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- o. Fighting Engine Conditions Discussion
- 1. Charge Level (charge)
- 2. Charge Level 1 (charge1)
- 3. Charge Level 2 (charge2)
- 4. Charge Level 3 (charge3)
- 5. On-Landing (OL)
- 6. On-Landing Cancel (OLC)
- 7. instant Charge (iC)
- 8. instant Charge On-Landing (iCOL)
- 9. instant Block (iB)
- 10. In Air (IA)
- 11. While Running (WR)
- 12. instant While Running (iWR)
- 13. While Blocking (WB)
- 14. Wind Path (WP)
- 15. vertical Wind Path (vWP)
- 16. horizontal Wind Path (hWP)
- 17. Block (BLOCK)
- 18. Guard Break (BREAK)
- 19. Guard Crush (Crush)
- 20. Ninpo Cancelling (NINC)
- 21. Step Canceling (STEPC)
- 22. Near an Enemy (NEAR)
- 23. Near a Wall (NEARWALL)
- 24. Near a Downed Enem (DOWN)
- 25. Level Ground (LEVELG)
- 26. Wind Run (WINDRUN)
- 27. Wall Cling (WALLCLING)
- 28. Wall Run (WALLRUN)
- 29. vertical Wall Run (vWALLRUN)
- 30. horizontal Wall Run (hWALLRUN)
- 31. ceiling Wall Run (cWALLRUN)
- 32. Phantom State (PHANTOM)
- 33. Low Health (LOWH)
- 34. Area Affect (AREA)
- 35. little In Air (lIA)
- 36. Delay (DELAY)
- 37. Wall Cling Cancel (WALLCLINGC)
- p. Fighting Engine Status Discussion
- 1. Block Stun (BLOCK)
- 2. Hit Stun (HIT)
- 3. Stagger Stun (STAGGER)
- 4. Guard Break (BREAK)
- 5. Guard Crush (CRUSH)
- 6. Clear Away (CLEAR)
- 7. reverse Clear Away (rCLEAR)
- 8. Multiple Opponent (MULTI)
- 9. Throw (THROW)
- 10. Decapitate (DECAP)
- 11. Recovery (REC)
- 12. Essence Technique (ET)
- 13. Ultimate Technique (UT)
- 14. little Launch (lLaunch)
- 15. Launch (LAUNCH)
- 16. Self-launching (SELFLAUNCH)
- 17. Absorbing Life (ABSORB)
- 18. Projectile Strike (PROJ)
- 19. Just Frame (JF)
- 20. Behind an Enemy (Enemy)
- 21. Grounding Knockdown (GROUND)
- 22. Spin Stun (SPIN)
- 23. Crumple Stun (CRUMPLE)
- 24. Wall Stun (WSTUN)
- 25. Wind Path Stun (WPSTUN)
- 26. vertical Wind Path Stun (vWPSTUN)
- 27. horizontal Wind Path Stun (hWPSTUN)
- 28. Parry (PARRY)
- 29. Weapon Locking (LOCK)
- 30. Protection (PROT)
- 31. Invincibility (INV)
- 32. Counter Hit (CH)
- 33. Distance (DIST)
- 34. Burrowing (BURROW)
- 35. Back-turned (BT)
- 36. Unblockable (UB)
- 37. Area Affect (AREA)
- 38. Confusion (CONF)
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