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- local depth = 0
- local collected = 0
- local slot
- local function dump()
- turtle.dig()
- turtle.select(14)
- turtle.place()
- for i=1,12 do
- turtle.select(i)
- turtle.drop()
- end
- turtle.select(14)
- turtle.dig()
- end
- local function collect()
- collected = collected + 1
- if math.fmod(collected, 25) == 0 then
- print( "Mined "..collected.." items." )
- end
- if math.fmod(collected, 128) == 0 then
- dump()
- end
- end
- local function tryDig()
- while turtle.detect() do
- if turtle.dig() then
- collect()
- --sleep(0.5)
- else
- return false
- end
- end
- return true
- end
- local function tryDigUp()
- while turtle.detectUp() do
- if turtle.digUp() then
- collect()
- --sleep(0.5)
- else
- return false
- end
- end
- return true
- end
- local function tryDigDown()
- while turtle.detectDown() do
- if turtle.digDown() then
- collect()
- --sleep(0.5)
- else
- return false
- end
- end
- return true
- end
- local function refuel()
- local fuelLevel = turtle.getFuelLevel()
- if fuelLevel == "unlimited" or fuelLevel > 0 then
- return
- end
- local function tryRefuel()
- turtle.dig()
- turtle.select(16)
- turtle.place()
- turtle.suck()
- if turtle.refuel() then
- turtle.dig()
- return true
- else
- turtle.dig()
- return false
- end
- end
- if not tryRefuel() then
- print( "Add more fuel to continue." )
- while not tryRefuel() do
- sleep(1)
- end
- print( "Resuming Tunnel." )
- end
- end
- local function tryUp()
- refuel()
- while not turtle.up() do
- if turtle.detectUp() then
- if not tryDigUp() then
- return false
- end
- elseif turtle.attackUp() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- return true
- end
- local function tryDown()
- refuel()
- while not turtle.down() do
- if turtle.detectDown() then
- if not tryDigDown() then
- return false
- end
- elseif turtle.attackDown() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- return true
- end
- local function tryForward()
- refuel()
- while not turtle.forward() do
- if turtle.detect() then
- if not tryDig() then
- return false
- end
- elseif turtle.attack() then
- collect()
- else
- sleep( 0.5 )
- end
- end
- return true
- end
- for i=1,47-1 do
- if i % 4 == 0 then
- turtle.turnLeft()
- for j=1,47-1 do
- tryForward()
- if j % 4 == 0 then
- tryDigDown()
- for k = 1,16 do
- if turtle.getItemCount(k) > 0 then
- turtle.select(k)
- break
- end
- end
- turtle.placeDown()
- end
- end
- turtle.turnRight()
- turtle.turnRight()
- for j=1,47-1 do
- tryForward()
- end
- turtle.turnLeft()
- end
- tryForward()
- end
- print( "Tunnel complete." )
- --[[
- print( "Returning to start..." )
- -- Return to where we started
- turtle.turnLeft()
- turtle.turnLeft()
- while depth > 0 do
- if turtle.forward() then
- depth = depth - 1
- else
- turtle.dig()
- end
- end
- turtle.turnRight()
- turtle.turnRight()
- ]]
- print( "Tunnel complete." )
- print( "Mined "..collected.." items total." )
- -- vim: set ft=lua:
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