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  1. // DO NOT MODIFY THIS FILE
  2. //
  3. // To customize your server, see gamemodes_server.txt.example
  4.  
  5.  
  6. "GameModes.txt"
  7. {
  8. "gameTypes"
  9. {
  10. "classic"
  11. {
  12. "value" "0"
  13. "nameID" "#SFUI_GameTypeClassic"
  14.  
  15. "gameModes"
  16. {
  17. "casual"
  18. {
  19. "value" "0"
  20. "nameID" "#SFUI_GameModeCasual"
  21. "descID" "#SFUI_GameModeCasualDesc"
  22. "matchmakingvalue" "casual"
  23. "uid" "1"
  24. "maxplayers" "20"
  25.  
  26. // These are the descriptive ui elements to display in the information box on.
  27. // These key/values should be pairs of strings. The "key" will appear in the left
  28. // column, the "value" will appear in the right column.
  29. "ui"
  30. {
  31. "0" { "label" "#SFUI_CashColon" "value" "$400" }
  32. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  33. "2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }
  34. "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
  35. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  36. "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
  37. }
  38.  
  39. // These are the convars that get setup when a game mode of this type is created.
  40. "convars"
  41. {
  42. "bot_quota_mode" "fill"
  43. "bot_quota" "10"
  44. "bot_defer_to_human_items" "1"
  45. "bot_defer_to_human_goals" "0"
  46. "bot_difficulty" "1"
  47. "bot_dont_shoot" "0"
  48. "bot_chatter" "normal"
  49. "cl_playerspraydisable" "1"
  50. "mp_friendlyfire" "1"
  51. "ff_damage_reduction_grenade" "0"
  52. "ff_damage_reduction_bullets" "0"
  53. "ff_damage_reduction_other" "0"
  54. "ff_damage_reduction_grenade_self" "0"
  55. "mp_afterroundmoney" "0"
  56. "mp_playercashawards" "1"
  57. "mp_teamcashawards" "1"
  58. "mp_maxrounds" "10"
  59. "mp_timelimit" "0"
  60. "mp_roundtime" "3"
  61. "mp_freezetime" "5"
  62. "mp_buytime" "45"
  63. "mp_forcecamera" "0" // Set to 1 for team only spectating.
  64. "mp_defuser_allocation" "2" // 0=none, 1=random, 2=everyone
  65. "mp_death_drop_gun" "1" // 0=none, 1=best, 2=current or best
  66. "mp_death_drop_grenade" "2" // 0=none, 1=best, 2=current or best
  67. "mp_death_drop_defuser" "1"
  68. "cl_enable_roundstart_autobuy" "1"
  69. "sv_ignoregrenaderadio" "0"
  70. "mp_molotovusedelay" "0"
  71. "sv_alltalk" "1"
  72. "sv_deadtalk" "1"
  73. "mp_force_pick_time" "15"
  74. "bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
  75. "bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
  76. "spec_freeze_time" "5.0"
  77. "spec_freeze_panel_extended_time" "0"
  78. "mp_match_can_clinch" "1" // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
  79. "mp_startmoney" "1000"
  80. "mp_maxmoney" "10000"
  81.  
  82. "sv_allow_votes" "1" // Voting allowed in this mode
  83. "sv_arms_race_vote_to_restart_disallowed_after" "0"
  84.  
  85. // cash award convars
  86. "cash_team_terrorist_win_bomb" "2700"
  87. "cash_team_elimination_hostage_map" "2700"
  88. "cash_team_elimination_bomb_map" "2700"
  89. "cash_team_win_by_time_running_out" "2700"
  90. "cash_team_win_by_defusing_bomb" "2700"
  91. "cash_team_win_by_hostage_rescue" "2700"
  92. "cash_team_loser_bonus" "2400"
  93. "cash_team_loser_bonus_consecutive_rounds" "0"
  94. "cash_team_rescued_hostage" "100"
  95. "cash_team_hostage_alive" "0"
  96. "cash_team_planted_bomb_but_defused" "200"
  97. "cash_team_hostage_interaction" "50"
  98. "cash_player_killed_teammate" "-3300"
  99. "cash_player_killed_enemy_default" "200"
  100. "cash_player_killed_enemy_factor" "0.5"
  101. "cash_player_bomb_planted" "200"
  102. "cash_player_bomb_defused" "200"
  103. "cash_player_rescued_hostage" "200"
  104. "cash_player_interact_with_hostage" "0"
  105. "cash_player_damage_hostage" "-30"
  106. "cash_player_killed_hostage" "-1000"
  107.  
  108. // gungame tr defaults (not used in this mode)
  109. "mp_ggtr_bomb_respawn_delay" "0"
  110. "mp_ggtr_bomb_detonation_bonus" "1"
  111. "mp_ggtr_bomb_defuse_bonus" "1"
  112. "mp_ggtr_bomb_pts_for_upgrade" "2"
  113. "mp_ggtr_bomb_pts_for_he" "3"
  114. "mp_ggtr_bomb_pts_for_flash" "4"
  115. "mp_ggtr_bomb_pts_for_molotov" "5"
  116. "mp_ggtr_halftime_delay" "0.0"
  117. "mp_ggtr_rounds_per_half" "5"
  118. "mp_ggtr_end_round_kill_bonus" "1"
  119. "mp_ggtr_last_weapon_kill_ends_half" "0"
  120.  
  121. // gungame progressive defaults (not used in this mode)
  122. "mp_gungameimmunitytime" "4"
  123. "mp_ggprogressive_round_restart_delay" "15"
  124. "mp_ggprogressive_win_panel_pct" "0.33333"
  125. }
  126.  
  127. // Map groups for offline modes
  128. "mapgroupsSP"
  129. {
  130. "mg_de_train" ""
  131. "mg_de_dust" ""
  132. "mg_de_dust2" ""
  133. "mg_de_aztec" ""
  134. "mg_de_inferno" ""
  135. "mg_de_nuke" ""
  136. "mg_cs_italy" ""
  137. "mg_cs_office" ""
  138. "random_classic" ""
  139. }
  140.  
  141. // Map groups for online modes
  142. "mapgroupsMP"
  143. {
  144. "mg_bomb" ""
  145. "mg_hostage" ""
  146. "mg_dust" ""
  147.  
  148. }
  149. }
  150.  
  151. "competitive"
  152. {
  153. "value" "1"
  154. "nameID" "#SFUI_GameModeCompetitive"
  155. "descID" "#SFUI_GameModeCompetitiveDesc"
  156. "matchmakingvalue" "competitive"
  157. "uid" "2"
  158. "maxplayers" "10"
  159.  
  160. // These are the descriptive ui elements to display in the information box on.
  161. // These key/values should be pairs of strings. The "key" will appear in the left
  162. // column, the "value" will appear in the right column.
  163. "ui"
  164. {
  165. "0" { "label" "#SFUI_CashColon" "value" "$800" }
  166. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
  167. "2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
  168. "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
  169. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
  170. "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
  171. }
  172.  
  173. // These are the convars that get setup when a game mode of this type is created.
  174. "convars"
  175. {
  176. "bot_quota_mode" "fill"
  177. "bot_quota" "10"
  178. "bot_defer_to_human_items" "1"
  179. "bot_defer_to_human_goals" "1"
  180. "bot_difficulty" "2"
  181. "bot_dont_shoot" "0"
  182. "bot_chatter" "normal"
  183. "cl_playerspraydisable" "1"
  184. "mp_friendlyfire" "1"
  185. "ff_damage_reduction_grenade" "0.85"
  186. "ff_damage_reduction_bullets" "0.33"
  187. "ff_damage_reduction_other" "0.4"
  188. "ff_damage_reduction_grenade_self" "1"
  189. "mp_afterroundmoney" "0"
  190. "mp_playercashawards" "1"
  191. "mp_teamcashawards" "1"
  192. "mp_maxrounds" "30"
  193. "mp_timelimit" "0"
  194. "mp_roundtime" "2"
  195. "mp_freezetime" "15"
  196. "mp_buytime" "45"
  197. "mp_forcecamera" "1" // Set to 1 for team only spectating.
  198. "mp_defuser_allocation" "0"
  199. "mp_death_drop_gun" "1" // 0=none, 1=best, 2=current or best
  200. "mp_death_drop_grenade" "2" // 0=none, 1=best, 2=current or best
  201. "mp_death_drop_defuser" "1"
  202. "cl_enable_roundstart_autobuy" "0"
  203. "sv_ignoregrenaderadio" "0"
  204. "mp_molotovusedelay" "0"
  205. "sv_alltalk" "0"
  206. "sv_deadtalk" "0"
  207. "bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
  208. "bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
  209. "mp_force_pick_time" "15"
  210. "spec_freeze_time" "5.0"
  211. "spec_freeze_panel_extended_time" "0"
  212. "mp_match_can_clinch" "1" // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
  213. "mp_startmoney" "800"
  214. "mp_maxmoney" "16000"
  215.  
