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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # capturing
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Settings for video capturing.
  7. ##########################################################################################################
  8.  
  9. capturing {
  10. # Width of every captured frame in pixels. Set to 0 to use the current window/display width. Non-zero values require framebuffer
  11. # support and are bound to the maximum texture resolution of your GPU.
  12. I:frameWidth=0
  13.  
  14. # Height of every captured frame in pixels. Set to 0 to use the current window/display height. Non-zero values require framebuffer
  15. # support and are bound to the maximum texture resolution of your GPU.
  16. I:frameHeight=0
  17.  
  18. # Recording frame rate, sets the amount of frames recorded per in-game second. Floating point values are allowed, e.g. 23.976 for
  19. # 24p NTSC. Because Minecraft operates at 20 ticks per second, frame rates with multiples of 20 are recommended for best
  20. # smoothness.
  21. D:frameRate=30.0
  22.  
  23. # Number of frames to capture before stopping automatically. Set to -1 for no limit.
  24. I:frameLimit=-1
  25.  
  26. # Path were the captured videos are stored. If no absolute path is used, it's relative to the Minecraft working directory.
  27. S:capturePath=C:\Users\NAME_HERE\AppData\Roaming\.minecraft\1.7.10REC\movies
  28.  
  29. # If set to true, show additional capturing information on the overlay. Note that these information are visible in the video, too.
  30. B:showOverlay=false
  31. }
  32.  
  33.  
  34. ##########################################################################################################
  35. # encoding
  36. #--------------------------------------------------------------------------------------------------------#
  37. # Settings for video encoding.
  38. ##########################################################################################################
  39.  
  40. encoding {
  41. # Image format to use if the video encoder is disabled. Use tga for best speed and quality at cost of large files.
  42. S:imageFormat=tga
  43.  
  44. # If set to true, a video encoding program is used that will receive uncompressed RGB frames from Minema via the standard input
  45. # pipe.
  46. B:useVideoEncoder=true
  47.  
  48. # Path to the video encoding executable. The encoder's working directory is the generated movie folder. Ignored if the video
  49. # encoder is disabled.
  50. S:videoEncoderPath=C:\Users\NAME_HERE\AppData\Roaming\.minecraft\1.7.10REC\bin\x264.exe
  51.  
  52. # Arguments for the video encoding program. Placeholders: %WIDTH% - frame width, %HEIGHT% - frame height, %FPS% - frame rate.
  53. # Ignored if the video encoder is disabled.
  54. S:videoEncoderParams=%WIDTH%, %HEIGHT%, %FPS%
  55. }
  56.  
  57.  
  58. ##########################################################################################################
  59. # engine
  60. #--------------------------------------------------------------------------------------------------------#
  61. # Advanced engine override settings used during capture.
  62. ##########################################################################################################
  63.  
  64. engine {
  65. # Speed modifier for the game clock. The default is 1.0, which equals 20 ticks per second. Lower or higher values will speed up or
  66. # slow down the game time. 2.5, for example, results in two and a half of the normal speed. Useful for slow motion or time lapse
  67. # effects. Ignored if the capturing is unsynchronized.
  68. D:engineSpeed=0.3
  69. 8
  70. # Sets the maximum amount of visible particles for one texture before the oldest particles are removed. In vanilla, this limit is
  71. # hard-coded to 4000. Some scenes, such as mass TNT explosions, generate enormous amounts of particles and may require higher
  72. # limits to prevent disappearing particles. Set to -1 for no limit.
  73. I:particleLimit=64000
  74.  
  75. # If set to true, the local server and client runs synchronously to the video capturing frame rate. This effectively turns
  76. # Minecraft into an offline renderer and allows rendering and capturing of extremely complex scenes. If set to false, the video
  77. # capture is live and lags on the server or client may cause dropped frames. Is always false when capturing on a dedicated
  78. # servers.
  79. B:syncEngine=true
  80.  
  81. # If set to true, Minema will force the game to freeze until all visible chunks are fully loaded. Camera Studio or similar mods
  82. # are highly recommended for this option, since smooth camera movements are almost impossible without.
  83. B:preloadChunks=true
  84. }
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