim_hp.lua>
- LuaRules: Loaded gadget: Refuel Pad Handler <unit_refuel_pad_handler.lua>
- LuaRules: Loaded gadget: Regeneration <unit_regeneration.lua>
- LuaRules: Loaded gadget: Remove Wait <cmd_remove_wait.lua>
- LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua>
- LuaRules: Loaded gadget: Resign Gadget <game_resign.lua>
- LuaRules: Loaded gadget: Retreat Command <cmd_retreat.lua>
- LuaRules: Loaded gadget: Rezz Hp changer + effect <unit_rezz_hp.lua>
- LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua>
- LuaRules: Loaded gadget: Set Nano Piece <unit_setnanopiece.lua>
- LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua>
- LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua>
- LuaRules: Loaded gadget: Show Shooter <unit_show_shooter.lua>
- LuaRules: Loaded gadget: Solar Force Closed <unit_solar_force_closed.lua>
- LuaRules: Loaded gadget: Spherical LOS <unit_spherical_los.lua>
- LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua>
- LuaRules: Loaded gadget: Tactical Unit AI Commands <unit_tactical_ai_commands.lua>
- LuaRules: Loaded gadget: Target Priority <unit_target_priority.lua>
- LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua>
- LuaRules: Loaded gadget: Teleporter <unit_teleporter.lua>
- LuaRules: Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua>
- LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua>
- LuaRules: Loaded gadget: Transport Selected Load <cmd_select_load_helper.lua>
- LuaRules: Loaded gadget: Transport Speed <unit_transport_speed.lua>
- LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
- LuaRules: Loaded gadget: Turn Without Interia <unit_turn_without_interia.lua>
- LuaRules: Loaded gadget: Typemap Options <typemap_options.lua>
- LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua>
- LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua>
- LuaRules: Loaded gadget: Vertical Swarm <unit_vertical_swarm.lua>
- LuaRules: Loaded gadget: Wade Effects <wake_fx.lua>
- LuaRules: Loaded gadget: Water Effects <unit_water_effects.lua>
- LuaRules: Loaded gadget: Weapon Impulse <weapon_impulse.lua>
- LuaRules: Loaded gadget: Weapon Timed Replace <weapon_timed_replace.lua>
- LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua>
- LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
- LuaRules: Loaded gadget: api_widget_events.lua <api_widget_events.lua>
- LuaRules: Loaded gadget: astar.lua <astar.lua>
- LuaRules: Loaded gadget: awards.lua <awards.lua>
- LuaRules: Loaded gadget: game_over.lua <game_over.lua>
- LuaRules: Loaded gadget: init_auto_ready.lua <init_auto_ready.lua>
- LuaRules: Loaded gadget: lups_cloak_fx.lua <lups_cloak_fx.lua>
- LuaRules: Loaded gadget: lups_thrusters.lua <lups_thrusters.lua>
- LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
- LuaRules: Loaded gadget: start_boxes.lua <start_boxes.lua>
- LuaRules: Loaded gadget: unit_morph.lua <unit_morph.lua>
- LuaRules: Loaded gadget: unit_terraform.lua <unit_terraform.lua>
- LuaRules: Loaded gadget: Center Offset and Growth Scale <unit_centeroffset.lua>
- LuaRules: Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua>
- LuaRules: Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua>
- LuaRules: Loaded gadget: MarketPlace <unit_marketplace.lua>
- LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
