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- */
- // sv_user.c -- server code for moving users
- #include "quakedef.h"
- edict_t *sv_player;
- extern cvar_t sv_friction;
- cvar_t sv_edgefriction = {"edgefriction", "2"};
- extern cvar_t sv_stopspeed;
- static vec3_t forward, right, up;
- vec3_t wishdir;
- float wishspeed;
- // world
- float *angles;
- float *origin;
- float *velocity;
- qboolean onground;
- usercmd_t cmd;
- cvar_t sv_idealpitchscale = {"sv_idealpitchscale","0.8"};
- /*
- ===============
- SV_SetIdealPitch
- ===============
- */
- #define MAX_FORWARD 6
- void SV_SetIdealPitch (void)
- {
- float angleval, sinval, cosval;
- trace_t tr;
- vec3_t top, bottom;
- float z[MAX_FORWARD];
- int i, j;
- int step, dir, steps;
- if (!((int)sv_player->v.flags & FL_ONGROUND))
- return;
- angleval = sv_player->v.angles[YAW] * M_PI*2 / 360;
- sinval = sin(angleval);
- cosval = cos(angleval);
- for (i=0 ; i<MAX_FORWARD ; i++)
- {
- top[0] = sv_player->v.origin[0] + cosval*(i+3)*12;
- top[1] = sv_player->v.origin[1] + sinval*(i+3)*12;
- top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2];
- bottom[0] = top[0];
- bottom[1] = top[1];
- bottom[2] = top[2] - 160;
- tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player);
- if (tr.allsolid)
- return; // looking at a wall, leave ideal the way is was
- if (tr.fraction == 1)
- return; // near a dropoff
- z[i] = top[2] + tr.fraction*(bottom[2]-top[2]);
- }
- dir = 0;
- steps = 0;
- for (j=1 ; j<i ; j++)
- {
- step = z[j] - z[j-1];
- if (step > -ON_EPSILON && step < ON_EPSILON)
- continue;
- if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) )
- return; // mixed changes
- steps++;
- dir = step;
- }
- if (!dir)
- {
- sv_player->v.idealpitch = 0;
- return;
- }
- if (steps < 2)
- return;
- sv_player->v.idealpitch = -dir * sv_idealpitchscale.value;
- }
- /*
- ==================
- SV_UserFriction
- ==================
- */
- void SV_UserFriction (void)
- {
- float *vel;
- float speed, newspeed, control;
- vec3_t start, stop;
- float friction;
- trace_t trace;
- vel = velocity;
- speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
- if (!speed)
- return;
- // if the leading edge is over a dropoff, increase friction
- start[0] = stop[0] = origin[0] + vel[0]/speed*16;
- start[1] = stop[1] = origin[1] + vel[1]/speed*16;
- start[2] = origin[2] + sv_player->v.mins[2];
- stop[2] = start[2] - 34;
- trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player);
- if (trace.fraction == 1.0)
- friction = sv_friction.value*sv_edgefriction.value;
- else
- friction = sv_friction.value;
- // apply friction
- control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
- newspeed = speed - host_frametime*control*friction;
- if (newspeed < 0)
- newspeed = 0;
- newspeed /= speed;
- vel[0] = vel[0] * newspeed;
- vel[1] = vel[1] * newspeed;
- vel[2] = vel[2] * newspeed;
- }
- /*
- ==============
- SV_Accelerate
- ==============
- */
- cvar_t sv_maxspeed = {"sv_maxspeed", "320", false, true};
- cvar_t sv_accelerate = {"sv_accelerate", "10"};
- #if 0
- void SV_Accelerate (vec3_t wishvel)
- {
- int i;
- float addspeed, accelspeed;
- vec3_t pushvec;
- if (wishspeed == 0)
- return;
- VectorSubtract (wishvel, velocity, pushvec);
- addspeed = VectorNormalize (pushvec);
- accelspeed = sv_accelerate.value*host_frametime*addspeed;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
- for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed*pushvec[i];
- }
- #endif
- void SV_Accelerate (void)
- {
- int i;
- float addspeed, accelspeed, currentspeed;
- currentspeed = DotProduct (velocity, wishdir);
- addspeed = wishspeed - currentspeed;
- if (addspeed <= 0)
- return;
- accelspeed = sv_accelerate.value*host_frametime*wishspeed;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
- for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed*wishdir[i];
- }
- void SV_AirAccelerate (vec3_t wishveloc)
- {
- int i;
- float addspeed, wishspd, accelspeed, currentspeed;
- wishspd = VectorNormalize (wishveloc);
- if (wishspd > 30)
- wishspd = 30;
- currentspeed = DotProduct (velocity, wishveloc);
- addspeed = wishspd - currentspeed;
- if (addspeed <= 0)
- return;
