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- #define DISABLE_TUTORIALS
- #include EAstdlib.event
- EventPointerTable(0x21,Pointers)
- ORG 0xD8A500
- Pointers:
- POIN Turn_events
- POIN Character_events
- POIN Location_events
- POIN Misc_events
- POIN TrapData TrapData
- POIN Bad Bad Bad Bad
- POIN Good Good Good Good
- POIN Opening_event Ending_event
- Good:
- UNIT Lyn Bard 0x00 Level(1, Ally, 0) [23,16] [23,16] [0x00] NoAI
- UNIT Eliwood LynLord 0x00 Level(1, Ally, 0) [22,16] [22,16] [0x00] NoAI
- UNIT Heath WyvernKnight 0x00 Level(1, Ally, 0) [24,16] [24,16] [0x00] NoAI
- UNIT Erk Mage 0x00 Level(1, Ally, 0) [25,17] [25,17] [0x00] NoAI
- UNIT Guy Shaman_F 0x00 Level(1, Ally, 0) [23,17] [23,17] [0x00] NoAI
- UNIT Lucius Cleric 0x00 Level(1, Ally, 0) [22,18] [22,18] [0x00] NoAI
- UNIT
- Villagers:
- UNIT Hector HectorLord 0x00 Level(10, NPC, 0) [22,17] [22,17] [IronAxe, HandAxe] NoAI
- UNIT Karla Thief_F 0x00 Level(9, NPC, 0) [24,18] [24,18] [KnightsCrest] NoAI
- UNIT Leila Mercenary_F 0x00 Level(7, NPC, 0) [21,16] [21,16] [Flux, Rapier, Vulnerary] NoAI
- UNIT Wire 0x69 0x00 Level(1, NPC, 0) [25,11] [25,11] [0x00] Guard
- UNIT Groznyi 0x68 0x00 Level(1, NPC, 0) [23,10] [23,10] [0x00] Guard
- UNIT Groznyi 0x6C 0x00 Level(1, NPC, 0) [23,12] [23,12] [0x00] Guard
- UNIT Puzon 0x6A 0x00 Level(1, NPC, 0) [27,10] [27,10] [0x00] Guard
- UNIT Puzon 0x6B 0x00 Level(1, NPC, 0) [27,12] [27,12] [0x00] Guard
- UNIT Boies Civilian_2 0x00 Level(1, NPC, 0) [24,14] [24,14] [0x00] Guard
- UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [20,6] [20,6] [0x00] Guard
- UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [22,7] [22,7] [0x00] Guard
- UNIT Citizen Civilian_2_F 0x00 Level(1, NPC, 0) [23,7] [23,7] [0x00] Guard
- UNIT Citizen Civilian_2_F 0x00 Level(1, NPC, 0) [32,8] [32,8] [0x00] Guard
- UNIT Citizen Civilian_2_F 0x00 Level(1, NPC, 0) [34,8] [34,8] [0x00] Guard
- UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [34,9] [34,9] [0x00] Guard
- UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [30,9] [30,9] [0x00] Guard
- //UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [16,19] [16,19] [0x00] Guard
- UNIT Santals Berserker 0x00 Level(1, NPC, 0) [14,15] [14,15] [IronAxe] Guard
- UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [26,14] [26,14] [0x00] NoAI
- UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [23,14] [23,14] [0x00] NoAI
- UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [29,15] [29,15] [0x00] NoAI
