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May 25th, 2013
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  1. 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Skirmish params
  2. 2013-05-25 08:46:57 [INFO] [BattleArena] No arenas found for arenatype=Skirmish cs=
  3. 2013-05-25 08:46:57 [SEVERE] Couldn't parse Option PICKUPITEMOFF value=null
  4. 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded FreeForAll params
  5. 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded FreeForAll arenas: ffaarena, ffaarena3, ffaarena2
  6. 2013-05-25 08:46:57 [SEVERE] Couldn't parse Option DONTANNOUNCE value=null
  7. 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Arena params
  8. 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Arena arenas: myarena
  9. 2013-05-25 08:46:57 [SEVERE] Couldn't parse Option PICKUPITEMOFF value=null
  10. 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded DeathMatch params
  11. 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded DeathMatch arenas: dmarena
  12. 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Colosseum params
  13. 2013-05-25 08:46:57 [INFO] [BattleArena] No arenas found for arenatype=Colosseum cs=
  14. 2013-05-25 08:46:57 [SEVERE] Couldn't parse Option PICKUPITEMOFF value=null
  15. 2013-05-25 08:46:57 [SEVERE] Couldn't parse Option PICKUPITEMOFF value=null
  16. 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Battleground params
  17. 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Battleground arenas: bgarena
  18. 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Duel params
  19. 2013-05-25 08:46:57 [INFO] [BattleArena] No arenas found for arenatype=Duel cs=
  20. 2013-05-25 08:46:57 [SEVERE] Couldn't parse Option PICKUPITEMOFF value=null
  21. 2013-05-25 08:46:57 [INFO] [BattleArena] Loaded Tourney params
  22. 2013-05-25 08:46:57 [INFO] [BattleArena] v3.8.8.1.5.1 enabled!
  23.  
  24. ================================================================================
  25.  
  26. config :
  27.  
  28. configVersion: 2.2.6
  29.  
  30.  
  31.  
  32.  
  33.  
  34.  
  35.  
  36.  
  37.  
  38.  
  39.  
  40. # Auto Update the BattleArena plugin (only works for unix/linux/mac)
  41. # Updates will be retrieved from the latest plugin on the bukkit site
  42. autoUpdate: false
  43.  
  44. ## What is the money on this server called
  45. moneyName: rubles
  46.  
  47. ### Misc Options
  48. # some servers like to teleport people into the floor, you can adjust the Y offset of the teleport
  49. # to make them teleport higher by default, 1.0 = 1 block
  50. teleportYOffset: 1.0
  51.  
  52. # When a player joins an arena and their inventory is stored
  53. # how many old inventories should be saved
  54. # put in 0 if you don't want this option
  55. numberSavedInventories: 5
  56.  
  57.  
  58. # which player commands should be disabled when they enter an arena
  59. disabledCommands: [home, spawn, payhome, warp, watch, sethome, ma, mobarena, back, tpa, tpaccept, inf, jump, fly, town, t, gm, tpahere, port]
  60.  
  61. # What commands should be disabled when the player is inside of a queue, but not in a match
  62. disabledQueueCommands: []
  63.  
  64. # which heroes skills should be disabled when they enter an arena
  65. disabledHeroesSkills: []
  66.  
  67. # If set to true, items that are usually not stackable will be stacked when
  68. # a player is given items. Examples: 64 mushroom soup, or 64 snow_ball, instead of 1 or 16
  69. ignoreMaxStackSize: true
  70.  
  71. # if set to true, given enchanted items will not be limited to 'normal' safe enchantment levels
  72. # Example, most weapons are limited to sharpness 5. if unsafeItemEnchants: true, this can be any level
  73. unsafeItemEnchants: false
  74.  
  75. # If true if a player joins a match which has 2 arenas. 1v1 and 1v1v1v1. Then 1v1 will happen first
  76. # afterwards the 1v1v1v1 is guaranteed to be the next arena used.
  77. # if false. if after the 1v1 is used, and the match ends, the 1v1 can be used again before the 1v1v1v1
  78. useArenasOnlyInOrder: false
  79.  
  80. ## Bukkit or Minecraft had a bug that sometimes caused players to be invisible after teleporting
  81. # If this is happening on your server set this to true.
  82. # This option will be taken away once I have confirmed bukkit has fixed the problem
  83. enableInvisibleTeleportFix: true
  84.  
  85.  
  86. ### Option sets allow you to give an easy to remember name for a group of options
  87. # you can add as many of your own as you want
  88. # there are two hidden defaults. storeAll, and restoreAll that can not be overridden
  89. # storeAll: with options [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
  90. # restoreAll: with options [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
  91. optionSets:
  92. storeAll1:
  93. options: [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
  94. restoreAll1:
  95. options: [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
  96.  
