Advertisement
Guest User

Untitled

a guest
Jul 10th, 2014
222
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.74 KB | None | 0 0
  1. //===== rAthena Script =======================================
  2. //= Job Master
  3. //===== By: ==================================================
  4. //= Euphy
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= A fully functional job changer.
  11. //===== Additional Comments: =================================
  12. //= 1.0 Initial script.
  13. //= 1.1 Fixed reset on Baby job change.
  14. //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support.
  15. //= 1.3 Kagerou/Oboro added.
  16. //= 1.4 Rebellion added.
  17. //============================================================
  18.  
  19. prontera,153,193,6 script Job Master 123,{
  20. function Job_Menu;
  21.  
  22. mes "[Job Master]";
  23. if (Class > 4049) {
  24. mes "No more jobs are available.";
  25. close;
  26. }
  27. if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
  28. mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding.";
  29. close;
  30. }
  31. if (.SkillPointCheck && SkillPoint) {
  32. mes "Please use all your skill points before proceeding.";
  33. close;
  34. }
  35.  
  36. set .@eac, eaclass();
  37. set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
  38. if (.@i > 6 && .@i < 22) {
  39. if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
  40. set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
  41. mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
  42. close;
  43. }
  44. if (Class > 21) {
  45. mes "Switch to third class?";
  46. next;
  47. Job_Menu(roclass(.@eac|EAJL_THIRD));
  48. close;
  49. }
  50. while(1) {
  51. mes "Select an option.";
  52. next;
  53. set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000");
  54. if (.@i==3) close;
  55. mes "[Job Master]";
  56. mes "Are you sure?";
  57. next;
  58. Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
  59. mes "[Job Master]";
  60. }
  61. }
  62. set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
  63. if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
  64. if (Class == Job_Ninja || Class == Job_Gunslinger) setarray .@exp[0],.@j1,70;
  65. if (.@exp[0] && .SecondExpanded) {
  66. if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
  67. set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
  68. mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue.";
  69. close;
  70. }
  71. mes "Switch to "+jobname(.@exp[0])+"?";
  72. next;
  73. Job_Menu(.@exp[0]);
  74. close;
  75. }
  76. if (.@eac&EAJL_2)
  77. if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
  78. mes "No more jobs are available.";
  79. close;
  80. }
  81. if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
  82. if (JobLevel < .JobReq[0])
  83. mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class.";
  84. else if (Class == 4001 && .LastJob && lastJob) {
  85. mes "Switch classes now?";
  86. next;
  87. Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
  88. } else switch(Class) {
  89. case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
  90. case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
  91. case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
  92. default: mes "An error has occurred."; break;
  93. }
  94. close;
  95. }
  96. if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
  97. mes "No more jobs are available.";
  98. else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
  99. mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class.";
  100. else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
  101. mes "Switch classes now?";
  102. next;
  103. Job_Menu(lastJob+4001);
  104. } else
  105. Job_Menu(.@j1,.@j2);
  106. close;
  107.  
  108. function Job_Menu {
  109. while(1) {
  110. if (getargcount() > 1) {
  111. mes "Select a job.";
  112. set .@menu$,"";
  113. for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
  114. set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
  115. set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
  116. next;
  117. set .@i, getarg(select(.@menu$)-1,0);
  118. if (!.@i) close;
  119. if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
  120. mes "[Job Master]";
  121. mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+".";
  122. close;
  123. }
  124. mes "[Job Master]";
  125. mes "Are you sure?";
  126. next;
  127. } else
  128. set .@i, getarg(0);
  129. if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) {
  130. mes "[Job Master]";
  131. mes "You are now "+callfunc("F_InsertArticle",jobname(.@i))+"!";
  132. if (.@i==4001 && .LastJob) set lastJob, Class;
  133. jobchange .@i;
  134. if (.@i==4001) resetlvl(1);
  135. else if (.@i==Job_Baby) resetstatus;
  136. specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC;
  137. if (.Platinum) callsub Get_Platinum;
  138. close;
  139. }
  140. if (getargcount() == 1) return;
  141. mes "[Job Master]";
  142. }
  143. end;
  144. }
  145.  
  146. Get_Platinum:
  147. skill 142,1,0;
  148. switch(BaseClass) {
  149. case 0: if (Class !=23) skill 143,1,0; break;
  150. case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
  151. case 2: skill 157,1,0; break;
  152. case 3: skill 147,1,0; skill 148,1,0; break;
  153. case 4: skill 156,1,0; break;
  154. case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
  155. case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
  156. default: break;
  157. }
  158. switch(BaseJob) {
  159. case 7: skill 1001,1,0; break;
  160. case 8: skill 1014,1,0; break;
  161. case 9: skill 1006,1,0; break;
  162. case 10: skill 1012,1,0; skill 1013,1,0; break;
  163. case 11: skill 1009,1,0; break;
  164. case 12: skill 1003,1,0; skill 1004,1,0; break;
  165. case 14: skill 1002,1,0; break;
  166. case 15: skill 1015,1,0; skill 1016,1,0; break;
  167. case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
  168. case 17: skill 1005,1,0; break;
  169. case 18: skill 238,1,0; break;
  170. case 19: skill 1010,1,0; break;
  171. case 20: skill 1011,1,0; break;
  172. default: break;
  173. }
  174. return;
  175.  
  176. OnInit:
  177. setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class
  178. setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class
  179. set .ThirdClass,1; // Enable third classes? (1: yes / 0: no)
  180. set .SecondExpanded,1; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? (1: yes / 0: no)
  181. set .SNovice,45; // Minimum base level to turn into Super Novice
  182. set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no)
  183. set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no)
  184. set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no)
  185. end;
  186. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement