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- Light = power 14
- Medium = power 36
- Heavy = power 65
- Severe = power 98
- Extreme = power 144
- >>>Player Skills>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- Warrior Class
- #|Lv.|Cost|Name |Description
- ----------------------------------------------------------------------------
- 1| 2| 8SP|Concentrate |Next attack power x2.5
- 2| 3| 8SP|Power Smash |Attack power 27
- 3| 6|14SP|Defense Break |Lowers enemy defense
- 4| 10| 9SP|Steel Guard |Raises your defense
- 5| 12|16SP|Group Rally |Raises party attack
- 6| 15|21SP|God Sword |Attack power 85
- 7| 17| 9SP|Lighten |Raises an ally's speed
- 8| 20|48SP|Shatter Defense |Lowers enemy defense three times
- 9| 25| 9SP|Stat Return |Removes buffs from one enemy
- Knight Class
- #|Lv.|Cost|Name |Description
- ----------------------------------------------------------------------------
- 1| 2| 5SP|Wide Sweep |Attacks all enemies, power 18
- 2| 4| 1SP|Super Guard |Guarding, cancels out 7/8 of all damage
- 3| 5| 5SP|Rapid Attack |Strikes first, power 16
- 4| 8|15SP|Pierce Strike |Ignores enemy defense
- 5| 11|10SP|Purify |Removes stat penalties from party
- 6| 14|22SP|Manashield |Raises party's Magical Defense
- 7| 16|15SP|Poison Blade |Attack power 30, may inflict Poison
- 8| 20|20SP|Counter |Reflects physical damage on next turn, cannot be used twice consecutively
- 9| 25|30SP|Magic Counter |Reflects magical damage on next turn, cannot be used twice consecutively
- Magician Class
- #|Lv.|Cost|Name |Description
- ----------------------------------------------------------------------------
- 1| 2| 8SP|Illusion Laser |Nonelemental damage, power 25
- 2| 3|18SP|Magicannon |Nonelemental damage, all enemies, power 30
- 3| 4|22SP|Star Maelstrom |Nonelemental damage, 6 hits, random enemies, power 10
- 4| 10| 1SP|Siphon |Steals some SP from an enemy
- 5| 11| 8SP|Sap |Steals some HP from an enemy
- 6| 12|30SP|Master Spark |Nonelemental damage, all enemies, power 60
- 7| 16| 9SP|Focus |Next magic power x2.5
- 8| 20|30SP|Superhuman |Raises all of your stats
- 9| 25|55SP|Final Spark |Nonelemental damage, all enemies, power 15, pierces defense
- Combat Medic Class
- #|Lv.|Cost|Name |Description
- ----------------------------------------------------------------------------
- 1| 2| 3SP|Heal |Low healing, 1 ally
- 2| 3|10SP|Cleanse |Removes status effects, party
- 3| 4| 9SP|All Heal |Low healing, all allies
- 4| 8| 6SP|Healing Touch |Medium healing, 1 ally
- 5| 10|14SP|Revitalize |Revives an ally with 5% HP
- 6| 11|13SP|Healing Aura |Medium healing, all allies
- 7| 15|50SP|Wonderous Wall |Raises party Physical Defense and Magical Defense
- 8| 20|35SP|Elixir |Fully heals one ally
- 9| 25|60SP|Megalixir |Fully heals party
- Shrine Maiden Class
- #|Lv.|Cost|Name |Description
- ----------------------------------------------------------------------------
- 1| 1|10SP|Fantasy Seal |Low chance of instant death, 1 enemy
- 2| 2|24SP|Divine Wind |Raises party speed
- 3| 3|22SP|Fantasy Seal Spread |Low chance of instant death, all enemies
- 4| 6|18SP|Fantasy Seal Fader |Medium chance of instant death
- 5| 9|24SP|Bright Guest Stars |Lowers enemy accuracy
- 6| 12|36SP|Fantasy Heaven |Medium chance of instant death, all enemies
- 7| 16|25SP|Exorcise Spirit |High chance of death, 1 enemy
- 8| 20|85SP|Border of Life |Revives an ally with 100% HP
- 9| 25|80SP|Evil Sealing Circle |Medium Light damage to all enemies, pierces defense
- Tengu Class
- #|Lv.|Cost|Name |Description
- ----------------------------------------------------------------------------
- 1| 2| 1SP|Telegnosis |High chances of evading next attack
- 2| 4| 8SP|Vision |Next attack will surely hit
- 3| 6| 6SP|Wind Whip |Wind element, physical, all enemies, power 13
- 4| 8|12SP|Macro Burst |Wind element, attacks first, all enemies, power 15
- 5| 11|18SP|Storm Day |Water element, all enemies, power 23
- 6| 14|21SP|Illusionary Dominance|Wind element, power 95, low accuracy
- 7| 17|30SP|Speed Boost |Raises Speed three times, one ally
- 8| 20|67SP|Peerless Wind God |Wind element, power 110, all enemies, low accuracy
- 9| 25|30SP|Wind God Fan |May eject an enemy, high chances
- Oni Class
- #|Lv.|Cost|Name |Description
- ----------------------------------------------------------------------------
- 1| 1|10SP|Old Hell Memories |Can imbue weapon with Fire or Earth element
- 2| 3| 7SP|Sake Dish |Raises Strength, lowers Defense
- 3| 4| 1SP|Sober Up |Returns all stats to normal
- 4| 8|17SP|Throwing Mt.Togakushi|Earth element, power 75
- 5| 10|10SP|Unnatural Phenomenon |May inflict Fear
- 6| 12|11SP|Psyche Up |Raises Critical Rate
- 7| 16|40SP|Pandaemonium |Nonelemental damage, power 65
- 8| 20|35SP|K.O. In Three Steps |Attacks on third turn, power 150
- 9| 25|60SP|Adamant Helix |Nonelemental damage, all enemies, power 60
- Tsukumogami Class
- #|Lv.|Cost|Name |Description
- ----------------------------------------------------------------------------
- 1| 2| 8SP|Gassing Garden |Dark damage, 18 power, random status effect
- 2| 3|15SP|Poison Breath |Dark damage, 24 power, Poison, all enemies
- 3| 5|18SP|Over the Rainbow |Light damage, 30 power, all enemies
- 4| 9|22SP|Parasol Star Memories|Water damage, 48 power, all enemies
- 5| 12|80SP|Urameshiya! |Three moves next turn
- 6| 15|44SP|Nerve Poison |Dark damage, power 70, Paralysis, high odds
- 7| 17|12SP|One Leg Return Hit |Physical damage, power 40, Defense reduction
- 8| 20|33SP|Into Delirium |Lowers enemy stats by one stage
- 9| 25|35SP|Karakasa Surprising F|Magic damage, power 58, Death, high odds
- Village Guard Class
- #|Lv.|Cost|Name |Description
- ----------------------------------------------------------------------------
- 1| 1| 1SP|Ally Cover |Allows you to cover an ally with low HP being attacked
- 2| 2| -SP|Auto-Dekatera |Start battle with PDef x 1.4
- 3| 3| -SP|Auto-Meditera |Start battle with MDef x 1.4
- 4| 5|52SP|Fortify |Raises target's defenses three times
- 5| 10| -SP|Guard Spirit |Raises defenses at low HP.
- 6| 12| -SP|Guard Willpower |Endures one fatal blow per battle, 1 HP.
- 7| 16| -SP|Guard Resolve |Greatly resist instant death attacks
- 8| 20| 1SP|Double Item |Lets you use two items in one turn. Using one item does not cost SP.
- 9| 25| 1SP|Item Spread |Allows you to use single-target items on a group, offensive items included.
- >>>From Grimoires>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- 44 SP|101397 |Uses any one Physical attack at random
- 5 SP|Altice I |Light Wind damage
- 10 SP|Altice II |Medium Wind damage
- 24 SP|Altice III |Heavy Wind damage
- 52 SP|Altice IV |Severe Wind damage
- 36 SP|Amalgest |Magic attack; medium phys damage; all enemies
- 24 SP|Amorista |Low chances of Charm, all enemies
- 30 SP|Amoradus |High chance of Charm, one enemy
- 3 SP|Analysis |Displays the stats and weaknesses of an enemy.
- 120 SP|Ancient Duper |Heavy Magic damage; random enemies; 3 hits.
- 12 SP|Atandaste |Lowers target's PAtk
- 30 SP|Atandastedan |Lowers enemy party's PAtk
- 12 SP|Atantera |Raises target's PAtk
- 30 SP|Ateradan |Raises party's PAtk
- 24 SP|Bercista |Low chances of infuriation; all enemies
- 30 SP|Berserdus |High chance of infuriation; one enemy
- 108 SP|Bow of Yorimasa Genzanmi |One enemy; power 1; phys damage; up to 32 hits; Concentrate does not stack
- - SP|Bullseye |Never miss.
- 72 SP|Chaos Arcs |Heavy Electricity damage to all enemies.
- 18 SP|Charisma Break |High chance of inflicting Charisma Break.
