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  1. #define DISABLE_TUTORIALS
  2. #include EAstdlib.event
  3.  
  4.  
  5. EventPointerTable(0x21,Pointers)
  6.  
  7. ORG 0xD8A500
  8.  
  9. Pointers:
  10. POIN Turn_events
  11. POIN Character_events
  12. POIN Location_events
  13. POIN Misc_events
  14. POIN TrapData TrapData
  15. POIN Bad Bad Bad Bad
  16. POIN Good Good Good Good
  17. POIN Opening_event Ending_event
  18.  
  19. Good:
  20. UNIT Lyn Bard 0x00 Level(1, Ally, 0) [23,16] [23,16] [0x00] NoAI
  21. UNIT Eliwood LynLord 0x00 Level(1, Ally, 0) [22,16] [22,16] [0x00] NoAI
  22. UNIT Heath WyvernKnight 0x00 Level(1, Ally, 0) [24,16] [24,16] [0x00] NoAI
  23. UNIT Erk Mage 0x00 Level(1, Ally, 0) [25,17] [25,17] [0x00] NoAI
  24. UNIT Guy Shaman_F 0x00 Level(1, Ally, 0) [23,17] [23,17] [0x00] NoAI
  25. UNIT Lucius Cleric 0x00 Level(1, Ally, 0) [22,18] [22,18] [0x00] NoAI
  26. UNIT
  27.  
  28. Villagers:
  29. UNIT Hector HectorLord 0x00 Level(10, NPC, 0) [22,17] [22,17] [IronAxe, HandAxe] NoAI
  30. UNIT Karla Thief_F 0x00 Level(9, NPC, 0) [24,18] [24,18] [KnightsCrest] NoAI
  31. UNIT Leila Mercenary_F 0x00 Level(7, NPC, 0) [21,16] [21,16] [Flux, Rapier, Vulnerary] NoAI
  32. UNIT Wire 0x69 0x00 Level(1, NPC, 0) [25,11] [25,11] [0x00] Guard
  33. UNIT Groznyi 0x68 0x00 Level(1, NPC, 0) [23,10] [23,10] [0x00] Guard
  34. UNIT Groznyi 0x6C 0x00 Level(1, NPC, 0) [23,12] [23,12] [0x00] Guard
  35. UNIT Puzon 0x6A 0x00 Level(1, NPC, 0) [27,10] [27,10] [0x00] Guard
  36. UNIT Puzon 0x6B 0x00 Level(1, NPC, 0) [27,12] [27,12] [0x00] Guard
  37. UNIT Boies Civilian_2 0x00 Level(1, NPC, 0) [24,14] [24,14] [0x00] Guard
  38. UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [20,6] [20,6] [0x00] Guard
  39. UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [22,7] [22,7] [0x00] Guard
  40. UNIT Citizen Civilian_2_F 0x00 Level(1, NPC, 0) [23,7] [23,7] [0x00] Guard
  41. UNIT Citizen Civilian_2_F 0x00 Level(1, NPC, 0) [32,8] [32,8] [0x00] Guard
  42. UNIT Citizen Civilian_2_F 0x00 Level(1, NPC, 0) [34,8] [34,8] [0x00] Guard
  43. UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [34,9] [34,9] [0x00] Guard
  44. UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [30,9] [30,9] [0x00] Guard
  45. //UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [16,19] [16,19] [0x00] Guard
  46. UNIT Santals Berserker 0x00 Level(1, NPC, 0) [14,15] [14,15] [IronAxe] Guard
  47. UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [26,14] [26,14] [0x00] NoAI
  48. UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [23,14] [23,14] [0x00] NoAI
  49. UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [29,15] [29,15] [0x00] NoAI
  50. UNIT
  51.  
