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Dec 23rd, 2014
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  1. Yeah I know what's the problem.
  2. You weren't clear when you wrote request. I'm also confused :D
  3.  
  4. Okay so check this out :
  5.  
  6. if (moneyAmount == 0)
  7. {
  8. // In plain english we say :
  9. // If moneyAmount is equal to 0
  10.  
  11. moneyAmount = score;
  12. // We will set value of moneyAmount to value
  13. // of score
  14. }
  15.  
  16. else if (moneyAmount != 0)
  17. {
  18. // but we will not do that if moneyAmount value is not 0
  19. // instead, we will add value of score to moneyAmount value
  20. moneyAmount += score;
  21. }
  22.  
  23. // Also, you are writing this code in void Start() which only gets called once when script gets initialized.
  24.  
  25.  
  26. Do you see the problem ? Code is working fine but your logic is wrong.
  27.  
  28. So to make this happen we can do something like this :
  29.  
  30.  
  31. int moneyAmount = 0; // We will use this to track current score
  32. int bestScore = 200; // Max score ever
  33.  
  34.  
  35. void AddToScore(int value)
  36. {
  37. // All we do here is we add
  38. // value to out score
  39. moneyAmount += value;
  40. }
  41.  
  42. void AddOneCoinToScore()
  43. {
  44. moneyAmount++;
  45. }
  46.  
  47. void GameOver()
  48. {
  49. // You can call this function when player dies
  50.  
  51. if (moneyAmount > bestScore)
  52. // If moneyAmount player had when he died
  53. // is greater than best score
  54. {
  55. // Set best score to be moneyAmount
  56. bestScore = moneyAmount;
  57. }
  58. }
  59.  
  60.  
  61. Now you probably have some way to check when player gets one point right ?
  62. When player gets one coin, all you have to do is write :
  63. AddOneCoinToScore();
  64. When player dies, all you have to do is call :
  65. GameOver();
  66.  
  67. And if you want to add custom value of points to score, you can call :
  68. AddToScore(5);
  69.  
  70. Here's an example again :
  71.  
  72. using UnityEngine;
  73. using System.Collections;
  74.  
  75. public class add : MonoBehaviour {
  76.  
  77. int moneyAmount = 0; // We will use this to track current score
  78. int bestScore = 10; // Max score ever
  79. float timer = 1.0f; // Debug test variable
  80. float DieAfter = 5.0f; // Debug test variable
  81.  
  82. void AddToScore(int value)
  83. {
  84. // All we do here is we add
  85. // value to out score
  86. moneyAmount += value;
  87. Debug.Log("Added " + value.ToString() +
  88. "coin(s) to moneyAmount. Money : " +
  89. moneyAmount.ToString());
  90. }
  91.  
  92. void AddOneCoinToScore()
  93. {
  94. moneyAmount++;
  95. Debug.Log("Added one coin to moneyAmount. Money : " + moneyAmount.ToString());
  96. }
  97.  
  98. void GameOver()
  99. {
  100. // You can call this function when player dies
  101.  
  102. if (moneyAmount > bestScore)
  103. // If moneyAmount player had when he died
  104. // is greater than best score
  105. {
  106. // Set best score to be moneyAmount
  107. bestScore = moneyAmount;
  108. Debug.Log("Player Died, new high score :" + bestScore.ToString());
  109. }
  110. }
  111.  
  112. void Update()
  113. {
  114. // This is just debug example and is not relevant
  115. // to your code, it just shows you how to call
  116. // functions
  117. timer -= 1f * Time.deltaTime;
  118. DieAfter -= 1f * Time.deltaTime; ;
  119.  
  120. if (timer <= 0)
  121. {
  122. AddOneCoinToScore();
  123. timer = 1.0f;
  124. }
  125.  
  126. if (DieAfter <= 0)
  127. {
  128. GameOver();
  129. DieAfter = 5.0f;
  130. }
  131. }
  132.  
  133. }
  134.  
  135.  
  136. ![alt text][1]
  137.  
  138.  
  139. [1]: /storage/temp/37560-example.jpg
  140.  
  141. I hope that it's more clear now ?
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