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- ======Sonic 2 HD (64-bit) Version 2.00 Build 2790======
- at Tue Mar 27 22:09:17 2012
- Naka Negotiation complete!
- Processing NakaUserW32::UserInitialization();
- (FFromSetup == 0,
- uDisplayMode == 0,
- uVideoQuality == 0,
- uVideoDriverIndex == 1,
- uInputDriverIndex == 2,
- uAudioDriverIndex == 1,
- FKeepInsideDefaultMonitor == 1)
- Processing NakaUserW32::Create();
- NakaSMK is starting up...
- Processing NakaUserW32::AddAndLoadDrivers();
- Processing NakaVideoD3D9W32::NakaVideoD3D9W32();
- Processing NakaVideoD3D9W32::Load();
- Processing NakaVideoD3D9W32::NakaVideoD3D9W32();
- Processing NakaVideoD3D9W32::Load();
- Processing NakaVideoGL2W32::NakaVideoGL2W32();
- Processing NakaVideoGL2W32::Load();
- Processing NakaVideoGL2W32::Start();
- Processing NakaVideoGL2W32::ConnectThread(GameThread);
- Begin GL device driver hook.
- {
- Processing NakaVideoGL2W32::APILinkGLExt();
- (GL version == 3)
- Non-Power-Of-Two textures supported for faster loading times!
- (GL texture units == 32)
- }
- End GL device driver hook.
- Processing NakaVideoGL2W32::Stop();
- Processing NakaVideoGL2W32::DisconnectThread();
- Processing NakaAudioDS8W32::NakaAudioDS8W32();
- Processing NakaAudioDS8W32::Load();
- Processing NakaUserW32::SwitchWindowUIMode();
- (NakaUIModeScale)
- Processing NakaUser::SetActiveVideoDriver();
- Processing NakaMessageServer::BeginSendNewMessage();
- (uAccessedMessage == 0)
- Processing NakaMessageServer::EndSendNewMessage();
- Processing NakaUser::SetActiveInputDriver();
- Processing NakaMessageServer::BeginSendNewMessage();
- (uAccessedMessage == 1)
- Processing NakaMessageServer::EndSendNewMessage();
- Processing NakaUser::SetActiveAudioDriver();
- Processing NakaMessageServer::BeginSendNewMessage();
- (uAccessedMessage == 2)
- Processing NakaMessageServer::EndSendNewMessage();
- Processing NakaUser::RequestGameRestart();
- Processing NakaMessageServer::BeginSendNewMessage();
- (uAccessedMessage == 3)
- Processing NakaMessageServer::EndSendNewMessage();
- Now playing Sonic 2 HD (64-bit).
- Processing NakaUserW32::UserRun();
- Processing NakaUserW32::MessageLoop();
- Processing NakaVideoD3D9W32::PreVideoStart();
- Processing NakaVideoD3D9W32::SetD3DPresentation();
- Processing NakaVideoD3D9W32::Start();
- Processing NakaAudioDS8W32::Start();
- Processing NakaUser::RequestGameTermination();
- Processing NakaMessageServer::BeginSendNewMessage();
- (uAccessedMessage == 0)
- Processing NakaMessageServer::EndSendNewMessage();
- Processing NakaVideoD3D9W32::Stop();
- Processing NakaAudioDS8W32::Stop();
- Processing NakaUserW32::UnloadAndRemoveDrivers();
- Processing NakaAudioDS8W32::Unload();
- Processing NakaAudioDS8W32::~NakaAudioDS8W32();
- Processing NakaVideoGL2W32::Unload();
- Processing NakaVideoGL2W32::~NakaVideoGL2W32();
- Processing NakaVideoD3D9W32::Unload();
- Processing NakaVideoD3D9W32::~NakaVideoD3D9W32();
- Processing NakaVideoD3D9W32::Unload();
- Processing NakaVideoD3D9W32::~NakaVideoD3D9W32();
- Processing NakaUserW32::UserShutdown();
- Naka needs his beauty sleep.
- Sonic 2 HD (64-bit) shutdown properly at Tue Mar 27 22:13:42 2012
- ========================================================
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