- LuaRules: Loaded gadget: Fighter pull-up <unit_fighter_pullup.lua>
- LuaRules: Loaded gadget: Energy Drain <unit_energy_drain.lua>
- LuaRules: Loaded gadget: Chicken control <chicken_control.lua>
- LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua>
- LuaRules: Loaded gadget: Cannot Damage Unit <unit_cannot_damage_unit.lua>
- LuaRules: Loaded gadget: Disallow unit for command targeting <unit_untargetable.lua>
- LuaRules: Loaded gadget: Single-Hit Weapon <weapon_single_hit.lua>
- LuaRules: Loaded gadget: Starlight Satellite Capture <unit_starlight_satellite_capture.lua>
- LuaRules: Loaded gadget: Noexplode Stopper <weapon_noexplode_stopper.lua>
- LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
- LuaRules: Loaded gadget: Shield Merge <weapon_shield_merge.lua>
- LuaRules: Loaded gadget: Endgame Graphs <endgame_graphs.lua>
- LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua>
- LuaRules: Loaded gadget: Profiler <dbg_profiler.lua>
- [f=-000001] Initializing gadget
- LuaRules: Loaded gadget: Zombies! <unit_zombies.lua>
- [f=-000001] LUARULES-DRAW (GADGETS)
- >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
- >> Loaded gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
- >> Loaded gadget: Save/Load <api_saveload.lua>
- >> Loaded gadget: base64 api for missions <mission_base64.lua>
- >> Loaded gadget: Script notification <unit_script_notification.lua>
- >> Loaded gadget: AirTransport_SeaPickup <unit_transport_pickup_floating_amphib.lua>
- >> Loaded gadget: Aircraft Command <unit_bomber_command.lua>
- >> Loaded gadget: Block Load Onto <unit_block_loadonto.lua>
- >> Loaded gadget: CAI <ai_cai.lua>
- >> Loaded gadget: Capture <unit_capture.lua>
- >> Loaded gadget: Dev Commands <dbg_dev_commands.lua>
- >> Loaded gadget: Fog Hidden Effects API <api_fog_hidden_effects.lua>
- >> Loaded gadget: Jumpjets <unit_jumpjets.lua>
- >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
- >> Loaded gadget: Mission Ready <init_mission_ready.lua>
- >> Loaded gadget: Mission Runner <mission_runner.lua>
- >> Loaded gadget: Mod statistics <mod_stats.lua>
- >> Loaded gadget: Modular Comm Info <api_modularcomms.lua>
- >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua>
- >> Loaded gadget: Resign Gadget <game_resign.lua>
- >> Loaded gadget: Retreat Command <cmd_retreat.lua>
- >> Loaded gadget: Shield Link <unit_shield_link.lua>
- >> Loaded gadget: Shockwaves <lups_shockwaves.lua>
- >> Loaded gadget: Teleporter <unit_teleporter.lua>
- >> Loaded gadget: Terrain Texture Handler <terrain_texture_handler.lua>
- >> Loaded gadget: Thrusters <lups_thrusters.lua>
- >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
- >> Loaded gadget: Widget Events <api_widget_events.lua>
- >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
- >> Loaded gadget: astar.lua <astar.lua>
- >> Loaded gadget: awards.lua <awards.lua>
- >> Loaded gadget: cmd_areaguard.lua <cmd_areaguard.lua>
- >> Loaded gadget: cmd_hide_autorepairlevel.lua <cmd_hide_autorepairlevel.lua>
- >> Loaded gadget: cmd_remove_wait.lua <cmd_remove_wait.lua>
- >> Loaded gadget: cmd_select_load_helper.lua <cmd_select_load_helper.lua>
- >> Loaded gadget: dbg_ceg_spawner.lua <dbg_ceg_spawner.lua>
- >> Loaded gadget: endgame_graphs.lua <endgame_graphs.lua>
