Advertisement
JakeDGator

Untitled

Aug 22nd, 2014
194
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.49 KB | None | 0 0
  1. Lootboxes
  2. &b&lTest&4&l1
  3. Lore: ‘&5A rare lootbox!’
  4. obtainVar: <This is something I thought of, upon the input here, the loot box will be given to the player here is an example “obtainVar: onCreeperDeath <the world name> <chance out of 100%>”
  5. “obtainVar: onCreeperDeath CreeperLand 57” or we can leave that empty”
  6. runCommands: /economy give [PLAYERNAME] 500 chance:54,/give [PLAYERNAME] 1 chance:2
  7. giveItems: 57 1, 54 2
  8. useKey: true
  9. keyName: ‘Test1’
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement