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- using UnityEngine;
- using System.Collections;
- using UnityEditor;
- [CustomEditor(typeof(TileSplitter))]
- public class ObjectBuilderEditor : Editor
- {
- public override void OnInspectorGUI()
- {
- DrawDefaultInspector();
- TileSplitter myScript = (TileSplitter)target;
- if(GUILayout.Button("Split Tiles"))
- {
- myScript.SplitTiles();
- }
- }
- }
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