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Apr 26th, 2015
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  1. Sat Apr 25 20:47:58 EDT 2015
  2. This program generates long output that should be written into a text file. Start it with 'java -jar chambergen.jar > output.txt'
  3. starting to generate a Portal 2 test chamber logic. This might take a few hours.
  4. starting the initializing phase.
  5. 1%
  6. 2%
  7. 3%
  8. 4%
  9. 5%
  10. 6%
  11. 7%
  12. 8%
  13. 9%
  14.  
  15. ... the program counts all the way to 100 ...
  16.  
  17. 94%
  18. 95%
  19. 96%
  20. 97%
  21. 98%
  22. 99%
  23. 100%
  24. finished the initializing phase.
  25. 0 out of 360. This counter sets back occasionally.
  26. 1 out of 360. This counter sets back occasionally.
  27. 2 out of 360. This counter sets back occasionally.
  28. 3 out of 360. This counter sets back occasionally.
  29. 4 out of 360. This counter sets back occasionally.
  30. 5 out of 360. This counter sets back occasionally.
  31. 6 out of 360. This counter sets back occasionally.
  32. 7 out of 360. This counter sets back occasionally.
  33.  
  34. ... a lot more of this ...
  35.  
  36. 356 out of 360. This counter sets back occasionally.
  37. 357 out of 360. This counter sets back occasionally.
  38. 358 out of 360. This counter sets back occasionally.
  39. 359 out of 360. This counter sets back occasionally.
  40. 360 out of 360. This counter sets back occasionally.
  41. 360 out of 360. This counter sets back occasionally.
  42. The main generation phase is done. Now starting postprocessing.
  43. starting a new round of postprocessing. This can take a few hours.
  44. 1/64
  45. 2/64
  46. 3/64
  47. 4/64
  48. 5/64
  49. 6/64
  50. 7/64
  51. 8/64
  52.  
  53. ... counts to 64 ...
  54.  
  55. 60/64
  56. 61/64
  57. 62/64
  58. 63/64
  59. 64/64
  60. finished this round of postprocessing.
  61. starting a new round of postprocessing. This can take a few hours.
  62. 1/64
  63. 2/64
  64. 3/64
  65. 4/64
  66. 5/64
  67.  
  68. ... counts to 64 again ...
  69.  
  70. 58/64
  71. 59/64
  72. 60/64
  73. 61/64
  74. 62/64
  75. 63/64
  76. 64/64
  77. finished this round of postprocessing.
  78. starting a new round of postprocessing. This can take a few hours.
  79. 1/64
  80. 2/64
  81. 3/64
  82. 4/64
  83. 5/64
  84. 6/64
  85. 7/64
  86. 8/64
  87. 9/64
  88. 10/64
  89.  
  90. ... counts to 64 a third time ...
  91.  
  92. 59/64
  93. 60/64
  94. 61/64
  95. 62/64
  96. 63/64
  97. 64/64
  98. finished this round of postprocessing.
  99. starting a new round of postprocessing. This can take a few hours.
  100. 1/64
  101. 2/64
  102. 3/64
  103. 4/64
  104. 5/64
  105. 6/64
  106. 7/64
  107. 8/64
  108. 9/64
  109. 10/64
  110. 11/64
  111.  
  112. ... counts to 64 one last time ...
  113.  
  114. 57/64
  115. 58/64
  116. 59/64
  117. 60/64
  118. 61/64
  119. 62/64
  120. 63/64
  121. 64/64
  122. finished this round of postprocessing.
  123. no more rounds of postprocessing.
  124.  
  125. The test chamber looks as follows:
  126. descriptions of the locations 0 to 7:
  127. 0:[[starting location][portal surface on wall]]
  128. 1:[[exit location with a door sealed by two cube buttons][portal surface on wall]]
  129. 2:[[portal surface on wall]]
  130. 3:[[storage cube dropper]]
  131. 4:[[cube button that activates things with label '1']]
  132. 5:[[button to spawn storage cube][button to spawn companion cube]]
  133. 6:[[portal surface on wall][companion cube dropper]]
  134. 7:[[portal surface on wall]]
  135. descriptions of the connections between the locations:
  136. from 0 to 5: hallway
  137. from 1 to 6: fizzler
  138. from 1 to 7: a grating on top of a high cliff so that one can only see in one direction
  139. from 2 to 1: grating
  140. from 2 to 5: a sea with a jump pad in one direction
  141. from 3 to 1: fizzler
  142. from 4 to 3: a high cliff that one can jump down but not climb up or throw cubes up
  143. from 7 to 3: laser field that deactivates when button '1' is pressed
  144. from 7 to 4: a high cliff that one can jump down but not climb up or throw cubes up
  145. from 7 to 6: a grating on top of a high cliff so that one can only see in one direction
  146. You can use a graph visualization software to visualize the chamber's layout, for example GraphViz.
  147.  
  148.  
  149. A solution to the test chamber consists of the following steps:
  150. from the state {player at 0} use the action 'move' to reach the state {player at 5}
  151. from the state {player at 5} use the action 'place orange portal' to reach the state {player at 5, orange portal at 2}
  152. from the state {player at 5, orange portal at 2} use the action 'spawn a new cube' to reach the state {player at 5, companion cube at 6, orange portal at 2}
  153. from the state {player at 5, companion cube at 6, orange portal at 2} use the action 'spawn a new cube' to reach the state {player at 5, storage cube at 3, companion cube at 6, orange portal at 2}
  154. from the state {player at 5, storage cube at 3, companion cube at 6, orange portal at 2} use the action 'move' to reach the state {player at 0, storage cube at 3, companion cube at 6, orange portal at 2}
  155. from the state {player at 0, storage cube at 3, companion cube at 6, orange portal at 2} use the action 'place blue portal' to reach the state {player at 0, storage cube at 3, companion cube at 6, blue portal at 0, orange portal at 2}
  156. from the state {player at 0, storage cube at 3, companion cube at 6, blue portal at 0, orange portal at 2} use the action 'use blue portal' to reach the state {player at 2, storage cube at 3, companion cube at 6, blue portal at 0, orange portal at 2}
  157. from the state {player at 2, storage cube at 3, companion cube at 6, blue portal at 0, orange portal at 2} use the action 'place blue portal' to reach the state {player at 2, storage cube at 3, companion cube at 6, blue portal at 1, orange portal at 2}
  158. from the state {player at 2, storage cube at 3, companion cube at 6, blue portal at 1, orange portal at 2} use the action 'use orange portal' to reach the state {player at 1, storage cube at 3, companion cube at 6, blue portal at 1, orange portal at 2}
  159. from the state {player at 1, storage cube at 3, companion cube at 6, blue portal at 1, orange portal at 2} use the action 'place orange portal' to reach the state {player at 1, storage cube at 3, companion cube at 6, blue portal at 1, orange portal at 7}
  160. from the state {player at 1, storage cube at 3, companion cube at 6, blue portal at 1, orange portal at 7} use the action 'use blue portal' to reach the state {player at 7, storage cube at 3, companion cube at 6, blue portal at 1, orange portal at 7}
  161. from the state {player at 7, storage cube at 3, companion cube at 6, blue portal at 1, orange portal at 7} use the action 'place blue portal' to reach the state {player at 7, storage cube at 3, companion cube at 6, blue portal at 6, orange portal at 7}
  162. from the state {player at 7, storage cube at 3, companion cube at 6, blue portal at 6, orange portal at 7} use the action 'use orange portal' to reach the state {player at 6, storage cube at 3, companion cube at 6, blue portal at 6, orange portal at 7}
  163. from the state {player at 6, storage cube at 3, companion cube at 6, blue portal at 6, orange portal at 7} use the action 'carry cube(s) through blue portal' to reach the state {player at 7, storage cube at 3, companion cube at 7, blue portal at 6, orange portal at 7}
  164. from the state {player at 7, storage cube at 3, companion cube at 7, blue portal at 6, orange portal at 7} use the action 'carry cube(s)' to reach the state {player at 4, storage cube at 3, companion cube at 4, blue portal at 6, orange portal at 7}
  165. from the state {player at 4, storage cube at 3, companion cube at 4, blue portal at 6, orange portal at 7} use the action 'move' to reach the state {player at 3, storage cube at 3, companion cube at 4, blue portal at 6, orange portal at 7}
  166. from the state {player at 3, storage cube at 3, companion cube at 4, blue portal at 6, orange portal at 7} use the action 'throw cube' to reach the state {player at 3, storage cube at 7, companion cube at 4, blue portal at 6, orange portal at 7}
  167. from the state {player at 3, storage cube at 7, companion cube at 4, blue portal at 6, orange portal at 7} use the action 'move' to reach the state {player at 1, storage cube at 7, companion cube at 4}
  168. from the state {player at 1, storage cube at 7, companion cube at 4} use the action 'place orange portal' to reach the state {player at 1, storage cube at 7, companion cube at 4, orange portal at 2}
