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- 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Skirmish params
- 2013-05-25 08:46:57 [INFO] [BattleArena] No arenas found for arenatype=Skirmish cs=
- 2013-05-25 08:46:57 [SEVERE] Couldn't parse Option PICKUPITEMOFF value=null
- 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded FreeForAll params
- 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded FreeForAll arenas: ffaarena, ffaarena3, ffaarena2
- 2013-05-25 08:46:57 [SEVERE] Couldn't parse Option DONTANNOUNCE value=null
- 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Arena params
- 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Arena arenas: myarena
- 2013-05-25 08:46:57 [SEVERE] Couldn't parse Option PICKUPITEMOFF value=null
- 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded DeathMatch params
- 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded DeathMatch arenas: dmarena
- 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Colosseum params
- 2013-05-25 08:46:57 [INFO] [BattleArena] No arenas found for arenatype=Colosseum cs=
- 2013-05-25 08:46:57 [SEVERE] Couldn't parse Option PICKUPITEMOFF value=null
- 2013-05-25 08:46:57 [SEVERE] Couldn't parse Option PICKUPITEMOFF value=null
- 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Battleground params
- 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Battleground arenas: bgarena
- 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Duel params
- 2013-05-25 08:46:57 [INFO] [BattleArena] No arenas found for arenatype=Duel cs=
- 2013-05-25 08:46:57 [SEVERE] Couldn't parse Option PICKUPITEMOFF value=null
- 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Tourney params
- 2013-05-25 08:46:57 [INFO] [BattleArena] v3.8.8.1.5.1 enabled!
- ================================================================================
- config :
- configVersion: 2.2.6
- # Auto Update the BattleArena plugin (only works for unix/linux/mac)
- # Updates will be retrieved from the latest plugin on the bukkit site
- autoUpdate: false
- ## What is the money on this server called
- moneyName: rubles
- ### Misc Options
- # some servers like to teleport people into the floor, you can adjust the Y offset of the teleport
- # to make them teleport higher by default, 1.0 = 1 block
- teleportYOffset: 1.0
- # When a player joins an arena and their inventory is stored
- # how many old inventories should be saved
- # put in 0 if you don't want this option
- numberSavedInventories: 5
- # which player commands should be disabled when they enter an arena
- disabledCommands: [home, spawn, payhome, warp, watch, sethome, ma, mobarena, back, tpa, tpaccept, inf, jump, fly, town, t, gm, tpahere, port]
- # What commands should be disabled when the player is inside of a queue, but not in a match
- disabledQueueCommands: []
- # which heroes skills should be disabled when they enter an arena
- disabledHeroesSkills: []
- # If set to true, items that are usually not stackable will be stacked when
- # a player is given items. Examples: 64 mushroom soup, or 64 snow_ball, instead of 1 or 16
- ignoreMaxStackSize: true
- # if set to true, given enchanted items will not be limited to 'normal' safe enchantment levels
- # Example, most weapons are limited to sharpness 5. if unsafeItemEnchants: true, this can be any level
- unsafeItemEnchants: false
- # If true if a player joins a match which has 2 arenas. 1v1 and 1v1v1v1. Then 1v1 will happen first
- # afterwards the 1v1v1v1 is guaranteed to be the next arena used.
- # if false. if after the 1v1 is used, and the match ends, the 1v1 can be used again before the 1v1v1v1
- useArenasOnlyInOrder: false
- ## Bukkit or Minecraft had a bug that sometimes caused players to be invisible after teleporting
- # If this is happening on your server set this to true.
