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- windowed = true
- xres = 1024
- yres = 768
- ;sound.musicgain = 0.0
- ;sound.uigain = 0.0
- ;forcealphatest=true
- ;renderpath=fixed
- pauseonfocusloss=false
- preferglsl = true
- postproc = true
- novbo=true
- waternormals = true
- waterrealdepth = true
- waterfoam = true
- watercoastalwaves = true
- waterrefraction = true
- waterreflection = true
- watershadows = true
- ; Generate tangents for normal and parallax mapping. REQUIRES preferglsl=true. Incompatible with gpuskinning.
- gentangents = true
- ; Use smooth LOS interpolation; REQUIRES preferglsl=true.
- smoothlos = true
- ; Quality level of shader effects (set to 10 to display effects)
- materialmgr.quality = 10.0
- ; Maximum distance to display parallax effect. Set to 0 to disable parallax.
- materialmgr.PARALLAX_DIST.max = 150
- ; Maximum distance to display high quality parallax effect.
- materialmgr.PARALLAX_HQ_DIST.max = 75
- ; Maximum distance to display very high quality parallax effect. Set to 30 to enable.
- materialmgr.PARALLAX_VHQ_DIST.max = 30
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