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- ////////////////////////////////////////////////////
- // //
- // Disassembled with Nintenlord's Event Assembler //
- // Version: 8.1.0.0 //
- // Game: FE7 //
- // File: Tactics Universe.gba //
- // Offset: $CA0720 //
- // //
- ////////////////////////////////////////////////////
- #include EAstdlib.event
- #include NewMacros.event
- org 0xC9C9C8+(4*0x06)
- POIN PointerList
- ORG $CBC700
- PointerList:
- POIN TurnBasedEvents
- POIN CharacterBasedEvents
- POIN LocationBasedEvents
- POIN MiscBasedEvents
- POIN BallistaEliwoodMode BallistaHectorMode
- POIN EnemyUnitsENM EnemyUnitsENM EnemyUnitsENM EnemyUnitsENM
- POIN AllyUnitsENM AllyUnitsENM AllyUnitsENM AllyUnitsENM
- POIN BeginningScene EndingScene
- TurnBasedEvents:
- TURN 0x0 BeginningScene [1,0] 0x0 0x0
- CODE 0x00
- CharacterBasedEvents:
- CODE 0x00
- LocationBasedEvents:
- LOCA 0x3 [3,6] 0xF
- LOCA 0x1 label13 [2,1] 0xE
- LOCA 0x0 label14 [2,1] 0xE
- CODE 0x00
- label13:
- FADI 16
- HIDEMAP
- BACG 0x0
- FADU 16
- SHOWMAP
- TEX1 0x81B
- REMA
- ITGV 0x1
- STAL 37
- ITGV 0x6B
- STAL 37
- MONE 0x0 800
- REMA
- ENDA
- label14:
- FADI 16
- HIDEMAP
- BACG 0x0
- FADU 16
- SHOWMAP
- TEX1 0x81C
- REMA
- ENDA
- MiscBasedEvents:
- ASME 0x0 EndingScene 0x79FE9
- AFEV 0x0 label15 0x65
- CODE 0x00
- BallistaEliwoodMode:
- CODE 0x00
- BallistaHectorMode:
- CODE 0x00
- label15:
- _0x87
- STAL 30
- ASMC 0x7A455
- STAL 10
- ASMC 0x13FA5
- STAL 80
- ASMC 0x6CCB9
- IFAT 0x1 0x7A47D
- ASMC 0x20479
- ENIF 0x1
- ASMC 0xB2F95
- ENDA
- BeginningScene:
- CMOF
- MUS1 0x76
- FADI 16
- HIDEMAP
- BACG 0x5B
- FADU 16
- SHOWMAP
- TEX1 0x813
- TEX1 0x814
- STAL 1
- STAL 1
- FAWI 32
- HIDEMAP
- TEX8 0x815 [80,64]
- FAWU 32
- SHOWMAP
- STAL 32
- RETB
- FAWI 32
- HIDEMAP
- TEX8 0x816 [80,64]
- FAWU 32
- SHOWMAP
- STAL 32
- RETB
- FAWI 32
- HIDEMAP
- TEX8 0x817 [80,64]
- FAWU 32
- SHOWMAP
- MUEN 43
- STAL 100
- RETB
- STAL 50
- REBU
- MUEN 0x05
- FADI 16
- HIDEMAP
- ENUN
- LOMA 0x17 [12,8]
- LOU1 OstiaUnits
- STAL 20
- FADU 16
- SHOWMAP
- REMA
- //Ostia Cutscene
- MUS1 0x00DB
- STAL 10
- MOVE 0x6F [11,8]
- ENUN
- FIGH 0x6F 0xA8 Battle1 $00000000
- MOVE 0xAA [12,8]
- ENUN
- FIGH 0xAA 0x6F Battle2 $00000000
- DISA 0x6F
- STAL 30
- MOVE 0xAB [13,9]
- ENUN
- FIGH 0xAB 0xE5 Battle3 $00000000
- DISA 0xE5
- STAL 50
- MOVE 0xA8 [9,7]
- MOVE 0xAA [9,8]
- MOVE 0xAB [15,7]
- MOVE 0xAC [15,8]
- ENUN
- UNCR 0xAA 0x02
- UNCR 0xAB 0x02
- MUEN 0x05
- STAL 50
- LOU1 Galagar
- MOVE 0x4E [11,8] 0x10
- LOU1 KingLouis
- MOVE 0x5A [12,13] 0x0C
- ENUN
- MOVE 0x5A [12,7] 0x0C
- ENUN
- TEX8 0xA68 [12,8]
- STAL 90
- RETB
- REMA
- MUS1 0x0064
- TEX1 0xA69
- REMA
- MUEN 0x05
- //Siegfried and Shon Get Found
- FADI 0x04
- MUS1 0xC
- UnitClear
- LOMA 0x00 [0,0]
- STAL 80
- LOU1 label16
- ENUN
- FADU 0x02
- REMA
- CURF 0x87
- FADI 16
- HIDEMAP
- BACG 0x22
- FADU 16
- SHOWMAP
- TEX1 0x818
- REMA
- CURF [2,1]
- FADI 16
- HIDEMAP
- BACG 0x0
- FADU 16
- SHOWMAP
- TEX1 0x819
- REMA
