Advertisement
Guest User

Untitled

a guest
Feb 13th, 2013
97
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.98 KB | None | 0 0
  1. ROUND 1
  2.  
  3. Initiative Phase for Deployment
  4. -------------------
  5. Jacob Dorn rolls a 5[5+0].
  6. Cadet Alpha rolls a 7[7+0].
  7. Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  8. Jacob Dorn: 1913 BV remaining (from 1913 initially) 0 BV fled
  9. Initiative Phase for Round #1
  10. -------------------
  11. Jacob Dorn rolls a 6[6+0].
  12. Cadet Alpha rolls a 4[4+0].
  13. Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  14. Jacob Dorn: 1913 BV remaining (from 1913 initially) 0 BV fled
  15. Movement Phase
  16. -------------------
  17.  
  18. Offboard Attack Phase
  19. -------------------
  20.  
  21. Weapon Attack Phase
  22. -------------------
  23. Weapons fire for Vixen (Incubus) 2 (Jacob Dorn)
  24.     ER PPC at Jenner IIC (Cadet Alpha); needs 6, rolls 12 : - Direct Blow - hits (using Rear table) LA
  25.         Jenner IIC (Cadet Alpha) takes 17 damage to LA.
  26.             Armor destroyed, SECTION DESTROYED,
  27.         8 damage transfers to LTR.
  28.             Critical hit on LA. Roll is (5+5) = 10; 1 location.
  29.             CRITICAL HIT on Upper Arm.
  30.         Jenner IIC (Cadet Alpha) takes 8 damage to LTR.
  31.             Armor destroyed, 3 Internal Structure remaining
  32.             Critical hit on LT. Roll is (7+5) = 12; 2 locations.
  33.             CRITICAL HIT on Engine.
  34.             CRITICAL HIT on SRM 6 Ammo (15).
  35.             *** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***        Jenner IIC (Cadet Alpha) takes 180 damage to LT.
  36. SECTION DESTROYED,
  37.             remaining 177 damage prevented by CASE.
  38.             Critical hit on LT. Roll is (5+4) = 9; 1 location.
  39.             CRITICAL HIT on Engine.
  40.         Ammo explosion damages nearby units.
  41.         Start Secondary Damage Report.
  42.         Jenner IIC (Cadet Alpha) is hit for 18 damage!
  43.         Jenner IIC (Cadet Alpha) takes 5 damage to CT.
  44.             8 Armor remaining.
  45.         Jenner IIC (Cadet Alpha) takes 5 damage to RA.
  46.             Armor destroyed, 4 Internal Structure remaining
  47.             Critical hit on RA. Roll is 11; 2 locations.
  48.             CRITICAL HIT on Shoulder.
  49.             CRITICAL HIT on Upper Arm.
  50.         Jenner IIC (Cadet Alpha) takes 5 damage to LT.
  51.         5 damage transfers to CT.
  52.         Jenner IIC (Cadet Alpha) takes 5 damage to CT.
  53.             3 Armor remaining.
  54.         Jenner IIC (Cadet Alpha) takes 3 damage to RT.
  55.             3 Armor remaining.
  56.         End Secondary Damage Report.
  57.         Pilot of Jenner IIC (Cadet Alpha) "Sumru Guzey" takes 2 damage.        
  58. Pilot of Jenner IIC (Cadet Alpha) "Sumru Guzey" needs a 3 to stay conscious. Rolls 6 : successful!
  59.         
  60. Pilot of Jenner IIC (Cadet Alpha) "Sumru Guzey" needs a 5 to stay conscious. Rolls 11 : successful!
  61.     ER Medium Laser at Jenner IIC (Cadet Alpha); needs 8, rolls 6 : misses.
  62. Jenner IIC (Cadet Alpha) must make 1 piloting skill roll(s) (200+ damage).
  63. The base target is 6 [4 (Base piloting skill) + 2 (Sprinting)].
  64.     Roll #1, (4 (Base piloting skill) + 2 (Sprinting) + 10 (200+ damage) + 1 (weight class modifier)); needs 17, rolls 2 : falls.
  65.     Jenner IIC (Cadet Alpha) falls on its rear, suffering 4 damage.
  66.         Jenner IIC (Cadet Alpha) takes 4 damage to CTR.
  67.             3 Armor remaining.
