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Bloomalicious

Risk 2 FAQ

Apr 21st, 2014
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  1. Q: What is this game and what are you playing it on?
  2.  
  3. A: This is Risk 2, a computer game which features both classic risk, and a new mode called same-time mode
  4.  
  5. Q: What category is this?
  6.  
  7. A: I'm playing Tournament Mode. Which is compromised of 16 rounds of different missions, modes, and increasing levels of difficulty. Only way to move on through each round, is completing the objective, or knocking out an opponent without getting knocked out yourself.
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  9. Q: What happens if you lose a round?
  10.  
  11. A: If you lose a round you must start from the beginning, and must reset your run.
  12.  
  13. Q: What's the farthest you've gotten?
  14.  
  15. A: Round 8, after round 6, they start to get very brutal
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  17. Q: What is Same Time Mode?
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  19. A: Same Time Risk is a very different concept, and mostly suited for digital play. A player may use two or more different armies from one or more different territories to attack a bordering territory.
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  21. After placing reinforcements and making a move, the map will show the moves of all players and where they will attack. Then each battle is fought battle individually (unless AI are battling each other, in that case it is automatically resolved) until all moves have been played.
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  23. The Same Time concept requires dynamically different strategies from that of the Classic game. An attack from 2 or more territories to a single enemy territory is called a 'Mass Invasion'. If two different players attack a territory that fails to defend them, then a 'Spoils of War' battle ensues at the end of the turn between the two armies who fought for the territory in question. A player may only move through one territory at a time when attacking, although each player is granted a 'Surge Attack', which can be used to thrust a designated amount of soldiers from a newly acquired territory into a neighboring one. If two armies meet when attacking, a 'Border Clash' battle occurs, which is the first to be resolved.
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  25. The dice are also different, and create a new strategy for using armies. If a player uses 3 armies to attack (over 3 bordering territories), the player will use 3 dice. If a player uses just 1 army, he will only use one die and so forth. Also, the greater the number of soldiers in the army, the different color of die. The darker the color, the more "loaded" the die is. For example, if an attacking territory has 30 or more soldiers, it will receive a black die, which will usually roll 4-6's, whereas an army of 5 or less will use a white die, which rolls lower numbers more often. The other "loaded" ranks, from highest to lowest are: red, orange, yellow. So, the ranks are, white, yellow, orange, red (dark), and a deep black. Since the battle greatly favors the side that uses mass invasions (they get more dice), sitting back and defending is not a good idea. It is not uncommon for a two sided mass invasion to crash a defending army that is twice the invasion size. The player should try to mobilize all border forces to attack whenever possible. This way the player can avoid the enemy mass invasions and fight some fair border clashes battle, damaging the enemy in the process. Most of the time the benefit of holding a continent border territory is not worth the risk of losings mass amount of soldiers from enemy mass invasions. And since the enemy is only allowed one surge attack per round the damage he can do to the player's inner territory is limited. In fact the enemy that surge attack deep into the player's territory risk having it crashed by the player's mass invasions in the next round, assuming the player can provide a reasonable resistance.
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  27. Q: Is this a serious speedrun? Seems like a lot of this relies on really good luck.
  28.  
  29. A: Yes and No. While i wouldn't say this is a super serious run, there are a lot of elements that make it a really fun run to do. Every run will be different, as the computers will play differently, creating a whole new experience each time. It requires the runner to think on his feet and make adjustments on the fly. It's also pretty hype imo due to any round could go wrong and you have to start from scratch.
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  31. Q: Why are you quitting the game and re-entering?
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  33. A: When you quit a game and re enter, the game will start you from the last round you were on. So if you get bad luck, you can do a quick reset in game, and try again. This takes away some of the game ending RNG, but still affects the overall time of the run.
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  35. Q: What is WR?
  36.  
  37. A: As of now, since im the only runner (hopefully that changes) no one has completed a run.
  38.  
  39. Q: I'm interested in the game, where can I get it?
  40.  
  41. A: Send me a message on Twitch and we'll see if we can find a copy.
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