  52. Bad: //########################### here are the NPC units that get forgotten. Only some of them get forgetting, mainly the citizens. Most other NPC's stay on the field
  53. UNIT Hector HectorLord 0x00 Level(10, NPC, 0) [22,17] [22,17] [IronAxe, HandAxe] NoAI
  54. UNIT Karla Thief_F 0x00 Level(9, NPC, 0) [24,18] [24,18] [KnightsCrest] NoAI
  55. UNIT Leila Mercenary_F 0x00 Level(7, NPC, 0) [21,16] [21,16] [Flux, Rapier, Vulnerary] NoAI
  56. UNIT Wire 0x69 0x00 Level(1, NPC, 0) [25,11] [25,11] [0x00] Guard
  57. UNIT Groznyi 0x68 0x00 Level(1, NPC, 0) [23,10] [23,10] [0x00] Guard
  58. UNIT Groznyi 0x6C 0x00 Level(1, NPC, 0) [23,12] [23,12] [0x00] Guard
  59. UNIT Puzon 0x6A 0x00 Level(1, NPC, 0) [27,10] [27,10] [0x00] Guard
  60. UNIT Puzon 0x6B 0x00 Level(1, NPC, 0) [27,12] [27,12] [0x00] Guard
  61. UNIT Boies Civilian_2 0x00 Level(1, NPC, 0) [24,14] [24,14] [0x00] Guard
  62. UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [20,6] [20,6] [0x00] Guard
  63. UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [22,7] [22,7] [0x00] Guard
  64. UNIT Citizen Civilian_2_F 0x00 Level(1, NPC, 0) [23,7] [23,7] [0x00] Guard
  65. UNIT Citizen Civilian_2_F 0x00 Level(1, NPC, 0) [32,8] [32,8] [0x00] Guard
  66. UNIT Citizen Civilian_2_F 0x00 Level(1, NPC, 0) [34,8] [34,8] [0x00] Guard
  67. UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [34,9] [34,9] [0x00] Guard
  68. UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [30,9] [30,9] [0x00] Guard
  69. //UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [16,19] [16,19] [0x00] Guard
  70. UNIT Santals Berserker 0x00 Level(1, NPC, 0) [14,15] [14,15] [IronAxe] Guard
  71. UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [26,14] [26,14] [0x00] NoAI
  72. UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [23,14] [23,14] [0x00] NoAI
  73. UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [29,15] [29,15] [0x00] NoAI
  74. UNIT
  75.  
  76.  
  77. Turn_events:
  78. TurnEventPlayer(0x0,Fadeout,1)
  79. //TurnEventPlayer(0x0, JaneJonah,2)
  80. End_MAIN
  81.  
  82. Character_events:
  83. CharacterEventBothWays(0x10, BramRedEnd, Eliwood, Leila) //End
  84. CharacterEventBothWays(0x11, BramDewey, Lyn, Eliwood)
  85. CharacterEventBothWays(0x12, BramMalcolm, Eliwood, Heath)
  86. CharacterEventBothWays(0x13, BramRed, Eliwood, Leila) //Normal
  87. CharacterEventBothWays(0x14, DeweyMalcolm, Heath, Lyn)
  88. CharacterEventBothWays(0x15, RedDewey, Lyn, Leila)
  89. CharacterEventBothWays(0x16, RedMalcolm, Heath, Leila)
  90. CharacterEventBothWays(0x20, BramNarbid, Eliwood, Hector) // ###############this convo gets called after a suspend/resume
  91. CharacterEventBothWays(0x18, MalcolmKylah, Heath, Karla)
  92. CharacterEventBothWays(0x19, DeweyDaphne, Lyn, Merlinus)
  93. CharacterEventBothWays(0x1A, PickJane, Eliwood, Florina)
  94. CharacterEventBothWays(0x1A, PickJonah, Eliwood, Nino)
  95. CharacterEventBothWays(0x1B, BramMalOTP, Eliwood, Santals) // #######################this is the 'love boat talk with bram and the berserker
  96. CharacterEventBothWays(0x00, TalkArio, Eliwood, Boies)
  97. End_MAIN
  98.  
  99. Location_events:
  100.  
  101. Village(0x6,Village1,1,2)
  102. Village(0x7,Village2,13,7)
  103. House(0x8,House1,12,4)
  104. Armory(Armory1,17,10)
  105. Vendor(Vendor1,33,14)
  106. End_MAIN
  107.  
  108. Misc_events:
  109. CauseGameOverIfLordDies
  110. End_MAIN
  111.  
  112. TrapData:
  113. End_MAIN
  114.  
  115. BramRedEnd:
  116. IFET 0x01 0x13
  117. TEX1 0x8F1
  118. REMA
  119. MUEN 0x3
  120. FADI 3
  121. TurnAlly(Leila)
  122. TurnAlly(Karla)
  123. TurnAlly(Hector)
  124. LevelMerlinus
  125. ENUN
  126. ASMC 0x7A8B9
  127. LOU1 EndingUnits
  128. FADU 3
  129. CAM1 Eliwood
  130. STAL 10
  131. MOVE Eliwood[14,12] 2
  132. MOVE Lyn [12,12] 2
  133. MOVE Heath [13,12] 2
  134.  
  135. ENUN
  136. TEX1 0x8F2
  137. REMA
  138. ASMC 0xD40181
  139. MNCH (0x7)
  140.  
