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- ** Executing...
- ** Command: "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Ethan\Desktop\New Life\new life 2.vmf"
- Valve Software - vbsp.exe (Dec 9 2014)
- 2 threads
- materialPath: C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\Ethan\Desktop\New Life\new life 2.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\users\admin\documents\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1514 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (4)
- writing C:\Users\Ethan\Desktop\New Life\new life 2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (1359492 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 4371 texinfos to 3425
- Reduced 34 texdatas to 28 (753 bytes to 546)
- Writing C:\Users\Ethan\Desktop\New Life\new life 2.bsp
- 7 seconds elapsed
- ** Executing...
- ** Command: "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Users\Ethan\Desktop\New Life\new life 2"
- Valve Software - vvis.exe (Dec 9 2014)
- fastvis = true
- 2 threads
- reading c:\users\ethan\desktop\new life\new life 2.bsp
- reading c:\users\ethan\desktop\new life\new life 2.prt
- 294 portalclusters
- 757 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 2491 visible clusters (3.70%)
- Total clusters visible: 67311
- Average clusters visible: 228
- Building PAS...
- Average clusters audible: 292
- visdatasize:23967 compressed from 23520
- writing c:\users\ethan\desktop\new life\new life 2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Users\Ethan\Desktop\New Life\new life 2"
- Valve Software - vrad.exe SSE (Dec 9 2014)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\ethan\desktop\new life\new life 2.bsp
- Setting up ray-trace acceleration structure... Done (4.12 seconds)
- 17961 faces
- 184878 square feet [26622500.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 17961 patches before subdivision
- 41705 patches after subdivision
- 137 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (47)
- transfers 8082267, max 1156
- transfer lists: 61.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(948963, 904023, 787416)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(367148, 308928, 228572)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(151476, 114581, 73006)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(61741, 42558, 23428)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(25896, 16297, 7782)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(10828, 6275, 2604)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(4641, 2462, 891)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(1977, 972, 307)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(866, 390, 108)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(375, 158, 38)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(168, 65, 14)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(74, 27, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(34, 11, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(15, 5, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(7, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0129 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 3197/8192 38364/98304 (39.0%)
- brushsides 43966/65536 351728/524288 (67.1%)
- planes 57044/65536 1140880/1310720 (87.0%) VERY FULL!
- vertexes 32304/65536 387648/786432 (49.3%)
- nodes 656/65536 20992/2097152 ( 1.0%)
- texinfos 3425/12288 246600/884736 (27.9%)
- texdata 28/2048 896/65536 ( 1.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 17961/65536 1005816/3670016 (27.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 15863/65536 888328/3670016 (24.2%)
- leaves 659/65536 21088/2097152 ( 1.0%)
- leaffaces 19206/65536 38412/131072 (29.3%)
- leafbrushes 3847/65536 7694/131072 ( 5.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 159423/512000 637692/2048000 (31.1%)
- edges 93150/256000 372600/1024000 (36.4%)
- LDR worldlights 137/8192 12056/720896 ( 1.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 2507/32768 25070/327680 ( 7.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 43530/65536 87060/131072 (66.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1099948/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 23967/16777216 ( 0.1%)
- entdata [variable] 181406/393216 (46.1%)
- LDR ambient table 659/65536 2636/262144 ( 1.0%)
- HDR ambient table 659/65536 2636/262144 ( 1.0%)
- LDR leaf ambient 2100/65536 58800/1835008 ( 3.2%)
- HDR leaf ambient 659/65536 18452/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 212726/0 ( 0.0%)
- physics [variable] 1359492/4194304 (32.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 57670
- Writing c:\users\ethan\desktop\new life\new life 2.bsp
- 1 minute, 8 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Ethan\Desktop\New Life\new life 2.bsp" "C:\Users\Admin\Documents\Steam\steamapps\common\GarrysMod\garrysmod\maps\new life 2.bsp"
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