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- local expcond = createConditionObject(CONDITION_INFIGHT)
- setConditionParam(expcond, CONDITION_PARAM_TICKS, 4500)
- function onStatsChange(cid, attacker, enps, combatee, value)
- if isSummon(cid) and enps == STATSCHANGE_HEALTHLOSS then
- -------------------------------- Passivas -----------------------------------
- --------- Eletric charges ---------
- local charge = {"Pikachu", "Raichu", "Shiny Raichu", "Electabuzz",}
- if isInArray(charge, getCreatureName(cid)) and math.random(1, 100) <= 15 then
- if getPlayerStorageValue(cid, 62530) >= 1 then return false end
- setPlayerStorageValue(cid, 62530, 5)
- doSendMagicEffectInSenconds(cid, 207, ELECTRICDAMAGE)
- end
- --------- Eletric charges ---------
- -------------------------------------------Counter Helix------------------------------------
- local helix = {"Alakazam", "Gengar", "Tentacruel", "Shiny Tentacruel","Haunter", "Scyther", "Scizor", "Shiny Scyther", "Hitmontop", "Shiny Hitmontop", "Pineco", "Forretress"}
- if isInArray(helix, getCreatureName(cid)) and math.random(1, 100) <= 15 then
- doCounterHelix(cid)
- end
- -------------------------------------------Counter Helix------------------------------------
- ---------------------------------------Stunning Confusion-----------------------------------------
- local ducks = {"Golduck", "Psyduck", "Wobbuffet"}
- if isInArray(ducks, getCreatureName(cid)) and math.random(1, 100) <= 20 then
- doStingConfusion(cid)
- end
- ---------------------------------------Stunning Confusion-----------------------------------------
- local hits = {"Hitmonlee", "Shiny Hitmonlee", "Hitmonchan", "Shiny Hitmonchan"}
- if isInArray(hits, getCreatureName(cid)) and math.random(1, 100) <= 20 then
- doHitmonAttacks(cid)
- end
- -------------------------------- Passivas -----------------------------------
- end
- ------------------- Evento sudenAttacke --------------------------
- if isZumbie(cid) and enps == STATSCHANGE_HEALTHLOSS or isHuman(cid) and enps == STATSCHANGE_HEALTHLOSS then
- if value >= getCreatureHealth(cid) and isZumbie(cid) then
- doTeleportThing(cid, {x = 1030, y =1040, z = 7}, false)
- doSendMagicEffect(getThingPos(cid), 21)
- doPlayerSendTextMessage(cid, 20, "Sorry, you loosed the event.")
- doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) setPlayerStorageValue(cid, 300, 0)
- if getGlobalStorageValue(3602) == 1 then
- setGlobalStorageValue(3602, getGlobalStorageValue(3602) +9) -- Aumenta o dano dos vampiros em 10% a mais.
- elseif getGlobalStorageValue(3602) >= 10 and getGlobalStorageValue(3602) <= 50 then
- setGlobalStorageValue(3602, getGlobalStorageValue(3602) +10) -- Aumenta o dano dos vampiros em 10% a mais.
- end
- doSendStatusDanger()
- doRemoveCondition(cid, CONDITION_OUTFIT)
- elseif value >= getCreatureHealth(cid) and isHuman(cid) then
- doPlayerSetVocation(cid, 1)
- doTeleportThing(cid, {x = 1030, y =1040, z = 7}, false)
- doSendMagicEffect(getThingPos(cid), 21)
- doPlayerSendTextMessage(cid, 20, "Sorry, you loosed the event.")
- doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) setPlayerStorageValue(cid, 301, 0)
- if getGlobalStorageValue(3602) > 1 then
- setGlobalStorageValue(3602, 1)
- end
- doSendStatusDanger()
- doRemoveCondition(cid, CONDITION_OUTFIT)
- end
- end
- if isZumbie(cid) and isZumbie(attacker) or isHuman(cid) and isHuman(attacker) then
- return false -- Pra não atacar um player da mesma raça.
- end
- if isZumbie(cid) and isHuman(attacker) then -- Pra tirar life
- doCreatureAddHealth(cid, -(math.floor(value*EventPlayerReduction*getGlobalStorageValue(3602))))
- doSendAnimatedText(getThingPos(cid), (math.floor(value*EventPlayerReduction*getGlobalStorageValue(3602))), 180)
- doSendMagicEffect(getThingPos(cid), 9)
- elseif isZumbie(attacker) and isHuman(cid) then
- doCreatureAddHealth(cid, -(math.floor(value*EventPlayerReduction)))
- doSendAnimatedText(getThingPos(cid), math.floor(value*EventPlayerReduction), 180)
- doSendMagicEffect(getThingPos(cid), 209)
- end
- ------------------- Evento sudenAttacke --------------------------
- ------------------- Para pokemon selvagem não atackar o outro --------------------------
- if ehMonstro(cid) and ehMonstro(attacker) then
- return false
- end
- ------------------- Para pokemon selvagem não atackar o outro --------------------------
- ------------------- Sleep Powder --------------------------
- if isMonster(attacker) and isSleeping(attacker) then
- doSendMagicEffect(getThingPos(attacker), 32)
- return false
- elseif not isSleeping(cid) and getCreatureSpeed(cid) <= 0 then
- doChangeSpeed(cid, getCreatureBaseSpeed(cid))
- setPlayerStorageValue(cid, 898, 0)
- end
- ------------------- Sleep Powder --------------------------
- if getPlayerStorageValue(cid, 33) >= 1 then
- if isCreature(attacker) then
- return false
- end
- return true
- end
- if getPlayerStorageValue(cid, 34) >= 1 then
- if combatee ~= COMBAT_PHYSICALDAMAGE then
- if isCreature(attacker) then
- doSendMagicEffect(getThingPos(cid), 135)
- doSendMagicEffect(getThingPos(attacker), 3)
- doSendAnimatedText(getThingPos(cid), "REFLECT", 215)
- doCreatureAddHealth(attacker, -value)
- setPlayerStorageValue(cid, 34, 0)
- doSendAnimatedText(getThingPos(attacker), -value, 191)
- return false
- end
- end
- end
- if getPlayerStorageValue(cid, 35) >= 1 then
- if isCreature(attacker) or isSummon(attacker) then
- doSendAnimatedText(getThingPos(cid), "MISS", 215)
- setPlayerStorageValue(cid, 35, 0)
- return false
- end
- end
- if not isCreature(attacker) then
- return true
- end
- if isPlayer(attacker) and ehMonstro(cid) then
- return true
- end
- if enps == STATSCHANGE_HEALTHGAIN then
- return true
- end
- if enps == STATSCHANGE_HEALTHLOSS then
- if getCreatureHealth(cid) <= value then
- if isPlayer(cid) then
- if #getCreatureSummons(cid) == 0 then
- return true
- end
- return false
- end
- if isPlayer(getCreatureMaster(attacker)) then
- doTargetCombatHealth(getCreatureMaster(attacker), cid, combatee, -(getCreatureHealth(cid)), -(getCreatureHealth(cid)), 3)
- return false
- end
- return true
- end
- if isPlayer(getCreatureMaster(cid)) then
- doAddCondition(getCreatureMaster(cid), expcond)
- end
- if not isPlayer(cid) then
- if combatee == ELECTRICDAMAGE then
- if isInArray(electric2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 1
- else
- x = 2
- end
- elseif isInArray(electric1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(electric0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- elseif combatee == WATERDAMAGE then
- if isInArray(water2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 1
- else
- x = 2
- end
- elseif isInArray(water1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(water0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- elseif combatee == GRASSDAMAGE then
- if isInArray(grass2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 1
- else
- x = 0.50
- end
- elseif isInArray(grass1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(grass0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- elseif combatee == FLYDAMAGE then
- if isInArray(flying2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 1
- else
- x = 2
- end
- elseif isInArray(flying1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(flying0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- elseif combatee == FIREDAMAGE then
- if isInArray(fire2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 1
- else
- x = 2
- end
- elseif isInArray(fire1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(fire0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- elseif combatee == ROCKDAMAGE then
- if isInArray(rock2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 1
- else
- x = 2
- end
- elseif isInArray(rock1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(rock0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- elseif combatee == GROUNDDAMAGE then
- if isInArray(ground2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 1
- else
- x = 2
- end
- elseif isInArray(ground1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(ground0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- elseif combatee == GHOSTDAMAGE then
- if isInArray(ghost2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 1
- else
- x = 2
- end
- elseif isInArray(ghost1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(ghost0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- elseif combatee == BUGDAMAGE then
- if isInArray(bug2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 1
- else
- x = 2
- end
- elseif isInArray(bug1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(bug0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- elseif combatee == NORMALDAMAGE then
- if isInArray(normal2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 1
- else
- x = 2
- end
- elseif isInArray(normal1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(normal0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- elseif combatee == FIGHTDAMAGE then
- if isInArray(fighting2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 1
- else
- x = 2
- end
- elseif isInArray(fighting1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(fighting0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- elseif combatee == POISONDAMAGE then
- if isInArray(poison2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x =1
- else
- x = 2
- end
- elseif isInArray(poison1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(poison0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- elseif combatee == PSYCHICDAMAGE then
- if isInArray(psychic2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 1
- else
- x = 2
- end
- elseif isInArray(psychic1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(psychic0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- elseif combatee == ICEDAMAGE then
- if isInArray(ice2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 1
- else
- x = 2
- end
- elseif isInArray(ice1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(ice0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- elseif combatee == DRAGONDAMAGE then
- if isInArray(dragon2, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 1
- else
- x = 2
- end
- elseif isInArray(dragon1, getCreatureName(cid)) then
- if getPlayerStorageValue(cid, 4) >= 1 then
- x = 0.20
- else
- x = 0.50
- end
- elseif isInArray(dragon0, getCreatureName(cid)) then
- x = 0
- else
- x = 1
- end
- else
- x = 1
- end
- else
- x = 1
- end
- local xx = x
- if isSummon(cid) and getPokemonFeed(getCreatureMaster(cid)) <= configsFoodSystem.muitaFome.id then
- xx = math.floor(xx * 2.5) - getPokemonDefBoost(getPlayerSlotItem(getCreatureMaster(cid),8).uid)
- elseif isSummon(cid) and getPokemonFeed(getCreatureMaster(cid)) > configsFoodSystem.muitaFome.id and getPokemonFeed(getCreatureMaster(cid)) <= configsFoodSystem.comfome.id then
- xx = math.floor(xx * 2.2) - getPokemonDefBoost(getPlayerSlotItem(getCreatureMaster(cid),8).uid)
- elseif isSummon(cid) and getPokemonFeed(getCreatureMaster(cid)) > configsFoodSystem.comfome.id and getPokemonFeed(getCreatureMaster(cid)) <= configsFoodSystem.normal.id then
- xx = math.floor(xx * 2.0) - getPokemonDefBoost(getPlayerSlotItem(getCreatureMaster(cid),8).uid)
- elseif isSummon(cid) and getPokemonFeed(getCreatureMaster(cid)) > configsFoodSystem.normal.id and getPokemonFeed(getCreatureMaster(cid)) <= configsFoodSystem.semfome.id then
- xx = math.floor(xx * 1.2) - getPokemonDefBoost(getPlayerSlotItem(getCreatureMaster(cid),8).uid)
- elseif isSummon(cid) and getPokemonFeed(getCreatureMaster(cid)) > configsFoodSystem.semfome.id and getPokemonFeed(getCreatureMaster(cid)) <= configsFoodSystem.feliz.id then
- xx = math.floor(xx * 1) - getPokemonDefBoost(getPlayerSlotItem(getCreatureMaster(cid),8).uid)
- elseif isSummon(cid) and getPokemonFeed(getCreatureMaster(cid)) > configsFoodSystem.feliz.id and getPokemonFeed(getCreatureMaster(cid)) <= configsFoodSystem.superfeliz.id then
- xx = xx
- else
- xx = xx
- end
- if isSummon(cid) and getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid),8).uid, "boost") >= 1 then
- xx = math.floor(getPokemonBoostHit(getPlayerSlotItem(getCreatureMaster(cid),8).uid)/10) - xx
- end
- if combatee == PSYCHICDAMAGE then
- cor = COLOR_PSYCHIC
- elseif combatee == GRASSDAMAGE then
- cor = COLOR_GRASS
- elseif combatee == FIREDAMAGE then
- cor = COLOR_FIRE2
- elseif combatee == WATERDAMAGE then
- cor = COLOR_WATER
- elseif combatee == ICEDAMAGE then
- cor = COLOR_ICE
- elseif combatee == NORMALDAMAGE then
- cor = COLOR_NORMAL
- elseif combatee == FLYDAMAGE then
- cor = COLOR_FLYING
- elseif combatee == GHOSTDAMAGE then
- cor = COLOR_GHOST
- elseif combatee == GROUNDDAMAGE then
- cor = COLOR_GROUND
- elseif combatee == ELECTRICDAMAGE then
- cor = COLOR_ELECTRIC
- elseif combatee == ROCKDAMAGE then
- cor = COLOR_ROCK
- elseif combatee == BUGDAMAGE then
- cor = COLOR_BUG
- elseif combatee == FIGHTDAMAGE then
- cor = COLOR_FIGHTING
- elseif combatee == DRAGONDAMAGE then
- cor = COLOR_DRAGON
- elseif combatee == POISONDAMAGE then
- cor = COLOR_POISON
- elseif getCreatureName(cid) == "Kakuna" or getCreatureName(cid) == "Metapod" then
- cor = COLOR_BUG
- elseif getCreatureName(cid) == "Golem" or getCreatureName(cid) == "Graveler" or getCreatureName(cid) == "Geodude" then
- cor = COLOR_ROCK
- else
- cor = NONE
- end
- local cores = cor
- if not isSummon(attacker) then
- if not isPlayer(cid) and not isPlayer(getCreatureMaster(cid)) then
- return false
- end
- if isSummon(cid) and getCreatureHealth(cid) <= (getCreatureMaxHealth(cid)*0.15) and not exhaustion.get(getCreatureMaster(cid), 88726) then
- exhaustion.set(getCreatureMaster(cid), 88726, 6)
- doSendMagicEffect(getThingPos(cid), 178)
- end
- if isPlayer(cid) then
- if #getCreatureSummons(cid) >= 1 then
- return false
- end
- doCreatureAddHealth(cid, -(math.floor(value*PlayerReduction))) -- Aqui é o valor que o playerleva
- doSendAnimatedText(getThingPos(cid), (math.floor(value*PlayerReduction)), 180)
- --doPlayerSendTextMessage(getCreatureMaster(cid), 27, "".. factor .."")
- doSendMagicEffect(getThingPos(cid), 3)
- return false
- end
- if getPlayerStorageValue(cid, 4) >= 1 then
- if getPlayerStorageValue(attacker, 898) >= 1 then
- return false
- end
- local damage = value
- --doSendMagicEffect(getThingPos(cid), 2)
- --doCreatureAddHealth(cid, -((math.floor(damage/2))*xx))
- --doSendAnimatedText(getThingPos(cid), (math.floor((damage)/2)*xx), cores)
- else
- local damage = value
- if cor == NONE then
- return true
- end
- -------------------------------------------------------------------
- if isSummon(cid) then -- Sumoner atacado
- if getPlayerStorageValue(attacker, 202) >= 1 then
- doCreatureAddHealth(cid, -(math.floor(xx+damage-getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid),8).uid, "boost")+ginasios[getPlayerStorageValue(attacker, 201)].healths))) --- MOnster atacado
- doSendAnimatedText(getThingPos(cid), (math.floor(xx+damage-getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid),8).uid, "boost")+ginasios[getPlayerStorageValue(attacker, 201)].healths)), cores)
- else