  97.  
  98.  
  99.  
  100. ## default Options (these can be overridden by each match/event type)
  101. defaultOptions:
  102. useScoreboard: true ### Use the scoreboard
  103. useColoredNames: true ## color team names (needs TagAPI or Scoreboard)
  104.  
  105. ### Match Options
  106. secondsTillMatch: 0 ## Time between onPrestart and onStart
  107. secondsToLoot: 0 ## Time after winning to run around and collect loot
  108. matchTime: 3200 ## How long do timed matches last, (in seconds)
  109. matchUpdateInterval: 60 ## For timed matched, how long between sending players match updates
  110.  
  111. ## when set to true when a player joins a queue the match will attempt to
  112. ## start after the forceStartTime regardless if the minimum amount of people
  113. ## have joined. Example: say 2 teams of 4 people each is needed, if after
  114. ## the forceStartTime is exceeded only 2 teams of 1 person is needed to start.
  115. matchForceStartTime: 180
  116.  
  117. ## Enable ready block (a block players can click to signify they are ready)
  118. enablePlayerReadyBlock: false
  119. readyBlockType: 42 ## what is the ready block (42 is iron_block)
  120.  
  121. ### Event Options
  122. eventCountdownTime: 150 ## How long before announcing an automated event and its start
  123. eventCountdownInterval: 120 ## How often will it announce a reminder that its open and you can join
  124. ## If true, when a player joins and an event that can be opened, it will be
  125. ## silently opened and the player will join
  126. allowPlayerCreation: true
  127.  
  128.  
  129. ### Duel Options
  130. allowRatedDuels: false
  131. # default duel options to pass in. Example [rated,money=100]
  132. defaultDuelOptions: []
  133.  
  134. # after a player rejects a duel, how long before they can be challenged again
  135. challengeInterval: 1800 # (seconds) 1800 = 30minutes
  136.  
  137. ### Scheduled Event Options
  138. ### Valid options [startContinuous, startNext]
  139. onServerStart: [startContinuous]
  140.  
  141. ### Match/Event Announcements
  142. ## these only affect the broadcasts to the server or channel, not the messages the fighting players receive
  143. ## announce : announce these messages
  144. ## dontannounce : dont announce these messages
  145. ## server : use herochat with the channel specified
  146. ## herochat=<channel> : use herochat with the channel specified
  147. announcements:
  148. onPreStart: [ dontannounce ] ## match going to happen soon, example 'P1[p1Elo] vs P2[p2elo]'
  149. onStart: [ dontannounce ] ## match starting
  150. onVictory: [ announce ] ## match has been won, exmaple 'P1[p1elo] has defeated P2[p2elo]'
  151.  
  152. ### Default event Announcements
  153. eventAnnouncements:
  154. onOpen: [ announce, server ] ## event is now open
  155. onStart: [ announce, server ] ## event is starting
  156. onVictory: [ announce, server ] ## event has been won
  157.  
  158. ### Prerequisites
  159. # prerequisites is what they need to have BEFORE joining, this will also be rechecked when the players teleport in
  160. # if there is money, this is taken from their account when they type the command to join
  161. # Prerequisite Options
  162. # needsArmor
  163.  
  164. ========================================== competition arena config =====================================
  165.  
  166. configVersion: 2.0
  167. Arena:
  168. enabled: true
  169. joinType: Queue
  170. type: arena
  171. database: arena
  172. rated: true
  173. prefix: "&6[Arena]&e"
  174. teamSize: 1
  175. nTeams: 2
  176. onPrestart:
  177. options: [pvpOff, teleportIn, deEnchant, teleportWaitroom]
  178. onStart:
  179. options: [dropItemOff, pickupItemOff]
  180. onJoin:
  181. options: [pvpOff, blockBreakOff]
  182. preReqs:
  183. options: [money=5]
  184. onEnter:
  185. options: [storeAll]
  186. onLeave:
  187. options: [restoreAll]
  188. onStart:
  189. options: [teleportIn, pvpOn, blockBreakOff, blockBreakOff]
  190. onSpawn:
  191. options: [deEnchant, giveItems, hunger=20, health=20]
  192. giveClass:
  193. default: champion
  194. items: # ignored if options doesnt have "giveItems"
  195. - bread: 5
  196. onDeath:
  197. options: [clearInventory]
  198. onVictory:
  199. options: [dropItemOff, dontannounce]
  200. onComplete:
  201. options: [teleportOut, clearInventory, wgClearRegion, wgNoEnter]
  202. winner:
  203. options: [health=20, hunger=20, money=40]
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