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- #include <a_samp>
- #include <ocmd>
- #include <sscanf>
- main()
- {
- print("\n----------------------------------");
- print("Move Script by ©Flashboot");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- SetGameModeText("Movie Script");
- DisableInteriorEnterExits();
- EnableStuntBonusForAll(0);
- ShowNameTags(1);
- ShowPlayerMarkers(0);
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/mycommand", cmdtext, true, 10) == 0)
- {
- // Do something here
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- switch(dialogid) {
- case 1: {
- switch(listitem) {
- case 0: { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Skin ID eingeben", "Bitte gib die ID von dem gewünschten Skin ein:", "Ok", "Abbrechen"); }
- case 1: { ShowPlayerDialog(playerid, 3, DIALOG_STYLE_INPUT, "Wetter ID eingeben", "Bitte gib die ID von dem gewünschten Wetter ein:", "Ok", "Abbrechen"); }
- case 2: { ShowPlayerDialog(playerid, 4, DIALOG_STYLE_LIST, "Tag/Nacht auswählen", "Tag\nNacht", "Ok", "Abbrechen"); }
- case 3: { ShowPlayerDialog(playerid, 5, DIALOG_STYLE_LIST, "Teleportieren", "San Fierro\nLos Santos\nLas Venturas\nZu Spieler", "Teleportieren", "Abbrechen"); }
- case 4: { ShowPlayerDialog(playerid, 7, DIALOG_STYLE_INPUT, "Waffe geben", "Bitte gib eine WaffenID ein:", "Ok", "Abbrechen"); }
- }
- }
- case 2: {
- new skinID = strval(inputtext);
- SetPlayerSkin(playerid, skinID);
- }
- case 3: {
- new WetterID = strval(inputtext);
- SetWeather(WetterID);
- }
- case 4: {
- if(listitem==0)return SetWorldTime(12);
- if(listitem==1)return SetWorldTime(23);
- }
- case 5: {
- switch(listitem) {
- case 0: { SetPlayerPos(playerid, -2055.5139,-77.5359,35.3203); }
- case 1: { SetPlayerPos(playerid, 1127.5482,-1437.6023,15.7969); }
- case 2: { SetPlayerPos(playerid, 2015.2168,1248.6331,10.8203); }
- case 3: { ShowPlayerDialog(playerid, 6, DIALOG_STYLE_INPUT, "Spieler ID eingeben", "Bitte gib die ID(!) des Spielers ein, zu dem du teleport werden willst.", "Ok", "Abbrechen"); }
- }
- }
- case 6: {
- new Float:x, Float:y, Float:z, pID = strval(inputtext);
- GetPlayerPos(pID, x, y, z);
- SetPlayerPos(playerid, x, y, z);
- }
- case 7: {
- new weaponid = strval(inputtext);
- GivePlayerWeapon(playerid, weaponid, 10000);
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- ocmd:veh(playerid, params[]) {
- new car, col1, col2, Float:x, Float:y, Float:z, Float:Angle;
- if(sscanf(params,"ddd", car, col1, col2))return 1;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, Angle);
- CreateVehicle(car, x, y, z, Angle, col1, col2, -1);
- return 1;
- }
- ocmd:server(playerid, params[]) {
- ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Einstellung auswählen", "Skin ändern\nWetter ändern\nTag/Nacht\nTeleportieren\nWaffe geben", "Auswählen", "Abbrechen");
- return 1;
- }
- ocmd:delveh(playerid, params[]) {
- DestroyVehicle(GetPlayerVehicleID(playerid));
- return 1;
- }
- ocmd:help(playerid, params[]) {
- ShowPlayerDialog(playerid, 8, DIALOG_STYLE_MSGBOX, "Hilfemenü", "/server -> Optionen (Uhrzeit, Wetter, Skinn, etc)\n/help -> Hilfemenü\n/veh -> Auto spawnen\n/delveh -> Auto zerstören", "Ok", "");
- return 1;
- }
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