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- [link to emu-france.com]
- Asmodean778 : Many new effects have been added since the old 1.3 version, and mostly everything else has also been completely rewritten since then. Some AA methods have been removed for now, due to people having to alter the vs to use them, and the fact their usage was basically redundant with other effects/filters.
- Each effect has plenty of options for customization, etc. If you're not happy with the defaults, go nuts and experiment.
- I've had a few requests for particular effects that I haven't added yet, as I'd like to get some testing done on the current ones first.
- They're currently tested on a GTX 970 using Pete's OGL2, bladeSoft, Synthclipse, and AMD Shader Analyzer
- Current effects are;
- [antialiasing]
- Bilateral FXAA
- NFAA
- SSAA
- [filtering]
- Bilinear F
- Bicubic F
- Gaussian F
- Bilateral F
- Bicubic Scaling
- Lanczos Scaling
- [Li & col]
- Phong Shading
- Blended Bloom
- Scene Tonemapping
- Color Correction
- Cross Processing
- Gamma Correction
- Pixel Vibrance
- Color Grading
- Bicubic Texture Unsharp Mask
- Local Contrast 4-P Curve
- Px Cel Shading
- Cel Paint Shading
- [TV & Util]
- Lotte's CRT
- Scanlines (X|Y|XY)
- Vignette
- Debanding
- SP Dithering
- Px Bordering
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