Flashboot

Movie Script Samp

Feb 4th, 2014
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C# 5.94 KB | None | 0 0
  1. #include <a_samp>
  2. #include <ocmd>
  3. #include <sscanf>
  4.  
  5. main()
  6. {
  7.     print("\n----------------------------------");
  8.     print("Move Script by ©Flashboot");
  9.     print("----------------------------------\n");
  10. }
  11.  
  12.  
  13. public OnGameModeInit()
  14. {
  15.     SetGameModeText("Movie Script");
  16.     DisableInteriorEnterExits();
  17.     EnableStuntBonusForAll(0);
  18.     ShowNameTags(1);
  19.     ShowPlayerMarkers(0);
  20.     AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
  21.     return 1;
  22. }
  23.  
  24. public OnGameModeExit()
  25. {
  26.     return 1;
  27. }
  28.  
  29. public OnPlayerRequestClass(playerid, classid)
  30. {
  31.     SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  32.     SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  33.     SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  34.     return 1;
  35. }
  36.  
  37. public OnPlayerConnect(playerid)
  38. {
  39.     return 1;
  40. }
  41.  
  42. public OnPlayerDisconnect(playerid, reason)
  43. {
  44.     return 1;
  45. }
  46.  
  47. public OnPlayerSpawn(playerid)
  48. {
  49.     return 1;
  50. }
  51.  
  52. public OnPlayerDeath(playerid, killerid, reason)
  53. {
  54.     return 1;
  55. }
  56.  
  57. public OnVehicleSpawn(vehicleid)
  58. {
  59.     return 1;
  60. }
  61.  
  62. public OnVehicleDeath(vehicleid, killerid)
  63. {
  64.     return 1;
  65. }
  66.  
  67. public OnPlayerText(playerid, text[])
  68. {
  69.     return 1;
  70. }
  71.  
  72. public OnPlayerCommandText(playerid, cmdtext[])
  73. {
  74.     if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  75.     {
  76.         // Do something here
  77.         return 1;
  78.     }
  79.     return 0;
  80. }
  81.  
  82. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  83. {
  84.     return 1;
  85. }
  86.  
  87. public OnPlayerExitVehicle(playerid, vehicleid)
  88. {
  89.     return 1;
  90. }
  91.  
  92. public OnPlayerStateChange(playerid, newstate, oldstate)
  93. {
  94.     return 1;
  95. }
  96.  
  97. public OnPlayerEnterCheckpoint(playerid)
  98. {
  99.     return 1;
  100. }
  101.  
  102. public OnPlayerLeaveCheckpoint(playerid)
  103. {
  104.     return 1;
  105. }
  106.  
  107. public OnPlayerEnterRaceCheckpoint(playerid)
  108. {
  109.     return 1;
  110. }
  111.  
  112. public OnPlayerLeaveRaceCheckpoint(playerid)
  113. {
  114.     return 1;
  115. }
  116.  
  117. public OnRconCommand(cmd[])
  118. {
  119.     return 1;
  120. }
  121.  
  122. public OnPlayerRequestSpawn(playerid)
  123. {
  124.     return 1;
  125. }
  126.  
  127. public OnObjectMoved(objectid)
  128. {
  129.     return 1;
  130. }
  131.  
  132. public OnPlayerObjectMoved(playerid, objectid)
  133. {
  134.     return 1;
  135. }
  136.  
  137. public OnPlayerPickUpPickup(playerid, pickupid)
  138. {
  139.     return 1;
  140. }
  141.  
  142. public OnVehicleMod(playerid, vehicleid, componentid)
  143. {
  144.     return 1;
  145. }
  146.  
  147. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  148. {
  149.     return 1;
  150. }
  151.  
  152. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  153. {
  154.     return 1;
  155. }
  156.  
  157. public OnPlayerSelectedMenuRow(playerid, row)
  158. {
  159.     return 1;
  160. }
  161.  
  162. public OnPlayerExitedMenu(playerid)
  163. {
  164.     return 1;
  165. }
  166.  
  167. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  168. {
  169.     return 1;
  170. }
  171.  
  172. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  173. {
  174.     return 1;
  175. }
  176.  
  177. public OnRconLoginAttempt(ip[], password[], success)
  178. {
  179.     return 1;
  180. }
  181.  
  182. public OnPlayerUpdate(playerid)
  183. {
  184.     return 1;
  185. }
  186.  
  187. public OnPlayerStreamIn(playerid, forplayerid)
  188. {
  189.     return 1;
  190. }
  191.  