- UNIT
- Bad: //########################### here are the NPC units that get forgotten. Only some of them get forgetting, mainly the citizens. Most other NPC's stay on the field
- UNIT Hector HectorLord 0x00 Level(10, NPC, 0) [22,17] [22,17] [IronAxe, HandAxe] NoAI
- UNIT Karla Thief_F 0x00 Level(9, NPC, 0) [24,18] [24,18] [KnightsCrest] NoAI
- UNIT Leila Mercenary_F 0x00 Level(7, NPC, 0) [21,16] [21,16] [Flux, Rapier, Vulnerary] NoAI
- UNIT Wire 0x69 0x00 Level(1, NPC, 0) [25,11] [25,11] [0x00] Guard
- UNIT Groznyi 0x68 0x00 Level(1, NPC, 0) [23,10] [23,10] [0x00] Guard
- UNIT Groznyi 0x6C 0x00 Level(1, NPC, 0) [23,12] [23,12] [0x00] Guard
- UNIT Puzon 0x6A 0x00 Level(1, NPC, 0) [27,10] [27,10] [0x00] Guard
- UNIT Puzon 0x6B 0x00 Level(1, NPC, 0) [27,12] [27,12] [0x00] Guard
- UNIT Boies Civilian_2 0x00 Level(1, NPC, 0) [24,14] [24,14] [0x00] Guard
- UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [20,6] [20,6] [0x00] Guard
- UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [22,7] [22,7] [0x00] Guard
- UNIT Citizen Civilian_2_F 0x00 Level(1, NPC, 0) [23,7] [23,7] [0x00] Guard
- UNIT Citizen Civilian_2_F 0x00 Level(1, NPC, 0) [32,8] [32,8] [0x00] Guard
- UNIT Citizen Civilian_2_F 0x00 Level(1, NPC, 0) [34,8] [34,8] [0x00] Guard
- UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [34,9] [34,9] [0x00] Guard
- UNIT Citizen Civilian_2 0x00 Level(1, NPC, 0) [30,9] [30,9] [0x00] Guard
- //UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [16,19] [16,19] [0x00] Guard
- UNIT Santals Berserker 0x00 Level(1, NPC, 0) [14,15] [14,15] [IronAxe] Guard
- UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [26,14] [26,14] [0x00] NoAI
- UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [23,14] [23,14] [0x00] NoAI
- UNIT Citizen Child_2 0x00 Level(1, NPC, 0) [29,15] [29,15] [0x00] NoAI
- UNIT
- Turn_events:
- TurnEventPlayer(0x0,Fadeout,1)
- //TurnEventPlayer(0x0, JaneJonah,2)
- End_MAIN
- Character_events:
- CharacterEventBothWays(0x10, BramRedEnd, Eliwood, Leila) //End
- CharacterEventBothWays(0x11, BramDewey, Lyn, Eliwood)
- CharacterEventBothWays(0x12, BramMalcolm, Eliwood, Heath)
- CharacterEventBothWays(0x13, BramRed, Eliwood, Leila) //Normal
- CharacterEventBothWays(0x14, DeweyMalcolm, Heath, Lyn)
- CharacterEventBothWays(0x15, RedDewey, Lyn, Leila)
- CharacterEventBothWays(0x16, RedMalcolm, Heath, Leila)
- CharacterEventBothWays(0x20, BramNarbid, Eliwood, Hector) // ###############this convo gets called after a suspend/resume
