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May 8th, 2016
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  1. [link to emu-france.com]
  2.  
  3. Asmodean778 : Many new effects have been added since the old 1.3 version, and mostly everything else has also been completely rewritten since then. Some AA methods have been removed for now, due to people having to alter the vs to use them, and the fact their usage was basically redundant with other effects/filters.
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  5. Each effect has plenty of options for customization, etc. If you're not happy with the defaults, go nuts and experiment.
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  7. I've had a few requests for particular effects that I haven't added yet, as I'd like to get some testing done on the current ones first.
  8.  
  9. They're currently tested on a GTX 970 using Pete's OGL2, bladeSoft, Synthclipse, and AMD Shader Analyzer
  10.  
  11. Current effects are;
  12.  
  13. [antialiasing]
  14.  
  15. Bilateral FXAA
  16. NFAA
  17. SSAA
  18.  
  19. [filtering]
  20.  
  21. Bilinear F
  22. Bicubic F
  23. Gaussian F
  24. Bilateral F
  25. Bicubic Scaling
  26. Lanczos Scaling
  27.  
  28. [Li & col]
  29.  
  30. Phong Shading
  31. Blended Bloom
  32. Scene Tonemapping
  33. Color Correction
  34. Cross Processing
  35. Gamma Correction
  36. Pixel Vibrance
  37. Color Grading
  38. Bicubic Texture Unsharp Mask
  39. Local Contrast 4-P Curve
  40. Px Cel Shading
  41. Cel Paint Shading
  42.  
  43. [TV & Util]
  44.  
  45. Lotte's CRT
  46. Scanlines (X|Y|XY)
  47. Vignette
  48. Debanding
  49. SP Dithering
  50. Px Bordering
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