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rwr_game.log-NewClient

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  1. 19:42:29: Creating resource group General
  2. 19:42:29: Creating resource group Internal
  3. 19:42:29: Creating resource group Autodetect
  4. 19:42:29: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 19:42:29: Registering ResourceManager for type Material
  6. 19:42:29: Registering ResourceManager for type Mesh
  7. 19:42:29: Registering ResourceManager for type Skeleton
  8. 19:42:29: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 19:42:29: OverlayElementFactory for type Panel registered.
  10. 19:42:29: OverlayElementFactory for type BorderPanel registered.
  11. 19:42:29: OverlayElementFactory for type TextArea registered.
  12. 19:42:29: Registering ResourceManager for type Font
  13. 19:42:29: ArchiveFactory for archive type FileSystem registered.
  14. 19:42:29: ArchiveFactory for archive type Zip registered.
  15. 19:42:29: DDS codec registering
  16. 19:42:29: FreeImage version: 3.13.1
  17. 19:42:29: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  18. 19:42:29: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
  19. 19:42:29: Registering ResourceManager for type HighLevelGpuProgram
  20. 19:42:29: Registering ResourceManager for type Compositor
  21. 19:42:29: MovableObjectFactory for type 'Entity' registered.
  22. 19:42:29: MovableObjectFactory for type 'Light' registered.
  23. 19:42:29: MovableObjectFactory for type 'BillboardSet' registered.
  24. 19:42:29: MovableObjectFactory for type 'ManualObject' registered.
  25. 19:42:29: MovableObjectFactory for type 'BillboardChain' registered.
  26. 19:42:29: MovableObjectFactory for type 'RibbonTrail' registered.
  27. 19:42:29: *-*-* OGRE Initialising
  28. 19:42:29: *-*-* Version 1.7.2 (Cthugha)
  29. 19:42:29: : initializing graphics
  30. 19:42:29: : loading plugins
  31. 19:42:29: Loading library RenderSystem_Direct3D9
  32. 19:42:29: Installing plugin: D3D9 RenderSystem
  33. 19:42:29: D3D9 : Direct3D9 Rendering Subsystem created.
  34. 19:42:29: D3D9: Driver Detection Starts
  35. 19:42:29: D3D9: Driver Detection Ends
  36. 19:42:29: Plugin successfully installed
  37. 19:42:29: Loading library Plugin_CgProgramManager
  38. 19:42:29: Installing plugin: Cg Program Manager
  39. 19:42:29: Plugin successfully installed
  40. 19:42:29: Loading library Plugin_OctreeSceneManager
  41. 19:42:29: Installing plugin: Octree & Terrain Scene Manager
  42. 19:42:29: Plugin successfully installed
  43. 19:42:29: Loading library Plugin_ParticleFX
  44. 19:42:29: Installing plugin: ParticleFX
  45. 19:42:29: Particle Emitter Type 'Point' registered
  46. 19:42:29: Particle Emitter Type 'Box' registered
  47. 19:42:29: Particle Emitter Type 'Ellipsoid' registered
  48. 19:42:29: Particle Emitter Type 'Cylinder' registered
  49. 19:42:29: Particle Emitter Type 'Ring' registered
  50. 19:42:29: Particle Emitter Type 'HollowEllipsoid' registered
  51. 19:42:29: Particle Affector Type 'LinearForce' registered
  52. 19:42:29: Particle Affector Type 'ColourFader' registered
  53. 19:42:29: Particle Affector Type 'ColourFader2' registered
  54. 19:42:29: Particle Affector Type 'ColourImage' registered
  55. 19:42:29: Particle Affector Type 'ColourInterpolator' registered
  56. 19:42:29: Particle Affector Type 'Scaler' registered
  57. 19:42:29: Particle Affector Type 'Rotator' registered
  58. 19:42:29: Particle Affector Type 'DirectionRandomiser' registered
  59. 19:42:29: Particle Affector Type 'DeflectorPlane' registered
  60. 19:42:29: Plugin successfully installed
  61. 19:42:29: : initializing render system
  62. 19:42:29: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
  63. 19:42:29: D3D9 : RenderSystem Option: Floating-point mode = Fastest
  64. 19:42:29: D3D9 : RenderSystem Option: VSync Interval = 1
  65. 19:42:29: : render device Monitor-1-AMD Radeon HD 7800 Series
  66. 19:42:29: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-AMD Radeon HD 7800 Series
  67. 19:42:29: D3D9 : RenderSystem Option: FSAA = 8 [Quality]
  68. 19:42:29: D3D9 : RenderSystem Option: Full Screen = Yes
  69. 19:42:29: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
  70. 19:42:29: D3D9 : RenderSystem Option: VSync = Yes
  71. 19:42:29: D3D9 : RenderSystem Option: Video Mode = 1920 x 1080 @ 32-bit colour
  72. 19:42:29: : initializing render window
  73. 19:42:29: CPU Identifier & Features
  74. 19:42:29: -------------------------
  75. 19:42:29: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
  76. 19:42:29: * SSE: yes
  77. 19:42:29: * SSE2: yes
  78. 19:42:29: * SSE3: yes
  79. 19:42:29: * MMX: yes
  80. 19:42:29: * MMXEXT: yes
  81. 19:42:29: * 3DNOW: no
  82. 19:42:29: * 3DNOWEXT: no
  83. 19:42:29: * CMOV: yes
  84. 19:42:29: * TSC: yes
  85. 19:42:29: * FPU: yes
  86. 19:42:29: * PRO: yes
  87. 19:42:29: * HT: no
  88. 19:42:29: -------------------------
  89. 19:42:29: D3D9 : Subsystem Initialising
  90. 19:42:29: Registering ResourceManager for type Texture
  91. 19:42:29: Registering ResourceManager for type GpuProgram
  92. 19:42:29: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2015", 1920x1080 fullscreen miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
  93. 19:42:29: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2015' : 1920x1080, 32bpp
  94. 19:42:30: D3D9: Vertex texture format supported - PF_L8
  95. 19:42:30: D3D9: Vertex texture format supported - PF_L16
  96. 19:42:30: D3D9: Vertex texture format supported - PF_A8
  97. 19:42:30: D3D9: Vertex texture format supported - PF_A4L4
  98. 19:42:30: D3D9: Vertex texture format supported - PF_BYTE_LA
  99. 19:42:30: D3D9: Vertex texture format supported - PF_R5G6B5
  100. 19:42:30: D3D9: Vertex texture format supported - PF_B5G6R5
  101. 19:42:30: D3D9: Vertex texture format supported - PF_A4R4G4B4
  102. 19:42:30: D3D9: Vertex texture format supported - PF_A1R5G5B5
  103. 19:42:30: D3D9: Vertex texture format supported - PF_A8R8G8B8
  104. 19:42:30: D3D9: Vertex texture format supported - PF_B8G8R8A8
  105. 19:42:30: D3D9: Vertex texture format supported - PF_A2R10G10B10
  106. 19:42:30: D3D9: Vertex texture format supported - PF_A2B10G10R10
  107. 19:42:30: D3D9: Vertex texture format supported - PF_DXT1
  108. 19:42:30: D3D9: Vertex texture format supported - PF_DXT2
  109. 19:42:30: D3D9: Vertex texture format supported - PF_DXT3
  110. 19:42:30: D3D9: Vertex texture format supported - PF_DXT4
  111. 19:42:30: D3D9: Vertex texture format supported - PF_DXT5
  112. 19:42:30: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
  113. 19:42:30: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
  114. 19:42:30: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
  115. 19:42:30: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
  116. 19:42:30: D3D9: Vertex texture format supported - PF_X8R8G8B8
  117. 19:42:30: D3D9: Vertex texture format supported - PF_X8B8G8R8
  118. 19:42:30: D3D9: Vertex texture format supported - PF_R8G8B8A8
  119. 19:42:30: D3D9: Vertex texture format supported - PF_DEPTH
  120. 19:42:30: D3D9: Vertex texture format supported - PF_SHORT_RGBA
  121. 19:42:30: D3D9: Vertex texture format supported - PF_FLOAT16_R
  122. 19:42:30: D3D9: Vertex texture format supported - PF_FLOAT32_R
  123. 19:42:30: D3D9: Vertex texture format supported - PF_SHORT_GR
  124. 19:42:30: D3D9: Vertex texture format supported - PF_FLOAT16_GR
  125. 19:42:30: D3D9: Vertex texture format supported - PF_FLOAT32_GR
  126. 19:42:30: D3D9: Vertex texture format supported - PF_SHORT_RGB
  127. 19:42:30: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
  128. 19:42:30: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
  129. 19:42:30: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
  130. 19:42:30: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
  131. 19:42:30: RenderSystem capabilities
  132. 19:42:30: -------------------------
  133. 19:42:30: RenderSystem Name: Direct3D9 Rendering Subsystem
  134. 19:42:30: GPU Vendor: ati
  135. 19:42:30: Device Name: Monitor-1-AMD Radeon HD 7800 Series
  136. 19:42:30: Driver Version: 8.17.10.1333
  137. 19:42:30: * Fixed function pipeline: yes
  138. 19:42:30: * Hardware generation of mipmaps: yes
  139. 19:42:30: * Texture blending: yes
  140. 19:42:30: * Anisotropic texture filtering: yes
  141. 19:42:30: * Dot product texture operation: yes
  142. 19:42:30: * Cube mapping: yes
  143. 19:42:30: * Hardware stencil buffer: yes
  144. 19:42:30: - Stencil depth: 8
  145. 19:42:30: - Two sided stencil support: yes
  146. 19:42:30: - Wrap stencil values: yes
  147. 19:42:30: * Hardware vertex / index buffers: yes
  148. 19:42:30: * Vertex programs: yes
  149. 19:42:30: * Number of floating-point constants for vertex programs: 256
  150. 19:42:30: * Number of integer constants for vertex programs: 16
  151. 19:42:30: * Number of boolean constants for vertex programs: 16
  152. 19:42:30: * Fragment programs: yes
  153. 19:42:30: * Number of floating-point constants for fragment programs: 224
  154. 19:42:30: * Number of integer constants for fragment programs: 16
  155. 19:42:30: * Number of boolean constants for fragment programs: 16
  156. 19:42:30: * Geometry programs: no
  157. 19:42:30: * Number of floating-point constants for geometry programs: 0
  158. 19:42:30: * Number of integer constants for geometry programs: 0
  159. 19:42:30: * Number of boolean constants for geometry programs: 0
  160. 19:42:30: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
  161. 19:42:30: * Texture Compression: yes
  162. 19:42:30: - DXT: yes
  163. 19:42:30: - VTC: no
  164. 19:42:30: - PVRTC: no
  165. 19:42:30: * Scissor Rectangle: yes
  166. 19:42:30: * Hardware Occlusion Query: yes
  167. 19:42:30: * User clip planes: yes
  168. 19:42:30: * VET_UBYTE4 vertex element type: yes
  169. 19:42:30: * Infinite far plane projection: yes
  170. 19:42:30: * Hardware render-to-texture: yes
  171. 19:42:30: * Floating point textures: yes
