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- import pygame, os, sys, random
- from pygame.locals import *
- pygame.init()
- FPS = 30
- fpsClock = pygame.time.Clock()
- gameSurface = pygame.display.set_mode((640, 480))
- pygame.display.set_caption('beginner')
- bgImg = pygame.image.load(os.path.join("space_invaders", "space_image.png")).convert()
- shipImg = pygame.image.load('ship.bmp').convert()
- position = shipImg.get_rect(bottom=480, centerx=random.randrange(640))
- while True:
- gameSurface.blit(bgImg, (0,0))
- for event in pygame.event.get():
- if event.type == QUIT:
- pygame.quit()
- sys.exit()
- if event.type == KEYDOWN:
- # keyboard inputs
- if event.key == K_LEFT:
- position.centerx -= 1
- if event.key == K_RIGHT:
- position.centerx += 1
- gameSurface.blit(shipImg, position)
- pygame.display.update()
- fpsClock.tick(FPS)
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