  192. public OnPlayerStreamOut(playerid, forplayerid)
  193. {
  194.     return 1;
  195. }
  196.  
  197. public OnVehicleStreamIn(vehicleid, forplayerid)
  198. {
  199.     return 1;
  200. }
  201.  
  202. public OnVehicleStreamOut(vehicleid, forplayerid)
  203. {
  204.     return 1;
  205. }
  206.  
  207. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  208. {
  209.     switch(dialogid) {
  210.     case 1: {
  211.         switch(listitem) {
  212.             case 0: { ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Skin ID eingeben", "Bitte gib die ID von dem gewünschten Skin ein:", "Ok", "Abbrechen"); }
  213.             case 1: { ShowPlayerDialog(playerid, 3, DIALOG_STYLE_INPUT, "Wetter ID eingeben", "Bitte gib die ID von dem gewünschten Wetter ein:", "Ok", "Abbrechen"); }
  214.             case 2: { ShowPlayerDialog(playerid, 4, DIALOG_STYLE_LIST, "Tag/Nacht auswählen", "Tag\nNacht", "Ok", "Abbrechen"); }
  215.             case 3: { ShowPlayerDialog(playerid, 5, DIALOG_STYLE_LIST, "Teleportieren", "San Fierro\nLos Santos\nLas Venturas\nZu Spieler", "Teleportieren", "Abbrechen"); }
  216.             case 4: { ShowPlayerDialog(playerid, 7, DIALOG_STYLE_INPUT, "Waffe geben", "Bitte gib eine WaffenID ein:", "Ok", "Abbrechen"); }
  217.         }
  218.     }
  219.     case 2: {
  220.         new skinID = strval(inputtext);
  221.         SetPlayerSkin(playerid, skinID);
  222.     }
  223.     case 3: {
  224.         new WetterID = strval(inputtext);
  225.         SetWeather(WetterID);
  226.     }
  227.     case 4: {
  228.         if(listitem==0)return SetWorldTime(12);
  229.         if(listitem==1)return SetWorldTime(23);
  230.     }
  231.     case 5: {
  232.         switch(listitem) {
  233.             case 0: { SetPlayerPos(playerid, -2055.5139,-77.5359,35.3203); }
  234.             case 1: { SetPlayerPos(playerid, 1127.5482,-1437.6023,15.7969); }
  235.             case 2: { SetPlayerPos(playerid, 2015.2168,1248.6331,10.8203); }
  236.             case 3: { ShowPlayerDialog(playerid, 6, DIALOG_STYLE_INPUT, "Spieler ID eingeben", "Bitte gib die ID(!) des Spielers ein, zu dem du teleport werden willst.", "Ok", "Abbrechen"); }
  237.         }
  238.     }
  239.     case 6: {
  240.         new Float:x, Float:y, Float:z, pID = strval(inputtext);
  241.         GetPlayerPos(pID, x, y, z);
  242.         SetPlayerPos(playerid, x, y, z);
  243.     }
  244.     case 7: {
  245.         new weaponid = strval(inputtext);
  246.         GivePlayerWeapon(playerid, weaponid, 10000);
  247.     }
  248.     }
  249.     return 1;
  250. }
  251.  
  252. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  253. {
  254.     return 1;
  255. }
  256.  
  257. ocmd:veh(playerid, params[]) {
  258.     new car, col1, col2, Float:x, Float:y, Float:z, Float:Angle;
  259.     if(sscanf(params,"ddd", car, col1, col2))return 1;
  260.     GetPlayerPos(playerid, x, y, z);
  261.     GetPlayerFacingAngle(playerid, Angle);
  262.     CreateVehicle(car, x, y, z, Angle, col1, col2, -1);
  263.     return 1;
  264. }
  265.  
  266. ocmd:server(playerid, params[]) {
  267.     ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Einstellung auswählen", "Skin ändern\nWetter ändern\nTag/Nacht\nTeleportieren\nWaffe geben", "Auswählen", "Abbrechen");
  268.     return 1;
  269. }
  270.  
  271. ocmd:delveh(playerid, params[]) {
  272.     DestroyVehicle(GetPlayerVehicleID(playerid));
  273.     return 1;
  274. }
  275.  
  276. ocmd:help(playerid, params[]) {
  277.     ShowPlayerDialog(playerid, 8, DIALOG_STYLE_MSGBOX, "Hilfemenü", "/server -> Optionen (Uhrzeit, Wetter, Skinn, etc)\n/help -> Hilfemenü\n/veh -> Auto spawnen\n/delveh -> Auto zerstören", "Ok", "");
  278.     return 1;
  279. }
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