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historic_bruno

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Aug 21st, 2013
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  1. windowed = true
  2. xres = 1024
  3. yres = 768
  4.  
  5. ;sound.musicgain = 0.0
  6. ;sound.uigain = 0.0
  7.  
  8. ;forcealphatest=true
  9.  
  10. ;renderpath=fixed
  11. pauseonfocusloss=false
  12. preferglsl = true
  13. postproc = true
  14. novbo=true
  15.  
  16. waternormals = true
  17. waterrealdepth = true
  18. waterfoam = true
  19. watercoastalwaves = true
  20. waterrefraction = true
  21. waterreflection = true
  22. watershadows = true
  23.  
  24. ; Generate tangents for normal and parallax mapping. REQUIRES preferglsl=true. Incompatible with gpuskinning.
  25. gentangents = true
  26.  
  27. ; Use smooth LOS interpolation; REQUIRES preferglsl=true.
  28. smoothlos = true
  29.  
  30. ; Quality level of shader effects (set to 10 to display effects)
  31. materialmgr.quality = 10.0
  32.  
  33. ; Maximum distance to display parallax effect. Set to 0 to disable parallax.
  34. materialmgr.PARALLAX_DIST.max = 150
  35. ; Maximum distance to display high quality parallax effect.
  36. materialmgr.PARALLAX_HQ_DIST.max = 75
  37. ; Maximum distance to display very high quality parallax effect. Set to 30 to enable.
  38. materialmgr.PARALLAX_VHQ_DIST.max = 30
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