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- #include <xtl.h>
- #include "AtgConsole.h"
- #include "AtgUtil.h"
- #include "AtgInput.h"
- #include <iostream>
- #include <iomanip>
- #include <sstream>
- #include <iostream>
- #include <fstream>
- #include <sys/stat.h>
- #include "xfilecache.h"
- #include <string>
- #include "xbox.h"
- #include <vector>
- using std::vector;
- using std::string;
- using std::ifstream;
- using std::ofstream;
- using std::fstream;
- typedef struct _STRING {
- USHORT Length;
- USHORT MaximumLength;
- PCHAR Buffer;
- } STRING, *PSTRING;
- extern "C" int __stdcall ObCreateSymbolicLink( STRING*, STRING*);
- extern "C" int __stdcall ObDeleteSymbolicLink( STRING* );
- extern "C" VOID XeCryptSha(LPVOID DataBuffer1, UINT DataSize1, LPVOID DataBuffer2, UINT DataSize2, LPVOID DataBuffer3, UINT DataSize3, LPVOID DigestBuffer, UINT DigestSize);
- VOID __cdecl main()
- {
- console.Format("Hello World \n");
- console.Format(" Press any key to return to dashboard \n");
- bool keypush = false;
- while(!keypush)
- {
- ATG::GAMEPAD* pGamepad = ATG::Input::GetMergedInput();
- if( pGamepad->wPressedButtons)
- {
- keypush = true;
- }
- }
- }
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