  216. "sv_allow_votes" "1" // Voting allowed in this mode
  217. "sv_arms_race_vote_to_restart_disallowed_after" "0"
  218.  
  219. // cash award convars
  220. "cash_team_terrorist_win_bomb" "3500"
  221. "cash_team_elimination_hostage_map" "3000"
  222. "cash_team_elimination_bomb_map" "3250"
  223. "cash_team_win_by_time_running_out" "3250"
  224. "cash_team_win_by_defusing_bomb" "3500"
  225. "cash_team_win_by_hostage_rescue" "3500"
  226. "cash_team_loser_bonus" "1400"
  227. "cash_team_loser_bonus_consecutive_rounds" "500"
  228. "cash_team_rescued_hostage" "750"
  229. "cash_team_hostage_alive" "150"
  230. "cash_team_planted_bomb_but_defused" "800"
  231. "cash_team_hostage_interaction" "150"
  232. "cash_player_killed_teammate" "-3300"
  233. "cash_player_killed_enemy_default" "300"
  234. "cash_player_killed_enemy_factor" "1"
  235. "cash_player_bomb_planted" "300"
  236. "cash_player_bomb_defused" "300"
  237. "cash_player_rescued_hostage" "1000"
  238. "cash_player_interact_with_hostage" "150"
  239. "cash_player_damage_hostage" "-30"
  240. "cash_player_killed_hostage" "-1000"
  241.  
  242. // gungame tr defaults (not used in this mode)
  243. "mp_ggtr_bomb_respawn_delay" "0"
  244. "mp_ggtr_bomb_detonation_bonus" "1"
  245. "mp_ggtr_bomb_defuse_bonus" "1"
  246. "mp_ggtr_bomb_pts_for_upgrade" "2"
  247. "mp_ggtr_bomb_pts_for_he" "3"
  248. "mp_ggtr_bomb_pts_for_flash" "4"
  249. "mp_ggtr_bomb_pts_for_molotov" "5"
  250. "mp_ggtr_halftime_delay" "0.0"
  251. "mp_ggtr_rounds_per_half" "5"
  252. "mp_ggtr_end_round_kill_bonus" "1"
  253. "mp_ggtr_last_weapon_kill_ends_half" "0"
  254.  
  255. // gungame progressive defaults (not used in this mode)
  256. "mp_gungameimmunitytime" "4"
  257. "mp_ggprogressive_round_restart_delay" "15"
  258. "mp_ggprogressive_win_panel_pct" "0.33333"
  259. }
  260.  
  261. // Map groups for offline modes
  262. "mapgroupsSP"
  263. {
  264. "mg_de_train" ""
  265. "mg_de_dust" ""
  266. "mg_de_dust2" ""
  267. "mg_de_aztec" ""
  268. "mg_de_inferno" ""
  269. "mg_de_nuke" ""
  270. "mg_cs_italy" ""
  271. "mg_cs_office" ""
  272. "random_classic" ""
  273. }
  274.  
  275. // Map groups for online modes
  276. "mapgroupsMP"
  277. {
  278. "mg_bomb" ""
  279. "mg_hostage" ""
  280. "mg_dust" ""
  281. }
  282. }
  283. }
  284. }
  285.  
  286. "gungame"
  287. {
  288. "value" "1"
  289. "nameID" "#SFUI_GameTypeGungame"
  290.  
  291. // This is the list of game modes supported by this game type.
  292. "gameModes"
  293. {
  294. "gungameprogressive"
  295. {
  296. "value" "0"
  297. "nameID" "#SFUI_GameModeGGProgressive"
  298. "descID" "#SFUI_GameModeGGProgressiveDesc"
  299. "matchmakingvalue" "competitive"
  300. "uid" "11"
  301. "maxplayers" "10"
  302.  
  303. // These are the descriptive ui elements to display in the information box on.
  304. // These key/values should be pairs of strings. The "key" will appear in the left
  305. // column, the "value" will appear in the right column.
  306. "ui"
  307. {
  308. "0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  309. "1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  310. "2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
  311. }
  312.  
  313. // These are the convars that get setup when a game mode of this type is created.
  314. "convars"
  315. {
  316. "bot_quota_mode" "fill"
  317. "bot_quota" "10"
  318. "bot_defer_to_human_items" "1"
  319. "bot_defer_to_human_goals" "0"
  320. "bot_difficulty" "1"
  321. "bot_dont_shoot" "0"
  322. "bot_chatter" "off"
  323. "cl_playerspraydisable" "1"
  324. // bot_quota is ommited here because the map's min/max players determine's it's value.
  325. "mp_friendlyfire" "1"
  326. "ff_damage_reduction_grenade" "0.4"
  327. "ff_damage_reduction_bullets" "0.1"
  328. "ff_damage_reduction_other" "0.4"
  329. "ff_damage_reduction_grenade_self" "0"
  330. "mp_startmoney" "0"
  331. "mp_maxmoney" "0"
  332. "mp_afterroundmoney" "0"
  333. "mp_playercashawards" "0"
  334. "mp_teamcashawards" "0"
  335. "mp_timelimit" "30"
  336. "mp_roundtime" "30"
  337. "mp_freezetime" "6"
  338. "mp_buytime" "0"
  339. "mp_forcecamera" "0" // Set to 1 for team only spectating.
  340. "mp_defuser_allocation" "0" // 0=none, 1=random, 2=everyone
  341. "mp_death_drop_gun" "0" // 0=none, 1=best, 2=current or best
  342. "mp_death_drop_grenade" "0" // 0=none, 1=best, 2=current or best
  343. "mp_death_drop_defuser" "0"
  344. "mp_match_can_clinch" "0" // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
  345.  
  346. "mp_gungameimmunitytime" "4"
  347. "cl_enable_roundstart_autobuy" "0"
  348. "spec_freeze_time" "2"
  349. "spec_freeze_panel_extended_time" "1"
  350. "sv_ignoregrenaderadio" "1"
  351. "mp_ggprogressive_round_restart_delay" "15"
  352. "mp_ggprogressive_win_panel_pct" "0.33333"
  353. "mp_molotovusedelay" "0"
  354. "sv_alltalk" "1"
  355. "sv_deadtalk" "1"
  356. "bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
  357. "bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
  358.  
  359. "sv_allow_votes" "1" // Voting allowed in this mode
  360. "sv_arms_race_vote_to_restart_disallowed_after" "26"
  361.  
  362. // cash award convars (not used in this mode)
  363. "cash_team_terrorist_win_bomb" "0"
  364. "cash_team_elimination_hostage_map" "0"
  365. "cash_team_elimination_bomb_map" "0"
  366. "cash_team_win_by_time_running_out" "0"
  367. "cash_team_win_by_defusing_bomb" "0"
  368. "cash_team_win_by_hostage_rescue" "0"
  369. "cash_team_loser_bonus" "0"
  370. "cash_team_loser_bonus_consecutive_rounds" "0"
  371. "cash_team_rescued_hostage" "0"
  372. "cash_team_hostage_alive" "0"
  373. "cash_team_planted_bomb_but_defused" "0"
  374. "cash_team_hostage_interaction" "0"
  375. "cash_player_killed_teammate" "0"
  376. "cash_player_killed_enemy_default" "0"
  377. "cash_player_killed_enemy_factor" "0"
  378. "cash_player_bomb_planted" "0"
  379. "cash_player_bomb_defused" "0"
  380. "cash_player_rescued_hostage" "0"
  381. "cash_player_interact_with_hostage" "0"
  382. "cash_player_damage_hostage" "0"
  383. "cash_player_killed_hostage" "0"
  384.  
  385. // gungame tr defaults (not used in this mode)
  386. "mp_ggtr_bomb_respawn_delay" "0"
  387. "mp_ggtr_bomb_detonation_bonus" "1"
  388. "mp_ggtr_bomb_defuse_bonus" "1"
  389. "mp_ggtr_bomb_pts_for_upgrade" "2"
  390. "mp_ggtr_bomb_pts_for_he" "3"
  391. "mp_ggtr_bomb_pts_for_flash" "4"
  392. "mp_ggtr_bomb_pts_for_molotov" "5"
  393. "mp_ggtr_halftime_delay" "0.0"
  394. "mp_ggtr_rounds_per_half" "5"
  395. "mp_ggtr_end_round_kill_bonus" "1"
  396. "mp_ggtr_last_weapon_kill_ends_half" "0"
  397.  
  398. // required defaults
  399. "mp_maxrounds" "0"
  400. "mp_force_pick_time" "15"
  401. }
  402.  
  403. // Map groups for offline modes
  404. "mapgroupsSP"
  405. {
  406. "mg_ar_baggage" ""
  407. "mg_ar_shoots" ""
  408. "random_ar" ""
  409. }
  410.  
  411. // Map groups for online modes
  412. "mapgroupsMP"
  413. {
  414. "mg_armsrace" ""
  415. }
  416.  
  417. "no_reset_vote_threshold_ct" "knife"
  418. "no_reset_vote_threshold_t" "knife"
  419.  
  420. "weaponprogression_ct"
  421. {
  422. "mp9" { "kills" "1" }
  423. "mac10" { "kills" "1" }
  424. "mp7" { "kills" "1" }
  425. "bizon" { "kills" "1" }
  426. "ump45" { "kills" "1" }
  427. "p90" { "kills" "1" }
  428. "nova" { "kills" "1" }
  429. "mag7" { "kills" "1" }
  430. "xm1014" { "kills" "1" }
  431. "sawedoff" { "kills" "1" }
  432. "galilar" { "kills" "1" }
  433. "famas" { "kills" "1" }
  434. "ak47" { "kills" "1" }
  435. "m4a1" { "kills" "1" }
  436. "sg556" { "kills" "1" }
  437. "aug" { "kills" "1" }
  438. "awp" { "kills" "1" }
  439. "m249" { "kills" "1" }
  440. "negev" { "kills" "1" }
  441. "glock" { "kills" "1" }
  442. "hkp2000" { "kills" "1" }
  443. "tec9" { "kills" "1" }
  444. "p250" { "kills" "1" }
  445. "deagle" { "kills" "1" }
  446. "fiveseven" { "kills" "1" }
  447. "elite" { "kills" "1" }
  448. "knifegg" { "kills" "1" }
  449. }
  450.  
  451. "weaponprogression_t"
  452. {
  453. "mp9" { "kills" "1" }
  454. "mac10" { "kills" "1" }
  455. "mp7" { "kills" "1" }
  456. "bizon" { "kills" "1" }
  457. "ump45" { "kills" "1" }
  458. "p90" { "kills" "1" }
  459. "nova" { "kills" "1" }
  460. "mag7" { "kills" "1" }
  461. "xm1014" { "kills" "1" }
  462. "sawedoff" { "kills" "1" }
  463. "galilar" { "kills" "1" }
  464. "famas" { "kills" "1" }
  465. "ak47" { "kills" "1" }
  466. "m4a1" { "kills" "1" }
  467. "sg556" { "kills" "1" }
  468. "aug" { "kills" "1" }
  469. "awp" { "kills" "1" }
  470. "m249" { "kills" "1" }
  471. "negev" { "kills" "1" }
  472. "glock" { "kills" "1" }
  473. "hkp2000" { "kills" "1" }
  474. "tec9" { "kills" "1" }
  475. "p250" { "kills" "1" }
  476. "deagle" { "kills" "1" }
  477. "fiveseven" { "kills" "1" }
  478. "elite" { "kills" "1" }
  479. "knifegg" { "kills" "1" }
  480. }
  481. }
  482.  
  483. "gungametrbomb"
  484. {
  485. "value" "1"
  486. "nameID" "#SFUI_GameModeGGBomb"
  487. "descID" "#SFUI_GameModeGGBombDesc"
  488. "matchmakingvalue" "competitive"
  489. "uid" "12"
  490. "maxplayers" "10"
  491.  
  492. // These are the descriptive ui elements to display in the information box on.
  493. // These key/values should be pairs of strings. The "key" will appear in the left
  494. // column, the "value" will appear in the right column.
  495. "ui"
  496. {
  497.  
  498. "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
  499. "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
  500. "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
  501. "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
  502. }
  503.  
  504. // These are the convars that get setup when a game mode of this type is created.
  505. "convars"
  506. {
  507. "bot_quota_mode" "fill"
  508. "bot_quota" "10"
  509. "bot_defer_to_human_items" "1"
  510. "bot_defer_to_human_goals" "0"
  511. "bot_difficulty" "2"
  512. "bot_dont_shoot" "0"
  513. "bot_chatter" "normal"
  514. "cl_playerspraydisable" "1"
  515. "mp_friendlyfire" "1"
  516. "ff_damage_reduction_grenade" "0.85"
  517. "ff_damage_reduction_bullets" "0.33"
  518. "ff_damage_reduction_other" "0.4"
  519. "ff_damage_reduction_grenade_self" "0"
  520. "mp_startmoney" "0"
  521. "mp_maxmoney" "0"
  522. "mp_afterroundmoney" "0"
  523. "mp_playercashawards" "0"
  524. "mp_teamcashawards" "0"
  525. "mp_timelimit" "0"
  526. "mp_roundtime" "1.5"
  527. "mp_freezetime" "6"
  528. "mp_buytime" "0"
  529. "mp_forcecamera" "0" // Set to 1 for team only spectating.
  530. "mp_defuser_allocation" "2" // 0=none, 1=random, 2=everyone
  531. "mp_death_drop_gun" "0" // 0=none, 1=best, 2=current or best
  532. "mp_death_drop_grenade" "0" // 0=none, 1=best, 2=current or best
  533. "mp_death_drop_defuser" "0"
  534. "mp_match_can_clinch" "1" // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
  535. "mp_gungameimmunitytime" "0"
  536. "mp_ggtr_bomb_respawn_delay" "1"
  537. "mp_ggtr_bomb_detonation_bonus" "1"
  538. "mp_ggtr_bomb_defuse_bonus" "0"
  539. "cl_enable_roundstart_autobuy" "0"
  540. "sv_ignoregrenaderadio" "1"
  541. "mp_ggtr_bomb_pts_for_upgrade" "1" // Kill points required to upgrade a player's weapon
  542. "mp_ggtr_bomb_pts_for_he" "2" // Kill points required in a round to get a bonus HE grenade
  543. "mp_ggtr_bomb_pts_for_flash" "3" // Kill points required in a round to get a bonus flash grenade
  544. "mp_ggtr_bomb_pts_for_molotov" "4" // Kill points required in a round to get a bonus molotov cocktail
  545. "mp_ggtr_halftime_delay" "10.0" // Number of seconds to delay during half-time
  546. "mp_ggtr_rounds_per_half" "10" // Number of rounds to play before/after half-time
  547. "mp_molotovusedelay" "0"
  548. "sv_alltalk" "0"
  549. "sv_deadtalk" "0"
  550. "mp_ggtr_end_round_kill_bonus" "0" // Number of bonus points to award the team when a "knife" kill ends the last round
  551. "bot_autodifficulty_threshold_low" "-2.0" // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
  552. "bot_autodifficulty_threshold_high" "0.0" // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
  553. "mp_ggtr_last_weapon_kill_ends_half" "0" // End the half and give a team round point when a player makes a kill using the final weapon
  554.  
  555. "sv_allow_votes" "1" // Voting allowed in this mode
  556. "sv_arms_race_vote_to_restart_disallowed_after" "0"
  557.  
  558. // cash award convars (not used in this mode)
  559. "cash_team_terrorist_win_bomb" "0"
  560. "cash_team_elimination_hostage_map" "0"
  561. "cash_team_elimination_bomb_map" "0"
  562. "cash_team_win_by_time_running_out" "0"
  563. "cash_team_win_by_defusing_bomb" "0"
  564. "cash_team_win_by_hostage_rescue" "0"
  565. "cash_team_loser_bonus" "0"
  566. "cash_team_loser_bonus_consecutive_rounds" "0"
  567. "cash_team_rescued_hostage" "0"
  568. "cash_team_hostage_alive" "0"
  569. "cash_team_planted_bomb_but_defused" "0"
  570. "cash_team_hostage_interaction" "0"
  571. "cash_player_killed_teammate" "0"
  572. "cash_player_killed_enemy_default" "0"
  573. "cash_player_killed_enemy_factor" "0"
  574. "cash_player_bomb_planted" "0"
  575. "cash_player_bomb_defused" "0"
  576. "cash_player_rescued_hostage" "0"
  577. "cash_player_interact_with_hostage" "0"
  578. "cash_player_damage_hostage" "0"
  579. "cash_player_killed_hostage" "0"
  580.  
  581. // gungame progressive defaults (not used in this mode)
  582. "mp_ggprogressive_round_restart_delay" "15"
  583. "mp_ggprogressive_win_panel_pct" "0.33333"
  584.  
  585. // required defaults
  586. "mp_maxrounds" "0"
  587. "mp_force_pick_time" "15"
  588. "spec_freeze_time" "5.0"
  589. "spec_freeze_panel_extended_time" "0"
  590. }
  591.  
  592. // Map groups for offline modes
  593. "mapgroupsSP"
  594. {
  595. "mg_de_bank" ""
  596. "mg_de_lake" ""
  597. "mg_de_safehouse" ""
  598. "mg_de_sugarcane" ""
  599. "mg_de_stmarc" ""
  600. "mg_de_shorttrain" ""
  601. "random_demo" ""
  602. }
  603.  
  604. // Map groups for online modes
  605. "mapgroupsMP"
  606. {
  607. "mg_demolition" ""
  608. }
  609.  
  610. "weaponprogression_ct"
  611. {
  612. "m4a1" { "kills" "1" }
  613. "p90" { "kills" "1" }
  614. "ump45" { "kills" "1" }
  615. "deagle" { "kills" "1" }
  616. "nova" { "kills" "1" }
  617. "fiveseven" { "kills" "1" }
  618. "hkp2000" { "kills" "1" }
  619. "ssg08" { "kills" "1" }
  620. "awp" { "kills" "1" }
  621. "Scar20" { "kills" "1" }
  622. }
  623.  
  624. "weaponprogression_t"
  625. {
  626. "ak47" { "kills" "1" }
  627. "p90" { "kills" "1" }
  628. "bizon" { "kills" "1" }
  629. "deagle" { "kills" "1" }
  630. "nova" { "kills" "1" }
  631. "p250" { "kills" "1" }
  632. "glock" { "kills" "1" }
  633. "ssg08" { "kills" "1" }
  634. "awp" { "kills" "1" }
  635. "g3sg1" { "kills" "1" }
  636. }
  637. }
  638. }
  639. }
  640.  
  641.  
  642. "training"
  643. {
  644. "value" "3"
  645. "nameID" "#SFUI_GameTypeFreestyle"
  646. "singleplayeronly" "1"
  647.  
  648. "gameModes"
  649. {
  650. "training"
  651. {
  652. "value" "0"
  653. "nameID" "#SFUI_GameTypeTraining"
  654. "descID" "#SFUI_GameModeTrainingDesc"
  655. "showdisclaimer" "1"
  656. "uid" "21"
  657. "maxplayers" "1"
  658.  
  659. // These are the descriptive ui elements to display in the information box on.
  660. // These key/values should be pairs of strings. The "key" will appear in the left
  661. // column, the "value" will appear in the right column.
  662. "ui"
  663. {
  664. "0" { "label" "#SFUI_CashColon" "value" "$16,000" }
  665. "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
  666. "2" { "label" "#SFUI_TimePerRoundColon" "value" "5 #SFUI_Minutes" }
  667. "3" { "label" "#SFUI_BuyTimeColon" "value" "90 #SFUI_Seconds" }
  668. "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
  669. // Bot data is determined by user selection.
  670. }
  671.  
  672. // These are the convars that get setup when a game mode of this type is created.
  673. "convars"
  674. {
  675. // For offline games, bot_difficulty and bot_quota are specified in the "botDifficulty" section later in this file.
  676. "bot_quota_mode" "fill"
  677. "bot_defer_to_human_items" "1"
  678. "bot_defer_to_human_goals" "0"
  679. "bot_chatter" "normal"
  680. "bot_difficulty" "1"
  681. "bot_dont_shoot" "0"
  682. // bot_quota is ommited here because the map's min/max players determine's it's value.
  683. "mp_friendlyfire" "0"
  684. "ff_damage_reduction_grenade" "0"
  685. "ff_damage_reduction_bullets" "0"
  686. "ff_damage_reduction_other" "0"
  687. "ff_damage_reduction_grenade_self" "0"
  688. "mp_startmoney" "0"
  689. "mp_maxmoney" "0"
  690. "mp_afterroundmoney" "0"
  691. "mp_playercashawards" "0"
  692. "mp_teamcashawards" "0"
  693. "mp_timelimit" "0"
  694. "mp_roundtime" "0"
  695. "mp_freezetime" "0"
  696. "mp_buytime" "0"
  697. "mp_forcecamera" "0" // Set to 1 for team only spectating.
  698. "mp_defuser_allocation" "0"
  699. "cl_enable_roundstart_autobuy" "0"
  700. "sv_ignoregrenaderadio" "0"
  701. "sv_deadtalk" "0"
  702.  
  703. "sv_allow_votes" "0" // No voting allowed in this mode
  704. "sv_arms_race_vote_to_restart_disallowed_after" "0"
  705.  
  706. // cash award convars (not used in this mode)
  707. "cash_team_terrorist_win_bomb" "0"
  708. "cash_team_elimination_hostage_map" "0"
  709. "cash_team_elimination_bomb_map" "0"
  710. "cash_team_win_by_time_running_out" "0"
  711. "cash_team_win_by_defusing_bomb" "0"
  712. "cash_team_win_by_hostage_rescue" "0"
  713. "cash_team_loser_bonus" "0"
  714. "cash_team_loser_bonus_consecutive_rounds" "0"
  715. "cash_team_rescued_hostage" "0"
  716. "cash_team_hostage_alive" "0"
  717. "cash_team_planted_bomb_but_defused" "0"
  718. "cash_team_hostage_interaction" "0"
  719. "cash_player_killed_teammate" "0"
  720. "cash_player_killed_enemy_default" "0"
  721. "cash_player_killed_enemy_factor" "0"
  722. "cash_player_bomb_planted" "0"
  723. "cash_player_bomb_defused" "0"
  724. "cash_player_rescued_hostage" "0"
  725. "cash_player_interact_with_hostage" "0"
  726. "cash_player_damage_hostage" "0"
  727. "cash_player_killed_hostage" "0"
  728.  
  729. // gungame tr defaults (not used in this mode)
  730. "mp_ggtr_bomb_respawn_delay" "0"
  731. "mp_ggtr_bomb_detonation_bonus" "1"
  732. "mp_ggtr_bomb_defuse_bonus" "1"
  733. "mp_ggtr_bomb_pts_for_upgrade" "2"
  734. "mp_ggtr_bomb_pts_for_he" "3"
  735. "mp_ggtr_bomb_pts_for_flash" "4"
  736. "mp_ggtr_bomb_pts_for_molotov" "5"
  737. "mp_ggtr_halftime_delay" "0.0"
  738. "mp_ggtr_rounds_per_half" "5"
  739. "mp_ggtr_end_round_kill_bonus" "1"
  740. "mp_ggtr_last_weapon_kill_ends_half" "0"
  741.  
  742. // gungame progressive defaults (not used in this mode)
  743. "mp_gungameimmunitytime" "4"
  744. "mp_ggprogressive_round_restart_delay" "15"
  745. "mp_ggprogressive_win_panel_pct" "0.33333"
  746.  
  747. // required defaults
  748. "cl_playerspraydisable" "1"
  749. "mp_maxrounds" "0"
  750. "mp_death_drop_gun" "0"
  751. "mp_death_drop_grenade" "0"
  752. "mp_death_drop_defuser" "0"
  753. "mp_molotovusedelay" "0"
  754. "sv_alltalk" "0"
  755. "mp_force_pick_time" "15"
  756. "bot_autodifficulty_threshold_low" "-2.0"
  757. "bot_autodifficulty_threshold_high" "0.0"
  758. "spec_freeze_time" "5.0"
  759. "spec_freeze_panel_extended_time" "0"
  760. "mp_match_can_clinch" "0"
  761. }
  762.  
  763. // Map groups for offline modes
  764. "mapgroupsSP"
  765. {
  766. "mg_training1" ""
  767. }
  768. }
  769. }
  770. }
  771. }
  772.  
  773. "mapgroups"
  774. {
  775. //
  776. // Map cycle groups
  777. //
  778.  
  779. "mg_hostage"
  780. {
  781. "imagename" "mapgroup-hostage"
  782. "nameID" "#SFUI_Mapgroup_hostage"
  783. "name" "mg_hostage"
  784. "maps"
  785. {
  786. "cs_office" ""
  787. "cs_italy" ""
  788. }
  789. }
  790.  
  791. "mg_bomb"
  792. {
  793. "imagename" "mapgroup-bomb"
  794. "nameID" "#SFUI_Mapgroup_bomb"
  795. "name" "mg_bomb"
  796. "maps"
  797. {
  798. "de_dust2" ""
  799. "de_train" ""
  800. "de_inferno" ""
  801. "de_dust" ""
  802. "de_aztec" ""
  803. "de_nuke" ""
  804. }
  805. }
  806.  
  807.  
  808. "mg_dust"
  809. {
  810. "imagename" "map-dust2-overall"
  811. "nameID" "#SFUI_Mapgroup_dust"
  812. "name" "mg_dust"
  813. "maps"
  814. {
  815. "de_dust" ""
  816. "de_dust2" ""
  817. }
  818. }
  819.  
  820. "mg_armsrace"
  821. {
  822. "imagename" "mapgroup-armsrace"
  823. "nameID" "#SFUI_Mapgroup_armsrace"
  824. "name" "mg_armsrace"
  825. "maps"
  826. {
  827. "ar_shoots" ""
  828. "ar_baggage" ""
  829. }
  830. }
  831.  
  832. "mg_demolition"
  833. {
  834. "imagename" "mapgroup-demolition"
  835. "nameID" "#SFUI_Mapgroup_demolition"
  836. "name" "mg_demolition"
  837. "maps"
  838. {
  839. "de_lake" ""
  840. "de_stmarc" ""
  841. "de_sugarcane" ""
  842. "de_bank" ""
  843. "de_safehouse" ""
  844. "de_shorttrain" ""
  845. }
  846. }
  847.  
  848. //
  849. // Single map groups
  850. //
  851.  
  852. "mg_de_train"
  853. {
  854. "imagename" "map-train-overall"
  855. "nameID" "#SFUI_Map_de_train"
  856. "name" "mg_de_train"
  857. "maps"
  858. {
  859. "de_train" ""
  860. }
  861. }
  862.  
  863. "mg_de_dust"
  864. {
  865. "imagename" "map-dust-overall"
  866. "nameID" "#SFUI_Map_de_dust"
  867. "name" "mg_de_dust"
  868. "maps"
  869. {
  870. "de_dust" ""
  871. }
  872. }
  873.  
  874. "mg_de_dust2"
  875. {
  876. "imagename" "map-dust2-overall"
  877. "nameID" "#SFUI_Map_de_dust2"
  878. "name" "mg_de_dust2"
  879. "maps"
  880. {
  881. "de_dust2" ""
  882. }
  883. }
  884.  
  885. "mg_de_aztec"
  886. {
  887. "imagename" "map-aztec-overall"
  888. "nameID" "#SFUI_Map_de_aztec"
  889. "name" "mg_de_aztec"
  890. "maps"
  891. {
  892. "de_aztec" ""
  893. }
  894. }
  895.  
  896. "mg_de_inferno"
  897. {
  898. "imagename" "map-inferno-overall"
  899. "nameID" "#SFUI_Map_de_inferno"
  900. "name" "mg_de_inferno"
  901. "maps"
  902. {
  903. "de_inferno" ""
  904. }
  905. }
  906.  
  907. "mg_de_nuke"
  908. {
  909. "imagename" "map-nuke-overall"
  910. "nameID" "#SFUI_Map_de_nuke"
  911. "name" "mg_de_nuke"
  912. "maps"
  913. {
  914. "de_nuke" ""
  915. }
  916. }
  917.  
  918. "mg_cs_italy"
  919. {
  920. "imagename" "map-italy-overall"
  921. "nameID" "#SFUI_Map_cs_italy"
  922. "name" "mg_cs_italy"
  923. "maps"
  924. {
  925. "cs_italy" ""
  926. }
  927. }
  928.  
  929. "mg_cs_office"
  930. {
  931. "imagename" "map-office-overall"
  932. "nameID" "#SFUI_Map_cs_office"
  933. "name" "mg_cs_office"
  934. "maps"
  935. {
  936. "cs_office" ""
  937. }
  938. }
  939.  
  940. "mg_ar_baggage"
  941. {
  942. "imagename" "map-baggage-overall"
  943. "nameID" "#SFUI_Map_ar_baggage"
  944. "name" "mg_ar_baggage"
  945. "maps"
  946. {
  947. "ar_baggage" ""
  948. }
  949. }
  950.  
  951. "mg_ar_shoots"
  952. {
  953. "imagename" "map-vietnam-overall"
  954. "nameID" "#SFUI_Map_ar_shoots"
  955. "name" "mg_ar_shoots"
  956. "maps"
  957. {
  958. "ar_shoots" ""
  959. }
  960. }
  961.  
  962. "mg_de_bank"
  963. {
  964. "imagename" "map-bank-overall"
  965. "nameID" "#SFUI_Map_de_bank"
  966. "name" "mg_de_bank"
  967. "maps"
  968. {
  969. "de_bank" ""
  970. }
  971. }
  972.  
  973. "mg_de_lake"
  974. {
  975. "imagename" "map-boathouse-overall"
  976. "nameID" "#SFUI_Map_de_lake"
  977. "name" "mg_de_lake"
  978. "maps"
  979. {
  980. "de_lake" ""
  981. }
  982. }
  983.  
  984. "mg_de_safehouse"
  985. {
  986. "imagename" "map-house-overall"
  987. "nameID" "#SFUI_Map_de_safehouse"
  988. "name" "mg_de_safehouse"
  989. "maps"
  990. {
  991. "de_safehouse" ""
  992. }
  993. }
  994.  
  995. "mg_de_sugarcane"
  996. {
  997. "imagename" "map-mill-overall"
  998. "nameID" "#SFUI_Map_de_sugarcane"
  999. "name" "mg_de_sugarcane"
  1000. "maps"
  1001. {
  1002. "de_sugarcane" ""
  1003. }
  1004. }
  1005.  
  1006. "mg_de_stmarc"
  1007. {
  1008. "imagename" "map-shacks-overall"
  1009. "nameID" "#SFUI_Map_de_stmarc"
  1010. "name" "mg_de_stmarc"
  1011. "maps"
  1012. {
  1013. "de_stmarc" ""
  1014. }
  1015. }
  1016.  
  1017. "mg_de_shorttrain"
  1018. {
  1019. "imagename" "map-train-overall"
  1020. "nameID" "#SFUI_Map_de_shorttrain"
  1021. "name" "mg_de_shorttrain"
  1022. "maps"
  1023. {
  1024. "de_shorttrain" ""
  1025. }
  1026. }
  1027.  
  1028. "mg_training1"
  1029. {
  1030. "imagename" "map-alleyway-overall"
  1031. "nameID" "#SFUI_Map_training1"
  1032. "name" "mg_training1"
  1033. "maps"
  1034. {
  1035. "training1" ""
  1036. }
  1037. }
  1038.  
  1039. "random_ar"
  1040. {
  1041. "nameID" "#SFUI_Map_random"
  1042. "imagename" "map-random-ar"
  1043. "name" "random"
  1044. "maps"
  1045. {
  1046. //Empty
  1047. }
  1048. }
  1049.  
  1050. "random_demo"
  1051. {
  1052. "nameID" "#SFUI_Map_random"
  1053. "imagename" "map-random-demo"
  1054. "name" "random"
  1055. "maps"
  1056. {
  1057. //Empty
  1058. }
  1059. }
  1060.  
  1061. "random_classic"
  1062. {
  1063. "nameID" "#SFUI_Map_random"
  1064. "imagename" "map-random-overall"
  1065. "name" "random"
  1066. "maps"
  1067. {
  1068. //Empty
  1069. }
  1070. }
  1071. }
  1072.  
  1073. "maps"
  1074. {
  1075. //
  1076. // Classic Maps
  1077. //
  1078.  
  1079. "cs_italy"
  1080. {
  1081. "nameID" "#SFUI_Map_cs_italy"
  1082. "name" "cs_italy"
  1083. "imagename" "map-italy-overall"
  1084. "t_arms" "models/weapons/t_arms_separatist.mdl"
  1085. "t_models"
  1086. {
  1087. "tm_separatist" ""
  1088. "tm_separatist_variantA" ""
  1089. "tm_separatist_variantB" ""
  1090. "tm_separatist_variantC" ""
  1091. "tm_separatist_variantD" ""
  1092. }
  1093. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1094. "ct_models"
  1095. {
  1096. "ctm_gign" ""
  1097. "ctm_gign_variantA" ""
  1098. "ctm_gign_variantB" ""
  1099. "ctm_gign_variantC" ""
  1100. "ctm_gign_variantD" ""
  1101. }
  1102. "hostage_models"
  1103. {
  1104. "models/hostage/hostage.mdl" ""
  1105. "models/hostage/hostage_variantA.mdl" ""
  1106. "models/hostage/hostage_variantB.mdl" ""
  1107. "models/hostage/hostage_variantC.mdl" ""
  1108. }
  1109. }
  1110.  
  1111. "cs_office"
  1112. {
  1113. "nameID" "#SFUI_Map_cs_office"
  1114. "name" "cs_office"
  1115. "imagename" "map-office-overall"
  1116. "t_arms" "models/weapons/t_arms_anarchist.mdl"
  1117. "t_models"
  1118. {
  1119. "tm_anarchist" ""
  1120. "tm_anarchist_variantA" ""
  1121. "tm_anarchist_variantb" ""
  1122. "tm_anarchist_variantc" ""
  1123. "tm_anarchist_variantd" ""
  1124. }
  1125. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1126. "ct_models"
  1127. {
  1128. "ctm_fbi" ""
  1129. "ctm_fbi_variantA" ""
  1130. "ctm_fbi_variantB" ""
  1131. "ctm_fbi_variantC" ""
  1132. "ctm_fbi_variantD" ""
  1133. }
  1134. "hostage_models"
  1135. {
  1136. "models/hostage/hostage_variantD.mdl" ""
  1137. "models/hostage/hostage_variantE.mdl" ""
  1138. "models/hostage/hostage_variantF.mdl" ""
  1139. "models/hostage/hostage_variantG.mdl" ""
  1140. }
  1141. }
  1142.  
  1143. "de_aztec"
  1144. {
  1145. "nameID" "#SFUI_Map_de_aztec"
  1146. "name" "de_aztec"
  1147. "imagename" "map-aztec-overall"
  1148. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1149. "t_models"
  1150. {
  1151. "tm_phoenix" ""
  1152. "tm_phoenix_variantA" ""
  1153. "tm_phoenix_variantB" ""
  1154. "tm_phoenix_variantC" ""
  1155. "tm_phoenix_variantD" ""
  1156. }
  1157. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1158. "ct_models"
  1159. {
  1160. "ctm_st6" ""
  1161. "ctm_st6_variantA" ""
  1162. "ctm_st6_variantB" ""
  1163. "ctm_st6_variantC" ""
  1164. "ctm_st6_variantD" ""
  1165. }
  1166. }
  1167.  
  1168. "de_train"
  1169. {
  1170. "nameID" "#SFUI_Map_de_train"
  1171. "name" "de_train"
  1172. "imagename" "map-train-overall"
  1173. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1174. "t_models"
  1175. {
  1176. "tm_balkan_variantA" ""
  1177. "tm_balkan_variantB" ""
  1178. "tm_balkan_variantC" ""
  1179. "tm_balkan_variantD" ""
  1180. "tm_balkan_variantE" ""
  1181. }
  1182. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1183. "ct_models"
  1184. {
  1185. "ctm_st6" ""
  1186. "ctm_st6_variantA" ""
  1187. "ctm_st6_variantB" ""
  1188. "ctm_st6_variantC" ""
  1189. "ctm_st6_variantD" ""
  1190. }
  1191. }
  1192.  
  1193. "de_dust"
  1194. {
  1195. "nameID" "#SFUI_Map_de_dust"
  1196. "name" "de_dust"
  1197. "imagename" "map-dust-overall"
  1198. "t_arms" "models/weapons/t_arms.mdl"
  1199. "t_models"
  1200. {
  1201. "tm_leet_variantA" ""
  1202. "tm_leet_variantB" ""
  1203. "tm_leet_variantC" ""
  1204. "tm_leet_variantD" ""
  1205. "tm_leet_variantE" ""
  1206. }
  1207. "ct_arms" "models/weapons/ct_arms_idf.mdl"
  1208. "ct_models"
  1209. {
  1210. "ctm_idf" ""
  1211. "ctm_idf_variantB" ""
  1212. "ctm_idf_variantC" ""
  1213. "ctm_idf_variantD" ""
  1214. "ctm_idf_variantE" ""
  1215. }
  1216. }
  1217.  
  1218. "de_dust2"
  1219. {
  1220. "nameID" "#SFUI_Map_de_dust2"
  1221. "name" "de_dust2"
  1222. "imagename" "map-dust2-overall"
  1223. "t_arms" "models/weapons/t_arms.mdl"
  1224. "t_models"
  1225. {
  1226. "tm_leet_variantA" ""
  1227. "tm_leet_variantB" ""
  1228. "tm_leet_variantC" ""
  1229. "tm_leet_variantD" ""
  1230. "tm_leet_variantE" ""
  1231. }
  1232. "ct_arms" "models/weapons/ct_arms_idf.mdl"
  1233. "ct_models"
  1234. {
  1235. "ctm_idf" ""
  1236. "ctm_idf_variantB" ""
  1237. "ctm_idf_variantC" ""
  1238. "ctm_idf_variantD" ""
  1239. "ctm_idf_variantE" ""
  1240. // We can only have 5 of these models so I'm removing this last one since it won't get read in anyway.
  1241. //"ctm_idf_variantF" ""
  1242. }
  1243. }
  1244.  
  1245. "de_inferno"
  1246. {
  1247. "nameID" "#SFUI_Map_de_inferno"
  1248. "name" "de_inferno"
  1249. "imagename" "map-inferno-overall"
  1250. "t_arms" "models/weapons/t_arms_separatist.mdl"
  1251. "t_models"
  1252. {
  1253. "tm_separatist" ""
  1254. "tm_separatist_variantA" ""
  1255. "tm_separatist_variantB" ""
  1256. "tm_separatist_variantC" ""
  1257. "tm_separatist_variantD" ""
  1258. }
  1259. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1260. "ct_models"
  1261. {
  1262. "ctm_sas_variantA" ""
  1263. "ctm_sas_variantB" ""
  1264. "ctm_sas_variantC" ""
  1265. "ctm_sas_variantD" ""
  1266. "ctm_sas" ""
  1267. }
  1268. }
  1269.  
  1270. "de_nuke"
  1271. {
  1272. "nameID" "#SFUI_Map_de_nuke"
  1273. "name" "de_nuke"
  1274. "imagename" "map-nuke-overall"
  1275. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1276. "t_models"
  1277. {
  1278. "tm_balkan_variantA" ""
  1279. "tm_balkan_variantB" ""
  1280. "tm_balkan_variantC" ""
  1281. "tm_balkan_variantD" ""
  1282. "tm_balkan_variantE" ""
  1283. }
  1284. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1285. "ct_models"
  1286. {
  1287. "ctm_sas_variantA" ""
  1288. "ctm_sas_variantB" ""
  1289. "ctm_sas_variantC" ""
  1290. "ctm_sas_variantD" ""
  1291. "ctm_sas" ""
  1292. }
  1293. }
  1294.  
  1295. //
  1296. // Gun Game Maps
  1297. //
  1298.  
  1299. "ar_baggage"
  1300. {
  1301. "nameID" "#SFUI_Map_ar_baggage"
  1302. "name" "ar_baggage"
  1303. "imagename" "map-baggage-overall"
  1304. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1305. "t_models"
  1306. {
  1307. "tm_phoenix" ""
  1308. "tm_phoenix_variantA" ""
  1309. "tm_phoenix_variantB" ""
  1310. "tm_phoenix_variantC" ""
  1311. "tm_phoenix_variantD" ""
  1312. }
  1313. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  1314. "ct_models"
  1315. {
  1316. "ctm_gsg9" ""
  1317. "ctm_gsg9_variantA" ""
  1318. "ctm_gsg9_variantB" ""
  1319. "ctm_gsg9_variantC" ""
  1320. "ctm_gsg9_variantD" ""
  1321. }
  1322. }
  1323.  
  1324. "ar_shoots"
  1325. {
  1326. "nameID" "#SFUI_Map_ar_shoots"
  1327. "name" "ar_shoots"
  1328. "imagename" "map-vietnam-overall"
  1329. "t_arms" "models/weapons/t_arms_pirate.mdl"
  1330. "t_models"
  1331. {
  1332. "tm_pirate" ""
  1333. "tm_pirate_variantA" ""
  1334. "tm_pirate_variantC" ""
  1335. "tm_pirate_variantD" ""
  1336. "tm_pirate_variantB" ""
  1337. }
  1338. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1339. "ct_models"
  1340. {
  1341. "ctm_gign" ""
  1342. "ctm_gign_variantA" ""
  1343. "ctm_gign_variantB" ""
  1344. "ctm_gign_variantC" ""
  1345. "ctm_gign_variantD" ""
  1346. }
  1347. }
  1348.  