- // accelspeed = sv_accelerate.value * host_frametime;
- accelspeed = sv_accelerate.value*wishspeed * host_frametime;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
- for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed*wishveloc[i];
- }
- void DropPunchAngle (void)
- {
- float len;
- len = VectorNormalize (sv_player->v.punchangle);
- len -= 10*host_frametime;
- if (len < 0)
- len = 0;
- VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle);
- }
- /*
- ===================
- SV_WaterMove
- ===================
- */
- void SV_WaterMove (void)
- {
- int i;
- vec3_t wishvel;
- float speed, newspeed, wishspeed, addspeed, accelspeed;
- //
- // user intentions
- //
- AngleVectors (sv_player->v.v_angle, forward, right, up);
- for (i=0 ; i<3 ; i++)
- wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
- if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove)
- wishvel[2] -= 60; // drift towards bottom
- else
- wishvel[2] += cmd.upmove;
- wishspeed = Length(wishvel);
- if (wishspeed > sv_maxspeed.value)
- {
- VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
- wishspeed = sv_maxspeed.value;
- }
- wishspeed *= 0.7;
- //
- // water friction
- //
- speed = Length (velocity);
- if (speed)
- {
- newspeed = speed - host_frametime * speed * sv_friction.value;
- if (newspeed < 0)
- newspeed = 0;
- VectorScale (velocity, newspeed/speed, velocity);
- }
- else
- newspeed = 0;
- //
- // water acceleration
- //
- if (!wishspeed)
- return;
- addspeed = wishspeed - newspeed;
- if (addspeed <= 0)
- return;
- VectorNormalize (wishvel);
- accelspeed = sv_accelerate.value * wishspeed * host_frametime;
- if (accelspeed > addspeed)
- accelspeed = addspeed;
- for (i=0 ; i<3 ; i++)
- velocity[i] += accelspeed * wishvel[i];
- }
- void SV_WaterJump (void)
- {
- if (sv.time > sv_player->v.teleport_time
- || !sv_player->v.waterlevel)
- {
- sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP;
- sv_player->v.teleport_time = 0;
- }
- sv_player->v.velocity[0] = sv_player->v.movedir[0];
- sv_player->v.velocity[1] = sv_player->v.movedir[1];
- }
- /*
- ===================
- SV_AirMove
- ===================
- */
- void SV_AirMove (void)
- {
- int i;
- vec3_t wishvel;
- float fmove, smove;
- AngleVectors (sv_player->v.angles, forward, right, up);
- fmove = cmd.forwardmove;
- smove = cmd.sidemove;
- // hack to not let you back into teleporter
- if (sv.time < sv_player->v.teleport_time && fmove < 0)
- fmove = 0;
- for (i=0 ; i<3 ; i++)
- wishvel[i] = forward[i]*fmove + right[i]*smove;
- if ( (int)sv_player->v.movetype != MOVETYPE_WALK)
- wishvel[2] = cmd.upmove;
- else
- wishvel[2] = 0;
- VectorCopy (wishvel, wishdir);
- wishspeed = VectorNormalize(wishdir);
- if (wishspeed > sv_maxspeed.value)
- {
- VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
- wishspeed = sv_maxspeed.value;
- }
- if ( sv_player->v.movetype == MOVETYPE_NOCLIP)
- { // noclip
- VectorCopy (wishvel, velocity);
- }
- else if ( onground )
- {
- SV_UserFriction ();
- SV_Accelerate ();
- }
- else
- { // not on ground, so little effect on velocity
- SV_AirAccelerate (wishvel);
- }
- }
- /*
- ===================
- SV_ClientThink
- the move fields specify an intended velocity in pix/sec
- the angle fields specify an exact angular motion in degrees
- ===================
- */
- void SV_ClientThink (void)
- {
- vec3_t v_angle;
- if (sv_player->v.movetype == MOVETYPE_NONE)
- return;
- onground = (int)sv_player->v.flags & FL_ONGROUND;
- origin = sv_player->v.origin;
- velocity = sv_player->v.velocity;
- DropPunchAngle ();
- //
- // if dead, behave differently
- //
- if (sv_player->v.health <= 0)
- return;
- //
- // angles
- // show 1/3 the pitch angle and all the roll angle
- cmd = host_client->cmd;
- angles = sv_player->v.angles;
- VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle);
- angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
- if (!sv_player->v.fixangle)
- {
- angles[PITCH] = -v_angle[PITCH]/3;
- angles[YAW] = v_angle[YAW];
- }
- if ( (int)sv_player->v.flags & FL_WATERJUMP )
- {
- SV_WaterJump ();
- return;
- }
- //
- // walk
- //
- if ( (sv_player->v.waterlevel >= 2)
- && (sv_player->v.movetype != MOVETYPE_NOCLIP) )
