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Ember

lays

Apr 8th, 2014
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C++ 0.72 KB | None | 0 0
  1. {"POSITION", 0, DXGI_FORMAT_R16_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Position X
  2. {"POSITION", 1, DXGI_FORMAT_R16_FLOAT, 0, 2, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Position Y
  3. {"POSITION", 2, DXGI_FORMAT_R16_FLOAT, 0, 4, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Position Z
  4. {"NORMAL", 0, DXGI_FORMAT_R16_SNORM, 0, 6, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Normal X
  5. {"NORMAL", 1, DXGI_FORMAT_R16_SNORM, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},  // Normal Y
  6. {"NORMAL", 2, DXGI_FORMAT_R16_SNORM, 0, 10, D3D11_INPUT_PER_VERTEX_DATA, 0}, // Normal Z
  7. {"TEXCOORD", 0, DXGI_FORMAT_R16_UNORM, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}, // Texcoord X
  8. {"TEXCOORD", 1, DXGI_FORMAT_R16_UNORM, 0, 14, D3D11_INPUT_PER_VERTEX_DATA, 0}  // Texcoord Y
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