- >> Loaded gadget: factory_anti_slacker.lua <factory_anti_slacker.lua>
- >> Loaded gadget: feature_fx.lua <feature_fx.lua>
- >> Loaded gadget: game_lagmonitor.lua <game_lagmonitor.lua>
- >> Loaded gadget: game_over.lua <game_over.lua>
- >> Loaded gadget: game_perks.lua <game_perks.lua>
- >> Loaded gadget: lockunits_modoption.lua <lockunits_modoption.lua>
- >> Loaded gadget: mex_placement.lua <mex_placement.lua>
- >> Loaded gadget: share_control.lua <share_control.lua>
- >> Loaded gadget: start_boxes.lua <start_boxes.lua>
- >> Loaded gadget: unit_air_plants.lua <unit_air_plants.lua>
- >> Loaded gadget: unit_aircraft_crash.lua <unit_aircraft_crash.lua>
- >> Loaded gadget: unit_allow_builder_hold_fire.lua <unit_allow_builder_hold_fire.lua>
- >> Loaded gadget: unit_attributes.lua <unit_attributes.lua>
- >> Loaded gadget: unit_bomber_dive.lua <unit_bomber_dive.lua>
- >> Loaded gadget: unit_cannot_damage_unit.lua <unit_cannot_damage_unit.lua>
- >> Loaded gadget: unit_carrier_drones.lua <unit_carrier_drones.lua>
- >> Loaded gadget: unit_centeroffset.lua <unit_centeroffset.lua>
- >> Loaded gadget: unit_control_gunship_stafe_range.lua <unit_control_gunship_stafe_range.lua>
- >> Loaded gadget: unit_dont_fire_at_radar.lua <unit_dont_fire_at_radar.lua>
- >> Loaded gadget: unit_fall_damage.lua <unit_fall_damage.lua>
- >> Loaded gadget: unit_fighter_pullup.lua <unit_fighter_pullup.lua>
- >> Loaded gadget: unit_gamerules_events.lua <unit_gamerules_events.lua>
- >> Loaded gadget: unit_icongenerator.lua <unit_icongenerator.lua>
- >> Loaded gadget: unit_impulsefloat_toggle.lua <unit_impulsefloat_toggle.lua>
- >> Loaded gadget: unit_is_on_fire.lua <unit_is_on_fire.lua>
- >> Loaded gadget: unit_marketplace.lua <unit_marketplace.lua>
- >> Loaded gadget: unit_mex_overdrive.lua <unit_mex_overdrive.lua>
- >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua>
- >> Loaded gadget: unit_morph.lua <unit_morph.lua>
- >> Loaded gadget: unit_overkill_prevention.lua <unit_overkill_prevention.lua>
- >> Loaded gadget: unit_overkill_prevention_placeholder.lua <unit_overkill_prevention_placeholder.lua>
- >> Loaded gadget: unit_planetwars.lua <unit_planetwars.lua>
- >> Loaded gadget: unit_prevent_lab_hax.lua <unit_prevent_lab_hax.lua>
- >> Loaded gadget: unit_prevent_landship.lua <unit_prevent_landship.lua>
- >> Loaded gadget: unit_priority.lua <unit_priority.lua>
- >> Loaded gadget: unit_regeneration.lua <unit_regeneration.lua>
- >> Loaded gadget: unit_rezz_hp.lua <unit_rezz_hp.lua>
- >> Loaded gadget: unit_self_destruct.lua <unit_self_destruct.lua>
- >> Loaded gadget: unit_solar_force_closed.lua <unit_solar_force_closed.lua>
- >> Loaded gadget: unit_spherical_los.lua <unit_spherical_los.lua>
- >> Loaded gadget: unit_starlight_satellite_capture.lua <unit_starlight_satellite_capture.lua>
- >> Loaded gadget: unit_stealth.lua <unit_stealth.lua>
- >> Loaded gadget: unit_target_on_the_move.lua <unit_target_on_the_move.lua>
- >> Loaded gadget: unit_target_priority.lua <unit_target_priority.lua>
- >> Loaded gadget: unit_terraform.lua <unit_terraform.lua>
- >> Loaded gadget: unit_transport_speed.lua <unit_transport_speed.lua>
- >> Loaded gadget: unit_turn_without_interia.lua <unit_turn_without_interia.lua>
- >> Loaded gadget: unit_untargetable.lua <unit_untargetable.lua>
- >> Loaded gadget: unit_water_effects.lua <unit_water_effects.lua>
- >> Loaded gadget: unit_windmill_control.lua <unit_windmill_control.lua>
- >> Loaded gadget: unit_xp.lua <unit_xp.lua>
- >> Loaded gadget: unit_zombies.lua <unit_zombies.lua>
- >> Loaded gadget: wake_fx.lua <wake_fx.lua>
- >> Loaded gadget: weapon_area_damage.lua <weapon_area_damage.lua>
- >> Loaded gadget: weapon_impulse.lua <weapon_impulse.lua>
- >> Loaded gadget: weapon_noexplode_stopper.lua <weapon_noexplode_stopper.lua>
- >> Loaded gadget: weapon_shield_merge.lua <weapon_shield_merge.lua>
- >> Loaded gadget: weapon_single_hit.lua <weapon_single_hit.lua>
- >> Loaded gadget: Commander Upgrade <unit_commander_upgrade.lua>
- >> Loaded gadget: CustomUnitShaders <api_custom_unit_shaders.lua>
- >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
- >> Loaded gadget: Lups Cloak FX <lups_cloak_fx.lua>
- >> Loaded gadget: Chicken control <chicken_control.lua>
- >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
- >> Loaded gadget: Lups <lups_wrapper.lua>
- >> Loaded gadget: Chicken Spawner <unit_spawner.lua>
- >> Loaded gadget: Profiler <dbg_profiler.lua>
- [f=-000001] LUARULES-DRAW (GADGETS)
- [f=-000001] Loading LuaGaia
- [f=-000001] Loading LuaUI
- [f=-000001] LuaUI Entry Point: "luaui.lua"
- [f=-000001] LuaUI Access Lock: enabled
- [f=-000001] LuaSocket Enabled: yes
- [f=-000001] Using LUAUI_DIRNAME = LuaUI/
- [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
- [f=-000001] LuaUI: bound F11 to the widget selector
- [f=-000001] LuaUI: bound CTRL+F11 to tweak mode
- [f=-000001] Failed to load: minimap_startbox_new.lua ([string "LuaRules/Utilities/startbox_utilities.lua"]:91: bad argument #1 to 'randomseed' (number expected, got no value))
- [f=-000001] Loading last game win data
- [f=-000001] Resetting win data
- [f=-000001] Last game player count: 1, This game player count: 1
- [f=-000001] Last game allyTeam count: 3, This game allyTeam count: 3
- [f=-000001] Player and team counts match, continuing
- [f=-000001] JohnStar145 was in last game but is now absent, resetting scores
- [f=-000001] Loaded API widget: Cluster Detection <api_cluster_detection.lua>
- [f=-000001] Loaded API widget: Shared Functions <api_shared_functions.lua>
- [f=-000001] Loaded API widget: i18n <api_i18n.lua>
- [f=-000001] Loaded API widget: GUI Hide Hax <gui_api_hide_hax.lua>
- [f=-000001] Loaded API widget: Startbox API <api_startboxes.lua>
- [f=-000001] Loaded API widget: Modular Comm Info <api_modularcomms.lua>
- [f=-000001] Loaded API widget: Mission GUI <mission_gui.lua>
- [f=-000001] Loaded API widget: Chili Framework <api_chili.lua>
- [f=-000001] Loaded API widget: Lag (AFK) monitor <api_lag_monitor.lua>
- [f=-000001] Loaded API widget: Lups <lups_wrapper.lua>
- [f=-000001] Loaded API widget: Pre-Selection Handler <api_preselection.lua>
- [f=-000001] Loaded widget: Deferred rendering <gfx_deferred_rendering.lua>
- [f=-000001] Loaded widget: Cutscenes <mission_cutscene.lua>
- [f=-000001] Hardware mouse-cursor is enabled!
- [f=-000001] Set "shadows" config-parameter to 1
- [f=-000001] Ground-decals rendering is enabled!
- [f=-000001] Set maximum particles to: 20000
- [f=-000001] Set UnitLodDist to 9999
- [f=-000001] Set UnitIconDist to 151
- [f=-000001] model shaders is enabled!
