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- int ptfxhandle;
- Function.Call(Hash.REQUEST_NAMED_PTFX_ASSET, "scr_minigametennis");
- Function.Call(Hash._SET_PTFX_ASSET_NEXT_CALL, "scr_minigametennis");
- ptfxhandle = Function.Call<int>(Hash.START_PARTICLE_FX_LOOPED_ON_PED_BONE, "scr_tennis_ball_trail", Game.Player.Character, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 31086, 1.0, false, false, false);
- Function.Call(Hash.SET_PARTICLE_FX_LOOPED_COLOUR, ptfxhandle, 220.0, 100.0, 50.0); //this shit doesnt work
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