- # This option will be taken away once I have confirmed bukkit has fixed the problem
- enableInvisibleTeleportFix: true
- ### Option sets allow you to give an easy to remember name for a group of options
- # you can add as many of your own as you want
- # there are two hidden defaults. storeAll, and restoreAll that can not be overridden
- # storeAll: with options [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
- # restoreAll: with options [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
- optionSets:
- storeAll1:
- options: [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
- restoreAll1:
- options: [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
- ## default Options (these can be overridden by each match/event type)
- defaultOptions:
- useScoreboard: true ### Use the scoreboard
- useColoredNames: true ## color team names (needs TagAPI or Scoreboard)
- ### Match Options
- secondsTillMatch: 0 ## Time between onPrestart and onStart
- secondsToLoot: 0 ## Time after winning to run around and collect loot
- matchTime: 3200 ## How long do timed matches last, (in seconds)
- matchUpdateInterval: 60 ## For timed matched, how long between sending players match updates
- ## when set to true when a player joins a queue the match will attempt to
- ## start after the forceStartTime regardless if the minimum amount of people
- ## have joined. Example: say 2 teams of 4 people each is needed, if after
- ## the forceStartTime is exceeded only 2 teams of 1 person is needed to start.
- matchForceStartTime: 180
- ## Enable ready block (a block players can click to signify they are ready)
- enablePlayerReadyBlock: false
- readyBlockType: 42 ## what is the ready block (42 is iron_block)
- ### Event Options
- eventCountdownTime: 150 ## How long before announcing an automated event and its start
- eventCountdownInterval: 120 ## How often will it announce a reminder that its open and you can join
- ## If true, when a player joins and an event that can be opened, it will be
- ## silently opened and the player will join
- allowPlayerCreation: true
- ### Duel Options
- allowRatedDuels: false
- # default duel options to pass in. Example [rated,money=100]
- defaultDuelOptions: []
- # after a player rejects a duel, how long before they can be challenged again
- challengeInterval: 1800 # (seconds) 1800 = 30minutes
- ### Scheduled Event Options
- ### Valid options [startContinuous, startNext]
- onServerStart: [startContinuous]
- ### Match/Event Announcements
- ## these only affect the broadcasts to the server or channel, not the messages the fighting players receive
- ## announce : announce these messages
- ## dontannounce : dont announce these messages
- ## server : use herochat with the channel specified
- ## herochat=<channel> : use herochat with the channel specified
- announcements:
- onPreStart: [ dontannounce ] ## match going to happen soon, example 'P1[p1Elo] vs P2[p2elo]'
- onStart: [ dontannounce ] ## match starting
- onVictory: [ announce ] ## match has been won, exmaple 'P1[p1elo] has defeated P2[p2elo]'
- ### Default event Announcements
- eventAnnouncements:
- onOpen: [ announce, server ] ## event is now open
- onStart: [ announce, server ] ## event is starting
- onVictory: [ announce, server ] ## event has been won
- ### Prerequisites
- # prerequisites is what they need to have BEFORE joining, this will also be rechecked when the players teleport in
- # if there is money, this is taken from their account when they type the command to join
- # Prerequisite Options
- # needsArmor
- ========================================== competition arena config =====================================
- configVersion: 2.0
- Arena:
- enabled: true
- joinType: Queue
- type: arena
- database: arena
- rated: true
- prefix: "&6[Arena]&e"
- teamSize: 1
- nTeams: 2
- onPrestart:
- options: [pvpOff, teleportIn, deEnchant, teleportWaitroom]
- onStart:
- options: [dropItemOff, pickupItemOff]
- onJoin:
- options: [pvpOff, blockBreakOff]
- preReqs:
- options: [money=5]
- onEnter:
- options: [storeAll]
- onLeave:
- options: [restoreAll]
- onStart:
- options: [teleportIn, pvpOn, blockBreakOff, blockBreakOff]
- onSpawn:
- options: [deEnchant, giveItems, hunger=20, health=20]
- giveClass:
- default: champion
- items: # ignored if options doesnt have "giveItems"
- - bread: 5
- onDeath:
- options: [clearInventory]
- onVictory:
- options: [dropItemOff, dontannounce]
- onComplete:
- options: [teleportOut, clearInventory, wgClearRegion, wgNoEnter]
- winner:
- options: [health=20, hunger=20, money=40]
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