- [f=-000001] Player ENABLE TTS
- [f=-000001] Player TTS VOLUME 30
- [f=-000001] Player ENABLE TTS
- [f=-000001] Player TTS VOLUME 30
- [f=-000001] Loaded widget: EPIC Menu <gui_epicmenu.lua>
- [f=-000001] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
- [f=-000001] Loaded widget: Chili Widget Selector <gui_chili_widgetselector.lua>
- [f=-000001] Loaded widget: Custom Cursor Sets <gui_customcursorsets.lua>
- [f=-000001] Mexspot Fetcher fetching
- [f=-000001] Loaded widget: Mexspot Fetcher <wg_mexspot_fetcher.lua>
- [f=-000001] Loaded widget: Chili Commander Upgrade <gui_chili_commander_upgrade.lua>
- [f=-000001] Loaded widget: HealthBars <unit_healthbars.lua>
- [f=-000001] Loaded widget: Noises <snd_noises.lua>
- [f=-000001] Loaded widget: Unit Icons <unit_icons.lua>
- [f=-000001] Loaded widget: Chili Vote Display <gui_chili_vote.lua>
- [f=-000001] Loaded widget: Messenger <mission_messenger.lua>
- [f=-000001] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua>
- [f=-000001] Loaded widget: BuildETA <gui_build_eta.lua>
- [f=-000001] Loaded widget: Cloak Fire State 2 <unit_cloakfirestate2.lua>
- [f=-000001] Loaded widget: EndGame Stats <gui_chili_endgraph.lua>
- [f=-000001] Loaded widget: Initial Queue ZK <unit_initial_queue.lua>
- [f=-000001] Loaded widget: Unit Marker Zero-K <unit_marker.lua>
- [f=-000001] Loaded widget: Win Counter <win_counter.lua>
- [f=-000001] Loaded widget: Antinuke Coverage <gui_antinuke_coverage.lua>
- [f=-000001] Loaded widget: Area Attack Tweak <cmd_area_attack_tweak.lua>
- [f=-000001] Loaded widget: Attack Warning <unit_attack_warning.lua>
- [f=-000001] Loaded widget: Auto First Build Facing <init_autofirstbuildfacing.lua>
- [f=-000001] Loaded widget: Auto Group <unit_auto_group.lua>
- [f=-000001] Loaded widget: Autoquit <autoquit.lua>
- [f=-000001] Loaded widget: Blast Radius <gui_blastradius.lua>
- [f=-000001] Loaded widget: CameraShake <camera_shake.lua>
- [f=-000001] Loaded widget: Chili EndGame Window <gui_chili_endgamewindow.lua>
- [f=-000001] Loaded widget: Chili Inactivity Win <gui_chili_inactivity_win.lua>
- [f=-000001] Loaded widget: Chili Nuke Warning <gui_chili_nuke_warning.lua>
- [f=-000001] Loaded widget: Chili Rejoining Progress Bar <gui_chili_rejoin_progress.lua>
- [f=-000001] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip.lua>
- [f=-000001] Loaded widget: Chili Spectator Panels <gui_chili_spectator_panels.lua>
- [f=-000001] Loaded widget: Comm-n-Elo Startpos. Info <init_startpointelocom_info.lua>
- [f=-000001] Loaded widget: Constructor Auto Assist <unit_factory_guard.lua>
- [f=-000001] Loaded widget: Context Menu <gui_contextmenu.lua>
- [f=-000001] Loaded widget: Darkening <gui_darkening.lua>
- [f=-000001] Loaded widget: Decloak Range <unit_decloak_range.lua>
- [f=-000001] Loaded widget: Decoration Handler <unit_decoration_handler.lua>
- [f=-000001] Loaded widget: Defense Range Zero-K <gui_defenserange.lua>
- [f=-000001] Loaded widget: Economic Victory Announcer <gui_economic_victory_announcer.lua>
- [f=-000001] Loaded widget: Ferry Points <cmd_ferry_points.lua>
- [f=-000001] Loaded widget: Ghost Site <unit_ghostsite.lua>
- [f=-000001] Loaded widget: Haven Handler <gui_havens.lua>
- [f=-000001] Loaded widget: Highlight Geos <gui_highlight_geos.lua>
- [f=-000001] Loaded widget: In-game Guide <gui_ingame_guide.lua>
