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Nov 27th, 2014
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  1. this is easier to get to you than through stream chat sooo
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  3. -PRIORITIZE THESE EARLY GAME-
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  5. Boarding House - Instead of building 7 houses in the beginning, this is recommended first as it removes the need to do so and holds a lot of people, your newborn civvies'll start off in a home rather than being homeless as do all of your spawned-with civvies.
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  7. Gatherer's Hut - Your primary food source at the start of the game. Should be placed in a lot of forest area. You can place them near the Forester no problem--hell I think it actually helps.
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  9. Forester's Hut - Your primary source of wood -all game-.
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  11. Fishing Dock x2 - Your other primary source of food. Helps to have at least 6, but prioritize Gatherers first earlygame.
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  13. Second Stockpile, 6x4 - More space for resources.
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  15. Wood Cutter x2 - Your source for firewood. Don't need to prioritize, but it is needed as early as possible.
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  17. Blacksmith - Get this as early as possible. Later in the game, tools are gonna be broken, and broken tools means slower progression in tasks.
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  19. -LATER IN THE GAME-
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  21. Farm, at least 40x40 size in total. (4 10x10 plots work) - Very nice source of food later. Remember that they plant in the spring and harvest in autumn, and dont do anything in winter. Use time manipulation and citizen management and take advantage of that if you need to.
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  23. Market - Helps get stuff to your citizens faster. (If they get stuff slower, that means its more likely for them to die due to not being able to get the resources they need, even worse progression is gonna get slowed because they get hungry or cold in the middle of their job too often.)
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  25. Graveyard - Keeps your citizens happy even if 9000 of them die.
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  27. Chapel - Keeps your citizens happy even if they're sad over 9000 of them dying.
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  29. Herbalist - Recommend to get it early, functions as a way to bring your health meter back up.
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