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- # Configuration file
- ##########################################################################################################
- # capturing
- #--------------------------------------------------------------------------------------------------------#
- # Settings for video capturing.
- ##########################################################################################################
- capturing {
- # Width of every captured frame in pixels. Set to 0 to use the current window/display width. Non-zero values require framebuffer
- # support and are bound to the maximum texture resolution of your GPU.
- I:frameWidth=0
- # Height of every captured frame in pixels. Set to 0 to use the current window/display height. Non-zero values require framebuffer
- # support and are bound to the maximum texture resolution of your GPU.
- I:frameHeight=0
- # Recording frame rate, sets the amount of frames recorded per in-game second. Floating point values are allowed, e.g. 23.976 for
- # 24p NTSC. Because Minecraft operates at 20 ticks per second, frame rates with multiples of 20 are recommended for best
- # smoothness.
- D:frameRate=30.0
- # Number of frames to capture before stopping automatically. Set to -1 for no limit.
- I:frameLimit=-1
- # Path were the captured videos are stored. If no absolute path is used, it's relative to the Minecraft working directory.
- S:capturePath=C:\Users\NAME_HERE\AppData\Roaming\.minecraft\1.7.10REC\movies
- # If set to true, show additional capturing information on the overlay. Note that these information are visible in the video, too.
- B:showOverlay=false
- }
- ##########################################################################################################
- # encoding
- #--------------------------------------------------------------------------------------------------------#
- # Settings for video encoding.
- ##########################################################################################################
- encoding {
- # Image format to use if the video encoder is disabled. Use tga for best speed and quality at cost of large files.
- S:imageFormat=tga
- # If set to true, a video encoding program is used that will receive uncompressed RGB frames from Minema via the standard input
- # pipe.
- B:useVideoEncoder=true
- # Path to the video encoding executable. The encoder's working directory is the generated movie folder. Ignored if the video
- # encoder is disabled.
- S:videoEncoderPath=C:\Users\NAME_HERE\AppData\Roaming\.minecraft\1.7.10REC\bin\x264.exe
- # Arguments for the video encoding program. Placeholders: %WIDTH% - frame width, %HEIGHT% - frame height, %FPS% - frame rate.
- # Ignored if the video encoder is disabled.
- S:videoEncoderParams=%WIDTH%, %HEIGHT%, %FPS%
- }
- ##########################################################################################################
- # engine
- #--------------------------------------------------------------------------------------------------------#
- # Advanced engine override settings used during capture.
- ##########################################################################################################
- engine {
- # Speed modifier for the game clock. The default is 1.0, which equals 20 ticks per second. Lower or higher values will speed up or
- # slow down the game time. 2.5, for example, results in two and a half of the normal speed. Useful for slow motion or time lapse
- # effects. Ignored if the capturing is unsynchronized.
- D:engineSpeed=0.3
- 8
- # Sets the maximum amount of visible particles for one texture before the oldest particles are removed. In vanilla, this limit is
- # hard-coded to 4000. Some scenes, such as mass TNT explosions, generate enormous amounts of particles and may require higher
- # limits to prevent disappearing particles. Set to -1 for no limit.
- I:particleLimit=64000
- # If set to true, the local server and client runs synchronously to the video capturing frame rate. This effectively turns
- # Minecraft into an offline renderer and allows rendering and capturing of extremely complex scenes. If set to false, the video
- # capture is live and lags on the server or client may cause dropped frames. Is always false when capturing on a dedicated
- # servers.
- B:syncEngine=true
- # If set to true, Minema will force the game to freeze until all visible chunks are fully loaded. Camera Studio or similar mods
- # are highly recommended for this option, since smooth camera movements are almost impossible without.
- B:preloadChunks=true
- }
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