  172. 19:42:30: * Non-power-of-two textures: yes
  173. 19:42:30: * Volume textures: yes
  174. 19:42:30: * Multiple Render Targets: 4
  175. 19:42:30: - With different bit depths: yes
  176. 19:42:30: * Point Sprites: yes
  177. 19:42:30: * Extended point parameters: yes
  178. 19:42:30: * Max Point Size: 10
  179. 19:42:30: * Vertex texture fetch: yes
  180. 19:42:30: * Number of world matrices: 0
  181. 19:42:30: * Number of texture units: 8
  182. 19:42:30: * Stencil buffer depth: 8
  183. 19:42:30: * Number of vertex blend matrices: 0
  184. 19:42:30: - Max vertex textures: 4
  185. 19:42:30: - Vertex textures shared: no
  186. 19:42:30: * Render to Vertex Buffer : no
  187. 19:42:30: * DirectX per stage constants: yes
  188. 19:42:30: ***************************************
  189. 19:42:30: *** D3D9 : Subsystem Initialised OK ***
  190. 19:42:30: ***************************************
  191. 19:42:30: DefaultWorkQueue('Root') initialising on thread 003CBB50.
  192. 19:42:30: DefaultWorkQueue('Root')::WorkerFunc - thread 004709B0 starting.
  193. 19:42:30: DefaultWorkQueue('Root')::WorkerFunc - thread 004709E0 starting.
  194. 19:42:30: DefaultWorkQueue('Root')::WorkerFunc - thread 00470A40 starting.
  195. 19:42:30: DefaultWorkQueue('Root')::WorkerFunc - thread 09F20670 starting.
  196. 19:42:30: DefaultWorkQueue('Root')::WorkerFunc - thread 09F206D0 starting.
  197. 19:42:30: DefaultWorkQueue('Root')::WorkerFunc - thread 09F20730 starting.
  198. 19:42:30: Particle Renderer Type 'billboard' registered
  199. 19:42:30: SceneManagerFactory for type 'OctreeSceneManager' registered.
  200. 19:42:30: SceneManagerFactory for type 'TerrainSceneManager' registered.
  201. 19:42:30: DefaultWorkQueue('Root')::WorkerFunc - thread 09F20790 starting.
  202. 19:42:30: DefaultWorkQueue('Root')::WorkerFunc - thread 09F207F0 starting.
  203. 19:42:30: Added resource location 'media' of type 'FileSystem' to resource group 'General'
  204. 19:42:30: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
  205. 19:42:30: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
  206. 19:42:30: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
  207. 19:42:30: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
  208. 19:42:30: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
  209. 19:42:30: Parsing scripts for resource group Autodetect
  210. 19:42:30: Finished parsing scripts for resource group Autodetect
  211. 19:42:30: Parsing scripts for resource group General
  212. 19:42:30: Parsing script ShadowCaster.program
  213. 19:42:30: Parsing script AmbientOcclusion.program
  214. 19:42:30: Parsing script StdQuad_vp.program
  215. 19:42:30: Parsing script Vignette.program
  216. 19:42:30: Parsing script Intro.material
  217. 19:42:30: Parsing script ShadowCaster.material
  218. 19:42:30: Parsing script AmbientOcclusion.material
  219. 19:42:30: Parsing script Vignette.material
  220. 19:42:30: Parsing script AmbientOcclusion.compositor
  221. 19:42:30: Parsing script basic_font.fontdef
  222. 19:42:30: Parsing script basic_font_025.fontdef
  223. 19:42:30: Parsing script basic_font_050.fontdef
  224. 19:42:30: Parsing script basic_font_outline.fontdef
  225. 19:42:30: Parsing script basic_font_outline_025.fontdef
  226. 19:42:30: Parsing script basic_font_outline_050.fontdef
  227. 19:42:30: Parsing script input_font_outline.fontdef
  228. 19:42:30: Parsing script input_font_outline_025.fontdef
  229. 19:42:30: Parsing script input_font_outline_050.fontdef
  230. 19:42:30: Finished parsing scripts for resource group General
  231. 19:42:30: Parsing scripts for resource group Internal
  232. 19:42:30: Finished parsing scripts for resource group Internal
  233. 19:42:30: OverlayElementFactory for type TextArea2 registered.
  234. 19:42:30: : initializing scene manager
  235. 19:42:30: TerrainSceneManager: Registered a new PageSource for type Heightmap
  236. 19:42:30: : initializing audio
  237. 19:42:30: : audio devices found: 1
  238. 19:42:30: : audio enabled
  239. 19:42:30: : 0: Generic Software
  240. 19:42:30: : using device 0
  241. 19:42:30: : initializing input
  242. 19:42:30: : initializing Steam API
  243. 19:42:30: : using metagame: in=, out=
  244. 19:42:30: : -- using anonymous pipes
  245. 19:42:30: : RUNNING WITH RIFLES, version beta 0.99.4
  246. 19:42:30: : Map resource location set as media/packages/vanilla/maps/lobby
  247. 19:42:30: : Using application folder C:\Users\D\AppData\Roaming\Running with rifles\
  248. 19:42:30: : Using save path C:\Users\D\AppData\Roaming\Running with rifles\savegames/
  249. 19:42:30: : activating metagame in regular game build
  250. 19:42:30: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  251. 19:42:30: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  252. 19:42:30: : application start done
  253. 19:42:30: : run simulation
  254. 19:42:30: : rendering the first frame
  255. 19:42:30: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
  256. 19:42:30: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  257. 19:42:30: : first frame rendered ok
  258. 19:42:30: : adding frame listener
  259. 19:42:30: : starting rendering loop
  260. 19:42:32: : game init start
  261. 19:42:32: Creating resource group sessionResourceGroup
  262. 19:42:32: : adding package resource location media/packages/vanilla/
  263. 19:42:32: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
  264. 19:42:32: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
  265. 19:42:32: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  266. 19:42:32: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
  267. 19:42:32: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
  268. 19:42:32: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  269. 19:42:32: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  270. 19:42:32: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
  271. 19:42:32: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
  272. 19:42:32: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
  273. 19:42:32: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  274. 19:42:32: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
  275. 19:42:32: Added resource location 'media/packages/vanilla/calls' of type 'FileSystem' to resource group 'sessionResourceGroup'
  276. 19:42:32: Added resource location 'media/packages/vanilla/grenades' of type 'FileSystem' to resource group 'sessionResourceGroup'
  277. 19:42:32: Added resource location 'media/packages/vanilla/projectiles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  278. 19:42:32: Added resource location 'media/packages/vanilla/static_objects' of type 'FileSystem' to resource group 'sessionResourceGroup'
  279. 19:42:32: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
  280. 19:42:32: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
  281. 19:42:32: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
  282. 19:42:32: Added resource location 'media/packages/vanilla/maps/lobby/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
  283. 19:42:32: Added resource location 'media/packages/vanilla/maps/lobby/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
  284. 19:42:32: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
  285. 19:42:32: Initialising resource group sessionResourceGroup
  286. 19:42:32: Parsing scripts for resource group sessionResourceGroup
  287. 19:42:32: Parsing script Building.program
  288. 19:42:32: Parsing script MapViewForce.program
  289. 19:42:32: Parsing script NormalAndDepth.program
  290. 19:42:32: Parsing script soldieroutline.program
  291. 19:42:32: Parsing script soldierskin.program
  292. 19:42:32: Parsing script StdQuad_vp.program
  293. 19:42:32: Parsing script terrain.program
  294. 19:42:32: Parsing script tools.program
  295. 19:42:32: Parsing script WaterArea.program
  296. 19:42:32: Parsing script material.material
  297. 19:42:32: Parsing script chute.material
  298. 19:42:32: Parsing script flame2.material
  299. 19:42:32: Parsing script flare.material
  300. 19:42:32: Parsing script flash.material
  301. 19:42:32: Parsing script remote_grenade.material
  302. 19:42:32: Parsing script shadow_airplane.material
  303. 19:42:32: Parsing script BackContour.material
  304. 19:42:32: Parsing script Blood.material
  305. 19:42:32: Parsing script Building.material
  306. 19:42:32: Parsing script Bullet.material
  307. 19:42:32: Parsing script BulletTrail.material
  308. 19:42:32: Parsing script BushPlant.material
  309. 19:42:32: Parsing script ChatBubble.material
  310. 19:42:32: Parsing script Cord.material
  311. 19:42:32: Parsing script Crate.material
  312. 19:42:32: Parsing script Crosshair.material
  313. 19:42:32: Parsing script Dust.material
  314. 19:42:32: Parsing script Explosion.material
  315. 19:42:32: Parsing script Flame.material
  316. 19:42:32: Parsing script Foam.material
  317. 19:42:32: Parsing script GenericColoredMesh.material
  318. 19:42:32: Parsing script GenericDecal.material
  319. 19:42:32: Parsing script GenericMesh.material
  320. 19:42:33: Parsing script GenericVehicle.material
  321. 19:42:33: Parsing script GrenadeCrate.material
  322. 19:42:33: Parsing script Hud.material
  323. 19:42:33: Parsing script InventoryView.material
  324. 19:42:33: Parsing script lines.material
  325. 19:42:33: Parsing script MapView.material
  326. 19:42:33: Parsing script MapViewForce.material
  327. 19:42:33: Parsing script MenuSystem.material
  328. 19:42:33: Parsing script MiniRank.material
  329. 19:42:33: Parsing script NormalAndDepth.material
  330. 19:42:33: Parsing script Piece.material
  331. 19:42:33: Parsing script Plant.material
  332. 19:42:33: Parsing script Platform.material
  333. 19:42:33: Parsing script PlayerFarMarker.material
  334. 19:42:33: Parsing script PlayerMarker.material
  335. 19:42:33: Parsing script RadioView.material
  336. 19:42:33: Parsing script ShadowPixel.material
  337. 19:42:33: Parsing script ShadowPlant.material