- LOU1 label17
- ENUN
- CURF 0x3
- TEX1 0x81A
- REMA
- ENDA
- OstiaUnits:
- UNIT Kaim Hero 0x00 Level(1,NPC,False) [12,5] [12,5] [SilverSword,HandAxe,Elixir] [00000000]
- UNIT 0x6F General 0x00 Level(20,NPC,True) [11,7] [11,7] [SilverSword] [00000000]
- UNIT 0xE5 General 0x00 Level(20,NPC,True) [13,7] [13,7] [SilverSword] [00000000]
- UNIT 0xA8 Sage 0x00 Level(10,Enemy,True) [11,10] [11,10] [Elfire] [NOAI]
- UNIT 0xAA Paladin 0x00 Level(10,Enemy,True) [11,11] [11,11] [SilverSpear] [NOAI]
- UNIT 0xAB Sage 0x00 Level(10,Enemy,True) [13,10] [13,10] [Fimbulvetr] [NOAI]
- UNIT 0xAC Paladin 0x00 Level(10,Enemy,True) [13,11] [13,11] [SilverSpear] [NOAI]
- UNIT Empty
- Galagar:
- UNIT 0x4E Archsage 0x00 Level(25,Enemy,False) [10,13] [10,13] [Forblaze,Aura,Fenrir,Fortify] [0x03,0x03,0x09,0x20]
- UNIT Empty
- KingLouis:
- UNIT 0x5A General 0x00 Level(22,Enemy,False) [9,13] [9,13] [0x90,EmblemSeal,0xAA] [0x03,0x03,0x09,0x20]
- UNIT Empty
- Battle1:
- CODE 0x02 0x00 0x00 0x00
- CODE 0x00 0x00 0x08 0x0E
- CODE 0x00 0x00 0x80 0x00
- Battle2:
- CODE 0x01 0x00 0x00 0x30
- CODE 0x00 0x00 0x80 0x00
- Battle3:
- CODE 0x01 0x00 0x00 0x24
- CODE 0x00 0x00 0x08 0x14
- CODE 0x00 0x00 0x00 0x20
- CODE 0x00 0x00 0x80 0x00
- EndingScene:
- _0xA3
- FADI 4
- HIDEMAP
- BACG 0x22
- FADU 4
- SHOWMAP
- MUS1 0x38
- STAL 1
- TEX1 0x833
- MNCH 0x1
- STAL 1
- _0x1
- ENDA
- AllyUnitsENM:
- UNIT 0x3 0x7 0x0 0x8 [11,8] [11,8] [0x1,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]
- UNIT
- EnemyUnitsENM:
- UNIT 0x87 0x39 0x0 0x14 [3,2] [3,2] [0x1F,0x0,0x0,0x0] [0x3,0x3,0x9,0x20]
- UNIT 0x88 0x39 0x87 0xC [2,6] [2,6] [0x1F,0x0,0x0,0x0] [0x0,0x0,0x9,0x0]
- UNIT
- label17:
- UNIT 0x3 0x7 0x0 0x8 [2,1] [6,2] [0x1,0x6B,0x0,0x0] [0x0,0x0,0x0,0x0]
- UNIT 0x18 0x1 0x0 0x8 [2,1] [6,2] [0x9,0x1,0x6B,0x0] [0x0,0x0,0x0,0x0]
- UNIT
- label16:
- UNIT 0x87 0x14 0x0 0x14 [12,9] [12,9] [0x14,0x6C,0x0,0x0] [0x3,0x3,0x9,0x20]
- UNIT 0x88 0x38 0x87 0xC [12,0] [12,0] [0x14,0x0,0x0,0x0] [0x0,0x0,0x9,0x87]
- UNIT 0x88 0x38 0x87 0xC [10,9] [10,9] [0x14,0x0,0x0,0x0] [0x0,0x3,0x9,0x0]
- UNIT 0x88 Fighter 0x87 0xC [8,5] [8,5] [IronAxe] [0x0,0x0,0x9,0x87]
- UNIT 0x88 Fighter 0x87 0xC [10,2] [10,2] [IronAxe] [0x0,0x0,0x0,0x0]
- UNIT
- label12:
- CMOF
- MUS1 0x76
- FADI 16
- HIDEMAP
- BACG 0x5B
- FADU 16
- SHOWMAP
- TEX1 0x813
- TEX1 0x814
- STAL 1
- STAL 1
- FAWI 32
- HIDEMAP
- TEX8 0x815 [80,64]
- FAWU 32
- SHOWMAP
- STAL 32
- RETB
- FAWI 32
- HIDEMAP
- TEX8 0x816 [80,64]
- FAWU 32
- SHOWMAP
- STAL 32
- RETB
- FAWI 32
- HIDEMAP
- TEX8 0x817 [80,64]
- FAWU 32
- SHOWMAP
- MUEN 43
- STAL 100
- RETB
- STAL 50
- REBU
- MUEN 4
- MUS1 0xC
- FADI 16
- HIDEMAP
- LOU1 label16
- ENUN
- FADU 16
- SHOWMAP
- REMA
- CURF 0x87
- FADI 16
- HIDEMAP
- BACG 0x22
- FADU 16
- SHOWMAP
- TEX1 0x818
- REMA
- CURF [2,1]
- FADI 16
- HIDEMAP
- BACG 0x0
- FADU 16
- SHOWMAP
- TEX1 0x819
- REMA
- LOU1 label17
- ENUN
- CURF 0x3
- TEX1 0x81A
- REMA
- ENDA
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