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Stewox

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May 23rd, 2011
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  1. Welcome to FULL DATA EXTRACT for STARCRAFT 2 1.3.3 Patch ; BASE18574
  2.  
  3.  
  4. NOTE: All archives are MPQs , they're just renamed into sc2xxxx extensions.
  5.  
  6.  
  7. ----------------- INFO FOR ORIGINAL EXTRACT BEFORE BEING PATCHED OVER
  8.  
  9. This is here because it was taken from official main files and patched over still
  10. retaining the file which is already there and doesn't need modification.
  11.  
  12. Some unnecessary stuff was disincluded like bnet cache , because it's so large,
  13. only the changes in patches of folders in bnetcache are included. I assume these are
  14. map/mod infos , don't know really. Uncompressed size is more than 110 MB(1.0)
  15.  
  16. The patch archive has FULL gamefiles and replaces those from main Mods & Campaign
  17. directory. It does NOT have bit changes unlike the dependency system (really small
  18. individual files)
  19.  
  20.  
  21. ---------------- LIBERTYMULTI IS A "PATCH" MOD (DEPENDANT DEPENDENCY)
  22.  
  23. Note: LibertyMulti.SC2MOD (only) which is essentially official gamecomponent, it is
  24. in reality a dependency-wise mod , it depends on Liberty.SC2Mod , inside the
  25. LibertyMulti, there are only bit changes, in other words > really small individual
  26. xml files (not bytes ... i just don't have the correct term for this)
  27.  
  28. --------------- INSTALLATION of PATCHARCHIVE
  29.  
  30. Working Directory: SC2INSTALL/Versions/BaseXXXX
  31. BaseXXXXX = highest number directory => default launch directory (u can modify this)
  32.  
  33. The highest number is the latest patch (officially)
  34.  
  35. 1. Backup the originals (only .sc2archive , leave the rest alone)
  36. 2.
  37.  
  38.  
  39.  
  40. ------------- MAKING YOUR OWN CHANGES
  41.  
  42. 1. Make a Backup of the
  43.  
  44. 3.Patchbuild folder is for example (no changes, just merged stuff)
  45.  
  46.  
  47.  
  48. ------------- HOW THIS WORKS
  49.  
  50. We basically use a patch to overwrite everything in the original files + official patch
  51. + our modification , written directly, no dependency, no external files, no editor
  52. required.
  53.  
  54. Using a patch is because of the extreme simplicity
  55. - the system of "patching" is brilliant for this stuff
  56. - we avoid making and modifiying multiple official files (takes more time)
  57.  
  58.  
  59. Note:
  60. This is an overwriting system, not a patching one, (patching system = dependency system)
  61.  
  62. "Patch"/Child/Dependant = mymodmap.sc2mod/.sc2map/.wateverMPQ (made with official editor)
  63. Parent/Dependency = Liberty.SC2Mod (original gamefile)
  64.  
  65.  
  66. REQUIRED PROGRAMS:
  67.  
  68. 1. Notepad++ or Programmer's Notepad (xml)
  69. 2. Ladik's MPQ editor
  70. 3. Common PC sense working with, manually modifiying gamefiles/arranging ... etc
  71.  
  72.  
  73.  
  74. For Any Questions regarding manual modding (patching procedure ...etc, general stuff):
  75.  
  76. find me at udmod.com or sc2mapster.com (UDchat or Sc2mapster IRC)
  77.  
  78. Assembled by Stewox (stewox@gmail.com)
  79.  
  80.  
  81. SpecialThanks:
  82. JademusSreg => for providing enUS localization files
  83. Deaod => for providing deDE localization files
  84. => for providing additinal localization files
  85.  
  86. Ladik => for his excelent support and fast response on bugs for his MPQ editor
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