  338. 19:42:33: Parsing script ShoePrint.material
  339. 19:42:33: Parsing script Sign.material
  340. 19:42:33: Parsing script Soldier3dPixel.material
  341. 19:42:33: Parsing script TreeGroundBase.material
  342. 19:42:33: Parsing script TrophyView.material
  343. 19:42:33: Parsing script Wall.material
  344. 19:42:33: Parsing script WaterArea.material
  345. 19:42:33: Parsing script Weapon3dPixel.material
  346. 19:42:33: Parsing script Weave.material
  347. 19:42:33: Parsing script bigger_muzzle.particle
  348. 19:42:33: Parsing script big_muzzle.particle
  349. 19:42:33: Parsing script big_muzzle_repeat.particle
  350. 19:42:33: Parsing script burning_pieces.particle
  351. 19:42:33: Parsing script burning_pieces_barrier.particle
  352. 19:42:33: Parsing script burst_repeat.particle
  353. 19:42:33: Parsing script burst_shine.particle
  354. 19:42:33: Parsing script cannon_exhaust.particle
  355. 19:42:33: Parsing script deploy_hider.particle
  356. 19:42:33: Parsing script flare.particle
  357. 19:42:33: Parsing script flare_smoke.particle
  358. 19:42:33: Parsing script flash.particle
  359. 19:42:33: Parsing script law_muzzle.particle
  360. 19:42:33: Parsing script medium_smoke_vehicle.particle
  361. 19:42:33: Parsing script minor_fire_repeat.particle
  362. 19:42:33: Parsing script prison_smoke.particle
  363. 19:42:33: Parsing script propulsion.particle
  364. 19:42:33: Parsing script shadow_airplane_flyby.particle
  365. 19:42:33: Parsing script shield_burst.particle
  366. 19:42:33: Parsing script small_smoke_vehicle.particle
  367. 19:42:33: Parsing script Burst.particle
  368. 19:42:33: Parsing script Dust.particle
  369. 19:42:33: Parsing script Explosion.particle
  370. 19:42:33: Parsing script Foam.particle
  371. 19:42:33: Parsing script MinorExplosion.particle
  372. 19:42:33: Parsing script Muzzle.particle
  373. 19:42:33: Parsing script basic_font.fontdef
  374. 19:42:33: Parsing script basic_font_025.fontdef
  375. 19:42:33: Parsing script basic_font_050.fontdef
  376. 19:42:33: Parsing script basic_font_outline.fontdef
  377. 19:42:33: Parsing script basic_font_outline_025.fontdef
  378. 19:42:33: Parsing script basic_font_outline_050.fontdef
  379. 19:42:33: Parsing script input_font_outline.fontdef
  380. 19:42:33: Parsing script input_font_outline_025.fontdef
  381. 19:42:33: Parsing script input_font_outline_050.fontdef
  382. 19:42:33: Finished parsing scripts for resource group sessionResourceGroup
  383. 19:42:33: : r=12582
  384. 19:42:33: : loading factions in map config
  385. 19:42:33: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  386. 19:42:33: : loading map config, game=10165072
  387. 19:42:33: : loading faction in green.xml
  388. 19:42:33: : loading faction in media/packages/vanilla/factions/green.xml
  389. 19:42:33: : default
  390. 19:42:33: : creating faction, membership 0
  391. 19:42:33: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  392. 19:42:33: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  393. 19:42:33: : map config factions loaded
  394. 19:42:33: : common sounds loaded
  395. 19:42:33: : loading terrain layers
  396. 19:42:33: : setting tag dirt, index=0
  397. 19:42:33: : setting tag road, index=1
  398. 19:42:33: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
  399. 19:42:33: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
  400. 19:42:33: : terrain.cfg: media/packages/vanilla//terrain.cfg
  401. 19:42:33: : page size read: 513
  402. 19:42:33: : terrain size read: 1024 inverse: 0.000976563
  403. 19:42:33: : max height read: 25
  404. 19:42:33: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
  405. 19:42:33: : terrain normals
  406. 19:42:33: : terrain normals done
  407. 19:42:33: : world loaded
  408. 19:42:33: : initializing terrain
  409. 19:42:33: : terrain config 0: dirt.png,
  410. 19:42:33: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
  411. 19:42:33: : terrain config 2: grass.png, terrain5_alpha_grass.png
  412. 19:42:33: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
  413. 19:42:33: : terrain config 4: road.png, terrain5_alpha_road.png
  414. 19:42:33: : splats=5, terrain5_combined_alpha.png exists
  415. 19:42:33: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  416. 19:42:33: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
  417. 19:42:33: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  418. 19:42:33: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  419. 19:42:33: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  420. 19:42:33: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  421. 19:42:33: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  422. 19:42:33: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  423. 19:42:33: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  424. 19:42:33: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  425. 19:42:33: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
  426. 19:42:33: : blitting effect_combined_alpha.png
  427. 19:42:33: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  428. 19:42:33: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  429. 19:42:33: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  430. 19:42:33: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  431. 19:42:33: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  432. 19:42:33: TerrainSceneManager: Activated PageSource Heightmap
  433. 19:42:33: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name WaterFoam not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
  434. 19:42:33: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  435. 19:42:33: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  436. 19:42:33: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  437. 19:42:33: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  438. 19:42:33: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
  439. 19:42:33: : best usable soldier render technique: HighDetailHWSkin
  440. 19:42:33: : HW skeleton supported: 1
  441. 19:42:33: : best usable terrain render technique: ShadersShadows1Pass
  442. 19:42:33: : Integrated shadows supported: 1
  443. 19:42:33: : worldblocks loaded
  444. 19:42:33: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  445. 19:42:33: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name EffectCanvas not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
  446. 19:42:33: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
  447. 19:42:33: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
  448. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
  449. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
  450. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
  451. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
  452. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
  453. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
  454. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
  455. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
  456. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
  457. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
  458. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
  459. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
  460. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
  461. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
  462. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
  463. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
  464. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
  465. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
  466. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
  467. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
  468. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
  469. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
  470. 19:42:33: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  471. 19:42:33: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  472. 19:42:33: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  473. 19:42:33: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  474. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
  475. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  476. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
  477. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
  478. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
  479. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
  480. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
  481. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
  482. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
  483. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
  484. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
  485. 19:42:33: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
  486. 19:42:34: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
  487. 19:42:34: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
  488. 19:42:34: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
  489. 19:42:34: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
  490. 19:42:34: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
  491. 19:42:34: : visual items loaded
  492. 19:42:34: : loading static objects in media/packages/vanilla/static_objects/all_static_objects.xml
  493. 19:42:34: : loading static objects in media/packages/vanilla/static_objects/crate.static_object
  494. 19:42:34: : loading static objects in media/packages/vanilla/static_objects/destructible_wall.static_object
  495. 19:42:34: : loading static objects in media/packages/vanilla/static_objects/scripted_wall.static_object
  496. 19:42:34: : loading resources in map config
  497. 19:42:34: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  498. 19:42:34: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
  499. 19:42:34: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
  500. 19:42:34: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