- CharacterEventBothWays(0x18, MalcolmKylah, Heath, Karla)
- CharacterEventBothWays(0x19, DeweyDaphne, Lyn, Merlinus)
- CharacterEventBothWays(0x1A, PickJane, Eliwood, Florina)
- CharacterEventBothWays(0x1A, PickJonah, Eliwood, Nino)
- CharacterEventBothWays(0x1B, BramMalOTP, Eliwood, Santals) // #######################this is the 'love boat talk with bram and the berserker
- CharacterEventBothWays(0x00, TalkArio, Eliwood, Boies)
- End_MAIN
- Location_events:
- Village(0x6,Village1,1,2)
- Village(0x7,Village2,13,7)
- House(0x8,House1,12,4)
- Armory(Armory1,17,10)
- Vendor(Vendor1,33,14)
- End_MAIN
- Misc_events:
- CauseGameOverIfLordDies
- End_MAIN
- TrapData:
- End_MAIN
- BramRedEnd:
- IFET 0x01 0x13
- TEX1 0x8F1
- REMA
- MUEN 0x3
- FADI 3
- TurnAlly(Leila)
- TurnAlly(Karla)
- TurnAlly(Hector)
- LevelMerlinus
- ENUN
- ASMC 0x7A8B9
- LOU1 EndingUnits
- FADU 3
- CAM1 Eliwood
- STAL 10
- MOVE Eliwood[14,12] 2
- MOVE Lyn [12,12] 2
- MOVE Heath [13,12] 2
- ENUN
- TEX1 0x8F2
- REMA
- ASMC 0xD40181
- MNCH (0x7)
- ELSE 0x02
- ENIF 0x01
- TEX1 0x8F8
- REMA
- ENIF 0x02
- ENDA
- //CharacterEventBothWays(0x1B, BramMalOTP, Eliwood, Santals)
- BramMalOTP:
- CAM1 [14,13]
- STAL 10
- TEX1 0x971
- REMA
- ScrollText(0x0972)
- IFYN 0x02
- IFUF 0x00 0x03 Heath
- REMA
- CAM1 Heath
- CURF Heath
- FADI 5
- REPOS Heath [15,14]
- CAM1 Heath
- FADU 5
- STAL 10
- TEX1 0x974 // will be the cutscene
- REMA
- //MOVE Eliwood [1,9] 3//####
- //MOVE Heath [2,9] 3
- //MOVE Santals [0,9] 3
- FADI 2
- HIDEMAP
- MUEN 0x5
- MACC [0,0]
- CAM1 [7,4]
- STAL 70
- MUS1 0x3AA
- REPOS Heath [8,5]
- ENUN
- LOU1 BramDummy
- ENUN
- FADU 2
- //FADI 5
- //BACG 0x0B
- STAL 50
- TEX1 0x976
- REMA
- STAL 10
- MOVE Heath [6,5] 2
- STAL 5
- TEX1 0x97E
- REMA
- STAL 10
- MOVE Bandit [6,6] 2
- STAL 5
- TEX1 0x97F
- REMA
- STAL 10
- MOVENEXTTO Heath Bandit 4
- STAL 5
- TEX1 0x980 // mal push
- REMA
- MUEN 0x5
- FADI 2
- //WEA1 0
- TurnNPC(Bandit)
- DISA Bandit
- ENUN
- REPOS Santals [14,15]
- ENUN
- REPOS Heath [15,14]
- ENUN
- MACC [0,0]
- STAL 50
- CAM1 [7,14]//######
- REMA
- CURF Eliwood
- TEX1 0x97B
- REMA
- STAL 10
- SOUN 0x38D
- ScrollText(0x97C)
- ENUT 0x67
- REMA
- ELSE 0x04
- ENIF 0x03
- ScrollText(0x0975)
- REMA
- ENUF 0x1B
- ENIF 0x02
- ENUF 0x1B
- ENIF 0x04
- ENDA
- TalkArio:
- TEX1 0x970
- IFYN 0x01
- ENUT 0x4
- ASMC 0xD4004D
- ELSE 0x02
- ENIF 0x01
- ENIF 0x02
- ENDA
- PickJonah:
- TurnAlly(Nino)
- REMA
- ENDA
- PickJane:
- TurnAlly(Florina)