- 30 SP|Cleansed Crystal Judgem. |Copies a move from target's skillset at random
- 5 SP|Crius I |Light Ice damage
- 10 SP|Crius II |Medium Ice damage
- 24 SP|Crius III |Heavy Ice damage
- 52 SP|Crius IV |Severe Ice damage
- 22 SP|Dark Call |Low chance of instant death
- 15 SP|Dark Wall |Raises Darkness resistance
- 48 SP|Death Call |Medium chance of instant death
- 50 SP|Death Cycles |Heavy Physical damage to all enemies
- 12 SP|Dekadaste |Lowers target's PDef
- 30 SP|Dekadastedan |Lowers enemy party's PDef
- 12 SP|Dekatera |Raises target's PDef
- 30 SP|Dekaradan |Raises party's PDef
- 10 SP|Demi |Low healing to one ally
- 18 SP|Demices |Medium healing to one ally
- 30 SP|Demisan |High healing to one ally
- 46 SP|Demiara |Restores all HP of one ally
- 48 SP|Demonify |Reduces target's HP 50%.
- 79 SP|Deravi |Floors out the stats of one enemy
- 199 SP|Deravices |Floors out the stats of all enemies
- 80 sP|Descent of Izuna Gongen |Physical damage; all enemies; severe damage
- 12 SP|Diamond Blizzard |Light Ice damage to all enemies
- 5 SP|Domina I |Light Dark damage
- 10 SP|Domina II |Medium Dark damage
- 24 SP|Domina III |Heavy Dark damage
- 52 SP|Domina IV |Severe Dark damage
- 25 SP|Douman-Seiman |Deals light physical damage five times
- 12 SP|Elsidaste |Lowers target's Agility
- 30 SP|Elsidastedan |Lowers enemy party's Agility
- 12 SP|Elsitera |Raises target's Agility
- 30 SP|Elsiteradan |Raises party's Agility
- 90 SP|Eternity Manipulation |Adds a weak Auto-Life to target
- 5 SP|Exerca I |Light Electric damage
- 10 SP|Exerca II |Medium Electric damage
- 24 SP|Exerca III |Heavy Electric damage
- 52 SP|Exerca IV |Severe Electric damage
- 99 SP|Exerca Rancor |Extreme Electric damage
- - SP|Experience Boost |Slightly increases EXP earned at the end of battle
- 18 SP|Fated Blow |Always criticals.
- 10 SP|Filled Miasma |Medium chance of inflicting Poison
- 72 SP|Fire Bird ~ Flying Ph. |Heavy Fire damage x5, random enemies
- 30 SP|Flame Kick |Severe physical Fire damage
- 15 SP|Flame Wall |Raises Fire resistance
- 10 SP|Foresight of Desire |Predicts target's actions
- 75 SP|Gagyouji's Cyclone |Heavy Electricity damage; physically aligned; all enemies.
- 22 SP|Guerrilla Typhoon |Medium Water damage to all enemies
- - SP|Heal by Desire |Regenerates 15% HP per turn.
- - SP|Hourai Blessing |Revives once after death, restoring all HP, once per battle
- - SP|HP Boost |Raises MAX HP 10%
- 5 SP|Hydrogon I |Light Water damage
- 10 SP|Hydrogon II |Medium Water damage
- 24 SP|Hydrogon III |Heavy Water damage
- 52 SP|Hydrogon IV |Severe Water damage
- 100%SP|Imperfect Elixir |Revives a fallen ally with full HP, adds Auto-Life, consumes all SP
- 5 SP|Indace I |Light Fire damage
- 10 SP|Indace II |Medium Fire damage
- 24 SP|Indace III |Heavy Fire damage
- 52 SP|Indace IV |Severe Fire damage
- 44 SP|Jack the Ripper |Heavy Metal damage to enemies, low chance of instant death
- 54 SP|Jealousy Bomber |Medium Magic damage, one target, dispels buffs
- 20 SP|Jealousy Manipulation |Copies the target's stat changes.
- 12 SP|Kotatsu Time! |Falls asleep; 3 turns; 50% HP regen per turn. Works like Sleep status, being attacked
- removes effects.
- 200 SP|Laevateinn |Physical damage; power 299; requires 1/8 Max HP to use
- 48 SP|Large Box Small Box |Heavy retaliation when attacked.
- 30 SP|Life Song |Adds Regen status to party
- - SP|Life Spring |Innate. Adds Regen status
- 15 SP|Light Wall |Raises Light resistance
- 12 SP|Little Bug Storm |Light Wind damage to all enemies
- - SP|Lucky Find |Triples item drop rates
- - SP|Lucky Finance |Triples yen drops
- 1 SP|Magical Guard |Allows you to cover an ally when they are targeted with magic.
