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- var Money : int = 1000;
- var test = 0;
- var test2 = 0;
- var spawn1 = 0;
- var prefab : Transform;
- var vec3 = Vector3(2,0,0);
- function Update () {
- var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- var hit : RaycastHit;
- if (Input.GetButtonUp ("Fire1")) {
- if(Physics.Raycast(ray, hit)){
- test = 1;
- if(hit.transform.tag == "selectableP"){
- test2 = 1;
- }
- else {
- test2 = 0;
- }
- }
- else {
- test = 0;
- test2 = 0;
- }
- if(spawn1 == 1) {
- var prefab = Instantiate(prefab,hit.point + vec3,Quaternion.identity);
- }
- }
- }
- function OnGUI () {
- GUI.Box (Rect (5,5,200,80), "Resources");
- GUI.Label(Rect(10,30,150,20), "Money: "+Money);
- if (test == 1) {
- GUI.Label(Rect(200,200,200,200), "Yay");
- }
- if (test2 == 1) {
- GUI.Label(Rect(300,200,200,200), "U awesome");
- if(GUI.Button(Rect(5,90,200,50), "Spawn Unit - 100$")){
- spawn1 = 1;
- }
- }
- }
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