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- //Erstellt mit Pawnfox!
- #include <a_samp>
- #define CAMERA_MODE_BUMPER 0
- #define CAMERA_MODE_CLOSEEXT 1
- #define CAMERA_MODE_MIDDLEEXT 2
- #define CAMERA_MODE_FAREXT 3
- #define CAMERA_MODE_CINEMATIC 5
- #define SAMPFOX_VERSION10 1
- #define SAMPFOX_INVALID_ID -1
- native SAMPFox_Init(samp_port,sampfox_port=42690);
- native SAMPFox_Kick(playerid);
- native SAMPFox_GetVersion(playerid);
- native SendIdentInfo(playerid,ip[],port,nickname[]);
- native IsSAMPFoxConnected(playerid);
- native IsSAMPFoxIdentified(playerid);
- native HUD_SetPlayerMoneyColor(playerid,color);
- native HUD_SetPlayerWantedColor(playerid,color);
- native HUD_SetPlayerHealthColor(playerid,color);
- native HUD_SetPlayerRadioColor(playerid,color);
- native HUD_GetPlayerMoneyColor(playerid);
- native HUD_GetPlayerWantedColor(playerid);
- native HUD_GetPlayerHealthColor(playerid);
- native HUD_GetPlayerRadioColor(playerid);
- native TogglePlayerHealthBarBorder(playerid,bool:toggle);
- native GetPlayerHealthBarBorderState(playerid);
- native SetPlayerVehicleCameraMode(playerid,mode);
- native GetPlayerVehicleCameraMode(playerid);
- native SetPlayerMaxAircraftHeight(playerid,Float:height);
- native Float:GetPlayerMaxAircraftHeight(playerid);
- native TogglePlayerInfiniteRun(playerid,bool:toggle);
- native GetPlayerInfiniteRunState(playerid);
- native SetHydraRocketDelay(delay);
- native GetHydraRocketDelay();
- native GetPlayerResolution(playerid,&width,&height);
- native SetPlayerPickupSize(playerid,Float:size);
- native Float:GetPlayerPickupSize(playerid);
- native TogglePlayerFireproof(playerid,bool:toggle);
- native GetPlayerFireproofState(playerid);
- native SetPlayerWaveHeight(playerid,Float:height);
- native Float:GetPlayerWaveHeight(playerid);
- native SetPlayerWindDensity(playerid,Float:density);
- native Float:GetPlayerWindDensity(playerid);
- native TogglePlayerHUD(playerid,bool:toggle);
- native GetPlayerHUDState(playerid);
- native TogglePlayerNightVision(playerid,bool:toggle);
- native GetPlayerNVState(playerid);
- native TogglePlayerThermalVision(playerid,bool:toggle);
- native GetPlayerTVState(playerid);
- native SetPlayerGravity(playerid,Float:gravity);
- native Float:GetPlayerGravity(playerid);
- native TogglePlayerGreyRadar(playerid,bool:toggle);
- native GetPlayerGreyRadarState(playerid);
- native TogglePlayerTimeFliesBy(playerid,bool:toggle);
- native GetPlayerTimeFliesByState(playerid);
- native TogglePlayerWheelsOnly(playerid,bool:toggle);
- native GetPlayerWheelsState(playerid);
- native SetPlayerOxygen(playerid,Float:oxygen);
- native Float:GetPlayerOxygen(playerid);
- native TogglePlayerInfOxygen(playerid,bool:toggle);
- native GetPlayerInfOxygenState(playerid);
- native TogglePlayerGreenLights(playerid,bool:toggle);
- native GetPlayerGreenLightsState(playerid);
- native GetPlayerRadioStation(playerid);
- native TogglePlayerEnterExitVisibility(playerid,bool:toggle);
- native GetPlayerEnterExitVisState(playerid);
- native TogglePlayerStrange2DEffect(playerid,bool:toggle);
- native GetPlayerStrage2DEffectState(playerid);
- native SetPlayerRadioVolume(playerid,Float:value);
- native Float:GetPlayerRadioVolume(playerid);
- native SetPlayerSFXVolume(playerid,Float:value);
- native Float:GetPlayerSFXVolume(playerid);
- native GetPlayerCurrentRegion(playerid);