  68. Pilot of Jenner IIC (Cadet Alpha) "Sumru Guzey" must roll 17 to avoid damage; rolls 6 : fails.
  69.         Pilot of Jenner IIC (Cadet Alpha) "Sumru Guzey" takes 1 damage.        
  70. Pilot of Jenner IIC (Cadet Alpha) "Sumru Guzey" needs a 7 to stay conscious. Rolls 10 : successful!
  71. Physical Attack Phase
  72. -------------------
  73.  
  74. Heat Phase
  75. -------------------
  76. Vixen (Incubus) 2 (Jacob Dorn) gains 20 heat, sinks 20 heat and is now at 0 heat.
  77. Jenner IIC (Cadet Alpha) gains 13 heat, sinks 13 heat and is now at 0 heat.
  78. Control Rolls
  79. -------------------
  80. End Phase
  81. -------------------
  82. ROUND 2
  83.  
  84. Initiative Phase for Round #2
  85. -------------------
  86. Jacob Dorn rolls a 10[10+0].
  87. Cadet Alpha rolls a 8[8+0].
  88. Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  89. Jacob Dorn: 1913 BV remaining (from 1913 initially) 0 BV fled
  90. Movement Phase
  91. -------------------
  92. Jenner IIC (Cadet Alpha) must make a piloting skill check (Left Arm destroyed).
  93. Needs 7 [4 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 2 (Left Arm destroyed)], rolls 7 : succeeds.
  94. Jenner IIC (Cadet Alpha) must make a piloting skill check while moving in hex 0603 (running & turning on pavement).
  95. Needs 4 [4 (Base piloting skill) + 0 (running & turning on pavement)], rolls 9 : succeeds.
  96. Vixen (Incubus) 2 (Jacob Dorn) must make a piloting skill check while moving from hex 0802 to hex 0803 (leaping (leg damage)).
  97. Needs 15 [5 (Base piloting skill) + 10 (leaping (leg damage))], rolls 7 : fails.
  98.         Vixen (Incubus) 2 (Jacob Dorn) takes 5 damage to LL.
  99.             9 Armor remaining.
  100.         Vixen (Incubus) 2 (Jacob Dorn) takes 5 damage to RL.
  101.             9 Armor remaining.
  102.             Critical hit on LL. Roll is 12; 2 locations.
  103.             CRITICAL HIT on Lower Leg.
  104.             CRITICAL HIT on Foot.
  105.             Critical hit on RL. Roll is 6; no effect.
  106. Vixen (Incubus) 2 (Jacob Dorn) must make a piloting skill check while moving from hex 0802 to hex 0803 (leaping (fall)).
  107. Needs 10 [5 (Base piloting skill) + 5 (leaping (fall))], rolls 11 : succeeds.
  108. Vixen (Incubus) 2 (Jacob Dorn) must make a piloting skill check while moving in hex 0803 (running & turning on pavement).
  109. Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.
  110. Vixen (Incubus) 2 (Jacob Dorn) must make 2 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit).
  111. The base target is 5 [5 (Base piloting skill)].
  112.     Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit)); needs 7, rolls 7 : succeeds.
  113.     Roll #2, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit)); needs 7, rolls 7 : succeeds.
  114. Offboard Attack Phase
  115. -------------------
  116.  
  117. Weapon Attack Phase
  118. -------------------
  119. Weapons fire for Jenner IIC (Cadet Alpha)
  120.     Streak SRM 4 at Vixen (Incubus) 2 (Jacob Dorn); needs 5, rolls 3 : fails to achieve lock.
  121.     SRM 6 at Vixen (Incubus) 2 (Jacob Dorn); needs 9, rolls 3 : misses.
  122. Weapons fire for Vixen (Incubus) 2 (Jacob Dorn)
  123.     ER PPC at Jenner IIC (Cadet Alpha); needs 8, rolls 4 : misses.
  124.     ER Medium Laser at Jenner IIC (Cadet Alpha); needs 8, rolls 6 : misses.
  125.     ER Medium Laser at Jenner IIC (Cadet Alpha); needs 8, rolls 7 : misses.
  126. Physical Attack Phase
  127. -------------------
  128.  
  129. Heat Phase
  130. -------------------
  131. Vixen (Incubus) 2 (Jacob Dorn) gains 27 heat, sinks 20 heat and is now at 7 heat.
  132. Vixen (Incubus) 2 needs a 10+ for coolant failure, rolls 10 : fails.
  133. Vixen (Incubus) 2's coolant is now less effective.
  134. Jenner IIC (Cadet Alpha) gains 17 heat, sinks 17 heat and is now at 0 heat.
  135. Control Rolls
  136. -------------------
  137. End Phase
  138. -------------------
  139. ROUND 3
  140. Initiative Phase for Round #3
  141. -------------------
  142. Jacob Dorn rolls a 6[6+0].
  143. Cadet Alpha rolls a 5[5+0].
  144. Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
  145. Jacob Dorn: 1607 BV remaining (from 1913 initially) 0 BV fled
  146. Movement Phase
  147. -------------------
  148. Jenner IIC (Cadet Alpha) must make a piloting skill check while moving in hex 0803 (running & turning on pavement).
  149. Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.