- [f=-000001] Loaded widget: In-game Ignore <ignore.lua>
- [f=-000001] Loaded widget: Keep Target <cmd_keep_target.lua>
- [f=-000001] Loaded widget: Local Widgets Config <localwidgets.lua>
- [f=-000001] Loaded widget: MetalFeatures <gui_metal_features.lua>
- [f=-000001] Loaded widget: Mex Placement Handler <cmd_mex_placement.lua>
- [f=-000001] Loaded widget: MinimapEvents <minimap_events.lua>
- [f=-000001] Loaded widget: Missile Silo Range <missilesilo_range.lua>
- [f=-000001] Loaded widget: Mission Results Handler <mission_results.lua>
- [f=-000001] Loaded widget: Morph Finished notification <unit_morph_finished.lua>
- [f=-000001] Loaded widget: Music Player <snd_music.lua>
- [f=-000001] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
- [f=-000001] Loaded widget: Orbit Command <cmd_orbit.lua>
- [f=-000001] Loaded widget: Persistent Build Spacing <gui_persistent_build_spacing.lua>
- [f=-000001] Loaded widget: Point Tracker <gui_point_tracker.lua>
- [f=-000001] Loaded widget: Projectile Lights <gfx_projectile_lights.lua>
- [f=-000001] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
- [f=-000001] Loaded widget: Show All Commands v2 <unit_showallcommands_2.lua>
- [f=-000001] Loaded widget: Showeco and Grid Drawer <gui_showeco_action.lua>
- [f=-000001] Loaded widget: SmoothCam <camera_smoothcam.lua>
- [f=-000001] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua>
- [f=-000001] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
- [f=-000001] Loaded widget: Stereo3D <gfx_stereo3d.lua>
- [f=-000001] Loaded widget: Stockpiler <unit_stockpile.lua>
- [f=-000001] Loaded widget: Transport AI <unit_transport_ai.lua>
- [f=-000001] Loaded widget: Transport Load Double Tap <cmd_select_load.lua>
- [f=-000001] Loaded widget: Voice Assistant <unit_voice.lua>
- [f=-000001] Loaded widget: Beauty Shot <camera_beautyshot.lua>
- [f=-000001] Loaded widget: Camera Info Snapshot <camera_info_snapshot.lua>
- [f=-000001] Loaded widget: Frame Gap Logger <dbg_frame_gap_logger.lua>
- [f=-000001] Reloaded cmdcolors from file: cmdcolors.tmp
- [f=-000001] Loaded widget: Mission Unit Highlight <mission_unit_highlight.lua>
- [f=-000001] Loaded widget: Attack AoE <gui_attack_aoe.lua>
- [f=-000001] Loaded widget: Chili Custom Modoptions Info <gui_custommodoptions_info.lua>
- [f=-000001] Loaded widget: Icon Sets <gui_icon_sets.lua>
- [f=-000001] Loaded widget: Objectives <mission_objectives.lua>
- [f=-000001] Loaded widget: Recorder (Save) <dbg_recorder_save.lua>
- [f=-000001] Loaded widget: Select Keys <gui_selectkeys.lua>
- [f=-000001] Loaded widget: SmoothScroll <camera_smooth_move.lua>
- [f=-000001] Loaded widget: Unit Start State <unit_start_state.lua>
- [f=-000001] Loaded widget: UnitNoStuckInFactory <unit_nostuck_infactory.lua>
- [f=-000001] Loaded widget: MessageBoxes <mission_messagebox.lua>
- [f=-000001] Loaded widget: Mission Countdown <mission_countdown.lua>
- [f=-000001] Loaded widget: Mission Score <mission_scoreindicator.lua>
- [f=-000001] Loaded widget: Monitors Unit Camera <mission_camera_monitor.lua>
- [f=-000001] Loaded widget: Monitors Unit Selections <mission_selection_monitor.lua>
- [f=-000001] Loaded widget: PlanetWars Info <gui_planetwars_info.lua>
- [f=-000001] <Replay control buttons> Live mode. Widget removed.
