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- package DSFoFG.entities;
- import net.minecraft.client.renderer.Tessellator;
- import net.minecraft.client.renderer.entity.Render;
- import net.minecraft.client.renderer.texture.TextureMap;
- import net.minecraft.entity.Entity;
- import net.minecraft.entity.projectile.EntityPotion;
- import net.minecraft.item.Item;
- import net.minecraft.item.ItemPotion;
- import net.minecraft.potion.PotionHelper;
- import net.minecraft.util.IIcon;
- import net.minecraft.util.ResourceLocation;
- import org.lwjgl.opengl.GL11;
- import org.lwjgl.opengl.GL12;
- import cpw.mods.fml.relauncher.Side;
- import cpw.mods.fml.relauncher.SideOnly;
- @SideOnly(Side.CLIENT)
- public class RenderTD extends Render
- {
- private Item field_94151_a;
- private int field_94150_f;
- private static final String __OBFID = "CL_00001008";
- public RenderTD(Item p_i1259_1_, int p_i1259_2_)
- {
- this.field_94151_a = p_i1259_1_;
- this.field_94150_f = p_i1259_2_;
- }
- public RenderTD(Item thermalDetonators)
- {
- this(thermalDetonators, 0);
- }
- /**
- * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
- * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
- * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
- * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
- */
- public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
- {
- IIcon iicon = this.field_94151_a.getIconFromDamage(this.field_94150_f);
- if (iicon != null)
- {
- GL11.glPushMatrix();
- GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_);
- GL11.glEnable(GL12.GL_RESCALE_NORMAL);
- GL11.glScalef(0.5F, 0.5F, 0.5F);
- this.bindEntityTexture(p_76986_1_);
- Tessellator tessellator = Tessellator.instance;
- if (iicon == ItemPotion.func_94589_d("bottle_splash"))
- {
- int i = PotionHelper.func_77915_a(((EntityPotion)p_76986_1_).getPotionDamage(), false);
- float f2 = (float)(i >> 16 & 255) / 255.0F;
- float f3 = (float)(i >> 8 & 255) / 255.0F;
- float f4 = (float)(i & 255) / 255.0F;
- GL11.glColor3f(f2, f3, f4);
- GL11.glPushMatrix();
- this.func_77026_a(tessellator, ItemPotion.func_94589_d("overlay"));
- GL11.glPopMatrix();
- GL11.glColor3f(1.0F, 1.0F, 1.0F);
- }
- this.func_77026_a(tessellator, iicon);
- GL11.glDisable(GL12.GL_RESCALE_NORMAL);
- GL11.glPopMatrix();
- }
- }
- /**
- * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
- */
- protected ResourceLocation getEntityTexture(Entity p_110775_1_)
- {
- return TextureMap.locationItemsTexture;
- }
- private void func_77026_a(Tessellator p_77026_1_, IIcon p_77026_2_)
- {
- float f = p_77026_2_.getMinU();
- float f1 = p_77026_2_.getMaxU();
- float f2 = p_77026_2_.getMinV();
- float f3 = p_77026_2_.getMaxV();
- float f4 = 1.0F;
- float f5 = 0.5F;
- float f6 = 0.25F;
- GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
- GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
- p_77026_1_.startDrawingQuads();
- p_77026_1_.setNormal(0.0F, 1.0F, 0.0F);
- p_77026_1_.addVertexWithUV((double)(0.0F - f5), (double)(0.0F - f6), 0.0D, (double)f, (double)f3);
- p_77026_1_.addVertexWithUV((double)(f4 - f5), (double)(0.0F - f6), 0.0D, (double)f1, (double)f3);
- p_77026_1_.addVertexWithUV((double)(f4 - f5), (double)(f4 - f6), 0.0D, (double)f1, (double)f2);
- p_77026_1_.addVertexWithUV((double)(0.0F - f5), (double)(f4 - f6), 0.0D, (double)f, (double)f2);
- p_77026_1_.draw();
- }
- }
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