  150. Jenner IIC (Cadet Alpha) must make a piloting skill check while moving in hex 0903 (running & turning on pavement).
  151. Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
  152. Offboard Attack Phase
  153. -------------------
  154.  
  155. Weapon Attack Phase
  156. -------------------
  157. Weapons fire for Vixen (Incubus) 2 (Jacob Dorn)
  158.     ER PPC at Jenner IIC (Cadet Alpha); needs 6, rolls 11 : - Direct Blow - hits (using Left Side table) LT
  159.         Jenner IIC (Cadet Alpha) takes 16 damage to LT.
  160.         16 damage transfers to CT.
  161.         Jenner IIC (Cadet Alpha) takes 16 damage to CT.
  162.             Armor destroyed, SECTION DESTROYED,
  163.         Jenner IIC (Cadet Alpha) has taken 6 engine hits this phase.
  164.         Checking for engine explosion on 10, roll is 10.
  165.         ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
  166. *** Jenner IIC (Cadet Alpha) DESTROYED by engine explosion! ***
  167.         Start Secondary Damage Report.
  168.         >Jenner IIC (Cadet Alpha) suffers catastrophic damage, but the autoeject system was engaged.
  169.     
  170. Jenner IIC (Cadet Alpha) must make a piloting skill check (landing in clear terrain).
  171.         Vixen (Incubus) 2 (Jacob Dorn) is hit for 7 damage!
  172.         Vixen (Incubus) 2 (Jacob Dorn) takes 5 damage to LA.
  173.             5 Armor remaining.
  174.         Vixen (Incubus) 2 (Jacob Dorn) takes 2 damage to HD.
  175.             7 Armor remaining.
  176.         Pilot of Vixen (Incubus) 2 (Jacob Dorn) "Jacob Dorn" takes 1 damage.        
  177. Pilot of Vixen (Incubus) 2 (Jacob Dorn) "Jacob Dorn" needs a 3 to stay conscious. Rolls 4 : successful!
  178.         End Secondary Damage Report.
  179.             Critical hit on CT. Roll is (5+4) = 9; 1 location.
  180.             Location has no more hittable critical slots.
  181.     Machine Gun at Jenner IIC (Cadet Alpha); needs 10, rolls 7 : misses.
  182.     Machine Gun at Jenner IIC (Cadet Alpha); needs 10, rolls 7 : misses.
  183.     Machine Gun at Jenner IIC (Cadet Alpha); needs 10, rolls 5 : misses.
  184.     Machine Gun at Jenner IIC (Cadet Alpha); needs 10, rolls 6 : misses.
  185. Physical Attack Phase
  186. -------------------
  187.  
  188. Heat Phase
  189. -------------------
  190. Vixen (Incubus) 2 (Jacob Dorn) gains 16 heat, sinks 19 heat and is now at 4 heat.
  191. Control Rolls
  192. -------------------
  193. End Phase
  194. -------------------
  195. Team 1 has achieved all required victory conditions!
  196. Victory!
  197. -------------------
  198. Winner is: TEAM #1
  199. Jacob Dorn: 1582 BV remaining (from 1913 initially) 0 BV fled
  200. Cadet Alpha: 0 BV remaining (from 1445 initially) 0 BV fled
  201. Survivors are:
  202. Vixen (Incubus) 2 (Jacob Dorn)
  203. Pilot : Jacob Dorn [4/5] ( 1 hit(s) )
  204. Kills : 1
  205. The following utterly destroyed units are not available for salvage:
  206. Jenner IIC (Cadet Alpha)
  207. Pilot : Sumru Guzey [3/4] ( 6 hit(s) )
  208. Kills : 0
  209. Destroyed by Vixen (Incubus) 2 (Jacob Dorn)
  210. MechWarrior Sumru Guzey (Cadet Alpha)
  211. Gunnery Skill : Sumru Guzey [3] ( 6 hit(s) )
  212. Kills : 0
  213. Destroyed by pilot error.
  214. Detailed unit status saved to entitystatus.txt
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement