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Dickplomacy Changelog

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Sep 5th, 2016
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  1. 4.3.0.7 - 2016.9.05
  2. Fixed bug where kings of defeated factions could sometimes respawn as commoners
  3. Fixed script errors after a faction is defeated
  4. Fixed Native bug where lords in a prison break scenario would sometimes attack the player
  5. Fixed choosing your own faction color
  6. Enabled polygamy option under 'Content Options' in the camp menu (currently only available for kingdom ladies,
  7. claimants and lords will not settle for being concubines or 'second wives')
  8.  
  9. 4.3.0.6c - 2016.8.20
  10. Fixed calculation for handing common girls to madam
  11. Fixed casualty reporting when sallying out or when enemies sally out
  12.  
  13. 4.3.0.6b - 2016.8.19
  14. Fixed looters spawned after sieges running to the edges of the world map
  15. Vassals can now capture ladies after sieges. To capture a lady you must be the one that has taken the castle,
  16. and you must either request the castle for you or your spouse. (if you "request nothing" or are a mercenary,
  17. you cannot capture any prisoners. If the castle is not granted to you, any ladies held there will be set free
  18. by the new lord.)
  19. You can now send your wife as a traveling companion back home as a vassal
  20. Morale bonus mouseover text now visible for wine, ale and date fruit
  21. Adjusted heraldic horse tableau
  22.  
  23. 4.3.0.6 - 2016.8.16
  24. Fixed remaining bugs with commanding allied parties in battles
  25. Added option in camp menu allowing you to choose which foods your army will consume
  26. Added option to employ captured female claimants or promoted companions in taverns
  27.  
  28. 4.3.0.5d - 2016.8.14
  29. Fixed kingdom ladies not swapping back to original faction after rebellion quest completed
  30.  
  31. 4.3.0.5c - 2016.8.14
  32. Fixed ladies never changing their current center
  33.  
  34. 4.3.0.5b - 2016.8.12
  35. Fixed WSE randomized height occasionally turning troops into the size of ants
  36. Added a new heraldic horse
  37. Added content option for native legacy face-codes
  38. Added new textures for native faces for compatibility with new face codes
  39.  
  40. 4.3.0.5 - 2016.8.10
  41. Fixed algorithm for selling prisoners to bath-house
  42. Added the ability to enfeoff your wife
  43. Fixed some bugs with wife as a traveling companions
  44. Added the ability to sell prisoners of war or outlaws to prison guards
  45. Dark Hunters drop more loot now
  46. Added a toggle-able option (default off) for realistic wounding:
  47. excessive blunt damage will kill, low cut/pierce damage will wound
  48. Increased number of peasant women when enslaving villagers
  49. Raiding a village will spawn a party of refugees (3:1 female male ratio)
  50. Younger lords now use new face textures (new game only)
  51. Added eyelash accessories for females - natural (same as hair color) and mascara version (black only)
  52. Added some new hairstyles for corprus faces
  53. Non-hero troops now have semi-randomized heights based on their base STR and gender (WSE only)
  54. Added new interactions with lords and married ladies
  55. Fixed some bugs with custom nobility titles for player kingdom
  56. Married and enfeoffed ladies now have faction-based titles
  57. Tournaments at feasts now only happen once per day - to compensate, base tournament prize increased from 200 to 1000,
  58. winners will also get a random item as a bonus prize.
  59. Fixed allied lords sometimes getting assigned to the player's command when requirements are not met
  60. Fixed Dhirim siege using the wrong terrain code
  61. Upgraded WSE version used from 4.3.0 to 4.3.2
  62. Corprus faces now have aged textures
  63.  
  64. 4.3.0.4 - 2016.8.06
  65. Added more interaction options when visiting lady
  66. Recalculated formula for interacting with people
  67. Fixed several script warnings and errors
  68. Fixed interacting with lord when traveling on the map
  69. Re-activated duel quest for married lady
  70. Spiked helmet no longer covers graveth's eyes
  71.  
  72. 4.3.0.3 - 2016.8.04
  73. Added Custom Banner Creator
  74. Added Brothel System
  75. Added more interactions with captive lords/ladies
  76. Added the ability to let your companions separate from your party and lead troops
  77. Weapons now have the correct length
  78. Some minor balance tweaks to item prices, difficulty, damage
  79. Dark Knights and Black Khergits can now be disabled
  80. Fixed corprus faces having the wrong body
  81. Added salty coins and milk
  82. Added sparring with your troops in camp
  83. Fixed renaming towns and castles
  84. Fixed rescuing prisoners from dungeon while under disguise
  85. Fixed conversation getting stuck when talking to master craftsman about disguises
  86.  
  87. 4.3.0.2 - 2016.7.29
  88. Fixed inconsistent faces across scenes
  89. Fixed corprus face textures
  90. Tweaked AI routing to be less volatile
  91. Fixed error messages in camp scenes or when missiles land in water
  92. Fixed conversation getting stuck when interacting with captive ladies/lords
  93. Added new slave trader Galeas in Shariz, fixed bug where Ramun the Slave Trader was duplicated in Yalen
  94. Slave traders now buy prisoners at a fixed price of 100 instead of 50. Ransom Brokers unchanged.
  95. Fixed Jelkala tavern scene
  96. Decreased chance to be set free when taken prisoner in towns to 4%, added new interactions when refusing bail
  97. Added 2 east-asian face textures for rus heads
  98.  
  99. 4.3.0.1 - 2016.7.28
  100. Added camp scenes
  101. Added improved horse-archery AI
  102. Added battle formations
  103. Added new battle minimap integrating WFAS and motomataru formations
  104. Added new AI battle morale and routing system
  105. Ranged troops outside of the 'archers division' such as horse archers or sword sisters will now man towers in siege defense
  106. Balance tweaks to khergit troops and upgrade path: horse archers no longer use javelins, horsemen and lancers use javelins,
  107. skirmishers now fork to horsemen and horse archers, stats on some troops increased
  108. Diplomacy disguise system is now functional
  109. Townsmen and Townswomen now use daggers and clubs against bandits instead of their fists in starting quest
  110. Several older weapon meshes replaced
  111. Added pike-bracing, upstab
  112. Dark Knights and Black Khergits added to the game
  113. You now get loot when fighting enemy lords inside of a village
  114. New map icons
  115. All siege scenes now have two ladders
  116. Arena spectator models are now more detailed
  117. Added new male and female body models, separated at the legs to fit with the native formations
  118. Added new earring models for female heads
  119. Added new male head meshes and face textures
  120. Added strapon models
  121. Added new head meshes, textures and hair (both corprus and rus faces options)
  122. Added tavern animations pack
  123. Added optional new town scenes for swadian and vaegir towns
  124. Added new interactions with captured prisoners, tavern scenes, and spouse
  125. Added new interactions when captured by bandits or debauched lords
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