- [f=-000001] Loaded widget: Replay control buttons <gui_replay_controls.lua>
- [f=-000001] Loaded widget: Commands FX <gfx_commands_fx.lua>
- [f=-000001] Loaded widget: MessageBoxes ZK <mission_messagebox_zk.lua>
- [f=-000001] Loaded widget: UnitShapes <unit_shapes.lua>
- [f=-000001] Loaded widget: Map Edge Extension <map_edge_extension.lua>
- [f=-000001] Loaded widget: AllyCursors <gui_ally_cursors.lua>
- [f=-000001] Loaded widget: Building Starter <unit_building_starter.lua>
- [f=-000001] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua>
- [f=-000001] Loaded widget: CommandInsert <cmd_commandinsert.lua>
- [f=-000001] Loaded widget: Gadget Icons <unit_gadget_icons.lua>
- [f=-000001] Loaded widget: Rank Icons 2 <unit_rank_icons.lua>
- [f=-000001] Loaded widget: Selection Send <gui_selectionsend.lua>
- [f=-000001] Loaded widget: Shield Guard <unit_shield_guard.lua>
- [f=-000001] Loaded widget: State Icons <unit_state_icons.lua>
- [f=-000001] Marketplace and Bounty Icons: Widget removed.
- [f=-000001] Loaded widget: Bounty & Marketplace Icons (experimental) <unit_bounty_marketplace_icons.lua>
- [f=-000001] Loaded widget: Mission Night <mission_night.lua>
- [f=-000001] Loaded widget: LupsManager <gfx_lups_manager.lua>
- [f=-000001] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua>
- [f=-000001] Loaded widget: Newton Firezone <cmd_newton_firezone.lua>
- [f=-000001] Loaded widget: Receive Units Indicator <gui_recv_indicator.lua>
- [f=-000001] Loaded widget: Vertical Line on Radar Dots v2 <gui_vertlineaid.lua>
- [f=-000001] Loaded widget: Auto-toggle false color vision <gui_auto_engine_falsecolor.lua>
- [f=-000001] Loaded widget: Chili Crude Player List <gui_chili_crudeplayerlist.lua>
- [f=-000001] Loaded widget: Chili Docking <gui_chili_docking.lua>
- [f=-000001] Loaded widget: Chili Pro Console <gui_chili_proconsole_test.lua>
- [f=-000001] Loaded widget: HUD Presets <gui_hud_presets.lua>
- [f=-000001] Loaded widget: Image Preloader <dbg_img_preload.lua>
- [f=-000001] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua>
- [f=-000001] Loaded widget: Default Group Recall Fix <gui_group_recall_fix.lua>
- [f=-000001] Loaded widget: Restricted Zones <gui_restrictedzones.lua>
- [f=-000001] Loaded widget: Jumpjet GUI <gui_jumpjets.lua>
- [f=-000001] Loaded widget: CustomFormations2 <cmd_customformations2.lua>
- [f=-000001] SetSunLighting
- [f=-000001] Loaded widget: Sun and Atmosphere Handler. <gfx_sun_and_atmosphere.lua>
- [f=-000001] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
- [f=-000001] Loaded widget: GC at >300MB <dbg_forcegc_spring97.lua>
- [f=-000001] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua>
- [f=-000001] Loaded widget: Persistent Build Height <gui_persistent_build_height.lua>
- [f=-000001] Player ENABLE TTS
- [f=-000001] Player TTS VOLUME 30
- [f=-000001] Loaded widget: Text To Speech Control <snd_text_to_speech.lua>
- [f=-000001] Writing last game win data
- [f=-000001] LuaUI v0.3
- [f=-000001] map marks rendering is disabled!