  141. ELSE 0x02
  142. ENIF 0x01
  143. TEX1 0x8F8
  144. REMA
  145. ENIF 0x02
  146. ENDA
  147.  
  148. //CharacterEventBothWays(0x1B, BramMalOTP, Eliwood, Santals)
  149. BramMalOTP:
  150. CAM1 [14,13]
  151. STAL 10
  152. TEX1 0x971
  153. REMA
  154. ScrollText(0x0972)
  155. IFYN 0x02
  156. IFUF 0x00 0x03 Heath
  157. REMA
  158. CAM1 Heath
  159. CURF Heath
  160. FADI 5
  161. REPOS Heath [15,14]
  162. CAM1 Heath
  163. FADU 5
  164. STAL 10
  165. TEX1 0x974 // will be the cutscene
  166. REMA
  167. //MOVE Eliwood [1,9] 3//####
  168. //MOVE Heath [2,9] 3
  169. //MOVE Santals [0,9] 3
  170. FADI 2
  171. HIDEMAP
  172. MUEN 0x5
  173. MACC [0,0]
  174. CAM1 [7,4]
  175. STAL 70
  176. MUS1 0x3AA
  177. REPOS Heath [8,5]
  178. ENUN
  179. LOU1 BramDummy
  180. ENUN
  181. FADU 2
  182. //FADI 5
  183. //BACG 0x0B
  184. STAL 50
  185.  
  186. TEX1 0x976
  187. REMA
  188. STAL 10
  189. MOVE Heath [6,5] 2
  190. STAL 5
  191. TEX1 0x97E
  192. REMA
  193. STAL 10
  194. MOVE Bandit [6,6] 2
  195. STAL 5
  196. TEX1 0x97F
  197. REMA
  198. STAL 10
  199. MOVENEXTTO Heath Bandit 4
  200. STAL 5
  201. TEX1 0x980 // mal push
  202. REMA
  203. MUEN 0x5
  204. FADI 2
  205. //WEA1 0
  206. TurnNPC(Bandit)
  207. DISA Bandit
  208. ENUN
  209. REPOS Santals [14,15]
  210. ENUN
  211. REPOS Heath [15,14]
  212. ENUN
  213. MACC [0,0]
  214. STAL 50
  215. CAM1 [7,14]//######
  216. REMA
  217. CURF Eliwood
  218. TEX1 0x97B
  219. REMA
  220. STAL 10
  221. SOUN 0x38D
  222. ScrollText(0x97C)
  223. ENUT 0x67
  224. REMA
  225. ELSE 0x04
  226. ENIF 0x03
  227. ScrollText(0x0975)
  228. REMA
  229. ENUF 0x1B
  230. ENIF 0x02
  231. ENUF 0x1B
  232. ENIF 0x04
  233. ENDA
  234.  
  235.  
  236.  
  237. TalkArio:
  238. TEX1 0x970
  239. IFYN 0x01
  240. ENUT 0x4
  241. ASMC 0xD4004D
  242. ELSE 0x02
  243. ENIF 0x01
  244. ENIF 0x02
  245. ENDA
  246.  
  247. PickJonah:
  248. TurnAlly(Nino)
  249. REMA
  250. ENDA
  251.  
  252. PickJane:
  253. TurnAlly(Florina)
  254. REMA
  255. ENDA
  256.  
  257. BramDewey:
  258. TEX1 0x8F3
  259. REMA
  260. ENDA
  261.  
  262. BramMalcolm:
  263. TEX1 0x8F4
  264. REMA
  265. ENDA
  266.  
  267. DeweyMalcolm:
  268. TEX1 0x8F7
  269. REMA
  270. ENDA
  271.  
  272. BramRed:
  273. IFET 0x01 0x13 //if (any temporary event ID you haven't used) has been triggered
  274. JUMP BramRedEnd
  275. ENIF 0x01
  276. //ENUT 0x13 //if 0x25 hasn't been triggered, trigger it and do the first talk
  277. TEX1 0x8f8
  278. REMA
  279. ENDA
  280.  
  281. RedDewey:
  282. TEX1 0x8F9
  283. REMA
  284. ENDA
  285.  
  286. RedMalcolm:
  287. TEX1 0x8FA
  288. REMA
  289. ENDA
  290.  
  291. BramNarbid:
  292. MUS1 0x43
  293. TEX1 0x8FB
  294. REMA
  295. ENDA
  296.  
  297. MalcolmKylah:
  298. TEX1 0x8FC
  299. REMA
  300. ENDA
  301.  
  302. DeweyDaphne:
  303. MUS1 0x4C
  304. TEX1 0x8FD
  305. REMA
  306. ENDA
  307.  
