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- Clockwork Dwarves
- Faction Overview:
- Has two scouts, fire melee healer, Marksman soldier, Archer, Tank (with good damage and hps)
- Great resistances, but low(for dwarves hills and mountains defences). Very slow faction.
- Unit Overview:
- Typical fighter 67 vs blade/pierce/impact , 60 vs magic
- Clockwork 64 vs blade, 48 vs pierce 54 vs impact, 38 vs magic (increase Hp decrease resistances a bit to make it similar vs blade/pierce/impact but better off vs magic. Their marksman is factional strength so I dont count it in on level 1.
- Increased HP Clockwork values: 73 vs blade/pierce, 63 vs impact ,51 vs magic
- (exactly where we want him, weaker vs magic somewhat weaker vs impact, stronger vs pierce, blade.
- Tried with: clockwork soldier blade resistance decreased to 30% from 40%
- Tried with: clockwork soldier Hp increased to 36 from 27
- level 2 runefighter 89 vs Blade/pierce/impact, 79 vs magic ------ damage 30 magical
- level 2 steelclad 120 vs blade/pierce/impact, 93 vs magic -------- damage: 33
- level 2 Miasmist 104 vs blade/pierce, 91 vs impact, 72 vs magic------ damage: 24 and 21 +8 ranged (when reduced to 30% blade)
- (so definitely a more damaging one(53 damage overall) so he needs to be squishier)
- level 2 Marshal 135 vs Blade, 101 vs impact, 116 vs Pierce, 81 vs magic ----- damage: 30 marksman, Leadership (with reduced -10% to blade they become in a sweet spot of being good units with marksman ability a combination of endurance+ macial weakness so no need to change anything but -10% blade.
- level 2 Miasmist with reduced hp: 93 vs blade/pierce , 82 vs impact , 65 vs magic
- (most of the magical damage is ranged, so he will deal a lot of damage in retaliation to squishy mages. Still have more HP vs blade/pierce than rune fighter
- )
- Triggerman: (on level 1 he has similar stats to thunderer, less damage but more Hp )
- Greaser: (interesting mixture between healer/melee mage and blocker)
- Suggested Changes:
- Soldier
- blade to 30% from 40%
- Hp increased to 34 from 27
- Hills defence increased to 60% from 50%
- Mountains defence increased to 60% from 50%
- Fungus defence increased to 40% from 30%
- Miasmist
- Hp reduced to 46 from 51
- blade resistance reduced to 30% from 40%
- exp reduced level 2-3 to 74 from 86 (just to compensate for the loss of HP)
- Hills defence increased to 60% from 50%
- Mountains defence increased to 60% from 50%
- Fungus defence increased to 40% from 30%
- Marshal
- Hp reduced to 52 from 57
- blade resistance reduced to 30% from 40%
- Hills defence increased to 60% from 50%
- Mountains defence increased to 60% from 50%
- Fungus defence increased to 40% from 30%
- Gas baron
- hp reduced to 60 from 64
- blade resistance decreased to 30% from 40%
- Hills defence increased to 60% from 50%
- Mountains defence increased to 60% from 50%
- Fungus defence increased to 40% from 30%
- General
- damage increased to 15-3 from 13-3
- Hills defence increased to 60% from 50%
- Mountains defence increased to 60% from 50%
- Fungus defence increased to 40% from 30%
- Triggerman
- Hp decreased to 33 from 38
- ranged damage increased to 4-6 from 3-6
- melee damage decreased to 4-2 (to make up for their strength in ranged damage)
- Flat defence decreased to 30% from 40%
- (the progression goes from 4-6 to 5-7 to 6-8 and given their high price its somewhat justified (also it will diversify them from the flying scouts who are cheaper but have more movement speed and less damage)
- Gunner
- melee damage increased to 6-2 from 3-2(i think the lowered the damage on level 2 was there by mistake)
- Flat defence decreased to 30% from 40%
- Gunner cost increased to 34 from 32
- Artillery
- Flat defence decreased to 30% from 40%
- Greaser
- cost decreased from 22 to 18 (it has 18 damage but no 70% chance to hit)
- Hp decreased to 38 from 43
- movement increased from 3 to 4 (no unit should have movement 3 unless extremely powerful and greasers were not the case)
- Flat defence decreased to 30% from 40%
- Oiler
- movement increased from 3 to 4
- Flat defence decreased to 30% from 40%
- Exp increased to 84 from 76 (because of the increased damage)
