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May 29th, 2015
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ethan\Desktop\New Life\new life 2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Dec 9 2014)
  7. 2 threads
  8. materialPath: C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Users\Ethan\Desktop\New Life\new life 2.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\users\admin\documents\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 1514 detail faces...done (1)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (4)
  25. writing C:\Users\Ethan\Desktop\New Life\new life 2.prt...Building visibility clusters...
  26. done (0)
  27. Creating default LDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day01_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Creating default HDR cubemaps for env_cubemap using skybox materials:
  31. skybox/sky_day01_01*.vmt
  32. ! Run buildcubemaps in the engine to get the correct cube maps.
  33. Finding displacement neighbors...
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Building Physics collision data...
  37. done (0) (1359492 bytes)
  38. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  39. Compacting texture/material tables...
  40. Reduced 4371 texinfos to 3425
  41. Reduced 34 texdatas to 28 (753 bytes to 546)
  42. Writing C:\Users\Ethan\Desktop\New Life\new life 2.bsp
  43. 7 seconds elapsed
  44.  
  45. ** Executing...
  46. ** Command: "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  47. ** Parameters: -game "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\Ethan\Desktop\New Life\new life 2"
  48.  
  49. Valve Software - vvis.exe (Dec 9 2014)
  50. fastvis = true
  51. 2 threads
  52. reading c:\users\ethan\desktop\new life\new life 2.bsp
  53. reading c:\users\ethan\desktop\new life\new life 2.prt
  54. 294 portalclusters
  55. 757 numportals
  56. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. Optimized: 2491 visible clusters (3.70%)
  58. Total clusters visible: 67311
  59. Average clusters visible: 228
  60. Building PAS...
  61. Average clusters audible: 292
  62. visdatasize:23967 compressed from 23520
  63. writing c:\users\ethan\desktop\new life\new life 2.bsp
  64. 0 seconds elapsed
  65.  
  66. ** Executing...
  67. ** Command: "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  68. ** Parameters: -game "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\Ethan\Desktop\New Life\new life 2"
  69.  
  70. Valve Software - vrad.exe SSE (Dec 9 2014)
  71.  
  72. Valve Radiosity Simulator
  73. 2 threads
  74. [Reading texlights from 'lights.rad']
  75. [45 texlights parsed from 'lights.rad']
  76.  
  77. Loading c:\users\ethan\desktop\new life\new life 2.bsp
  78. Setting up ray-trace acceleration structure... Done (4.12 seconds)
  79. 17961 faces
  80. 184878 square feet [26622500.00 square inches]
  81. 0 Displacements
  82. 0 Square Feet [0.00 Square Inches]
  83. 17961 patches before subdivision
  84. 41705 patches after subdivision
  85. 137 direct lights
  86. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  87. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (47)
  88. transfers 8082267, max 1156
  89. transfer lists: 61.7 megs
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #1 added RGB(948963, 904023, 787416)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #2 added RGB(367148, 308928, 228572)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #3 added RGB(151476, 114581, 73006)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #4 added RGB(61741, 42558, 23428)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #5 added RGB(25896, 16297, 7782)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #6 added RGB(10828, 6275, 2604)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #7 added RGB(4641, 2462, 891)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #8 added RGB(1977, 972, 307)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #9 added RGB(866, 390, 108)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  109. Bounce #10 added RGB(375, 158, 38)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #11 added RGB(168, 65, 14)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #12 added RGB(74, 27, 5)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #13 added RGB(34, 11, 2)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  117. Bounce #14 added RGB(15, 5, 1)
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  119. Bounce #15 added RGB(7, 2, 0)
  120. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  121. Bounce #16 added RGB(3, 1, 0)
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  123. Bounce #17 added RGB(2, 0, 0)
  124. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  125. Bounce #18 added RGB(1, 0, 0)
  126. Build Patch/Sample Hash Table(s).....Done<0.0129 sec>
  127. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  128. FinalLightFace Done
  129. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  130. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
  131. Writing leaf ambient...done
  132. Ready to Finish
  133.  
  134. Object names Objects/Maxobjs Memory / Maxmem Fullness
  135. ------------ --------------- --------------- --------
  136. models 2/1024 96/49152 ( 0.2%)
  137. brushes 3197/8192 38364/98304 (39.0%)
  138. brushsides 43966/65536 351728/524288 (67.1%)
  139. planes 57044/65536 1140880/1310720 (87.0%) VERY FULL!
  140. vertexes 32304/65536 387648/786432 (49.3%)
  141. nodes 656/65536 20992/2097152 ( 1.0%)
  142. texinfos 3425/12288 246600/884736 (27.9%)
  143. texdata 28/2048 896/65536 ( 1.4%)
  144. dispinfos 0/0 0/0 ( 0.0%)
  145. disp_verts 0/0 0/0 ( 0.0%)
  146. disp_tris 0/0 0/0 ( 0.0%)
  147. disp_lmsamples 0/0 0/0 ( 0.0%)
  148. faces 17961/65536 1005816/3670016 (27.4%)
  149. hdr faces 0/65536 0/3670016 ( 0.0%)
  150. origfaces 15863/65536 888328/3670016 (24.2%)
  151. leaves 659/65536 21088/2097152 ( 1.0%)
  152. leaffaces 19206/65536 38412/131072 (29.3%)
  153. leafbrushes 3847/65536 7694/131072 ( 5.9%)
  154. areas 2/256 16/2048 ( 0.8%)
  155. surfedges 159423/512000 637692/2048000 (31.1%)
  156. edges 93150/256000 372600/1024000 (36.4%)
  157. LDR worldlights 137/8192 12056/720896 ( 1.7%)
  158. HDR worldlights 0/8192 0/720896 ( 0.0%)
  159. leafwaterdata 0/32768 0/393216 ( 0.0%)
  160. waterstrips 2507/32768 25070/327680 ( 7.7%)
  161. waterverts 0/65536 0/786432 ( 0.0%)
  162. waterindices 43530/65536 87060/131072 (66.4%)
  163. cubemapsamples 0/1024 0/16384 ( 0.0%)
  164. overlays 0/512 0/180224 ( 0.0%)
  165. LDR lightdata [variable] 1099948/0 ( 0.0%)
  166. HDR lightdata [variable] 0/0 ( 0.0%)
  167. visdata [variable] 23967/16777216 ( 0.1%)
  168. entdata [variable] 181406/393216 (46.1%)
  169. LDR ambient table 659/65536 2636/262144 ( 1.0%)
  170. HDR ambient table 659/65536 2636/262144 ( 1.0%)
  171. LDR leaf ambient 2100/65536 58800/1835008 ( 3.2%)
  172. HDR leaf ambient 659/65536 18452/1835008 ( 1.0%)
  173. occluders 0/0 0/0 ( 0.0%)
  174. occluder polygons 0/0 0/0 ( 0.0%)
  175. occluder vert ind 0/0 0/0 ( 0.0%)
  176. detail props [variable] 1/12 ( 8.3%)
  177. static props [variable] 1/12 ( 8.3%)
  178. pakfile [variable] 212726/0 ( 0.0%)
  179. physics [variable] 1359492/4194304 (32.4%)
  180. physics terrain [variable] 2/1048576 ( 0.0%)
  181.  
  182. Level flags = 0
  183.  
  184. Total triangle count: 57670
  185. Writing c:\users\ethan\desktop\new life\new life 2.bsp
  186. 1 minute, 8 seconds elapsed
  187.  
  188. ** Executing...
  189. ** Command: Copy File
  190. ** Parameters: "C:\Users\Ethan\Desktop\New Life\new life 2.bsp" "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod\maps\new life 2.bsp"
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