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May 23rd, 2015
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  1. void functionName(int client) {
  2. int iEnt = GivePlayerItem(client, "weapon_deagle");
  3. SetEntProp(iEnt, Prop_Send, "m_iPrimaryReserveAmmoCount", 0);
  4. SetEntProp(iEnt, Prop_Send, "m_iClip1", 1);
  5. }
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