  501. 19:42:34: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
  502. 19:42:34: : weapon:AK47
  503. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  504. 19:42:34: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
  505. 19:42:34: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
  506. 19:42:34: : weapon:APC HMG
  507. 19:42:34: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  508. 19:42:34: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
  509. 19:42:34: : loading weapons in media/packages/vanilla/weapons/g36.weapon
  510. 19:42:34: : weapon:G36
  511. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  512. 19:42:34: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
  513. 19:42:34: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
  514. 19:42:34: : weapon:M24-A2
  515. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  516. 19:42:34: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
  517. 19:42:34: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
  518. 19:42:34: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  519. 19:42:34: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  520. 19:42:34: : weapon:riot shield
  521. 19:42:34: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
  522. 19:42:34: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
  523. 19:42:34: : weapon:riot shield
  524. 19:42:34: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
  525. 19:42:34: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
  526. 19:42:34: : weapon:M72 LAW
  527. 19:42:34: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
  528. 19:42:34: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
  529. 19:42:34: : loading weapons in media/packages/vanilla/weapons/m240.weapon
  530. 19:42:34: : weapon:M240
  531. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  532. 19:42:34: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
  533. 19:42:34: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
  534. 19:42:34: : weapon:Mossberg 500
  535. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  536. 19:42:34: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
  537. 19:42:34: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
  538. 19:42:34: : weapon:MP5SD
  539. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  540. 19:42:34: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
  541. 19:42:34: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
  542. 19:42:34: : weapon:PKM
  543. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  544. 19:42:34: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
  545. 19:42:34: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
  546. 19:42:34: : weapon:FAMAS G1
  547. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  548. 19:42:34: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
  549. 19:42:34: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
  550. 19:42:34: : weapon:M16A4
  551. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  552. 19:42:34: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
  553. 19:42:34: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
  554. 19:42:34: : weapon:F2000
  555. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  556. 19:42:34: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
  557. 19:42:34: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
  558. 19:42:34: : weapon:Benelli M4
  559. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  560. 19:42:34: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
  561. 19:42:34: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
  562. 19:42:34: : weapon:pepperdust
  563. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  564. 19:42:34: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
  565. 19:42:34: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
  566. 19:42:34: : weapon:Tank cannon
  567. 19:42:34: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
  568. 19:42:34: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
  569. 19:42:34: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
  570. 19:42:34: : weapon:M240
  571. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  572. 19:42:34: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
  573. 19:42:34: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
  574. 19:42:34: : weapon:AKS-74U
  575. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  576. 19:42:34: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  577. 19:42:34: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  578. 19:42:34: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  579. 19:42:34: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
  580. 19:42:34: : loading weapons in media/packages/vanilla/weapons/p90.weapon
  581. 19:42:34: : weapon:P90
  582. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  583. 19:42:34: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
  584. 19:42:34: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
  585. 19:42:34: : weapon:Dragunov SVD
  586. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  587. 19:42:34: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
  588. 19:42:34: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
  589. 19:42:34: : weapon:Medikit
  590. 19:42:34: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
  591. 19:42:34: : loading weapons in media/packages/vanilla/weapons/tow.weapon
  592. 19:42:34: : weapon:Tank cannon
  593. 19:42:34: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
  594. 19:42:34: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
  595. 19:42:34: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
  596. 19:42:34: : weapon:VSS Vintorez
  597. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  598. 19:42:34: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
  599. 19:42:34: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
  600. 19:42:34: : weapon:Neostead 2000
  601. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  602. 19:42:34: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
  603. 19:42:34: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
  604. 19:42:34: : weapon:SPAS-12
  605. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  606. 19:42:34: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
  607. 19:42:34: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
  608. 19:42:34: : weapon:QCW-05
  609. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  610. 19:42:34: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
  611. 19:42:34: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
  612. 19:42:34: : weapon:Cover deploy
  613. 19:42:34: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
  614. 19:42:34: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
  615. 19:42:34: : weapon:Humvee MG
  616. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  617. 19:42:34: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
  618. 19:42:34: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
  619. 19:42:34: : weapon:Stoner LMG
  620. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  621. 19:42:34: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
  622. 19:42:34: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
  623. 19:42:34: : weapon:PSG-90
  624. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  625. 19:42:34: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
  626. 19:42:34: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
  627. 19:42:34: : weapon:RPG-7
  628. 19:42:34: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
  629. 19:42:34: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
  630. 19:42:34: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
  631. 19:42:34: : weapon:M2 Carl Gustav
  632. 19:42:34: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
  633. 19:42:34: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
  634. 19:42:34: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
  635. 19:42:34: : weapon:L85A2
  636. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  637. 19:42:34: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
  638. 19:42:34: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
  639. 19:42:34: : weapon:SG 552
  640. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  641. 19:42:34: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
  642. 19:42:34: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
  643. 19:42:34: : weapon:IMI Negev
  644. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  645. 19:42:34: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
  646. 19:42:34: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
  647. 19:42:34: : weapon:QBS-09
  648. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  649. 19:42:34: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
  650. 19:42:34: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
  651. 19:42:34: : weapon:Scorpion Evo III
  652. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  653. 19:42:34: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
  654. 19:42:34: : loading weapons in media/packages/vanilla/weapons/m79.weapon
  655. 19:42:34: : weapon:m79 grenade launcher
  656. 19:42:34: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
  657. 19:42:34: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
  658. 19:42:34: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
  659. 19:42:34: : weapon:MG deploy
  660. 19:42:34: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
  661. 19:42:34: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
  662. 19:42:34: : weapon:MG
  663. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  664. 19:42:34: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
  665. 19:42:34: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
  666. 19:42:34: : weapon:M240
  667. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  668. 19:42:34: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  669. 19:42:34: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
  670. 19:42:34: : weapon:D40mm-Flak
  671. 19:42:34: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
  672. 19:42:34: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  673. 19:42:34: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
  674. 19:42:34: : weapon:PS Mortar
  675. 19:42:34: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
  676. 19:42:34: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
  677. 19:42:34: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
  678. 19:42:34: : weapon:MiniGun deploy
  679. 19:42:34: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
  680. 19:42:34: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
  681. 19:42:34: : weapon:Mortar deploy
  682. 19:42:34: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
  683. 19:42:34: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
  684. 19:42:34: : weapon:Minigun
  685. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  686. 19:42:34: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
  687. 19:42:34: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
  688. 19:42:34: : weapon:Mortar
  689. 19:42:34: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  690. 19:42:34: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
  691. 19:42:34: : loading weapons in media/packages/vanilla/weapons/pb.weapon
  692. 19:42:34: : weapon:PB
  693. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  694. 19:42:34: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
  695. 19:42:34: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
  696. 19:42:34: : weapon:Glock 17
  697. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  698. 19:42:34: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
  699. 19:42:34: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
  700. 19:42:34: : weapon:Beretta M9
  701. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  702. 19:42:34: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
  703. 19:42:34: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
  704. 19:42:34: : weapon:Desert Eagle
  705. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  706. 19:42:34: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
  707. 19:42:34: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
  708. 19:42:34: : weapon:Desert Eagle GOLD
  709. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  710. 19:42:34: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
  711. 19:42:34: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
  712. 19:42:34: : weapon:AA-12
  713. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  714. 19:42:34: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
  715. 19:42:34: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
  716. 19:42:34: : weapon:MGL Flasher
  717. 19:42:34: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
  718. 19:42:34: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
  719. 19:42:34: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
  720. 19:42:34: : weapon:Barrett M107
  721. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  722. 19:42:34: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
  723. 19:42:34: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
  724. 19:42:34: : weapon:XM8
  725. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  726. 19:42:34: : loading weapons in apc_hmg_1.weapon, path=media/packages/vanilla/weapons/apc_hmg_1.weapon
  727. 19:42:34: : loading weapons in media/packages/vanilla/weapons/apc_hmg_1.weapon
  728. 19:42:34: : weapon:APC HMG
  729. 19:42:34: : loading projectile in apc_hmg_1.projectile, path=media/packages/vanilla/weapons/apc_hmg_1.projectile
  730. 19:42:34: : loading weapons in apc_hmg_2.weapon, path=media/packages/vanilla/weapons/apc_hmg_2.weapon
  731. 19:42:34: : loading weapons in media/packages/vanilla/weapons/apc_hmg_2.weapon
  732. 19:42:34: : weapon:APC HMG
  733. 19:42:34: : loading projectile in apc_hmg_2.projectile, path=media/packages/vanilla/weapons/apc_hmg_2.projectile
  734. 19:42:34: : loading weapons in tank_cannon_1.weapon, path=media/packages/vanilla/weapons/tank_cannon_1.weapon
  735. 19:42:34: : loading weapons in media/packages/vanilla/weapons/tank_cannon_1.weapon
  736. 19:42:34: : weapon:Tank cannon
  737. 19:42:34: : loading projectile in tank_cannon_1.projectile, path=media/packages/vanilla/weapons/tank_cannon_1.projectile
  738. 19:42:34: : loading weapons in tank_cannon_2.weapon, path=media/packages/vanilla/weapons/tank_cannon_2.weapon
  739. 19:42:34: : loading weapons in media/packages/vanilla/weapons/tank_cannon_2.weapon
  740. 19:42:34: : weapon:Tank cannon
  741. 19:42:34: : loading projectile in tank_cannon_2.projectile, path=media/packages/vanilla/weapons/tank_cannon_2.projectile
  742. 19:42:34: : loading weapons in technical_mg.weapon, path=media/packages/vanilla/weapons/technical_mg.weapon
  743. 19:42:34: : loading weapons in media/packages/vanilla/weapons/technical_mg.weapon
  744. 19:42:34: : weapon:Humvee MG
  745. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  746. 19:42:34: : loading weapons in radar_tank_cannon.weapon, path=media/packages/vanilla/weapons/radar_tank_cannon.weapon
  747. 19:42:34: : loading weapons in media/packages/vanilla/weapons/radar_tank_cannon.weapon
  748. 19:42:34: : weapon:D40mm-Flak
  749. 19:42:34: : loading projectile in radar_tank_hmg.projectile, path=media/packages/vanilla/weapons/radar_tank_hmg.projectile
  750. 19:42:34: : loading weapons in vulcan_tank_mg.weapon, path=media/packages/vanilla/weapons/vulcan_tank_mg.weapon
  751. 19:42:34: : loading weapons in media/packages/vanilla/weapons/vulcan_tank_mg.weapon
  752. 19:42:34: : weapon:Minigun
  753. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  754. 19:42:34: : loading weapons in tank_mg_1.weapon, path=media/packages/vanilla/weapons/tank_mg_1.weapon
  755. 19:42:34: : loading weapons in media/packages/vanilla/weapons/tank_mg_1.weapon
  756. 19:42:34: : weapon:M240
  757. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  758. 19:42:34: : loading weapons in tank_mg_2.weapon, path=media/packages/vanilla/weapons/tank_mg_2.weapon
  759. 19:42:34: : loading weapons in media/packages/vanilla/weapons/tank_mg_2.weapon
  760. 19:42:34: : weapon:M240
  761. 19:42:34: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
  762. 19:42:34: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  763. 19:42:34: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  764. 19:42:34: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
  765. 19:42:34: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
  766. 19:42:34: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
  767. 19:42:34: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
  768. 19:42:34: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
  769. 19:42:34: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
  770. 19:42:34: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
  771. 19:42:34: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
  772. 19:42:34: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
  773. 19:42:34: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
  774. 19:42:34: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
  775. 19:42:34: : loading carry items in all_carry_items.xml
  776. 19:42:34: : ->media/packages/vanilla/items/all_carry_items.xml
  777. 19:42:34: : loading carry items in whiskey_bottle.carry_item
  778. 19:42:34: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
  779. 19:42:34: : loading carry items in base_valuable.carry_item
  780. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  781. 19:42:34: : loading carry items in cigarettes.carry_item
  782. 19:42:34: : ->media/packages/vanilla/items/cigarettes.carry_item
  783. 19:42:34: : loading carry items in base_valuable.carry_item
  784. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  785. 19:42:34: : loading carry items in dollars.carry_item
  786. 19:42:34: : ->media/packages/vanilla/items/dollars.carry_item
  787. 19:42:34: : loading carry items in base_valuable.carry_item
  788. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  789. 19:42:34: : loading carry items in gamingdevice.carry_item
  790. 19:42:34: : ->media/packages/vanilla/items/gamingdevice.carry_item
  791. 19:42:34: : loading carry items in base_valuable.carry_item
  792. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  793. 19:42:34: : loading carry items in gem.carry_item
  794. 19:42:34: : ->media/packages/vanilla/items/gem.carry_item
  795. 19:42:34: : loading carry items in base_valuable.carry_item
  796. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  797. 19:42:34: : loading carry items in painting.carry_item
  798. 19:42:34: : ->media/packages/vanilla/items/painting.carry_item
  799. 19:42:34: : loading carry items in base_valuable.carry_item
  800. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  801. 19:42:34: : loading carry items in horny_magazine.carry_item
  802. 19:42:34: : ->media/packages/vanilla/items/horny_magazine.carry_item
  803. 19:42:34: : loading carry items in base_valuable.carry_item
  804. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  805. 19:42:34: : loading carry items in comic_book.carry_item
  806. 19:42:34: : ->media/packages/vanilla/items/comic_book.carry_item
  807. 19:42:34: : loading carry items in base_valuable.carry_item
  808. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  809. 19:42:34: : loading carry items in rwr_handbook.carry_item
  810. 19:42:34: : ->media/packages/vanilla/items/rwr_handbook.carry_item
  811. 19:42:34: : loading carry items in base_valuable.carry_item
  812. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  813. 19:42:34: : loading carry items in oscar_statue.carry_item
  814. 19:42:34: : ->media/packages/vanilla/items/oscar_statue.carry_item
  815. 19:42:34: : loading carry items in base_valuable.carry_item
  816. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  817. 19:42:34: : loading carry items in vest2.carry_item
  818. 19:42:34: : ->media/packages/vanilla/items/vest2.carry_item
  819. 19:42:34: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  820. 19:42:34: : loading carry items in cigars.carry_item
  821. 19:42:34: : ->media/packages/vanilla/items/cigars.carry_item
  822. 19:42:34: : loading carry items in base_valuable.carry_item
  823. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  824. 19:42:34: : loading carry items in beer_can.carry_item
  825. 19:42:34: : ->media/packages/vanilla/items/beer_can.carry_item
  826. 19:42:34: : loading carry items in base_valuable.carry_item
  827. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  828. 19:42:34: : loading carry items in lighter.carry_item
  829. 19:42:34: : ->media/packages/vanilla/items/lighter.carry_item
  830. 19:42:34: : loading carry items in base_valuable.carry_item
  831. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  832. 19:42:34: : loading carry items in steroids.carry_item
  833. 19:42:34: : ->media/packages/vanilla/items/steroids.carry_item
  834. 19:42:34: : loading carry items in base_valuable.carry_item
  835. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  836. 19:42:34: : loading carry items in teddy.carry_item
  837. 19:42:34: : ->media/packages/vanilla/items/teddy.carry_item
  838. 19:42:34: : loading carry items in base_valuable.carry_item
  839. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  840. 19:42:34: : loading carry items in vest3.carry_item
  841. 19:42:34: : ->media/packages/vanilla/items/vest3.carry_item
  842. 19:42:34: : loading carry items in bible.carry_item
  843. 19:42:34: : ->media/packages/vanilla/items/bible.carry_item
  844. 19:42:34: : loading carry items in base_valuable.carry_item
  845. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  846. 19:42:34: : loading carry items in koran.carry_item
  847. 19:42:34: : ->media/packages/vanilla/items/koran.carry_item
  848. 19:42:34: : loading carry items in base_valuable.carry_item
  849. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  850. 19:42:34: : loading carry items in chewing_gum.carry_item
  851. 19:42:34: : ->media/packages/vanilla/items/chewing_gum.carry_item
  852. 19:42:34: : loading carry items in base_valuable.carry_item
  853. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  854. 19:42:34: : loading carry items in bizarre_rubber_bullet.carry_item
  855. 19:42:34: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
  856. 19:42:34: : loading carry items in base_valuable.carry_item
  857. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  858. 19:42:34: : loading carry items in chocolate.carry_item
  859. 19:42:34: : ->media/packages/vanilla/items/chocolate.carry_item
  860. 19:42:34: : loading carry items in base_valuable.carry_item
  861. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  862. 19:42:34: : loading carry items in dollars_300.carry_item
  863. 19:42:34: : ->media/packages/vanilla/items/dollars_300.carry_item
  864. 19:42:34: : loading carry items in base_valuable.carry_item
  865. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  866. 19:42:34: : loading carry items in energy_drink.carry_item
  867. 19:42:34: : ->media/packages/vanilla/items/energy_drink.carry_item
  868. 19:42:34: : loading carry items in base_valuable.carry_item
  869. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  870. 19:42:34: : loading carry items in fancy_sunglasses.carry_item
  871. 19:42:34: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
  872. 19:42:34: : loading carry items in base_valuable.carry_item
  873. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  874. 19:42:34: : loading carry items in radio.carry_item
  875. 19:42:34: : ->media/packages/vanilla/items/radio.carry_item
  876. 19:42:34: : loading carry items in base_valuable.carry_item
  877. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  878. 19:42:34: : loading carry items in razor.carry_item
  879. 19:42:34: : ->media/packages/vanilla/items/razor.carry_item
  880. 19:42:34: : loading carry items in base_valuable.carry_item
  881. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  882. 19:42:34: : loading carry items in sheaths.carry_item
  883. 19:42:34: : ->media/packages/vanilla/items/sheaths.carry_item
  884. 19:42:34: : loading carry items in base_valuable.carry_item
  885. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  886. 19:42:34: : loading carry items in sheaths_xxl.carry_item
  887. 19:42:34: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
  888. 19:42:34: : loading carry items in base_valuable.carry_item
  889. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  890. 19:42:34: : loading carry items in sunglasses.carry_item
  891. 19:42:34: : ->media/packages/vanilla/items/sunglasses.carry_item
  892. 19:42:34: : loading carry items in base_valuable.carry_item
  893. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  894. 19:42:34: : loading carry items in ipoo_player_blue.carry_item
  895. 19:42:34: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
  896. 19:42:34: : loading carry items in base_valuable.carry_item
  897. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  898. 19:42:34: : loading carry items in ipoo_player_red.carry_item
  899. 19:42:34: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
  900. 19:42:34: : loading carry items in base_valuable.carry_item
  901. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  902. 19:42:34: : loading carry items in ipoo_player_white.carry_item
  903. 19:42:34: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
  904. 19:42:34: : loading carry items in base_valuable.carry_item
  905. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  906. 19:42:34: : loading carry items in ipoo_player_silver.carry_item
  907. 19:42:34: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
  908. 19:42:34: : loading carry items in base_valuable.carry_item
  909. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  910. 19:42:34: : loading carry items in ipoo_player_yellow.carry_item
  911. 19:42:34: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
  912. 19:42:34: : loading carry items in base_valuable.carry_item
  913. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  914. 19:42:34: : loading carry items in ipoo_player_green.carry_item
  915. 19:42:34: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
  916. 19:42:34: : loading carry items in base_valuable.carry_item
  917. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  918. 19:42:34: : loading carry items in ipoo_player_pink.carry_item
  919. 19:42:34: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
  920. 19:42:34: : loading carry items in base_valuable.carry_item
  921. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  922. 19:42:34: : loading carry items in playing_cards.carry_item
  923. 19:42:34: : ->media/packages/vanilla/items/playing_cards.carry_item
  924. 19:42:34: : loading carry items in base_valuable.carry_item
  925. 19:42:34: : ->media/packages/vanilla/items/base_valuable.carry_item
  926. 19:42:34: : loading vehicle in all_vehicles.xml
  927. 19:42:34: : loading vehicle in jeep.vehicle
  928. 19:42:34: : loading vehicle in vehicle_base.vehicle
  929. 19:42:34: : loading vehicle in apc.vehicle
  930. 19:42:34: : loading vehicle in vehicle_base.vehicle
  931. 19:42:34: : loading vehicle in armored_truck.vehicle
  932. 19:42:34: : loading vehicle in vehicle_base.vehicle
  933. 19:42:34: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  934. 19:42:34: : loading vehicle in radar_truck.vehicle
  935. 19:42:34: : loading vehicle in vehicle_base.vehicle
  936. 19:42:34: : loading vehicle in rubber_boat.vehicle
  937. 19:42:34: : loading vehicle in tank.vehicle
  938. 19:42:34: : loading vehicle in vehicle_base.vehicle
  939. 19:42:34: : loading vehicle in tow.vehicle
  940. 19:42:34: : loading vehicle in cover1.vehicle
  941. 19:42:34: : loading vehicle in humvee.vehicle
  942. 19:42:34: : loading vehicle in vehicle_base.vehicle
  943. 19:42:34: : loading vehicle in transport_truck.vehicle
  944. 19:42:34: : loading vehicle in vehicle_base.vehicle
  945. 19:42:34: : loading vehicle in radar_tower.vehicle
  946. 19:42:34: : loading vehicle in patrol_ship.vehicle
  947. 19:42:34: : loading vehicle in deployable_mg.vehicle
  948. 19:42:34: : loading vehicle in deco_vehicles.xml
  949. 19:42:34: : loading vehicle in deco_car1_brown.vehicle
  950. 19:42:34: : loading vehicle in deco_car1_blue.vehicle
  951. 19:42:34: : loading vehicle in deco_car1_yellow.vehicle
  952. 19:42:34: : loading vehicle in deco_car1_black.vehicle
  953. 19:42:34: : loading vehicle in deco_car1_white.vehicle
  954. 19:42:34: : loading vehicle in deco_car1_red.vehicle
  955. 19:42:34: : loading vehicle in deco_car1_pink.vehicle
  956. 19:42:34: : loading vehicle in deco_car1_green.vehicle
  957. 19:42:34: : loading vehicle in deco_car2_red.vehicle
  958. 19:42:34: : loading vehicle in deco_car2_green.vehicle
  959. 19:42:34: : loading vehicle in deco_car2_yellow.vehicle
  960. 19:42:34: : loading vehicle in deco_car2_white.vehicle
  961. 19:42:34: : loading vehicle in deco_car2_silver.vehicle
  962. 19:42:34: : loading vehicle in deco_car2_grey.vehicle
  963. 19:42:34: : loading vehicle in deco_car2_brown.vehicle
  964. 19:42:34: : loading vehicle in deco_car2_blue.vehicle
  965. 19:42:34: : loading vehicle in deco_car2_black.vehicle
  966. 19:42:34: : loading vehicle in deco_car3_sky.vehicle
  967. 19:42:34: : loading vehicle in deco_car3_green.vehicle
  968. 19:42:34: : loading vehicle in deco_car3_blue.vehicle
  969. 19:42:35: : loading vehicle in deco_car3_red.vehicle
  970. 19:42:35: : loading vehicle in deco_car3_yellow.vehicle
  971. 19:42:35: : loading vehicle in deco_car3_black.vehicle
  972. 19:42:35: : loading vehicle in deco_van_blue.vehicle
  973. 19:42:35: : loading vehicle in deco_van_khaki.vehicle
  974. 19:42:35: : loading vehicle in deco_van_sky.vehicle
  975. 19:42:35: : loading vehicle in deco_van_brown.vehicle
  976. 19:42:35: : loading vehicle in deco_van_yellow.vehicle
  977. 19:42:35: : loading vehicle in deco_van_red.vehicle
  978. 19:42:35: : loading vehicle in deco_van_green.vehicle
  979. 19:42:35: : loading vehicle in deco_pickup_red.vehicle
  980. 19:42:35: : loading vehicle in deco_pickup_yellow.vehicle
  981. 19:42:35: : loading vehicle in deco_pickup_blue.vehicle
  982. 19:42:35: : loading vehicle in deco_pickup_green.vehicle
  983. 19:42:35: : loading vehicle in deco_pickup_khaki.vehicle
  984. 19:42:35: : loading vehicle in dumpster.vehicle
  985. 19:42:35: : loading vehicle in mortar.vehicle
  986. 19:42:35: : loading vehicle in deployable_minig.vehicle
  987. 19:42:35: : loading vehicle in mobile_armory.vehicle
  988. 19:42:35: : loading vehicle in vehicle_base.vehicle
  989. 19:42:35: : loading vehicle in gas_tank.vehicle
  990. 19:42:35: : loading vehicle in para_spawn.vehicle
  991. 19:42:35: : loading vehicle in radio_jammer.vehicle
  992. 19:42:35: : loading vehicle in water_tower.vehicle
  993. 19:42:35: : loading vehicle in heli_extraction_broken.vehicle
  994. 19:42:35: : loading vehicle in heli_broken1.vehicle
  995. 19:42:35: : loading vehicle in heli_broken2.vehicle
  996. 19:42:35: : loading vehicle in special_crates_wood.xml
  997. 19:42:35: : loading vehicle in special_crate_wood_base.vehicle
  998. 19:42:35: : loading vehicle in special_crate_wood_base.vehicle
  999. 19:42:35: : loading vehicle in special_crate_wood_base.vehicle
  1000. 19:42:35: : loading vehicle in special_crate_wood_base.vehicle
  1001. 19:42:35: : loading vehicle in special_crate_wood_base.vehicle
  1002. 19:42:35: : loading vehicle in special_crate_wood_base.vehicle
  1003. 19:42:35: : loading vehicle in jeep_1.vehicle
  1004. 19:42:35: : loading vehicle in vehicle_base.vehicle
  1005. 19:42:35: : loading vehicle in jeep_2.vehicle
  1006. 19:42:35: : loading vehicle in vehicle_base.vehicle
  1007. 19:42:35: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1008. 19:42:35: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1009. 19:42:35: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
  1010. 19:42:35: : loading vehicle in apc_1.vehicle
  1011. 19:42:35: : loading vehicle in vehicle_base.vehicle
  1012. 19:42:35: : loading vehicle in apc_2.vehicle
  1013. 19:42:35: : loading vehicle in vehicle_base.vehicle
  1014. 19:42:35: : loading vehicle in tank_1.vehicle
  1015. 19:42:35: : loading vehicle in vehicle_base.vehicle
  1016. 19:42:35: : loading vehicle in tank_2.vehicle
  1017. 19:42:35: : loading vehicle in vehicle_base.vehicle
  1018. 19:42:35: : loading vehicle in transport_truck_1.vehicle
  1019. 19:42:35: : loading vehicle in vehicle_base.vehicle
  1020. 19:42:35: : loading vehicle in transport_truck_2.vehicle
  1021. 19:42:35: : loading vehicle in vehicle_base.vehicle
  1022. 19:42:35: : loading calls in media/packages/vanilla/calls/all_calls.xml
  1023. 19:42:35: : loading calls in media/packages/vanilla/calls/mortar1.call
  1024. 19:42:35: : loading calls in media/packages/vanilla/calls/mortar2.call
  1025. 19:42:35: : loading calls in media/packages/vanilla/calls/paratroopers1.call
  1026. 19:42:35: : loading calls in media/packages/vanilla/calls/paratroopers2.call
  1027. 19:42:35: : loading calls in media/packages/vanilla/calls/artillery1.call
  1028. 19:42:35: : loading calls in media/packages/vanilla/calls/artillery2.call
  1029. 19:42:35: : loading calls in media/packages/vanilla/calls/cover_drop.call
  1030. 19:42:35: : loading calls in media/packages/vanilla/calls/rubber_boat.call
  1031. 19:42:35: : loading calls in media/packages/vanilla/calls/humvee.call
  1032. 19:42:35: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
  1033. 19:42:35: : loading calls in media/packages/vanilla/calls/tank.call
  1034. 19:42:35: : loading calls in media/packages/vanilla/calls/tank_1.call
  1035. 19:42:35: : loading calls in media/packages/vanilla/calls/tank_2.call
  1036. 19:42:35: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
  1037. 19:42:35: : loading squad configs in media/packages/vanilla/factions/default.squad_config
  1038. 19:42:35: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
  1039. 19:42:35: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
  1040. 19:42:35: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
  1041. 19:42:35: : loading reward config in media/packages/vanilla//rewards.xml
  1042. 19:42:35: : enabling all resources for all factions
  1043. 19:42:35: : setting up initial faction resources
  1044. 19:42:35: : loading faction resources in media/packages/vanilla/factions/green.xml
  1045. 19:42:35: : loading faction resources for 0
  1046. 19:42:35: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
  1047. 19:42:35: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
  1048. 19:42:35: : map config weapons loaded
  1049. 19:42:35: : loading world objects
  1050. 19:42:35: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1051. 19:42:35: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1052. 19:42:35: : adding tree config: TreeDefault
  1053. 19:42:35: : layer: materials
  1054. 19:42:35: : decal_template clover
  1055. 19:42:35: : decal_template pavement1
  1056. 19:42:35: : decal_template flower
  1057. 19:42:35: : decal_template pavement_tile1
  1058. 19:42:35: : decal_template roof_tile1
  1059. 19:42:35: : decal_template manhole
  1060. 19:42:35: : decal_template cracks_1
  1061. 19:42:35: : decal_template cracks_2
  1062. 19:42:35: : decal_template cracks_3
  1063. 19:42:35: : decal_template cracks_4
  1064. 19:42:35: : decal_template cracks_5
  1065. 19:42:35: : decal_template cracks_6
  1066. 19:42:35: : decal_template cracks_7
  1067. 19:42:35: : decal_template parking_line
  1068. 19:42:35: : not handled: 3 4 4
  1069. 19:42:35: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1070. 19:42:35: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1071. 19:42:35: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1072. 19:42:35: : not handled: #color = fill
  1073. 19:42:35: : not handled: #side_texture_scale = 2.0 1.25
  1074. 19:42:35: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
  1075. 19:42:35: : not handled: #separator_side_texture_scale = 0.2 1.0
  1076. 19:42:35: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
  1077. 19:42:35: : not handled: #separator_top_texture_scale = 0.2 1.0
  1078. 19:42:35: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
  1079. 19:42:35: : not handled: #separator_color = stroke
  1080. 19:42:35: : adding tree config: TreeBirch
  1081. 19:42:35: : post_template post1_4
  1082. 19:42:35: : post_template post1_3
  1083. 19:42:35: : layer: alpha_road
  1084. 19:42:35: : layer: offroad
  1085. 19:42:35: : layer: bases
  1086. 19:42:35: : layer: layer
  1087. 19:42:35: : layer: boundaries
  1088. 19:42:35: : layer: walls
  1089. 19:42:35: : layer: objects
  1090. 19:42:35: Mesh: Loading enclosure.mesh.
  1091. 19:42:35: : layer: other
  1092. 19:42:35: Mesh: Loading barell.mesh.
  1093. 19:42:35: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1094. 19:42:35: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1095. 19:42:35: Mesh: Loading bush4.mesh.
  1096. 19:42:35: Mesh: Loading awning.mesh.
  1097. 19:42:35: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1098. 19:42:35: Mesh: Loading armory.mesh.
  1099. 19:42:35: Mesh: Loading bush2.mesh.
  1100. 19:42:35: Mesh: Loading weapon_rack.mesh.
  1101. 19:42:35: Mesh: Loading streetlight.mesh.
  1102. 19:42:35: Mesh: Loading post1_3.mesh.
  1103. 19:42:35: : layer: rocks
  1104. 19:42:35: Mesh: Loading rock_s1.mesh.
  1105. 19:42:35: Mesh: Loading stone_3.mesh.
  1106. 19:42:35: Mesh: Loading stone_4.mesh.
  1107. 19:42:35: Mesh: Loading rock_m4.mesh.
  1108. 19:42:35: Mesh: Loading rock_s3.mesh.
  1109. 19:42:35: Mesh: Loading stone_5.mesh.
  1110. 19:42:35: Mesh: Loading rock_b2.mesh.
  1111. 19:42:35: Mesh: Loading stone_1.mesh.
  1112. 19:42:35: Mesh: Loading rock_b3.mesh.
  1113. 19:42:35: Mesh: Loading rock_s4.mesh.
  1114. 19:42:35: Mesh: Loading rock_m1.mesh.
  1115. 19:42:35: Mesh: Loading rock_m2.mesh.
  1116. 19:42:35: : layer: woods_pine
  1117. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1118. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1119. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1120. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1121. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1122. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1123. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1124. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1125. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1126. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1127. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1128. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1129. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1130. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1131. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1132. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1133. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1134. 19:42:35: : WARNING, decal template not found, template=tree_ground_base1
  1135. 19:42:35: : layer: crate
  1136. 19:42:35: : walls set to be merged = 0
  1137. 19:42:35: : create merged walls
  1138. 19:42:35: : merged walls created = 0
  1139. 19:42:35: : post process objects
  1140. 19:42:35: : post process objects done
  1141. 19:42:35: : layer: layer2
  1142. 19:42:35: : layer: objects
  1143. 19:42:35: Mesh: Loading pipe.mesh.
  1144. 19:42:35: : layer: walls
  1145. 19:42:35: : layer: crate
  1146. 19:42:35: Mesh: Loading crate.mesh.
  1147. 19:42:35: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
  1148. 19:42:35: : layer: other
  1149. 19:42:35: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1150. 19:42:35: Mesh: Loading rwr.mesh.
