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- CFG:AddUpgrade( "speed", {
- upgrade_id = "speed_upgrade_01", -- STRING, unqiue name for each upgrade
- upgrade_name = "Growth Phytohormone Splice",
- upgrade_description = [[Due to new revolutionary technology, splicing of the cannabis DNA allows for increased growth rates.]], -- STRING, description for upgrade, blank for nothing
- upgrade_required = "", -- STRING, is there a upgrade that must be unlocked first? blank for none
- upgrade_weedupgrade = { -- This is the actual speed increase on the plant
- value_type = "percentage" -- "percentage" or "seconds" eg. 10% faster or 10 seconds quicker
- value = 10
- },
- price = 0, -- NUMBER, price in cash 0 for no money requirement
- exp_required = 0, -- NUMBER, exp needed 0 for no exp requirement
- hide_detail_if_not_enough_exp, = false -- TRUE/FALSE, can players see the information if they aren't experienced enough
- } )
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