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- #include <SFML/Graphics.hpp>
- #include "Character.h"
- Character::Character()
- {
- texture.loadFromFile("images/char2.png");
- chSprite = sf::Sprite(texture);
- chSprite.setTextureRect(sf::IntRect(0, 0, 130, 130));
- chSprite.setPosition(300.0, 300.0);
- }
- void Character::Move(int Direction)
- {
- sf::Vector2f offset;
- switch (Direction)
- {
- case 0:
- offset.x = 0;
- offset.y = 10;
- break;
- case 1:
- offset.x = -10;
- offset.y = 0;
- break;
- case 2:
- offset.x = 0;
- offset.y = -10;
- break;
- case 3:
- offset.x = 10;
- offset.y = 0;
- break;
- }
- chSprite.move(offset);
- chSprite.setTextureRect(sf::IntRect(0 * 100, Direction * 130, 130, 130));
- }
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