  169. from the state {player at 1, storage cube at 7, companion cube at 4, orange portal at 2} use the action 'place blue portal' to reach the state {player at 1, storage cube at 7, companion cube at 4, blue portal at 1, orange portal at 2}
  170. from the state {player at 1, storage cube at 7, companion cube at 4, blue portal at 1, orange portal at 2} use the action 'use blue portal' to reach the state {player at 2, storage cube at 7, companion cube at 4, blue portal at 1, orange portal at 2}
  171. from the state {player at 2, storage cube at 7, companion cube at 4, blue portal at 1, orange portal at 2} use the action 'move' to reach the state {player at 5, storage cube at 7, companion cube at 4, blue portal at 1, orange portal at 2}
  172. from the state {player at 5, storage cube at 7, companion cube at 4, blue portal at 1, orange portal at 2} use the action 'spawn a new cube' to reach the state {player at 5, storage cube at 7, companion cube at 6, blue portal at 1, orange portal at 2}
  173. from the state {player at 5, storage cube at 7, companion cube at 6, blue portal at 1, orange portal at 2} use the action 'move' to reach the state {player at 0, storage cube at 7, companion cube at 6, blue portal at 1, orange portal at 2}
  174. from the state {player at 0, storage cube at 7, companion cube at 6, blue portal at 1, orange portal at 2} use the action 'place orange portal' to reach the state {player at 0, storage cube at 7, companion cube at 6, blue portal at 1, orange portal at 0}
  175. from the state {player at 0, storage cube at 7, companion cube at 6, blue portal at 1, orange portal at 0} use the action 'use orange portal' to reach the state {player at 1, storage cube at 7, companion cube at 6, blue portal at 1, orange portal at 0}
  176. from the state {player at 1, storage cube at 7, companion cube at 6, blue portal at 1, orange portal at 0} use the action 'place orange portal' to reach the state {player at 1, storage cube at 7, companion cube at 6, blue portal at 1, orange portal at 7}
  177. from the state {player at 1, storage cube at 7, companion cube at 6, blue portal at 1, orange portal at 7} use the action 'use blue portal' to reach the state {player at 7, storage cube at 7, companion cube at 6, blue portal at 1, orange portal at 7}
  178. from the state {player at 7, storage cube at 7, companion cube at 6, blue portal at 1, orange portal at 7} use the action 'place blue portal' to reach the state {player at 7, storage cube at 7, companion cube at 6, blue portal at 6, orange portal at 7}
  179. from the state {player at 7, storage cube at 7, companion cube at 6, blue portal at 6, orange portal at 7} use the action 'carry cube(s) through orange portal' to reach the state {player at 6, storage cube at 6, companion cube at 6, blue portal at 6, orange portal at 7}
  180. from the state {player at 6, storage cube at 6, companion cube at 6, blue portal at 6, orange portal at 7} use the action 'put cube through blue portal' to reach the state {player at 6, storage cube at 7, companion cube at 7, blue portal at 6, orange portal at 7}
  181. from the state {player at 6, storage cube at 7, companion cube at 7, blue portal at 6, orange portal at 7} use the action 'move' to reach the state {player at 1, storage cube at 7, companion cube at 7}
  182. from the state {player at 1, storage cube at 7, companion cube at 7} use the action 'place orange portal' to reach the state {player at 1, storage cube at 7, companion cube at 7, orange portal at 7}
  183. from the state {player at 1, storage cube at 7, companion cube at 7, orange portal at 7} use the action 'place blue portal' to reach the state {player at 1, storage cube at 7, companion cube at 7, blue portal at 1, orange portal at 7}
  184. from the state {player at 1, storage cube at 7, companion cube at 7, blue portal at 1, orange portal at 7} use the action 'use blue portal' to reach the state {player at 7, storage cube at 7, companion cube at 7, blue portal at 1, orange portal at 7}
  185. from the state {player at 7, storage cube at 7, companion cube at 7, blue portal at 1, orange portal at 7} use the action 'carry cube(s) through orange portal' to reach the state {player at 1, storage cube at 1, companion cube at 1, blue portal at 1, orange portal at 7}
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