  308.  
  309. Opening_event:
  310. FADI 10
  311. LOMA 0x04 [15,13]
  312. LOU1 Opening
  313. ENUN
  314. FADU 10
  315. CAM1 [7,4]
  316. CURF Lyn_t
  317. FADI 10
  318. BACG 0x12
  319. FADU 10
  320. TEX1 0x8D6
  321. REMA
  322. STAL 20
  323. LOU1 Narkia
  324. ENUN
  325. STAL 20
  326. FADI 10
  327. BACG 0x12
  328. FADU 10
  329. TEX1 0x8D7
  330. MUS1 0x50 // Shady music
  331. MORETEXT 0x8D8
  332. MUEN 0x5
  333. MORETEXT 0x8D9
  334. REMA
  335. MOVE Heath [5,7] 3
  336. MOVE Erk [3,4] 3
  337. MOVE Lyn [4,6] 3
  338. MOVE Karla [8,4] 3
  339. MOVE Hector [8,6] 3
  340. MOVE Eliwood[5,5] 3
  341. ENUN
  342. TEX1 0x8DA
  343. SOUN 0x2EA
  344. FAWI 50
  345. FAWU 50
  346. MORETEXT 0x8DB
  347. SOUN 0x2EA
  348. FAWI 50
  349. FAWU 50
  350. REMA
  351. FADI 10
  352. BACG 0x12
  353. FADU 10
  354. TEX1 0x8DC
  355. MUS1 0x4A
  356. MORETEXT 0x8DD
  357. REMA
  358. MOVE Karla [7,5]
  359. MOVE Heath [6,6]
  360. REMA
  361. MOVE Hector [7,6]
  362. TEX1 0x8DE
  363. MUEN 0x1
  364. MORETEXT 0x8DF
  365. REMA
  366. STAL 15
  367. MOVE Erk [11,0] 6
  368. MOVE Heath [11,0] 5
  369. MOVE Leila [11,0] 4
  370. MOVE Hector [11,0] 2
  371. MOVE Karla[11,0] 4
  372. MOVE Eliwood[11,3] 2
  373. DISA Erk
  374. DISA Heath
  375. DISA Leila
  376. DISA Hector
  377. DISA Karla
  378. ENUN
  379. STAL 15
  380. CURF Eliwood
  381. TEX1 0x8E0
  382. REMA
  383. MOVE Eliwood[11,0] 5
  384. ENUN
  385. DISA Eliwood
  386. ENUN
  387. STAL 10
  388. CURF Lyn
  389. MOVE Lyn [10,5] 3
  390. ENUN
  391. STAL 15
  392. TEX1 0x8E1
  393. REMA
  394. FADI 3
  395. STAL 20
  396. ASMC 0x7A8B9
  397. MUS1 0x4E
  398. LOMA 0x05 [7,5] // map change*************************
  399. STAL 40
  400. LOU1 Villagers
  401. ENUN
  402. CAM1 [14,5]
  403. LOU1 ShoppingSpree
  404. ENUN
  405. FADU 3
  406. STAL 10
  407. TEX1 0x8E2
  408. REMA
  409. MONE 0x1 3000
  410. MUEN 0x5
  411. TEX1 0x8E3
  412. REMA
  413. CURF Lyn_t
  414. TEX1 0x8E5
  415. REMA
  416. MUS1 0x4C
  417. CAM1 [14,14]
  418. TEX1 0x8E6
  419. REMA
  420. CAM1 Lucius
  421. LOU1 Daphne
  422. ENUN
  423. MOVENEXTTO Merlinus Lucius
  424. ENUN
  425. STAL 20
  426. CURF Merlinus
  427. TEX1 0x8E7
  428. MUEN 0x3
  429. MUS1 0x42
  430. MORETEXT 0x8E8
  431. REMA
  432. TurnAlly(Merlinus)
  433. FADI 10
  434. HIDEMAP
  435. ASMC 0x7A8B9
  436. ENUN
  437. LOU1 Good
  438. ENUN
  439. LOU1 Bad
  440. ENUN
  441. ENDB
  442.  
  443.  
  444. //JaneJonah:
  445. //LOU1 JaneJonahUnit
  446. ENUN
  447. ENDA
  448.  
  449.  
  450. Fadeout:
  451. OOBB
  452. ENDA
  453.  
  454. Ending_event:
  455. ENDA
  456.  
  457. // Events
  458.  
  459.  
  460. Village1:
  461. FADI 10
  462. BACG 0x02
  463. FADU 10
  464. TEX1 0x8EE
  465. REMA
  466. ITGV Rescue
  467. ENDA
  468.  
