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- //mission core
- sideMissionUp = true;
- SM_SUCCESS = false;
- SM_FAILED = false;
- pilot addAction ["<t color='#ff1111'>Rescue pilot</t>",
- "missions\side\actions\rescue.sqf",
- [],21,true,true,"",'((vehicle player) == player) && ((player distance _target) < 5)'];
- BlueforNotNearTrg = createTrigger ["EmptyDetector", _fuzzyPos, true];
- BlueforNotNearTrg setTriggerActivation ["WEST", "NOT PRESENT", true];
- BlueforNotNearTrg setTriggerArea [triggerrange, triggerrange, 0, false, 1800];
- BlueforNotNearTrg setTriggerStatements ["this",
- "
- if (sideMissionUp) then
- {
- proximityTimeout =proximityTimeout -1;
- if (proximityTimeout < 1) exitWith
- {
- deleteVehicle pilot;
- sideMissionUp = false;
- SM_FAILED = true;
- };
- sleep 1;
- };
- ",
- ""];
- BlueforNearTrg = createTrigger ["EmptyDetector", _fuzzyPos];
- BlueforNearTrg setTriggerActivation ["WEST", "PRESENT", true];
- BlueforNearTrg setTriggerArea [triggerrange, triggerrange, 0, false, 1800];
- BlueforNearTrg setTriggerStatements ["this",
- "
- if (sideMissionUp) then
- {
- bleedouttimer = bleedouttimer -1;
- if (bleedouttimer == 0) exitWith
- {
- deleteVehicle pilot;
- sideMissionUp = false;
- SM_FAILED = true;
- };
- if (SM_SUCCESS) then
- {
- sideMissionUp = false;
- };
- sleep 1;
- };
- ",""];
- if (SM_SUCCESS) then
- {
- sideMissionUp = false;
- [] call AW_fnc_SMhintSUCCESS;
- ["rescueTask", "SUCCEEDED",true] call BIS_fnc_taskSetState;
- };
- if (SM_FAILED) then
- {
- sideMissionUp = false;
- ["rescueTask", "Failed",true] call BIS_fnc_taskSetState;
- };
- if (SM_FAILED || SM_SUCCESS) then
- {
- deleteVehicle _BlueforNearTrg;
- deleteVehicle _BlueforNotNearTrg;
- sleep 5;
- ["rescueTask",west] call bis_fnc_deleteTask;
- { _x setMarkerPos [-10000,-10000,-10000]; } forEach ["sideMarker", "sideCircle"];
- //-------------------- DELETE
- sleep 120;
- deleteVehicle nearestObject [getPos sideObj,"Land_Wreck_Heli_Attack_01_F"];
- { [_x] spawn AW_fnc_SMdelete } forEach [_enemiesArray];
- };
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