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- scriptName "fn_dzn_snowfall.sqf";
- /*
- File: fn_dzn_snowfall.sqf
- Author: Sumrak
- Description:
- Simple snowfall script for Namalsk OR DayZ: Namalsk
- Parameter(s):
- _this select 0: Double - time (default 3.0)
- _this select 1: Double - density (can be 0 - 1, default 0.5)
- Returns:
- Nice snow particle effect with a proper density and for the defined time.
- */
- private["_dzn_snow_density", "_dzn_snow_pc", "_dzn_snow_timer", "_isinbuilding"];
- if (isNil "_this") then {
- _this = [];
- };
- if (count _this > 0) then {
- _dzn_snow_timer = abs (_this select 0);
- } else {
- _dzn_snow_timer = 3;
- };
- if (count _this > 1) then {
- if ((_this select 1) != -1) then {
- _dzn_snow_density = abs ( 100 * (_this select 1));
- } else {
- _dzn_snow_density = 0;
- };
- } else {
- _dzn_snow_density = 50;
- };
- _d = 35;
- _h = 18;
- _dzn_snow_pc = 0;
- snow = _dzn_snow_density / 100;
- while {_dzn_snow_timer >= 0} do {
- _position = getPos player;
- if ([player] call fnc_isInsideBuilding) then {
- _isinbuilding = true;
- } else {
- _isinbuilding = false;
- };
- while {(_dzn_snow_pc < _dzn_snow_density) && !_isinbuilding} do {
- _dpos = [((_position select 0) + (_d - (random (2 * _d))) + ((velocity vehicle player select 0) * 6)), ((_position select 1) + (_d - (random (2 * _d))) + ((velocity vehicle player select 1) * 6)), ((_position select 2) + _h)];
- drop ["\ca\data\cl_water", "", "Billboard", 1, 8, _dpos, wind, 1, 0.0001, 0.0, 0.5, [0.05, 0.05, 0.05], [[1, 1, 1, 0], [1, 1, 1, 1], [1, 1, 1, 1], [1, 1, 1, 1]], [0, 0], 0.2, 1.2, "", "", ""];
- _dzn_snow_pc = _dzn_snow_pc + 1;
- };
- sleep 0.1;
- _dzn_snow_timer = _dzn_snow_timer - 0.1;
- _dzn_snow_pc = 0;
- };
- snow = 0;
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