- 15 SP|Marcis I |Medium Magic damage
- 48 SP|Marcis II |Heavy Magic damage
- 80 SP|Marcis III |Severe Magic damage
- 132 SP|Marcis IV |Extreme Magic damage
- 12 SP|Medidaste |Lowers target's MDef
- 30 SP|Medidastedan |Lowers enemy party's MDef
- 12 SP|Meditera |Raises target's MDef
- 30 SP|Mediteradan |Raises party's MDef
- - SP|Mega HP Boost |Raises MAX HP 30%
- - SP|Mega SP Boost |Raises MAX SP 30%
- 12 SP|Meradaste |Lowers target's MDef
- 30 SP|Meradastedan |Lowers enemy party's MDef
- 12 SP|Meratera |Raises target's MAtk
- 30 SP|Meteradan |Raises party's MAtk
- - SP|Mind Barrier |Raises MDef 25%.
- 90 SP|Mind Blaster |Heavy non-elemental damage; high chances of multiple ailments
- - SP|Mind Spring |Restores SP every turn.
- 1 SP|Mix |Creates a new item from two. Incompatible mixtures = Unknown Mix (useless)
- 58 SP|Morcista |Low chances of death; enemy party
- 60 SP|Mordus |High chance of death; one enemy
- 76 SP|Mugestris |Magic attack; heavy phys damage; all enemies
- 149 SP|Omniessence |Maxes out the stats of one ally
- 18 SP|Night Blindness |Blinds all enemies
- - SP|Nullify Darkness |Renders you immune to Darkness damage.
- 60 SP|Pentagram Crest |Reflects one attack on the next turn.
- 90 SP|Peta Flare |Attacks on fifth turn; non-elemental; all enemies; power 249
- 1 SP|Physical Guard |Allows you to cover an ally when they are targeted with a physical attack.
- 40 SP|Pierce Attack |Ignores defense, high power
- - SP|Power |Innate, raises PAtk 15%.
- 5 SP|Puritus I |Light Light damage
- 10 SP|Puritus II |Medium Light damage
- 24 SP|Puritus III |Heavy Light damage
- 52 SP|Puritus IV |Severe Light damage
- - SP|Quickness |Innate. Raises Agility by 10%
- 21 SP|Rainbow Kick |Heavy Physical damage to one enemy.
- 50 SP|Rivialice |Revives an ally with 1% HP
- 199 SP|Riviation |Revives an ally with 100% HP
- 15 SP|Rock Wall |Raises Earth resistance
- 23 SP|Senmi |Low healing to party
- 50 SP|Sendes |Medium healing to party
- 80 SP|Sendisan |High healing to party
- 48 SP|Shield Wall |Raises party defense
- - SP|SP Boost |Raises MAX SP 10%
- 11 SP|Special Tea |Cures Charisma Break, Poison, removes stat penalites
- 15 SP|Steel Wall |Raises Metal resistance
- 30 SP|The Strongest! |Raises your PAtk and MAtk
- - SP|Super HP Boost |Raises MAX HP 20%
- - SP|Super SP Boost |Raises MAX SP 20%
- - SP|Super Toughness |Raises PDf 25%.
- - SP|Surprise! |Innate, raises chances of Critical
- 42 SP|Tao Taidou ~Dao~ |Frenzies and Enrages all enemies.
- - SP|Tanuki's Haggle |All shop items discounted, Mamizou and Nue exempt
- 50 SP|Tanuki's Mud Boat |Heavy Water damage; all enemies
- - SP|Tanuki's Snake Oil |Items fetch a higher price at shop
- 15 SP|Thunder Wall |Raises Electric resistance
- 5 SP|Tora I |Light Earth damage
- 10 SP|Tora II |Medium Earth damage
- 24 SP|Tora III |Heavy Earth damage
- 52 SP|Tora IV |Severe Earth damage
- - SP|Transparency |Innate. Increases your Evasion
- - SP|Treasure Hunter |Increases item drop rates
- - SP|Treasure Seeker |Doubles money earned from battle
- 20 SP|Unelis |Removes debuffs for one ally
- 52 SP|Unevoliss |Removes debuffs for all allies
- 60 SP|Velocity Break |Lowers enemy Speed three times
- 15 SP|Water Wall |Raises Water resistance
- 5 SP|Wardin I |Light Metal damage
- 10 SP|Wardin II |Medium Metal damage
- 24 SP|Wardin III |Heavy Metal damage
- 52 SP|Wardin IV |Severe Metal damage
- 22 SP|Warm Light |Medium Light damage to all enemies
- 15 SP|White Wall |Raises Ice resistance
- 15 SP|Wind Wall |Raises Wind resistance
- 44 SP|Zxczyx |Casts any one spell at random
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