  469. Village2:
  470. FADI 10
  471. BACG 0x02
  472. FADU 10
  473. TEX1 0x8EF
  474. REMA
  475. ITGV AxeReaver
  476. ENDA
  477.  
  478. House1:
  479. FADI 10
  480. BACG 0x02
  481. FADU 10
  482. TEX1 0x8F0
  483. REMA
  484. ENDA
  485.  
  486.  
  487. // Manual Movement
  488. WireMove1:
  489. MOMA speed(0x3) up right right down left right up down
  490. ALIGN 4
  491.  
  492.  
  493. // Scripted Fights
  494.  
  495. // Units
  496.  
  497. BramDummy:
  498. UNIT Bandit LynLord 0x00 Level(1, Ally, 0) [7,4] [7,4] [0x00] NoAI
  499. UNIT
  500.  
  501. //JaneJonahUnit:
  502. UNIT Nino Soldier 0x00 Level(1, NPC, 0) [9,0] [9,2] [SlimSpear] Guard //portrait9f
  503. UNIT Florina PegasusKnight 0x00 Level(1, NPC, 0) [10,0] [10,2] [SlimSpear] Guard //portrait ae
  504. UNIT
  505.  
  506. Opening:
  507. UNIT Eliwood LynLord 0x00 Level(1, Ally, 0) [4,4] [4,4] [0x00] NoAI
  508. UNIT Lyn Bard 0x00 Level(1, Ally, 0) [4,5] [4,5] [0x00] NoAI
  509. UNIT Heath WyvernKnight 0x00 Level(1, Ally, 0) [5,6] [5,6] [0x00] NoAI
  510. UNIT Leila Mercenary_F 0x00 Level(1, NPC, 0) [6,5] [6,5] [0x00] NoAI
  511. UNIT Erk Mage 0x00 Level(1, Ally, 0) [5,3] [5,3] [0x00] NoAI
  512. UNIT
  513.  
  514.  
  515. Narkia:
  516. UNIT Hector HectorLord 0x00 Level(10, NPC, 1) [11,5] [7,4] [0x00] NoAI
  517. UNIT Karla Thief_F 0x00 Level(1, NPC, 0) [11,5] [7,6] [0x00] NoAI
  518. UNIT
  519.  
  520. ShoppingSpree:
  521. UNIT Lyn Bard 0x00 Level(1, Ally, 0) [23,19] [23,16] [0x00] NoAI
  522. UNIT Eliwood LynLord 0x00 Level(1, Ally, 0) [23,19] [22,16] [0x00] NoAI
  523. UNIT Heath WyvernKnight 0x00 Level(1, Ally, 0) [23,19] [24,16] [0x00] NoAI
  524. UNIT Erk Mage 0x00 Level(1, Ally, 0) [24,19] [25,17] [0x00] NoAI
  525. UNIT Lucius Cleric 0x00 Level(1, Ally, 0) [24,19] [22,17] [0x00] NoAI
  526. //UNIT Hector HectorLord 0x00 Level(10, Ally, 0) [23,19] [22,18] [IronAxe, HandAxe] NoAI
  527. //UNIT Karla Thief_F 0x00 Level(9, Ally, 0) [23,19] [24,18] [KnightsCrest] NoAI
  528. //UNIT Leila Mercenary_F 0x00 Level(7, Ally, 0) [23,19] [21,16] [Flux, Rapier, Vulnerary] NoAI
  529. UNIT
  530.  
  531.  
  532. Daphne:
  533. UNIT Merlinus TransporterHorse 0x00 Level(5, Ally, 1) [14,14] [23,15] [0x00] NoAI
  534. UNIT
  535.  
  536. EndingUnits:
  537. UNIT Lyn Bard 0x00 Level(1, Ally, 0) [5,9] [5,9] [0x00] NoAI
  538. UNIT Eliwood LynLord 0x00 Level(1, Ally, 0) [7,9] [7,9] [0x00] NoAI
  539. UNIT Heath WyvernKnight 0x00 Level(1, Ally, 0) [6,9] [6,9] [0x00] NoAI
  540. UNIT
  541.  
  542. // Shop Data
  543.  
  544. Armory1:
  545. SHLI IronSword SteelSword IronAxe SteelAxe SlimSpear IronSpear SteelSpear
  546.  
  547. Armory2:
  548. SHLI IronBow ShortBow HandAxe Javelin
  549.  
  550. Vendor1:
  551. SHLI Vulnerary Heal Fire Flux Lightning
  552.  
  553.  
  554. MESSAGE Events end at offset currentOffset
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