- Blazer
- movement increased to 4 from 3
- damage increased to 14-3 from 12-3
- Flat defence decreased to 30% from 40%
- (Otherwise the units seems quite powerful, but a little bit of a hit and miss)
- Armored Mechanic
- resistances: Arcane 10, Blade 30, Cold 0, Fire 0, Impact 20, Pierce 30
- (increase of all resistances by 10% since he's supposed to be armored)
- HP increased to 64 from 60 (EDITED)
- moves increased from 3 to 4
- Flat defence decreased to 30% from 40%
- Wooden Bird
- Hp increased from 27 to 32
- blade resistance decreased to 30% from 40% (to be systematic with the other clockwork dwarves)
- pierce resistance decreased to 40% from 60% (making it slightly less invulnerable to pierce damage)
- fire vulnerability increased to -20% from -10% (it is wooden after all)
- Steel Eagle Cost increased to 25 from 20
- Blade to 30 from 40
- Pierce to 40 from 60
- Fire vulnerability - no change (he's made of steel now)
- Contraption Changes: (this overall keeps the blade HP, reduces the pierce HP, increases the magical/impact HP and also gives him more damage)
- Contraption Hp increased to 23 from 21
- Contraption blade resistance decreased to 30% from 40%
- Contraption Pierce resistance decreased to 40% from 60%
- Contraption damage increased to 6-2 from 5-2 (EDITED) (to address their lack of impact damage (slightly worse than soldier damage/gold ratio - (contraption: 1.16 compared to 1.31 for soldier)
- So now instead of pierce blocker you get a more complete unit, who fills the gap for the lack of impact damage.
- Golem damage increased to 7x3 from 6x3
- Golem blade resistance decreased to 30% from 40%
- Golem pierce resistance decreased to 40% from 60%
- Golem cost increased to 16
- Automaton blade resistance decreased to 30% from 40%
- Automaton pierce resistance decreased to 40% from 60%
- Automaton flat defence increased to 50% from 40% (this is the buff to compensate for the missing resistances)
- (It is also thematic since it has extra pair of limbs so they "scuttle like spiders and leap like frogs" )
- Autoamton cost increased to 27 (just in case you can buy it in the ageless heroes)
- Wanderer: Kind of heavy infantry, golem and spearman mix.
- Wanderer cost increased to 22 from 21
- Wanderer HP decreased to 45 from 49 (decrease the HPs a bit since the unit is quite good)
- Wanderer damage increased from 11-2 to 12-2 (to compensate a bit for the lowered resistances)
- Wanderer blade resistance decreased from 40% to 30%
- Wanderer pierce resistance decreased from 60% to 40%
- Wanderer exp price level 1-2 increased from 39 to 48
- Rambler damage increased from 11-3 to 12-3
- Rambler blade resistance decreased form 40% to 30%
- Rambler pierce resistance decreased from 60% to 40%
- Rambler exp price level 2-3 increased from 70 to 80
- (the upgrade gets a lot of extra hit points and speed just making it cost a little bit cheaper for what it does (instead of a lot cheaper)
- Itinerant damage increased from 11-4 to 12-4
- Itinerant blade resistance decreased form 40% to 30%
- Itinerant pierce resistance decreased from 60% to 40%
- Add:
- Automaton
- Iron golem
- Goliath
- Changes:
- Automaton - Golem Soldier (rename)
- Iron Golem - Iron Golem Soldier (rename)
- Automaton (now Golem Solider) resistances:
- Arcane to 20 from 30
- Blade to 40 from 50
- Cold to 20 from 30
- Defence in Shallow water increased to 20% from 10%
- Defence in Swamp increased to 20% from 10%
- Iron Golem (now Iron Golem Soldier)
- Hp increased to 60 from 48
- melee damage increased to 13-2 from 11-2
- Arcane to 20 from 30
- Blade to 40 from 50
- Cold to 20 from 30
- exp increased to 90 from 70
- Defence in Shallow water increased to 20% from 10%
- Defence in Swamp increased to 20% from 10%
- Goliath
- Hp increased to 80 from 61
- melee damage increased to 17-2
- Arcane to 20 from 30
- Blade to 40 from 50
- Cold to 20 from 30
- Defence in Shallow water increased to 20% from 10%
- Defence in Swamp increased to 20% from 10%
- (this way they are sturdy tanks and blocker that deal some damage if engaged (but mostly blockers))
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