- [f=-000001] Set UnitIconDist to 1000
- [f=-000001] [LoadFinalize] finalizing PFS
- [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=3146918117
- [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
- [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=3858341393
- [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1889642437
- [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=8
- [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=79
- [f=-000001] [Path] [PathEstimator::ReadFile] hash=3081175977
- [f=-000001] PathCosts: creating PE8 cache with 4 PF threads (20 MB)
- [f=-000001] PathCosts: precached 2 of 7168 blocks
- [f=-000001] PathCosts: precached 451 of 7168 blocks
- [f=-000001] PathCosts: precached 899 of 7168 blocks
- [f=-000001] PathCosts: precached 1351 of 7168 blocks
- [f=-000001] PathCosts: precached 1800 of 7168 blocks
- [f=-000001] PathCosts: precached 2250 of 7168 blocks
- [f=-000001] PathCosts: precached 2699 of 7168 blocks
- [f=-000001] PathCosts: precached 3148 of 7168 blocks
- [f=-000001] PathCosts: precached 3596 of 7168 blocks
- [f=-000001] PathCosts: precached 4046 of 7168 blocks
- [f=-000001] PathCosts: precached 4495 of 7168 blocks
- [f=-000001] PathCosts: precached 4944 of 7168 blocks
- [f=-000001] PathCosts: precached 5393 of 7168 blocks
- [f=-000001] PathCosts: precached 5842 of 7168 blocks
- [f=-000001] PathCosts: precached 6842 of 7168 blocks
- [f=-000001] PathCosts: writing
- [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=3146918117
- [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
- [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=3858341393
- [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1889642437
- [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=8
- [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=79
- [f=-000001] [Path] [PathEstimator::WriteFile] hash=3081175977
- [f=-000001] PathCosts: written
- [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=3146918117
- [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
- [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=3858341393
- [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1889642437
- [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
- [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=79
- [f=-000001] [Path] [PathEstimator::ReadFile] hash=3081176001
- [f=-000001] PathCosts: creating PE32 cache with 4 PF threads (7 MB)
- [f=-000001] PathCosts: precached 0 of 448 blocks
- [f=-000001] PathCosts: precached 30 of 448 blocks
- [f=-000001] PathCosts: precached 63 of 448 blocks
- [f=-000001] PathCosts: precached 97 of 448 blocks
- [f=-000001] PathCosts: precached 126 of 448 blocks
- [f=-000001] PathCosts: precached 156 of 448 blocks
- [f=-000001] PathCosts: precached 184 of 448 blocks
- [f=-000001] PathCosts: precached 217 of 448 blocks
- [f=-000001] PathCosts: precached 248 of 448 blocks
- [f=-000001] PathCosts: precached 287 of 448 blocks
- [f=-000001] PathCosts: precached 318 of 448 blocks
- [f=-000001] PathCosts: precached 347 of 448 blocks
- [f=-000001] PathCosts: writing
- [f=-000001] [Path] [PathEstimator::Hash] mapChecksum=3146918117
- [f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
- [f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=3858341393
- [f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1889642437
- [f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
- [f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=79
- [f=-000001] [Path] [PathEstimator::WriteFile] hash=3081176001
- [f=-000001] PathCosts: written
- [f=-000001] [LoadFinalize] finalized PFS (1232ms, checksum cf53b5df)
- [f=-000001] Loading Skirmish AIs
- [f=-000001] [WatchDog] deregistering controls for thread [load]
- [f=-000001] Mex Placement Initialised with 34 spots.
- [f=-000001] GameID: f0780d585bec7f609e513e8205d7c910
- [f=-000001] Connection attempt from Player
- [f=-000001] -> Version: 103.0.1-280-g0b43e12 develop
- [f=-000001] -> Connection established (given id 0)
- [f=-000001] Skirmish AI "Hostiles" (ID:0, Short-Name:"NullAI", Version:"") took over control of team 1
- [f=-000001] Skirmish AI "Allies" (ID:1, Short-Name:"NullAI", Version:"") took over control of team 2
- [f=-000001] Player Player finished loading and is now ingame
- [f=0000029] Switching to Free style camera
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