Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void UISettings_Init () {
- playergroup g = PlayerGroupActive();
- int i = c_syncFrameTypeFirst;
- // Set Fullscreen Mode for active players.
- UISetMode(g, c_uiModeFullscreen, c_transitionDurationImmediate);
- // Disable each UI frame for active players.
- while (i <= c_syncFrameTypeLast) {
- UISetFrameVisible(g, i, false);
- i+=1;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement