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Nov 27th, 2014
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C# 0.31 KB | None | 0 0
  1. void GenerateHeightMap()
  2.     {
  3.         for (int x = 0; x < mapWidth; ++x)
  4.             for (int y = 0; y < mapHeight; ++y)
  5.                 for (int z = 0; z < mapLength; ++z)
  6.             {
  7.                 int heights = (int)perlin.FractalNoise2D (x/scale,z/scale,10,3.6f,10f);
  8.                 if(heights > 0)
  9.                 {
  10.                     blocks[x,y,z] = blocks[x,heights+y,z];
  11.                 }
  12.             }
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