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- Lootboxes
- &b&lTest&4&l1
- Lore: ‘&5A rare lootbox!’
- obtainVar: <This is something I thought of, upon the input here, the loot box will be given to the player here is an example “obtainVar: onCreeperDeath <the world name> <chance out of 100%>”
- “obtainVar: onCreeperDeath CreeperLand 57” or we can leave that empty”
- runCommands: /economy give [PLAYERNAME] 500 chance:54,/give [PLAYERNAME] 1 chance:2
- giveItems: 57 1, 54 2
- useKey: true
- keyName: ‘Test1’
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