- native SetPlayerFogDensity(playerid,Float:value);
- native Float:GetPlayerFogDensity(playerid);
- native SetPlayerRainDensity(playerid,Float:value);
- native Float:GetPlayerRainDensity(playerid);
- native SetPlayerDeformFactor(playerid,Float:value);
- native Float:GetPlayerDeformFactor(playerid);
- native SetPlayerNearCamDistance(playerid,Float:value);
- native Float:GetPlayerNearCamDistance(playerid);
- native SetPlayerDefaultCamDistance(playerid,Float:value);
- native Float:GetPlayerDefaultCamDistance(playerid);
- native SetPlayerFarCamDistance(playerid,Float:value);
- native Float:GetPlayerFarCamDistance(playerid);
- native TogglePlayerDisabledAiming(playerid,bool:toggle);
- native GetPlayerDisabledAimingState(playerid);
- native TogglePlayerOnFootCamChange(playerid,bool:toggle);
- native GetPlayerOnFootCamChangeState(playerid);
- native SetPlayerCalmWaveHeight(playerid,Float:value);
- native Float:GetPlayerCalmWaveHeight(playerid);
- native TogglePlayerUnderwaterEffect(playerid,bool:toggle);
- native GetPlayerUnderwarterEffectState(playerid);
- native TogglePlayerHorizontalLines(playerid,bool:toggle);
- native GetPlayerHorizontalLinesState(playerid);
- native TakePlayerPhoto(playerid);
- native SetPlayerRainEx(playerid,Float:value);
- native Float:GetPlayerRainEx(playerid);
- native EnablePlayerBrightHorizon(playerid);
- native GetPlayerBrightHorizonState(playerid);
- native SetPlayerFlameColor(playerid,color1,color2);
- native GetPlayerFPS(playerid);
- native SetPlayerNoiseInfo(playerid,nv_noise,th_noise,noise_red,noise_green,noise_blue);
- forward OnSAMPFoxConnect();
- forward OnSAMPFoxDisconnect(playerid);
- forward SAMPFox_OnPlayerConnect(playerid);
- forward SAMPFox_OnPlayerCommandText(playerid, cmdtext[]);
- forward SAMPFox_OnPlayerDisconnect(playerid,reason);
- public OnPlayerConnect(playerid)
- {
- if(!IsPlayerNPC(playerid))
- {
- if(!IsSAMPFoxIdentified(playerid))
- {
- new ip[20];GetPlayerIp(playerid,ip,20);
- new nick[MAX_PLAYER_NAME];GetPlayerName(playerid,nick,MAX_PLAYER_NAME);
- SendIdentInfo(playerid,ip,42690,nick);
- }
- }
- CallLocalFunction("SAMPFox_OnPlayerConnect","d",playerid);
- return 1;
- }
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect SAMPFox_OnPlayerConnect
- forward SAMPFox_OnPlayerConnect(playerid);
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(strcmp("/sampfox_ident",cmdtext,true)==0)
- {
- new ip[20];GetPlayerIp(playerid,ip,20);
- new nick[MAX_PLAYER_NAME];GetPlayerName(playerid,nick,MAX_PLAYER_NAME);
- SendIdentInfo(playerid,ip,42690,nick);
- }
- CallLocalFunction("SAMPFox_OnPlayerCommandText","ds",playerid,cmdtext);
- return 1;
- }
- #if defined _ALS_OnPlayerCommandText
- #undef OnPlayerCommandText
- #else
- #define _ALS_OnPlayerCommandText
- #endif
- #define OnPlayerCommandText SAMPFox_OnPlayerCommandText
- forward SAMPFox_OnPlayerCommandText(playerid,cmdtext[]);
- public OnPlayerDisconnect(playerid,reason)
- {
- if(IsSAMPFoxIdentified(playerid))
- {
- SAMPFox_Kick(playerid);
- }
- CallLocalFunction("SAMPFox_OnPlayerDisconnect","dd",playerid,reason);
- return 1;
- }
- #if defined _ALS_OnPlayerDisconnect
- #undef OnPlayerDisconnect
- #else
- #define _ALS_OnPlayerDisconnect
- #endif
- #define OnPlayerDisconnect SAMPFox_OnPlayerDisconnect
- forward SAMPFox_OnPlayerDisconnect(playerid,reason);
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