- doCreatureAddHealth(cid, -(math.floor(xx+damage-getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid),8).uid, "boost")))) --- MOnster atacado
- doSendAnimatedText(getThingPos(cid), (math.floor(xx+damage-getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid),8).uid, "boost"))), cores)
- end
- doSendMagicEffect(getThingPos(cid), 3)
- elseif ehMonstro(cid) then --- Monster atacado
- doCreatureAddHealth(cid, -(math.floor(xx+damage*getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid),8).uid, "boost")*MonsterReduction)))
- doSendAnimatedText(getThingPos(cid), (math.floor(xx+damage+getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid),8).uid, "boost"))), cores)
- doSendMagicEffect(getThingPos(cid), 3)
- end
- -------------------------------------------------------------------
- return false
- end
- return false
- end
- if isSummon(attacker) then --pokemon do player
- if isSummon(cid) then
- return false
- end
- combatx = combatee
- local factor = value
- ------------------------------------------------------------------------------------------------------------------------
- if isSummon(attacker) and ehMonstro(cid) and getPokemonFeed(getCreatureMaster(attacker)) <= configsFoodSystem.muitaFome.id then
- factor = factor * 0.4 + getPokemonBoostHit(getPlayerSlotItem(getCreatureMaster(attacker),8).uid)*MonsterReduction
- elseif isSummon(attacker) and ehMonstro(cid) and getPokemonFeed(getCreatureMaster(attacker)) > configsFoodSystem.muitaFome.id and getPokemonFeed(getCreatureMaster(attacker)) <= configsFoodSystem.comfome.id then
- factor = factor * 0.10 + getPokemonBoostHit(getPlayerSlotItem(getCreatureMaster(attacker),8).uid)*MonsterReduction
- elseif isSummon(attacker) and ehMonstro(cid) and getPokemonFeed(getCreatureMaster(attacker)) > configsFoodSystem.comfome.id and getPokemonFeed(getCreatureMaster(attacker)) <= configsFoodSystem.normal.id then
- factor = factor * 0.25 + getPokemonBoostHit(getPlayerSlotItem(getCreatureMaster(attacker),8).uid)*MonsterReduction
- elseif isSummon(attacker) and ehMonstro(cid) and getPokemonFeed(getCreatureMaster(attacker)) > configsFoodSystem.normal.id and getPokemonFeed(getCreatureMaster(attacker)) <= configsFoodSystem.semfome.id then
- factor = factor * 0.50 + getPokemonBoostHit(getPlayerSlotItem(getCreatureMaster(attacker),8).uid)*MonsterReduction
- elseif isSummon(attacker) and ehMonstro(cid) and getPokemonFeed(getCreatureMaster(attacker)) > configsFoodSystem.semfome.id and getPokemonFeed(getCreatureMaster(attacker)) <= configsFoodSystem.feliz.id then
- factor = factor * 0.60 + getPokemonBoostHit(getPlayerSlotItem(getCreatureMaster(attacker),8).uid)*MonsterReduction
- elseif isSummon(attacker) and ehMonstro(cid) and getPokemonFeed(getCreatureMaster(attacker)) > configsFoodSystem.feliz.id and getPokemonFeed(getCreatureMaster(attacker)) <= configsFoodSystem.superfeliz.id then
- factor = factor * 0.85 + getPokemonBoostHit(getPlayerSlotItem(getCreatureMaster(attacker),8).uid)*MonsterReduction
- else
- factor = factor + getPokemonBoostHit(getPlayerSlotItem(getCreatureMaster(attacker),8).uid)*MonsterReduction
- end
- if getPlayerStorageValue(cid, 202) >= 1 then
- factor = factor * 0.50 -- Para os pokemons de duel apanharem.
- end
- ------------------------------------------------------------------------------------------------------------------------
- if getPlayerStorageValue(cid, 4) >= 1 then
- doTargetCombatHealth(getCreatureMaster(attacker), cid, combatx, -((factor / 2)*x), -(((factor / 2)+10)*x), 255)
- if not isPlayer(cid) then
- doSendAnimatedText(getThingPos(cid), math.floor(((factor / 2)*x), -(((factor / 2)+10)*x)), cores)
- end
- else
- doTargetCombatHealth(getCreatureMaster(attacker), cid, combatx, -((factor)*x), -((factor+10)*x), 255)
- if not isPlayer(cid) then
- doSendAnimatedText(getThingPos(cid), math.floor(((factor)*x), -((factor+10)*x)), cores)
- end
- end
- end
- end
- end
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