- {
- SV_WaterMove ();
- return;
- }
- SV_AirMove ();
- }
- /*
- ===================
- SV_ReadClientMove
- ===================
- */
- void SV_ReadClientMove (usercmd_t *move)
- {
- int i;
- vec3_t angle;
- int bits;
- // read ping time
- host_client->ping_times[host_client->num_pings%NUM_PING_TIMES]
- = sv.time - MSG_ReadFloat ();
- host_client->num_pings++;
- // read current angles
- for (i=0 ; i<3 ; i++)
- angle[i] = MSG_ReadAngle ();
- VectorCopy (angle, host_client->edict->v.v_angle);
- // read movement
- move->forwardmove = MSG_ReadShort ();
- move->sidemove = MSG_ReadShort ();
- move->upmove = MSG_ReadShort ();
- // read buttons
- bits = MSG_ReadByte ();
- host_client->edict->v.button0 = bits & 1;
- host_client->edict->v.button2 = (bits & 2)>>1;
- i = MSG_ReadByte ();
- if (i)
- host_client->edict->v.impulse = i;
- #ifdef QUAKE2
- // read light level
- host_client->edict->v.light_level = MSG_ReadByte ();
- #endif
- }
- /*
- ===================
- SV_ReadClientMessage
- Returns false if the client should be killed
- ===================
- */
- qboolean SV_ReadClientMessage (void)
- {
- int ret;
- int cmd;
- char *s;
- do
- {
- nextmsg:
- ret = NET_GetMessage (host_client->netconnection);
- if (ret == -1)
- {
- Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
- return false;
- }
- if (!ret)
- return true;
- MSG_BeginReading ();
- while (1)
- {
- if (!host_client->active)
- return false; // a command caused an error
- if (msg_badread)
- {
- Sys_Printf ("SV_ReadClientMessage: badread\n");
- return false;
- }
- cmd = MSG_ReadChar ();
- switch (cmd)
- {
- case -1:
- goto nextmsg; // end of message
- default:
- Sys_Printf ("SV_ReadClientMessage: unknown command char\n");
- return false;
- case clc_nop:
- // Sys_Printf ("clc_nop\n");
- break;
- case clc_stringcmd:
- s = MSG_ReadString ();
- if (host_client->privileged)
- ret = 2;
- else
- ret = 0;
- if (Q_strncasecmp(s, "status", 6) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "xx", 2) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "notarget", 8) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "fly", 3) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "name", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "noclip", 6) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "---", 3) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "say_team", 8) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "tell", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "color", 5) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "kill", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "pause", 5) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "spawn", 5) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "begin", 5) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "prespawn", 8) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "kick", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "ping", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "give", 4) == 0)
- ret = 1;
- else if (Q_strncasecmp(s, "ban", 3) == 0)
- ret = 1;
- if (ret == 2)
- Cbuf_InsertText (s);
- else if (ret == 1)
- Cmd_ExecuteString (s, src_client);
- else
- Con_DPrintf("%s tried to %s\n", host_client->name, s);
- break;
- case clc_disconnect:
- // Sys_Printf ("SV_ReadClientMessage: client disconnected\n");
- return false;
- case clc_move:
- SV_ReadClientMove (&host_client->cmd);
- break;
- }
- }
- } while (ret == 1);
- return true;
- }
- /*
- ==================
- SV_RunClients
- ==================
- */
- void SV_RunClients (void)
- {
- int i;
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
- {
- if (!host_client->active)
- continue;
- sv_player = host_client->edict;
- if (!SV_ReadClientMessage ())
- {
- SV_DropClient (false); // client misbehaved...
- continue;
- }
- if (!host_client->spawned)
- {
- // clear client movement until a new packet is received
- memset (&host_client->cmd, 0, sizeof(host_client->cmd));
- continue;
- }
- // always pause in single player if in console or menus
- if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
- SV_ClientThink ();
- }
- }
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