  1349. "de_lake"
  1350. {
  1351. "nameID" "#SFUI_Map_de_lake"
  1352. "name" "de_lake"
  1353. "imagename" "map-boathouse-overall"
  1354. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1355. "t_models"
  1356. {
  1357. "tm_phoenix" ""
  1358. "tm_phoenix_variantA" ""
  1359. "tm_phoenix_variantB" ""
  1360. "tm_phoenix_variantC" ""
  1361. "tm_phoenix_variantD" ""
  1362. }
  1363. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1364. "ct_models"
  1365. {
  1366. "ctm_st6" ""
  1367. "ctm_st6_variantA" ""
  1368. "ctm_st6_variantB" ""
  1369. "ctm_st6_variantC" ""
  1370. "ctm_st6_variantD" ""
  1371. }
  1372. }
  1373.  
  1374. "de_bank"
  1375. {
  1376. "nameID" "#SFUI_Map_de_bank"
  1377. "name" "de_bank"
  1378. "imagename" "map-bank-overall"
  1379. "t_arms" "models/weapons/t_arms_professional.mdl"
  1380. "t_models"
  1381. {
  1382. "tm_professional" ""
  1383. "tm_professional_var1" ""
  1384. "tm_professional_var2" ""
  1385. "tm_professional_var3" ""
  1386. "tm_professional_var4" ""
  1387. }
  1388. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  1389. "ct_models"
  1390. {
  1391. "ctm_swat" ""
  1392. "ctm_swat_variantA" ""
  1393. "ctm_swat_variantB" ""
  1394. "ctm_swat_variantC" ""
  1395. "ctm_swat_variantD" ""
  1396.  
  1397. }
  1398. }
  1399.  
  1400. "de_safehouse"
  1401. {
  1402. "nameID" "#SFUI_Map_de_safehouse"
  1403. "name" "de_safehouse"
  1404. "imagename" "map-house-overall"
  1405. "t_arms" "models/weapons/t_arms_professional.mdl"
  1406. "t_models"
  1407. {
  1408. "tm_professional" ""
  1409. "tm_professional_var1" ""
  1410. "tm_professional_var2" ""
  1411. "tm_professional_var3" ""
  1412. "tm_professional_var4" ""
  1413. }
  1414. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  1415. "ct_models"
  1416. {
  1417.  
  1418. "ctm_swat" ""
  1419. "ctm_swat_variantA" ""
  1420. "ctm_swat_variantB" ""
  1421. "ctm_swat_variantC" ""
  1422. "ctm_swat_variantD" ""
  1423. }
  1424. }
  1425.  
  1426. "de_sugarcane"
  1427. {
  1428. "nameID" "#SFUI_Map_de_sugarcane"
  1429. "name" "de_sugarcane"
  1430. "imagename" "map-mill-overall"
  1431. "t_arms" "models/weapons/t_arms_pirate.mdl"
  1432. "t_models"
  1433. {
  1434. "tm_pirate" ""
  1435. "tm_pirate_variantA" ""
  1436. "tm_pirate_variantC" ""
  1437. "tm_pirate_variantD" ""
  1438. "tm_pirate_variantB" ""
  1439. }
  1440. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1441. "ct_models"
  1442. {
  1443. "ctm_gign" ""
  1444. "ctm_gign_variantA" ""
  1445. "ctm_gign_variantB" ""
  1446. "ctm_gign_variantC" ""
  1447. "ctm_gign_variantD" ""
  1448. }
  1449. }
  1450.  
  1451. "de_stmarc"
  1452. {
  1453. "nameID" "#SFUI_Map_de_stmarc"
  1454. "name" "de_stmarc"
  1455. "imagename" "map-shacks-overall"
  1456. "t_arms" "models/weapons/t_arms_pirate.mdl"
  1457. "t_models"
  1458. {
  1459. "tm_pirate" ""
  1460. "tm_pirate_variantA" ""
  1461. "tm_pirate_variantC" ""
  1462. "tm_pirate_variantD" ""
  1463. "tm_pirate_variantB" ""
  1464. }
  1465. "ct_arms" "models/weapons/ct_arms_gign.mdl"
  1466. "ct_models"
  1467. {
  1468. "ctm_gign" ""
  1469. "ctm_gign_variantA" ""
  1470. "ctm_gign_variantB" ""
  1471. "ctm_gign_variantC" ""
  1472. "ctm_gign_variantD" ""
  1473. }
  1474. }
  1475.  
  1476. "de_shorttrain"
  1477. {
  1478. "nameID" "#SFUI_Map_de_shorttrain"
  1479. "name" "de_shorttrain"
  1480. "imagename" "map-train-overall"
  1481. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1482. "t_models"
  1483. {
  1484. "tm_balkan_variantA" ""
  1485. "tm_balkan_variantB" ""
  1486. "tm_balkan_variantC" ""
  1487. "tm_balkan_variantD" ""
  1488. "tm_balkan_variantE" ""
  1489. }
  1490. "ct_arms" "models/weapons/ct_arms_sas.mdl"
  1491. "ct_models"
  1492. {
  1493. "ctm_sas_variantA" ""
  1494. "ctm_sas_variantB" ""
  1495. "ctm_sas_variantC" ""
  1496. "ctm_sas_variantD" ""
  1497. "ctm_sas" ""
  1498. }
  1499. }
  1500.  
  1501. //
  1502. // Random Map
  1503. //
  1504.  
  1505. "random"
  1506. {
  1507. "nameID" "#SFUI_Map_random"
  1508. "name" "random"
  1509. "minplayers" "#SFUI_VariesByMap"
  1510. "maxplayers" "#SFUI_VariesByMap"
  1511. "imagename" "map-random-overall"
  1512. "t_models"
  1513. {
  1514. // these will be pulled from the assigned map
  1515. }
  1516. "ct_models"
  1517. {
  1518. // these will be pulled from the assigned map
  1519. }
  1520. }
  1521.  
  1522. //
  1523. // DLC Maps
  1524. //
  1525.  
  1526. "de_embassy"
  1527. {
  1528. "nameID" "#SFUI_Map_de_embassy"
  1529. "name" "de_embassy"
  1530. "imagename" "map-dust-overall"
  1531. "t_arms" "models/weapons/t_arms.mdl"
  1532. "t_models"
  1533. {
  1534. "tm_anarchist" ""
  1535. "tm_anarchist_variantA" ""
  1536. "tm_anarchist_variantb" ""
  1537. "tm_anarchist_variantc" ""
  1538. "tm_anarchist_variantd" ""
  1539. }
  1540. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  1541. "ct_models"
  1542. {
  1543. "ctm_swat" ""
  1544. "ctm_swat_variantA" ""
  1545. "ctm_swat_variantB" ""
  1546. "ctm_swat_variantC" ""
  1547. "ctm_swat_variantD" ""
  1548. }
  1549. }
  1550.  
  1551. "cs_assault"
  1552. {
  1553. "nameID" "#SFUI_Map_cs_assault"
  1554. "name" "cs_assault"
  1555. "imagename" "map-assault-overall"
  1556. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1557. "t_models"
  1558. {
  1559. "tm_phoenix" ""
  1560. "tm_phoenix_variantA" ""
  1561. "tm_phoenix_variantB" ""
  1562. "tm_phoenix_variantC" ""
  1563. "tm_phoenix_variantD" ""
  1564. }
  1565. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1566. "ct_models"
  1567. {
  1568. "ctm_fbi" ""
  1569. "ctm_fbi_variantA" ""
  1570. "ctm_fbi_variantB" ""
  1571. "ctm_fbi_variantC" ""
  1572. "ctm_fbi_variantD" ""
  1573. }
  1574. }
  1575.  
  1576. "de_balkan"
  1577. {
  1578. "nameID" "#SFUI_Map_de_balkan"
  1579. "name" "de_balkan"
  1580. "imagename" "map-vostok-overall"
  1581. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1582. "t_models"
  1583. {
  1584. "tm_balkan_variantA" ""
  1585. "tm_balkan_variantB" ""
  1586. "tm_balkan_variantC" ""
  1587. "tm_balkan_variantD" ""
  1588. "tm_balkan_variantE" ""
  1589. }
  1590. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  1591. "ct_models"
  1592. {
  1593. "ctm_gsg9" ""
  1594. "ctm_gsg9_variantA" ""
  1595. "ctm_gsg9_variantB" ""
  1596. "ctm_gsg9_variantC" ""
  1597. "ctm_gsg9_variantD" ""
  1598. }
  1599. }
  1600.  
  1601. "de_vertigo"
  1602. {
  1603. "nameID" "#SFUI_Map_de_vertigo"
  1604. "name" "de_vertigo"
  1605. "imagename" "map-vertigo-overall"
  1606. "t_arms" "models/weapons/t_arms_professional.mdl"
  1607. "t_models"
  1608. {
  1609. "tm_professional" ""
  1610. "tm_professional_var1" ""
  1611. "tm_professional_var2" ""
  1612. "tm_professional_var3" ""
  1613. "tm_professional_var4" ""
  1614. }
  1615. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1616. "ct_models"
  1617. {
  1618. "ctm_fbi" ""
  1619. "ctm_fbi_variantA" ""
  1620. "ctm_fbi_variantB" ""
  1621. "ctm_fbi_variantC" ""
  1622. "ctm_fbi_variantD" ""
  1623. }
  1624. }
  1625.  
  1626. "de_cranes"
  1627. {
  1628. "nameID" "#SFUI_Map_de_cranes"
  1629. "name" "de_cranes"
  1630. "imagename" "map-cranes-overall"
  1631. "t_arms" "models/weapons/t_arms_professional.mdl"
  1632. "t_models"
  1633. {
  1634. "tm_professional" ""
  1635. "tm_professional_var1" ""
  1636. "tm_professional_var2" ""
  1637. "tm_professional_var3" ""
  1638. "tm_professional_var4" ""
  1639. }
  1640. "ct_arms" "models/weapons/ct_arms_fbi.mdl"
  1641. "ct_models"
  1642. {
  1643. "ctm_fbi" ""
  1644. "ctm_fbi_variantA" ""
  1645. "ctm_fbi_variantB" ""
  1646. "ctm_fbi_variantC" ""
  1647. "ctm_fbi_variantD" ""
  1648. }
  1649. }
  1650.  
  1651. "ar_monastery"
  1652. {
  1653. "nameID" "#SFUI_Map_ar_monastery"
  1654. "name" "ar_monastery"
  1655. "imagename" "map-tibet-overall"
  1656. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1657. "t_models"
  1658. {
  1659. "tm_balkan_variantA" ""
  1660. "tm_balkan_variantB" ""
  1661. "tm_balkan_variantC" ""
  1662. "tm_balkan_variantD" ""
  1663. "tm_balkan_variantE" ""
  1664. }
  1665. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  1666. "ct_models"
  1667. {
  1668. "ctm_gsg9" ""
  1669. "ctm_gsg9_variantA" ""
  1670. "ctm_gsg9_variantB" ""
  1671. "ctm_gsg9_variantC" ""
  1672. "ctm_gsg9_variantD" ""
  1673. }
  1674. }
  1675.  
  1676. "de_depot"
  1677. {
  1678. "nameID" "#SFUI_Map_de_depot"
  1679. "name" "de_depot"
  1680. "imagename" "map-depot-overall"
  1681. "t_arms" "models/weapons/t_arms_balkan.mdl"
  1682. "t_models"
  1683. {
  1684. "tm_balkan_variantA" ""
  1685. "tm_balkan_variantB" ""
  1686. "tm_balkan_variantC" ""
  1687. "tm_balkan_variantD" ""
  1688. "tm_balkan_variantE" ""
  1689. }
  1690. "ct_arms" "models/weapons/ct_arms_gsg9.mdl"
  1691. "ct_models"
  1692. {
  1693. "ctm_gsg9" ""
  1694. "ctm_gsg9_variantA" ""
  1695. "ctm_gsg9_variantB" ""
  1696. "ctm_gsg9_variantC" ""
  1697. "ctm_gsg9_variantD" ""
  1698. }
  1699. }
  1700.  
  1701. "de_alleyway"
  1702. {
  1703. "nameID" "#SFUI_Map_de_alleyway"
  1704. "name" "de_alleyway"
  1705. "imagename" "map-alleyway-overall"
  1706. "t_arms" "models/weapons/t_arms_professional.mdl"
  1707. "t_models"
  1708. {
  1709. "tm_professional" ""
  1710. "tm_professional_var1" ""
  1711. "tm_professional_var2" ""
  1712. "tm_professional_var3" ""
  1713. "tm_professional_var4" ""
  1714. }
  1715. "ct_arms" "models/weapons/ct_arms_swat.mdl"
  1716. "ct_models"
  1717. {
  1718. "ctm_swat" ""
  1719. "ctm_swat_variantA" ""
  1720. "ctm_swat_variantB" ""
  1721. "ctm_swat_variantC" ""
  1722. "ctm_swat_variantD" ""
  1723. }
  1724. }
  1725.  
  1726. "training1"
  1727. {
  1728. "nameID" "#SFUI_Map_training1"
  1729. "name" "training1"
  1730. "minplayers" "1"
  1731. "maxplayers" "1"
  1732. "extraspectators" "2"
  1733. "imagename" "map-alleyway-overall"
  1734. "t_arms" "models/weapons/t_arms_phoenix.mdl"
  1735. "t_models"
  1736. {
  1737. "tm_phoenix" ""
  1738. }
  1739. "ct_arms" "models/weapons/ct_arms_st6.mdl"
  1740. "ct_models"
  1741. {
  1742. "ctm_st6" ""
  1743. }
  1744. }
  1745. }
  1746.  
  1747. "botDifficulty"
  1748. {
  1749. "none"
  1750. {
  1751. "nameID" "#SFUI_BotDifficulty0"
  1752. "value" "0"
  1753. "awardProgressDisabled" "1"
  1754. "convars"
  1755. {
  1756. "bot_difficulty" "0"
  1757. "bot_dont_shoot" "1"
  1758. "bot_quota" "0"
  1759. }
  1760. }
  1761.  
  1762. "dumb"
  1763. {
  1764. "nameID" "#SFUI_BotDifficulty1"
  1765. "value" "1"
  1766. "awardProgressDisabled" "1"
  1767. "convars"
  1768. {
  1769. "bot_difficulty" "0"
  1770. "bot_dont_shoot" "1"
  1771. }
  1772. }
  1773.  
  1774. "easy"
  1775. {
  1776. "nameID" "#SFUI_BotDifficulty2"
  1777. "value" "2"
  1778. "awardProgressDisabled" "0"
  1779. "convars"
  1780. {
  1781. "bot_difficulty" "0"
  1782. "bot_dont_shoot" "0"
  1783. }
  1784. }
  1785.  
  1786. "medium"
  1787. {
  1788. "nameID" "#SFUI_BotDifficulty3"
  1789. "value" "3"
  1790. "awardProgressDisabled" "0"
  1791. "convars"
  1792. {
  1793. "bot_difficulty" "1"
  1794. "bot_dont_shoot" "0"
  1795. }
  1796. }
  1797.  
  1798. "hard"
  1799. {
  1800. "nameID" "#SFUI_BotDifficulty4"
  1801. "value" "4"
  1802. "awardProgressDisabled" "0"
  1803. "convars"
  1804. {
  1805. "bot_difficulty" "2"
  1806. "bot_dont_shoot" "0"
  1807. }
  1808. }
  1809.  
  1810. "expert"
  1811. {
  1812. "nameID" "#SFUI_BotDifficulty5"
  1813. "value" "5"
  1814. "awardProgressDisabled" "0"
  1815. "convars"
  1816. {
  1817. "bot_difficulty" "3"
  1818. "bot_dont_shoot" "0"
  1819. }
  1820. }
  1821. }
  1822.  
  1823. "mpSessionVisibility"
  1824. {
  1825. "public"
  1826. {
  1827. "nameID" "#SFUI_SessionVisibilityPublic"
  1828. "value" "0"
  1829. "matchmakingvalue" "public"
  1830. }
  1831.  
  1832. "private"
  1833. {
  1834. "nameID" "#SFUI_SessionVisibilityPrivate"
  1835. "value" "1"
  1836. "matchmakingvalue" "private"
  1837. }
  1838. }
  1839.  
  1840. "maptypes"
  1841. {
  1842. "de_"
  1843. {
  1844. "nameID" "#SFUI_BombMap"
  1845. "imagename" "icon-overview-bomb"
  1846. }
  1847.  
  1848. "cs_"
  1849. {
  1850. "nameID" "#SFUI_HostageMap"
  1851. "imagename" "icon-overview-hostage"
  1852. }
  1853.  
  1854. "gungameprogressive"
  1855. {
  1856. "nameID" "#SFUI_GunGameProgressiveMap"
  1857. "imagename" "icon-overview-progressive"
  1858. }
  1859.  
  1860. "gungametrbomb"
  1861. {
  1862. "nameID" "#SFUI_GunGameTRMap"
  1863. "imagename" "icon-overview-trbomb"
  1864. }
  1865.  
  1866. "training"
  1867. {
  1868. "nameID" "#SFUI_TrainingSelectMap"
  1869. "imagename" "icon-overview-select"
  1870. }
  1871.  
  1872. "unknown"
  1873. {
  1874. "nameID" "?"
  1875. }
  1876. }
  1877. }
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