- REMA
- ENDA
- BramDewey:
- TEX1 0x8F3
- REMA
- ENDA
- BramMalcolm:
- TEX1 0x8F4
- REMA
- ENDA
- DeweyMalcolm:
- TEX1 0x8F7
- REMA
- ENDA
- BramRed:
- IFET 0x01 0x13 //if (any temporary event ID you haven't used) has been triggered
- JUMP BramRedEnd
- ENIF 0x01
- //ENUT 0x13 //if 0x25 hasn't been triggered, trigger it and do the first talk
- TEX1 0x8f8
- REMA
- ENDA
- RedDewey:
- TEX1 0x8F9
- REMA
- ENDA
- RedMalcolm:
- TEX1 0x8FA
- REMA
- ENDA
- BramNarbid:
- MUS1 0x43
- TEX1 0x8FB
- REMA
- ENDA
- MalcolmKylah:
- TEX1 0x8FC
- REMA
- ENDA
- DeweyDaphne:
- MUS1 0x4C
- TEX1 0x8FD
- REMA
- ENDA
- Opening_event:
- FADI 10
- LOMA 0x04 [15,13]
- LOU1 Opening
- ENUN
- FADU 10
- CAM1 [7,4]
- CURF Lyn_t
- FADI 10
- BACG 0x12
- FADU 10
- TEX1 0x8D6
- REMA
- STAL 20
- LOU1 Narkia
- ENUN
- STAL 20
- FADI 10
- BACG 0x12
- FADU 10
- TEX1 0x8D7
- MUS1 0x50 // Shady music
- MORETEXT 0x8D8
- MUEN 0x5
- MORETEXT 0x8D9
- REMA
- MOVE Heath [5,7] 3
- MOVE Erk [3,4] 3
- MOVE Lyn [4,6] 3
- MOVE Karla [8,4] 3
- MOVE Hector [8,6] 3
- MOVE Eliwood[5,5] 3
- ENUN
- TEX1 0x8DA
- SOUN 0x2EA
- FAWI 50
- FAWU 50
- MORETEXT 0x8DB
- SOUN 0x2EA
- FAWI 50
- FAWU 50
- REMA
- FADI 10
- BACG 0x12
- FADU 10
- TEX1 0x8DC
- MUS1 0x4A
- MORETEXT 0x8DD
- REMA
- MOVE Karla [7,5]
- MOVE Heath [6,6]
- REMA
- MOVE Hector [7,6]
- TEX1 0x8DE
- MUEN 0x1
- MORETEXT 0x8DF
- REMA
- STAL 15
- MOVE Erk [11,0] 6
- MOVE Heath [11,0] 5
- MOVE Leila [11,0] 4
- MOVE Hector [11,0] 2
- MOVE Karla[11,0] 4
- MOVE Eliwood[11,3] 2
- DISA Erk
- DISA Heath
- DISA Leila
- DISA Hector
- DISA Karla
- ENUN
- STAL 15
- CURF Eliwood
- TEX1 0x8E0
- REMA
- MOVE Eliwood[11,0] 5
- ENUN
- DISA Eliwood
- ENUN
- STAL 10
- CURF Lyn
- MOVE Lyn [10,5] 3
- ENUN
- STAL 15
- TEX1 0x8E1
- REMA
- FADI 3
- STAL 20
- ASMC 0x7A8B9
- MUS1 0x4E
- LOMA 0x05 [7,5] // map change*************************
- STAL 40
- LOU1 Villagers
- ENUN
- CAM1 [14,5]
- LOU1 ShoppingSpree
- ENUN
- FADU 3
- STAL 10
- TEX1 0x8E2
- REMA
- MONE 0x1 3000
- MUEN 0x5
- TEX1 0x8E3
- REMA
- CURF Lyn_t
- TEX1 0x8E5
- REMA
- MUS1 0x4C
- CAM1 [14,14]
- TEX1 0x8E6
- REMA
- CAM1 Lucius
- LOU1 Daphne
- ENUN
- MOVENEXTTO Merlinus Lucius
- ENUN
- STAL 20
- CURF Merlinus
- TEX1 0x8E7
- MUEN 0x3
- MUS1 0x42
- MORETEXT 0x8E8
- REMA
- TurnAlly(Merlinus)
- FADI 10
- HIDEMAP
- ASMC 0x7A8B9
- ENUN
- LOU1 Good
- ENUN
- LOU1 Bad
- ENUN
- ENDB
- //JaneJonah:
- //LOU1 JaneJonahUnit
- ENUN
- ENDA
- Fadeout:
- OOBB
- ENDA
- Ending_event:
- ENDA
- // Events
