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Dec 1st, 2015
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  1. BLIND(
  2. "Blind",
  3. ItemTier.TIER2,
  4. "Chance to blind target",
  5. "BLIND: {#}%",
  6. ItemRestriction.ALL_WEAPONS
  7. ),
  8. ICE(
  9. "Ice",
  10. ItemTier.TIER2,
  11. "Chance to slow target",
  12. "ICE: {#}%",
  13. ItemRestriction.ALL_WEAPONS
  14. ),
  15. FIRE(
  16. "Fire",
  17. ItemTier.TIER2,
  18. "Chance to burn target",
  19. "FIRE: {#}%",
  20. ItemRestriction.ALL_WEAPONS
  21. ),
  22. POISON(
  23. "Poison",
  24. ItemTier.TIER2,
  25. "Chance to infect target",
  26. "POISON: {#}%",
  27. ItemRestriction.ALL_WEAPONS),
  28. NULL(
  29. "Null",
  30. ItemTier.TIER5,
  31. "Chance to infect target with Null",
  32. "NULL: {#}%",
  33. ItemRestriction.ALL_WEAPONS
  34. ),
  35. //endregion
  36. KNOCKBACK(
  37. "Knockback",
  38. ItemTier.TIER1,
  39. "Chance to knockback target",
  40. "KNOCKBACK: {#}%",
  41. ItemRestriction.MELEE_WEAPON, ItemRestriction.BOW
  42. ),
  43. LIFESTEAL(
  44. "Lifesteal",
  45. ItemTier.TIER2,
  46. "Chance to heal you from damage",
  47. "LIFESTEAL: {#}%",
  48. ItemRestriction.MELEE_WEAPON
  49. ),
  50. PIERCING(
  51. "Piercing",
  52. ItemTier.TIER1,
  53. "Chance to pierce target armor",
  54. "PIERCING: {#}%",
  55. ItemRestriction.MELEE_WEAPON, ItemRestriction.BOW
  56. ),
  57. SHATTER(
  58. "Shatter",
  59. ItemTier.TIER3,
  60. "Chance to deal double damage to target's armor",
  61. "SHATTER: {#}%",
  62. ItemRestriction.MELEE_WEAPON
  63. ),
  64. PHASE(
  65. "Phase",
  66. ItemTier.TIER5,
  67. "Chance to pass through a blocking item",
  68. "PHASE: {#}%",
  69. ItemRestriction.ALL_WEAPONS
  70. ),
  71. ROOT(
  72. "Root",
  73. ItemTier.TIER5,
  74. "Chance to freeze the target in place",
  75. "ROOT: {#}%",
  76. ItemRestriction.ALL_WEAPONS
  77. ),
  78. //endregion
  79.  
  80. BLOCK(
  81. "Block",
  82. ItemTier.TIER1,
  83. "Chance at taking 50% damage",
  84. "BLOCK: {#}%",
  85. ItemRestriction.MELEE_WEAPON,
  86. ItemRestriction.SHIELD
  87. ),
  88. FLIP(
  89. "Flip",
  90. ItemTier.TIER3,
  91. "Chance to flip the target around and confuse them",
  92. "FLIP: {#}%",
  93. ItemRestriction.MELEE_WEAPON, ItemRestriction.BOW, ItemRestriction.WAND, ItemRestriction.SHIELD
  94. ),
  95. LUCK(
  96. "Luck",
  97. ItemTier.TIER1,
  98. "Chance for enemies to drop double valuables",
  99. "LUCK: {#}%",
  100. ItemRestriction.ALL_WEAPONS_AND_ARMOR
  101. ),
  102.  
  103. //region Armor-Only
  104. //region HP, Divi, Stamina
  105. VITALITY(
  106. "Vitality",
  107. ItemTier.TIER1,
  108. "Increases stamina regeneration",
  109. "VIT: +{#}/sec",
  110. 4,
  111. ItemRestriction.ALL_ARMOR
  112. ),
  113. RUSH(
  114. "Rush",
  115. ItemTier.TIER2,
  116. "Decreases delay for stamina regen",
  117. "RUSH: +{#}",
  118. 0,
  119. ItemRestriction.ALL_ARMOR
  120. ),
  121. MAX_HP(
  122. "Max HP",
  123. ItemTier.TIER1,
  124. "Increases maximum total HP",
  125. "HP: +{#}",
  126. 100,
  127. 1000000,
  128. ItemRestriction.ALL_ARMOR
  129. ),
  130. HP_REGEN(
  131. "HP Regen",
  132. ItemTier.TIER2,
  133. "Increases HP regen rate",
  134. "HP REGEN: +{#}/sec",
  135. 1,
  136. ItemRestriction.ALL_ARMOR
  137. ),
  138. MAX_DIVI(
  139. "Max Divi",
  140. ItemTier.TIER1,
  141. "Increases maximum total Divi",
  142. "DIVI: +{#}",
  143. 100,
  144. ItemRestriction.ALL_ARMOR
  145. ),
  146. DIVI_REGEN(
  147. "Divi Regen",
  148. ItemTier.TIER2,
  149. "Increases Divi regen rate",
  150. "DIVI REGEN: +{#}/sec",
  151. 1,
  152. ItemRestriction.ALL_ARMOR
  153. ),
  154. //endregion
  155. CRITS(
  156. "Crits",
  157. ItemTier.TIER1,
  158. "Increases chance for critical hits",
  159. "CRIT: +{#}%",
  160. 10,
  161. ItemRestriction.ALL_ARMOR
  162. ),
  163. //region Damage Multipliers
  164. STRENGTH(
  165. "Strength",
  166. ItemTier.TIER2,
  167. "Increases melee damage",
  168. "STR: +{#}",
  169. 0,
  170. ItemRestriction.ALL_ARMOR
  171. ),
  172. RANGED(
  173. "Ranged",
  174. ItemTier.TIER2,
  175. "Increases bow damage",
  176. "RNG: +{#}",
  177. 0,
  178. ItemRestriction.ALL_ARMOR
  179. ),
  180. WISDOM(
  181. "Wisdom",
  182. ItemTier.TIER2,
  183. "Increases spell damage",
  184. "WIS: +{#}",
  185. 0,
  186. ItemRestriction.ALL_ARMOR
  187. ),
  188. //endregion
  189. //region Resistances
  190. ICE_RESIST(
  191. "Ice Resist",
  192. ItemTier.TIER1,
  193. "Chance at negating ice effects",
  194. "ICE RESIST: +{#}%",
  195. ItemRestriction.ALL_DEFENSIVE
  196. ),
  197. FIRE_RESIST(
  198. "Fire Resist",
  199. ItemTier.TIER1,
  200. "Chance at negating fire effects",
  201. "FIRE RESIST: +{#}%",
  202. ItemRestriction.ALL_DEFENSIVE
  203. ),
  204. BLIND_RESIST(
  205. "Blind Resist",
  206. ItemTier.TIER1,
  207. "Chance at negating blind effects",
  208. "BLIND RESIST: +{#}%",
  209. ItemRestriction.ALL_DEFENSIVE
  210. ),
  211. POISON_RESIST(
  212. "Poison Resist",
  213. ItemTier.TIER1,
  214. "Chance at negating poison effects",
  215. "POISON RESIST: +{#}%",
  216. ItemRestriction.ALL_DEFENSIVE
  217. ),
  218. SICKNESS_RESIST(
  219. "Sickness Resist",
  220. ItemTier.TIER3,
  221. "Chance at negating potion sickness.",
  222. "SICKNESS RESIST: +{#}%",
  223. ItemRestriction.ALL_ARMOR
  224. ),
  225. NULL_RESIST(
  226. "Null Resist",
  227. ItemTier.TIER4,
  228. "Chance at negating Null effects",
  229. "NULL RESIST: +{#}%",
  230. ItemRestriction.ALL_ARMOR
  231. ),
  232. //endregion
  233. POTION_SICKNESS(
  234. "Potion Sickness",
  235. ItemTier.TIER2,
  236. "Reduces potion sickness time",
  237. "POTION SICKNESS: -{#}%",
  238. ItemRestriction.ALL_ARMOR
  239. ),
  240. DEXTERITY(
  241. "Dexterity",
  242. ItemTier.TIER1,
  243. "Increases dodge chance",
  244. "DEX: +{#}%",
  245. ItemRestriction.ALL_ARMOR
  246. ),
  247. BOUNCE(
  248. "Bounce",
  249. ItemTier.TIER3,
  250. "Chance to make attackers take knockback",
  251. "BOU: +{#}%",
  252. ItemRestriction.ALL_DEFENSIVE
  253. ),
  254. GRIP(
  255. "Grip",
  256. ItemTier.TIER1,
  257. "Reduces the amount of knockback taken",
  258. "GRIP: {#}%",
  259. 0,
  260. 100,
  261. ItemRestriction.BOOTS
  262. ),
  263. //endregion
  264.  
  265. //region Wand-Only
  266. EXTEND(
  267. "Extend",
  268. ItemTier.TIER1,
  269. "Increases distance spells travel",
  270. "EXT: +{#}%",
  271. ItemRestriction.WAND
  272. ),
  273. SWIRL(
  274. "Swirl",
  275. ItemTier.TIER2,
  276. "Defines how swirly spells will be",
  277. "SWIRL: +{#}%",
  278. ItemRestriction.WAND
  279. ),
  280. SWIFT(
  281. "Swift",
  282. ItemTier.TIER3,
  283. "Increases speed of spells",
  284. "SWIFT: +{#}%",
  285. ItemRestriction.WAND
  286. ),
  287. SPLIT(
  288. "Split",
  289. ItemTier.TIER4,
  290. "Increases the number of particles a spell creates",
  291. "SPLIT: +{#}",
  292. 1,
  293. ItemRestriction.WAND
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