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Yogo Saki v2

Jul 31st, 2013
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  1. Name: Yogo Saki
  2. Rank: 4
  3. Clan: Tako
  4. XP: 1
  5. School: Yogo Wardmaster/Kuroiban
  6. Insight: 202
  7.  
  8.  
  9. Earth: 3
  10. Will Power: 3
  11. Stamina: 3
  12.  
  13. Fire: 3
  14. Agility: 3
  15. Intelligence: 3
  16.  
  17. Air: 3
  18. Reflexes: 3
  19. Awareness: 3
  20.  
  21. Water: 3
  22. Strength: 3
  23. Perception: 3
  24.  
  25. Void: 3
  26.  
  27. Honor:
  28. Glory: 1.0
  29. Status: 7.0
  30. Shadowland Taint 0.0
  31.  
  32.  
  33.  
  34. Advantages Points
  35. Inner Gift (Lesser Prophecy) 7
  36. Paragon of Duty 5 (-2 from Heritage)
  37. Blackmail (3) 2
  38. Disadvantages Points
  39. Bad Fortune: Yogo Curse 4
  40. Compulsion: Divination 3
  41. Sworn Enemy 3
  42. Epilepsy 4
  43. Nemesis -
  44.  
  45. HERITAGE TABLE:
  46. Your ancestor died in a duel to prove a point. You share both his nature and his legacy. You may take the Advantage
  47. Paragon of Duty for 2 less Experience Points, but you also gain a Nemesis in the appropriate clan.
  48.  
  49. Name Rank Trait Roll Emphasis
  50. Calligraphy 2 Int 5k3 Cipher
  51. Etiquette 4 Awa 7k3
  52. Investigation 5 Per 8k3
  53. Lore: Theology 1 Int 4k3
  54. Spellcraft 5 Int 8k3
  55. Stealth 3 Agi 6k3
  56. Divination 2 Int 5k3
  57. Lore:Shadowlands 3 Int 6k3
  58. Lore:Maho 3 Int 6k3
  59. Courtier 4 Awa 7k3 Gossip
  60. Sincerity 2 Awa 4k2
  61. Defense 2 Ref 4k2
  62. Knives 2 Agi 5k3
  63. Forgery 2 Agi 5k3
  64. Meditation 2 Voi 5k3
  65. Acting 2 Awa 4k2
  66. Athletics 2 Str 5k3
  67.  
  68.  
  69. Gear:
  70. Robes
  71. Wakizashi
  72. Tanto
  73. Scroll Satchel
  74. Pack of 20 paper wards
  75. 3 koku
  76.  
  77. Travelling Pack:
  78. Candles (6)
  79. Chopsticks
  80. Coin Purse
  81. Divination Kit (Kawaru Coins)
  82. Fan
  83. Grapple Hook
  84. Ink Brush Kit
  85. Incense Brazier
  86. Makeup Kit
  87. Mask
  88.  
  89. Misc.
  90. Personal Seal
  91. Tea Set
  92. Pillow Book
  93. Books and Scrolls
  94. Finger of Jade
  95.  
  96. Combat:
  97.  
  98.  
  99. Damage:
  100.  
  101.  
  102. Initiative:
  103.  
  104. Armor:
  105.  
  106. Health
  107. Wounds: 76
  108. Healthy: 20
  109. Other Ranks:8
  110. Heal Rate: 12
  111.  
  112.  
  113. Spells:
  114. Sense
  115. Commune
  116. Summon
  117. M1
  118. Armor of the Earth -
  119. Courage of the Seven Thunders -
  120. Fires of Purity -
  121. Path to Inner Peace
  122. Reflections of Pan Ku
  123. Envious Flames
  124. Elemental Ward -
  125. M2
  126. Hands of Clay
  127. Ward of Purity -
  128. M3
  129. The Wolf's Mercy
  130. The Haze of Battle -
  131. M4
  132. Symbol of Earth -
  133. M5
  134. Major Binding -
  135.  
  136. School Techniques-
  137. TECHNIQUE: WAY OF THE WARDMASTER
  138. The Yogo are masters at creating wards for later use. When
  139. you cast any spell with the Wards keyword, you may Raise
  140. a number of times equal to the spell’s Mastery Level to instead
  141. place the spell into a paper ward. Once this is done, the
  142. paper ward will hold the spell “latent” until you activate it
  143. (as a Simple Action) by placing it on a target. Only you may
  144. activate your wards. The ward sticks to the target and immediately
  145. discharge the spell, whose duration is measured normally
  146. from that moment. If an area-effect spell is discharged
  147. onto a living target, it will only affect that target.
  148.  
  149. Placing a paper ward on an unwilling target requires an
  150. unarmed melee attack using a roll of Spellcraft / Agility.
  151. An active ward may be physically torn/destroyed, which
  152. instantly ends any ongoing spell effects; this requires a
  153. Simple Action.
  154.  
  155.  
  156. TECHNIQUE: THE BLACK WATCH
  157. You have been taught to sense the presence of the Taint
  158. through your connection to the kami. Any time you target
  159. someone with a spell (including a benign or helpful spell)
  160. you may expend an additional spell slot (in any Element)
  161. and take a Free Action to make a Contested Willpower roll
  162. with the target. If you succeed in the roll, you can sense
  163. whether or not the target is Tainted (e.g. has at least one
  164. full Rank of Taint).
  165. Normally this technique can only be triggered with targeted
  166. spells that have an instantaneous effect. However, if
  167. you are trained in the Yogo Shugenja School you may also
  168. use this technique with your wards, activating it when the
  169. ward is placed. If the spell has a duration, you may only
  170. use the technique at the moment you place the ward.
  171.  
  172. Way of the Daimyo:
  173. Status 7: 6 DP
  174. World of the Daimyo: 5 DP
  175. Blackmail: 1 DP for Ambassador
  176.  
  177. WotD Expenditures:
  178. 2 DP-Ability: Iron Will +11 WP wounds
  179. 2 DP-Ally: Informant 3 courtiers, 2 koku/year
  180. 1 DP-Service: Writs of Passage 1.0 status
  181. 3 DP-Ability: Rumormonger +4 to resolution when talking about gossip
  182. 2 DP-Ally: Secretaries
  183. 1 DP-Sake House (2 DP) 5 Koku/month
  184.  
  185. Twenty Questions
  186. 1 What Clan does your character belong to?
  187. a
  188.  
  189. 2 What Family does your character belong to?
  190. a
  191.  
  192. 3 Is your character a bushi, a shugenja or a courtier?
  193. a
  194.  
  195. 4 How would others describe your character’s appearance?
  196. a
  197.  
  198. 5 What is your character’s primary motivation?
  199. a
  200.  
  201. 6 Who is the person your character trusts most in the world?
  202. a
  203.  
  204. 7 What is your character’s greatest strength and weakness?
  205. a
  206.  
  207. 8 What does your character think of bushido?
  208. a
  209.  
  210. 9 What is your character’s opinion of their Clan?
  211. a
  212.  
  213. 10 Is your character married?
  214. a
  215.  
  216. 11 Does your character have any prejudices?
  217. a
  218.  
  219. 12 To whom does your character owe the most loyalty?
  220. a
  221.  
  222. 13 What are your character’s favourite and least favourite things?
  223. a
  224.  
  225. 14 Does your character have any recurring mannerisms?
  226. a
  227.  
  228. 15 What about your character’s emotions?
  229. a
  230.  
  231. 16 How would your character handle a subordinates’ improper behavior?
  232. a
  233.  
  234. 17 How would your character’s parents describe him?
  235. a
  236.  
  237. 18 What is your character’s highest ambition?
  238. a
  239.  
  240. 19 How religious is your character?
  241. a
  242.  
  243. 20 How will your character die?
  244. a
  245.  
  246. BACKSTORY:
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