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- BLIND(
- "Blind",
- ItemTier.TIER2,
- "Chance to blind target",
- "BLIND: {#}%",
- ItemRestriction.ALL_WEAPONS
- ),
- ICE(
- "Ice",
- ItemTier.TIER2,
- "Chance to slow target",
- "ICE: {#}%",
- ItemRestriction.ALL_WEAPONS
- ),
- FIRE(
- "Fire",
- ItemTier.TIER2,
- "Chance to burn target",
- "FIRE: {#}%",
- ItemRestriction.ALL_WEAPONS
- ),
- POISON(
- "Poison",
- ItemTier.TIER2,
- "Chance to infect target",
- "POISON: {#}%",
- ItemRestriction.ALL_WEAPONS),
- NULL(
- "Null",
- ItemTier.TIER5,
- "Chance to infect target with Null",
- "NULL: {#}%",
- ItemRestriction.ALL_WEAPONS
- ),
- //endregion
- KNOCKBACK(
- "Knockback",
- ItemTier.TIER1,
- "Chance to knockback target",
- "KNOCKBACK: {#}%",
- ItemRestriction.MELEE_WEAPON, ItemRestriction.BOW
- ),
- LIFESTEAL(
- "Lifesteal",
- ItemTier.TIER2,
- "Chance to heal you from damage",
- "LIFESTEAL: {#}%",
- ItemRestriction.MELEE_WEAPON
- ),
- PIERCING(
- "Piercing",
- ItemTier.TIER1,
- "Chance to pierce target armor",
- "PIERCING: {#}%",
- ItemRestriction.MELEE_WEAPON, ItemRestriction.BOW
- ),
- SHATTER(
- "Shatter",
- ItemTier.TIER3,
- "Chance to deal double damage to target's armor",
- "SHATTER: {#}%",
- ItemRestriction.MELEE_WEAPON
- ),
- PHASE(
- "Phase",
- ItemTier.TIER5,
- "Chance to pass through a blocking item",
- "PHASE: {#}%",
- ItemRestriction.ALL_WEAPONS
- ),
- ROOT(
- "Root",
- ItemTier.TIER5,
- "Chance to freeze the target in place",
- "ROOT: {#}%",
- ItemRestriction.ALL_WEAPONS
- ),
- //endregion
- BLOCK(
- "Block",
- ItemTier.TIER1,
- "Chance at taking 50% damage",
- "BLOCK: {#}%",
- ItemRestriction.MELEE_WEAPON,
- ItemRestriction.SHIELD
- ),
- FLIP(
- "Flip",
- ItemTier.TIER3,
- "Chance to flip the target around and confuse them",
- "FLIP: {#}%",
- ItemRestriction.MELEE_WEAPON, ItemRestriction.BOW, ItemRestriction.WAND, ItemRestriction.SHIELD
- ),
- LUCK(
- "Luck",
- ItemTier.TIER1,
- "Chance for enemies to drop double valuables",
- "LUCK: {#}%",
- ItemRestriction.ALL_WEAPONS_AND_ARMOR
- ),
- //region Armor-Only
- //region HP, Divi, Stamina
- VITALITY(
- "Vitality",
- ItemTier.TIER1,
- "Increases stamina regeneration",
- "VIT: +{#}/sec",
- 4,
- ItemRestriction.ALL_ARMOR
- ),
- RUSH(
- "Rush",
- ItemTier.TIER2,
- "Decreases delay for stamina regen",
- "RUSH: +{#}",
- 0,
- ItemRestriction.ALL_ARMOR
- ),
- MAX_HP(
- "Max HP",
- ItemTier.TIER1,
- "Increases maximum total HP",
- "HP: +{#}",
- 100,
- 1000000,
- ItemRestriction.ALL_ARMOR
- ),
- HP_REGEN(
- "HP Regen",
- ItemTier.TIER2,
- "Increases HP regen rate",
- "HP REGEN: +{#}/sec",
- 1,
- ItemRestriction.ALL_ARMOR
- ),
- MAX_DIVI(
- "Max Divi",
- ItemTier.TIER1,
- "Increases maximum total Divi",
- "DIVI: +{#}",
- 100,
- ItemRestriction.ALL_ARMOR
- ),
- DIVI_REGEN(
- "Divi Regen",
- ItemTier.TIER2,
- "Increases Divi regen rate",
- "DIVI REGEN: +{#}/sec",
- 1,
- ItemRestriction.ALL_ARMOR
- ),
- //endregion
- CRITS(
- "Crits",
- ItemTier.TIER1,
- "Increases chance for critical hits",
- "CRIT: +{#}%",
- 10,
- ItemRestriction.ALL_ARMOR
- ),
- //region Damage Multipliers
- STRENGTH(
- "Strength",
- ItemTier.TIER2,
- "Increases melee damage",
- "STR: +{#}",
- 0,
- ItemRestriction.ALL_ARMOR
- ),
- RANGED(
- "Ranged",
- ItemTier.TIER2,
- "Increases bow damage",
- "RNG: +{#}",
- 0,
- ItemRestriction.ALL_ARMOR
- ),
- WISDOM(
- "Wisdom",
- ItemTier.TIER2,
- "Increases spell damage",
- "WIS: +{#}",
- 0,
- ItemRestriction.ALL_ARMOR
- ),
- //endregion
- //region Resistances
- ICE_RESIST(
- "Ice Resist",
- ItemTier.TIER1,
- "Chance at negating ice effects",
- "ICE RESIST: +{#}%",
- ItemRestriction.ALL_DEFENSIVE
- ),
- FIRE_RESIST(
- "Fire Resist",
- ItemTier.TIER1,
- "Chance at negating fire effects",
- "FIRE RESIST: +{#}%",
- ItemRestriction.ALL_DEFENSIVE
- ),
- BLIND_RESIST(
- "Blind Resist",
- ItemTier.TIER1,
- "Chance at negating blind effects",
- "BLIND RESIST: +{#}%",
- ItemRestriction.ALL_DEFENSIVE
- ),
- POISON_RESIST(
- "Poison Resist",
- ItemTier.TIER1,
- "Chance at negating poison effects",
- "POISON RESIST: +{#}%",
- ItemRestriction.ALL_DEFENSIVE
- ),
- SICKNESS_RESIST(
- "Sickness Resist",
- ItemTier.TIER3,
- "Chance at negating potion sickness.",
- "SICKNESS RESIST: +{#}%",
- ItemRestriction.ALL_ARMOR
- ),
- NULL_RESIST(
- "Null Resist",
- ItemTier.TIER4,
- "Chance at negating Null effects",
- "NULL RESIST: +{#}%",
- ItemRestriction.ALL_ARMOR
- ),
- //endregion
- POTION_SICKNESS(
- "Potion Sickness",
- ItemTier.TIER2,
- "Reduces potion sickness time",
- "POTION SICKNESS: -{#}%",
- ItemRestriction.ALL_ARMOR
- ),
- DEXTERITY(
- "Dexterity",
- ItemTier.TIER1,
- "Increases dodge chance",
- "DEX: +{#}%",
- ItemRestriction.ALL_ARMOR
- ),
- BOUNCE(
- "Bounce",
- ItemTier.TIER3,
- "Chance to make attackers take knockback",
- "BOU: +{#}%",
- ItemRestriction.ALL_DEFENSIVE
- ),
- GRIP(
- "Grip",
- ItemTier.TIER1,
- "Reduces the amount of knockback taken",
- "GRIP: {#}%",
- 0,
- 100,
- ItemRestriction.BOOTS
- ),
- //endregion
- //region Wand-Only
- EXTEND(
- "Extend",
- ItemTier.TIER1,
- "Increases distance spells travel",
- "EXT: +{#}%",
- ItemRestriction.WAND
- ),
- SWIRL(
- "Swirl",
- ItemTier.TIER2,
- "Defines how swirly spells will be",
- "SWIRL: +{#}%",
- ItemRestriction.WAND
- ),
- SWIFT(
- "Swift",
- ItemTier.TIER3,
- "Increases speed of spells",
- "SWIFT: +{#}%",
- ItemRestriction.WAND
- ),
- SPLIT(
- "Split",
- ItemTier.TIER4,
- "Increases the number of particles a spell creates",
- "SPLIT: +{#}",
- 1,
- ItemRestriction.WAND
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