- Village1:
- FADI 10
- BACG 0x02
- FADU 10
- TEX1 0x8EE
- REMA
- ITGV Rescue
- ENDA
- Village2:
- FADI 10
- BACG 0x02
- FADU 10
- TEX1 0x8EF
- REMA
- ITGV AxeReaver
- ENDA
- House1:
- FADI 10
- BACG 0x02
- FADU 10
- TEX1 0x8F0
- REMA
- ENDA
- // Manual Movement
- WireMove1:
- MOMA speed(0x3) up right right down left right up down
- ALIGN 4
- // Scripted Fights
- // Units
- BramDummy:
- UNIT Bandit LynLord 0x00 Level(1, Ally, 0) [7,4] [7,4] [0x00] NoAI
- UNIT
- //JaneJonahUnit:
- UNIT Nino Soldier 0x00 Level(1, NPC, 0) [9,0] [9,2] [SlimSpear] Guard //portrait9f
- UNIT Florina PegasusKnight 0x00 Level(1, NPC, 0) [10,0] [10,2] [SlimSpear] Guard //portrait ae
- UNIT
- Opening:
- UNIT Eliwood LynLord 0x00 Level(1, Ally, 0) [4,4] [4,4] [0x00] NoAI
- UNIT Lyn Bard 0x00 Level(1, Ally, 0) [4,5] [4,5] [0x00] NoAI
- UNIT Heath WyvernKnight 0x00 Level(1, Ally, 0) [5,6] [5,6] [0x00] NoAI
- UNIT Leila Mercenary_F 0x00 Level(1, NPC, 0) [6,5] [6,5] [0x00] NoAI
- UNIT Erk Mage 0x00 Level(1, Ally, 0) [5,3] [5,3] [0x00] NoAI
- UNIT
- Narkia:
- UNIT Hector HectorLord 0x00 Level(10, NPC, 1) [11,5] [7,4] [0x00] NoAI
- UNIT Karla Thief_F 0x00 Level(1, NPC, 0) [11,5] [7,6] [0x00] NoAI
- UNIT
- ShoppingSpree:
- UNIT Lyn Bard 0x00 Level(1, Ally, 0) [23,19] [23,16] [0x00] NoAI
- UNIT Eliwood LynLord 0x00 Level(1, Ally, 0) [23,19] [22,16] [0x00] NoAI
- UNIT Heath WyvernKnight 0x00 Level(1, Ally, 0) [23,19] [24,16] [0x00] NoAI
- UNIT Erk Mage 0x00 Level(1, Ally, 0) [24,19] [25,17] [0x00] NoAI
- UNIT Lucius Cleric 0x00 Level(1, Ally, 0) [24,19] [22,17] [0x00] NoAI
- //UNIT Hector HectorLord 0x00 Level(10, Ally, 0) [23,19] [22,18] [IronAxe, HandAxe] NoAI
- //UNIT Karla Thief_F 0x00 Level(9, Ally, 0) [23,19] [24,18] [KnightsCrest] NoAI
- //UNIT Leila Mercenary_F 0x00 Level(7, Ally, 0) [23,19] [21,16] [Flux, Rapier, Vulnerary] NoAI
- UNIT
- Daphne:
- UNIT Merlinus TransporterHorse 0x00 Level(5, Ally, 1) [14,14] [23,15] [0x00] NoAI
- UNIT
- EndingUnits:
- UNIT Lyn Bard 0x00 Level(1, Ally, 0) [5,9] [5,9] [0x00] NoAI
- UNIT Eliwood LynLord 0x00 Level(1, Ally, 0) [7,9] [7,9] [0x00] NoAI
- UNIT Heath WyvernKnight 0x00 Level(1, Ally, 0) [6,9] [6,9] [0x00] NoAI
- UNIT
- // Shop Data
- Armory1:
- SHLI IronSword SteelSword IronAxe SteelAxe SlimSpear IronSpear SteelSpear
- Armory2:
- SHLI IronBow ShortBow HandAxe Javelin
- Vendor1:
- SHLI Vulnerary Heal Fire Flux Lightning
- MESSAGE Events end at offset currentOffset
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