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RenX Beta3 Launch.log

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Oct 20th, 2014
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  1. Log: Log file open, 10/12/14 20:00:35
  2. Init: WinSock: version 1.1 (2.2), MaxSocks=128, MaxUdp=1024
  3. DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
  4. Init: Version: 12097
  5. Init: Epic Internal: 0
  6. Init: Compiled (32-bit): Feb 17 2014 13:31:14
  7. Init: Changelist: 1999891
  8. Init: Command line:
  9. Init: Base directory: C:\Program Files\Renegade X-beta3\Binaries\Win32\
  10. [0000.39] Init: Computer: darkstar
  11. [0000.39] Init: User: lunac
  12. [0000.39] Init: CPU Page size=4096, Processors=4
  13. [0000.39] Init: High frequency timer resolution =10.000000 MHz
  14. [0000.39] Init: Memory total: Physical=7.7GB (7GB approx) Pagefile=7.7GB Virtual=4.0GB
  15. [0000.39] Log: Steam Client API initialized 0
  16. [0000.39] Log: Steam Game Server API initialized 0
  17. [0000.42] Init: WinSock: I am darkstar (127.12.34.56:0)
  18. [0000.42] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
  19. [0000.42] Init: Object subsystem initialized
  20. [0000.45] Log: Last hardware survey: Ver=12097, Date=20141011. Uploading again.
  21. [0002.58] Log: Shader platform (RHI): PC-D3D-SM3
  22. [0002.60] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
  23. [0002.63] Log: PhysX GPU Support: DISABLED
  24. [0002.70] Init: Initializing FaceFX...
  25. [0002.70] Init: FaceFX 1.7.4 initialized.
  26. [0003.00] Init: XAudio2 using 'Out: default' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  27. [0003.25] Init: Waited 0.011 sec for async package '..\..\UDKGame\CookedPC\Core.u' to complete caching.
  28. [0006.18] Log: Successfully upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 4.01 seconds.
  29. [0006.18] Log: Incomplete cached shader map for material DefaultMaterial, quality 0, compiling.
  30. [0007.04] Warning: Warning, 1 Shader compiler errors compiling DefaultMaterial for platform PC-D3D-SM3:
  31. [0007.04] Warning: Warning, ..\..\Engine\Shaders\BasePassVertexShader.usf(80,30): Shader TBasePassVertexShaderFSHLightLightMapPolicyFNoDensityPolicy, VF FLandscapeDecalVertexFactoryMobile: error X3018: invalid subscript 'CameraVectorOrVertexColor'
  32.  
  33. [0007.04] Critical: appError called: Failed to compile default material DefaultMaterial!
  34. [0007.04] Critical: Windows GetLastError: Success. (0)
  35. [0012.48] Log: === Critical error: ===
  36. Failed to compile default material DefaultMaterial!
  37.  
  38. RaiseException() Address = 0x7eca377e (filename not found) [in C:\windows\system32\KERNEL32.dll]
  39. Address = 0x6193b1 (filename not found) [in C:\Program Files\Renegade X-beta3\Binaries\Win32\UDK.exe]
  40. Address = 0x6c0069 (filename not found) [in C:\Program Files\Renegade X-beta3\Binaries\Win32\UDK.exe]
  41. Address = 0xcccccccc (filename not found)
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