  1151. 19:42:35: : walls set to be merged = 0
  1152. 19:42:35: : create merged walls
  1153. 19:42:35: : merged walls created = 0
  1154. 19:42:35: : post process objects
  1155. 19:42:35: : post process objects done
  1156. 19:42:35: : attaching ladders, 3
  1157. 19:42:35: : attaching ladders done
  1158. 19:42:35: : road network
  1159. 19:42:35: : nodes: 27
  1160. 19:42:35: : connections: 27
  1161. 19:42:35: : cleaning up meshes, count 23
  1162. 19:42:35: : done
  1163. 19:42:35: : creating decoration
  1164. 19:42:35: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1165. 19:42:36: : creating decoration done
  1166. 19:42:36: : generate water nav map
  1167. 19:42:36: : generate water nav map done
  1168. 19:42:36: : nodes: 0
  1169. 19:42:36: : connections: 0
  1170. 19:42:36: : loading soldiers in map config
  1171. 19:42:36: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
  1172. 19:42:36: : loading soldiers in media/packages/vanilla/factions/green.xml
  1173. 19:42:36: : loading faction resources in media/packages/vanilla/factions/common.resources
  1174. 19:42:36: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
  1175. 19:42:36: : loading faction resources in media/packages/vanilla/factions/green_secondaries.resources
  1176. 19:42:36: : loading faction resources in media/packages/vanilla/factions/green_default.resources
  1177. 19:42:36: : miniboss
  1178. 19:42:36: : loading faction resources in media/packages/vanilla/factions/common_miniboss.resources
  1179. 19:42:36: : loading faction resources in media/packages/vanilla/factions/green_miniboss.resources
  1180. 19:42:36: : medic
  1181. 19:42:36: : copy_from = default
  1182. 19:42:36: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
  1183. 19:42:36: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
  1184. 19:42:36: : WARNING, animation key recoil, mortar not found
  1185. 19:42:36: : WARNING, animation key reload, mortar not found
  1186. 19:42:36: : WARNING, animation key still, mortar not found
  1187. 19:42:36: : WARNING, animation key crouch still, mortar not found
  1188. 19:42:36: : map config soldiers loaded
  1189. 19:42:36: : soldiers loaded
  1190. 19:42:36: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
  1191. 19:42:36: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1192. 19:42:36: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
  1193. 19:42:36: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
  1194. 19:42:36: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
  1195. 19:42:36: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
  1196. 19:42:36: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
  1197. 19:42:36: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
  1198. 19:42:36: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
  1199. 19:42:36: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
  1200. 19:42:36: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
  1201. 19:42:36: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
  1202. 19:42:36: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
  1203. 19:42:36: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
  1204. 19:42:36: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
  1205. 19:42:36: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
  1206. 19:42:36: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1207. 19:42:36: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
  1208. 19:42:36: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
  1209. 19:42:36: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
  1210. 19:42:36: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
  1211. 19:42:36: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
  1212. 19:42:36: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
  1213. 19:42:36: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
  1214. 19:42:36: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
  1215. 19:42:36: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
  1216. 19:42:36: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
  1217. 19:42:36: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
  1218. 19:42:36: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
  1219. 19:42:36: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
  1220. 19:42:36: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
  1221. 19:42:36: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
  1222. 19:42:36: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
  1223. 19:42:36: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
  1224. 19:42:36: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
  1225. 19:42:36: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
  1226. 19:42:36: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
  1227. 19:42:36: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
  1228. 19:42:36: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
  1229. 19:42:36: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
  1230. 19:42:36: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1231. 19:42:36: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
  1232. 19:42:36: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
  1233. 19:42:36: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1234. 19:42:36: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1235. 19:42:36: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
  1236. 19:42:36: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  1237. 19:42:36: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
  1238. 19:42:36: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
  1239. 19:42:36: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
  1240. 19:42:36: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
  1241. 19:42:36: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
  1242. 19:42:36: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
  1243. 19:42:36: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
  1244. 19:42:36: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
  1245. 19:42:36: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1246. 19:42:36: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
  1247. 19:42:36: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
  1248. 19:42:36: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1249. 19:42:36: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1250. 19:42:36: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1251. 19:42:36: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1252. 19:42:36: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1253. 19:42:36: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1254. 19:42:36: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1255. 19:42:36: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1256. 19:42:36: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1257. 19:42:36: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1258. 19:42:36: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1259. 19:42:36: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1260. 19:42:36: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1261. 19:42:36: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1262. 19:42:36: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1263. 19:42:36: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1264. 19:42:36: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1265. 19:42:36: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1266. 19:42:36: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1267. 19:42:36: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1268. 19:42:36: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1269. 19:42:36: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1270. 19:42:36: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
  1271. 19:42:36: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1272. 19:42:36: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1273. 19:42:36: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1274. 19:42:36: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1275. 19:42:36: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1276. 19:42:36: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1277. 19:42:36: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1278. 19:42:36: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1279. 19:42:36: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1280. 19:42:36: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1281. 19:42:36: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1282. 19:42:36: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1283. 19:42:36: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1284. 19:42:36: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1285. 19:42:36: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1286. 19:42:36: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1287. 19:42:36: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1288. 19:42:36: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1289. 19:42:36: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1290. 19:42:36: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1291. 19:42:36: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1292. 19:42:36: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1293. 19:42:36: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1294. 19:42:36: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1295. 19:42:36: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1296. 19:42:36: Texture: hud_playing_cards.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1297. 19:42:36: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1298. 19:42:36: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1299. 19:42:36: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1300. 19:42:36: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1301. 19:42:36: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
  1302. 19:42:36: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1303. 19:42:36: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1304. 19:42:36: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
  1305. 19:42:36: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  1306. 19:42:36: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
  1307. 19:42:36: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1308. 19:42:36: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
  1309. 19:42:36: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1310. 19:42:36: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
  1311. 19:42:36: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1312. 19:42:36: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1313. 19:42:36: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1314. 19:42:36: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1315. 19:42:36: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1316. 19:42:36: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
  1317. 19:42:36: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1318. 19:42:36: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1319. 19:42:36: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1320. 19:42:36: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1321. 19:42:36: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1322. 19:42:36: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1323. 19:42:36: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1324. 19:42:36: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1325. 19:42:36: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1326. 19:42:36: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
  1327. 19:42:36: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1328. 19:42:36: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1329. 19:42:36: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1330. 19:42:36: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
  1331. 19:42:36: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
  1332. 19:42:36: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1333. 19:42:36: Texture: map.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_L8,2048x2048x1.
  1334. 19:42:36: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1335. 19:42:36: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1336. 19:42:36: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  1337. 19:42:36: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1338. 19:42:36: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1339. 19:42:36: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1340. 19:42:36: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1341. 19:42:36: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1342. 19:42:36: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1343. 19:42:36: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1344. 19:42:36: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1345. 19:42:36: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1346. 19:42:36: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1347. 19:42:37: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
  1348. 19:42:37: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
  1349. 19:42:37: : game mode: 0
  1350. 19:42:37: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1351. 19:42:37: : loading map info
  1352. 19:42:37: : loading map info
  1353. 19:42:37: : loading map info
  1354. 19:42:37: : loading map info
  1355. 19:42:37: : loading map info
  1356. 19:42:37: : loading map info
  1357. 19:42:37: : loading map info
  1358. 19:42:37: : loading map info
  1359. 19:42:37: : loading map info
  1360. 19:42:38: : loading map info
  1361. 19:42:38: : loading map info
  1362. 19:42:38: : loading map info
  1363. 19:42:38: : loading map info
  1364. 19:42:38: : loading map info
  1365. 19:42:38: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1366. 19:42:38: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1367. 19:42:38: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
  1368. 19:42:38: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1369. 19:42:38: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1370. 19:42:38: : game reset
  1371. 19:42:38: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
  1372. 19:42:38: : profile folder = savegames/_default.save
  1373. 19:42:38: : profiles at C:\Users\D\AppData\Roaming\Running with rifles\savegames/_default.save/
  1374. 19:42:38: : savename _default.save
  1375. 19:42:38: : Setting init data, machine id = 0
  1376. 19:42:38: : init data set done
  1377. 19:42:38: : no old character, attempt load
  1378. 19:42:38: Mesh: Loading chute.mesh.
  1379. 19:42:38: Can't assign material _missing_material_ to SubEntity of Ogre/MO30 because this Material does not exist. Have you forgotten to define it in a .material script?
  1380. 19:42:38: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1381. 19:42:38: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1382. 19:42:38: : saving
  1383. 19:42:38: : save path=C:\Users\D\AppData\Roaming\Running with rifles\savegames/_default.save
  1384. 19:42:38: : mode = 0
  1385. 19:42:38: : last script =
  1386. 19:42:38: : save done
  1387. 19:42:38: : saving C:\Users\D\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
  1388. 19:42:38: : new game created
  1389. 19:42:38: : command: update_inventory
  1390. 19:42:38: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  1391. 19:42:38: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  1392. 19:42:38: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1393. 19:42:38: : settings loaded
  1394. 19:42:38: : r=18523
  1395. 19:42:38: : game init done
  1396. 19:42:38: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
  1397. 19:42:38: Mesh: Loading jeep_body.mesh.
  1398. 19:42:38: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1399. 19:42:38: Mesh: Loading jeep_body_broken.mesh.
  1400. 19:42:38: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1401. 19:42:38: Mesh: Loading jeep_wheel.mesh.
  1402. 19:42:38: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  1403. 19:42:38: Mesh: Loading dumpster.mesh.
  1404. 19:42:38: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  1405. 19:42:38: : saving
  1406. 19:42:38: : save path=C:\Users\D\AppData\Roaming\Running with rifles\savegames/_default.save
  1407. 19:42:38: : mode = 0
  1408. 19:42:38: : last script =
  1409. 19:42:38: : save done
  1410. 19:42:38: Texture: basic_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  1411. 19:42:39: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,10x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,10x1x1.
  1412. 19:42:40: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  1413. 19:42:49: Texture: input_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  1414. 19:42:51: : start client
  1415. 19:42:51: : connection to 209.126.101.5:1234 succeeded
  1416. 19:42:51: : connection ok
  1417. 19:42:51: : ENET_EVENT_TYPE_RECEIVE
  1418. 19:42:51: : ok packet, data=546946608 dataLength=18
  1419. 19:42:51: : Host::receiveData: size = 18 -> decompressedLength=8
  1420. 19:42:51: : dump
  1421. 19:42:51: : 
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